RE: Defender Update!

2001-10-09 Thread Fred Bloggs
Now I geddit. I do remember spending all my pocket money on this...many 
moons ago. Thanks Simon.




From: Simon Owen [EMAIL PROTECTED]
Reply-To: sam-users@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
Subject: RE: Defender Update!
Date: Mon, 8 Oct 2001 12:15:41 +0100

Fred Bloggs wrote:  [hmmm...]
 Forgive me all for my dumb question - but what exactly is SAM
 Defender?

Chris Pile's superb conversion of the classic Williams arcade game.  See
http://www.btinternet.com/~c.pile/ for screenshots and to download the
game itself.

Si




_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp



Re: Defender Update!

2001-10-08 Thread Fred Bloggs

Forgive me all for my dumb question - but what exactly is SAM Defender?


From: David Ledbury [EMAIL PROTECTED]
Reply-To: sam-users@nvg.ntnu.no
To: sam-users@nvg.ntnu.no
Subject: Re: Defender Update!
Date: Thu, 4 Oct 2001 22:19:14 +0100


- Original Message -
From: Chris Pile [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, September 17, 2001 3:48 AM
Subject: Defender Update!


 Hi All,

 Perhaps some of you would like to know that SAM Defender has been 
updated.


Great work Chris!





_
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp



RE: Defender Update!

2001-10-08 Thread Simon Owen
Fred Bloggs wrote:  [hmmm...]
 Forgive me all for my dumb question - but what exactly is SAM 
 Defender?

Chris Pile's superb conversion of the classic Williams arcade game.  See
http://www.btinternet.com/~c.pile/ for screenshots and to download the
game itself.

Si



Re: Defender Update!

2001-10-05 Thread David Ledbury

- Original Message -
From: Chris Pile [EMAIL PROTECTED]
To: sam-users@nvg.ntnu.no
Sent: Monday, September 17, 2001 3:48 AM
Subject: Defender Update!


 Hi All,

 Perhaps some of you would like to know that SAM Defender has been updated.

Great work Chris!



Defender Update!

2001-09-17 Thread Chris Pile
Hi All,

Perhaps some of you would like to know that SAM Defender has been updated.

The update fixes a couple of obscure/rare bugs and also improves the 'close to 
the original'
accuracy.  These items have been nagging at me for a few years, so it was time 
to fix 'em!  ;-)

The following changes have been made:

BUG FIXES:

Fixed a problem that would sometimes leave the screen in a 'non-black' 
state.  This was
often seen when 'Game Over' occurred just as the planet exploded.  The 
'Game Over' screen
and the following 'Hall Of Fame' screen would have a random background 
colour.

Fixed a similar problem on level completion.  If you issued a Smart Bomb 
during the final
few frames of a level you would sometimes see the 'Level Complete' screen 
displayed on a
white (instead of black) background.

The above bugs were pretty trivial and didn't really affect the program.  
Just dirty and
annoying!!

There was a major bug - but thankfully quite rare - that has also been 
squashed.  This
involved the '500' bonus sprite when catching a human.  If a human had 
fallen enough to die
on landscape impact but you flew into it at the exact time it hit the 
landscape you would
not see the '500' bonus.  Actually the human should be dead but instead 
remained alive!!
The '500' bonus was being dumped off-screen, often in critical data areas.  
This was a
potential crash-bug.  Now fixed.

Also fixed a potential crash-bug, again related to dropping humans, where 
the human could
get dumped below the visible screen area for one frame.

ACCURACY CHANGES:

The following were omitted from SAM Defender but are present in the arcade 
original:

1 ... A 1.5 second breathing space at the start of each level.
2 ... Scanner dots remain visible in the scanner area when player ship is 
exploding.

The first one was an oversight on my part, I just didn't notice it in the 
original!!!  The updated
SAM Defender now includes this breathing time.

The second was more tricky due to the way I originally programmed the 
scanner routines.  In
fact this error has bugged me since SAM Defender's initial release!  It's 
now fixed in the update.
When you die the scanner will still retain its display.

I've also removed the 'anti-emulator' code.  With the accuracy of the 
current emulators this code
was pretty much redundant!  ;-)

The updated version can be downloaded from:  
http://www.btinternet.com/~c.pile/index.htm where
you'll find Binary, DSK and TeleDisk versions.

I've changed the colour of the spinning 'Digital Reality' logo when the game 
boots.  This latest
version has a green DR logo.  The old - original release - has a red logo.  
This makes it simple to
check if you're playing the (hopefully) bug-free and more accurate version 
instead of the original
release.

If you carry the .DSK or .BIN of this game on your site please update with this 
latest release.

Hopefully I haven't introduced any new bugs with these changes.  Please inform 
me of any problems
you find.

Thanks!

Chris.