Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Ian Collier [EMAIL PROTECTED] writes On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote: NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when there's a 32bit version of SIM Coupé to do it on... ;) But it is 32-bit already... I think he means a version he can easily use on the desktop, a la zx32. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Andrew Collier [EMAIL PROTECTED] writes Talking about GamesMaster shooters, I was always rather impressed by DMZ's FADE (Fred 49). Yeah, that was a nice game. Had nice music on the title screen too, IIRC. DMZ's brother wrote it, didn't he? Infection wasn't bad, either (Fred 42). Yeah. I wonder what Matt Round is doing these days? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote: But it is 32-bit already... I think he means a version he can easily use on the desktop, a la zx32. But you can... on your Linux desktop. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
But you can... on your Linux desktop. Or indeed any other UNIX, or Macintosh, surely? -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Ian Collier [EMAIL PROTECTED] writes On Mon, Aug 30, 1999 at 11:21:32AM +0100, Graham Goring wrote: But it is 32-bit already... I think he means a version he can easily use on the desktop, a la zx32. But you can... on your Linux desktop. Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote: Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) That's dangerous talk on a Sam list... Anyway, ask Red Hat whether Linux is a viable software environment. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Ian Collier [EMAIL PROTECTED] writes On Tue, Aug 31, 1999 at 12:48:56AM +0100, Graham Goring wrote: Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) That's dangerous talk on a Sam list... Cor lummy, you're right. You don't get much less viable than the SAM Coupé. Anyway, ask Red Hat whether Linux is a viable software environment. Red Hat? Never heard of them. Do they do children's educational software or summat? :) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Date sent: Tue, 31 Aug 1999 10:35:31 +0100 From: Ian Collier [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Subject:Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) Send reply to: sam-users@nvg.ntnu.no Don't be silly. Wayne works for Reflections, he's used to programming games for a viable software environment. :) That's dangerous talk on a Sam list... Anyway, ask Red Hat whether Linux is a viable software environment. imc Don't get me wrong, I like Linux. I like Red Hat Linux. But let us imagine a hypothetical situation for a moment: Let us imagine that we are business men, and not geeks. Now, our latest 3D-texture-poly-lumi-sphereoid-grafixo-engine(TM) enhanced shoot-'em-up which breaks all the boundaries in gameplay and technical acheivement... ...are we going to find Linux or Windows the more viable platform when it comes to making A SEVERE AMOUNT OF MONEY? If you say that you'll make as MUCH money, or even CLOSE from the Linux platform, you are obviously insane. ;) With business software, you might make more, but PARTICULARLY with games software, you'll be targetting the I dunno anything other than Windows crowd. -- James R Curry - [EMAIL PROTECTED] The Balloon Doggies DEMANDED it!
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Tue, Aug 31, 1999 at 10:59:53AM +, James R Curry wrote: Let us imagine that we are business men, and not geeks. Now, our latest 3D-texture-poly-lumi-sphereoid-grafixo-engine(TM) enhanced shoot-'em-up which breaks all the boundaries in gameplay and technical acheivement... I gather that a recent release of Quake came out first on Linux, but not having the first idea what that even is :o) I couldn't substantiate that. ...are we going to find Linux or Windows the more viable platform when it comes to making A SEVERE AMOUNT OF MONEY? I don't believe I said anywhere that it was more viable than something else. Being viable and being more viable are entirely different things. imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: On 29 Aug 99, at 17:32, Thomas Harte wrote: Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas It was written in SCADs and iirc it didn't like pallette lines much. The actual games wasn't very faitful to the original - more of a cheap botched attempt like eveything I've written - love developing ideas, but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague tweaking... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my Big Box of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit Hey, if you have SCADS, any chance of uploading a DSK file to nvg to replace the td0? I'm one of the many people who can't use teledisk any more, but I'd really like to see SCADS. -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 19:20, Martin Fitzpatrick wrote: Hehe... I'm getting all reminiscent, I might even dig out my Big Box of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Think you might have problems programming in it - but the games seem to run. The actual designer - where you do all the graphics and bits - erquired a -key disk- or soemthing so disk images might not work. Fitz -- Email: [EMAIL PROTECTED]: 0009L/CServeIM: Flupert Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk It won't get better but it might never get worse...
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Thomas Harte wrote: Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit Hey, if you have SCADS, any chance of uploading a DSK file to nvg to replace the td0? I'm one of the many people who can't use teledisk any more, but I'd really like to see SCADS. Yeh, I can do that... But as you mention in the other mail, if it needs the key disk thingy it might not work. Depends on how it does it I guess Anyone have any idea about this? Will it work thru a DSK image? Hmm... Who knows. I guess I can just try it out with the disk and see what I see. In fact I'll do it now. Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
From: Andrew Collier [EMAIL PROTECTED] No, I'm pretty sure it really was a terrible game. But I don't think it was Sam's worst ever game for my money, that honor goes to... fx type=drumrollfx type=rips open envelope Parallax. /fx Controversial? Ah... the only piece of SAM software I ever released with a bug in it :) Not that most people could be bothered getting to the level which didn't load... :) Simon
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: On 29 Aug 99, at 17:32, Thomas Harte wrote: Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas It was written in SCADs and iirc it didn't like pallette lines much. The actual games wasn't very faitful to the original - more of a cheap botched attempt like eveything I've written - love developing ideas, but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague tweaking... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my Big Box of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Has anyone mentioned EFTPOTRM yet? It may have looked good but the game had no playability. Also Sam Elite was a rip off. Mind you I'm not totally aware of all Sam games. I never ever saw Lemmings running on the Sam. I think best game in my opinion has to be Prince of Persia although graphically it wasn't that great. Defenders of the Earth or Sphera were much prettier. I'd still love to see a proper Coupe enhanced version of Elite.
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Mon, Aug 30, 1999 at 12:02:49AM +0100, Martin Fitzpatrick wrote: Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that [SNIP] Er, I seem to be experiencing déjà vu... imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Ian Collier wrote: On Mon, Aug 30, 1999 at 12:02:49AM +0100, Martin Fitzpatrick wrote: Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that [SNIP] Er, I seem to be experiencing déjà vu... imc Yay true. Netscape's gone mad. It gets exception errors every time I try and Sync newsgroups then forgets how many emails are in folders. Then, to top it off, when I try and send a bunch of emails I acts like its sending but then doesn't remove them from the outbox. So I think umm mustn't have gone, so I resend (same happens), so I resend individually and it works :) Sorry if you thought you were going weird, Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Martin Fitzpatrick wrote: Thomas Harte wrote: Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit Hey, if you have SCADS, any chance of uploading a DSK file to nvg to replace the td0? I'm one of the many people who can't use teledisk any more, but I'd really like to see SCADS. Yeh, I can do that... But as you mention in the other mail, if it needs the key disk thingy it might not work. Depends on how it does it I guess Anyone have any idea about this? Will it work thru a DSK image? Hmm... Who knows. I guess I can just try it out with the disk and see what I see. In fact I'll do it now. Well, I've tried, and failed :(. I ran it through my own little dsk program which handles dodgy sectors (I'll get around to uploading it one day), but despite the fact that the sectors that are dodgy are all at the end (only 16 in total!) the disk is naffed. It will get a directory ok and some things load, but apart from that its dodgy - end of file problems somtimes just hanging the compiler. If I get my Sam out off its shelf in the near future I'll try and make a copy of the disk on that then run it through the DSK thing (the same always seems a bit more resilient to [ignorant of?] dodgy disks that PC's for some reason). The problem with the backup is that the protection will most definately be uncatered for. Hmm. I tried some of my old games too (the ones I wrote with SCADS), but alas, all the disks seem to have been got by the MagnetoMonster... ohh well :os Martin Fitz. -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Yay true. Netscape's gone mad. It gets exception errors every time I try and Sync newsgroups then forgets how many emails are in folders. Then, to top it off, when I try and send a bunch of emails I acts like its sending but then doesn't remove them from the outbox. So I think umm mustn't have gone, so I resend (same happens), so I resend individually and it works :) SNAP! I had exactly the same problem back along, this must be quite a common problem with Netscape. Sorry if you thought you were going weird, Martin Fitz -- Email: [EMAIL PROTECTED] ICQ#: 11077801 AOL/CServeIM: Flupert
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Andrew Collier [EMAIL PROTECTED] writes At 12:33 pm +0100 29/8/99, Thomas Harte wrote: Anybody played vegetable vacation recently? ha ha ha Is it really a terrible game, or do you suddenly understand it if you buy with instructions? No, I'm pretty sure it really was a terrible game. But I don't think it was Sam's worst ever game for my money, that honor goes to... fx type=drumrollfx type=rips open envelope Parallax. I'd have given it to the game's predecessor, whose name escapes me at the moment. Now THAT was a shit game. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Dan Dooré [EMAIL PROTECTED] writes I'd have given it to the game's predecessor, whose name escapes me at the moment. Now THAT was a shit game. No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
That be Rob Holmans 'Sphere' , under Enigma Variations C - Original Message - From: Graham Goring [EMAIL PROTECTED] To: sam-users@nvg.ntnu.no Sent: Sunday, August 29, 1999 4:02 PM Subject: Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) In message [EMAIL PROTECTED], Dan Dooré [EMAIL PROTECTED] writes I'd have given it to the game's predecessor, whose name escapes me at the moment. Now THAT was a shit game. No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Graham Goring wrote: In message [EMAIL PROTECTED], Dan Dooré [EMAIL PROTECTED] writes I'd have given it to the game's predecessor, whose name escapes me at the moment. Now THAT was a shit game. No Way Back? Nope. I was give to understanding that Parallax was the sequel to that vertically scrolling abomination with mode 2 levels and mode 4 bosses, wunnit? Was there ever a _better_ shooter, though? -- The HEXdidn't... Homepage: -- Featuring The U.K. Policenauts Homepage -- http://www.hexdidnt.clara.net \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 13:17, Andrew Collier wrote: But I don't think it was Sam's worst ever game for my money, that honor goes to... fx type=drumrollfx type=rips open envelope Parallax. /fx Controversial? FutureBall? Has there ever been a poll done on sam-users? To see who likes what the best? Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file -- Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk It won't get better but it might never get worse...
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) -- The HEXdidn't... Homepage: -- Featuring The U.K. Policenauts Homepage -- http://www.hexdidnt.clara.net \-- AOL Instant Messenger: 'hexdidnt' --/ Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk It won't get better but it might never get worse...
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) Really? Which one? (I might actually have it) Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! (and before anyone asks why I didn't think of Chris Pile's excellent Defender conversion... I can't play it, it's too frustrating, but I love it anyway. Just like the arcade game :-) ) Gord. (amazed that an off-topic discussion suddenly became so very on-topic) -- The HEXdidn't... Homepage: -- Featuring The U.K. Policenauts Homepage -- http://www.hexdidnt.clara.net \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Johnna Teare [EMAIL PROTECTED] writes On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Graham Goring wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Wow. Guess I missed 'em all... Which was Dark Vortex? Gord. (perking up all of a sudden, with the mention of decent shoot-'em-ups) -- The HEXdidn't... Homepage: -- Featuring The U.K. Policenauts Homepage -- http://www.hexdidnt.clara.net \-- AOL Instant Messenger: 'hexdidnt' --/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Gordon Wallis [EMAIL PROTECTED] writes Graham Goring wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Wow. Guess I missed 'em all... Which was Dark Vortex? Dark Vortex was on FRED 62, IIRC. Or was it 60? Um... Whichever one Wayne Coles did the menu for. NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when there's a 32bit version of SIM Coupé to do it on... ;) Graham Goring -- /\ | Ber-Limey! There's not even enough | |room to swing a cat in this sodding-| \=== ICQ: 5333545 ===/
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
In message [EMAIL PROTECTED], Johnna Teare [EMAIL PROTECTED] writes On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) Pah! James Curry's Dark Vortex was far better... And Diggory Gray produced a fair few fine shooters. Talking about GamesMaster shooters, I was always rather impressed by DMZ's FADE (Fred 49). Infection wasn't bad, either (Fred 42). Andrew -- -- Andrew Collier ([EMAIL PROTECTED]) --My other -- http://mnemotech.ucam.org -- .sig is a -- Part 3 Materials Science, Cambridge -- PDF file --
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) And what was wrong with mine :) C ps ( only kidding)
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 17:32, Thomas Harte wrote: Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas It was written in SCADs and iirc it didn't like pallette lines much. The actual games wasn't very faitful to the original - more of a cheap botched attempt like eveything I've written - love developing ideas, but hate writing the damn games! Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk It won't get better but it might never get worse...
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On Sun, Aug 29, 1999 at 05:30:45PM +0100, Graham Goring wrote: NB. I was speaking to Wayne today, and he says he'll finish Kaboom! when there's a 32bit version of SIM Coupé to do it on... ;) But it is 32-bit already... imc
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
-Original Message- From : Chris White [EMAIL PROTECTED] To : sam-users@nvg.ntnu.no Date : 29 August 1999 16:51:40 Subject : Re: Sam's worst ever game? (was Re: Who Wants To Be A... ) Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) And what was wrong with mine :) The only thing I remember about Sam games is that there were about 48863 crap puzzle games. ::adie-usm:: -- Get Your Private, Free Email at http://www.hotmale.co.uk
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
On 29 Aug 99, at 17:51, Chris White wrote: On 29 Aug 99, at 16:14, Gordon Wallis wrote: Was there ever a _better_ shooter, though? Space Invaders. On a later issue of Fred. By me ;-) And what was wrong with mine :) I could never get it running (never had a compiler...) Still, the graphics looked nice... ;-) C ps ( only kidding) Peace, Love and Kisses, JohnnaPig Teare http://www.theunstoppablesexmachine.freeserve.co.uk It won't get better but it might never get worse...
Re: Sam's worst ever game? (was Re: Who Wants To Be A... )
Johnna Teare wrote: On 29 Aug 99, at 17:32, Thomas Harte wrote: Arcade perfect, is it? Does it have the coloured strips? Eh? Eh?! Surely the coloured strips would be the easiest thing to get arcade perfect because of the ease of switching palette entries halfway down the screen? -Thomas It was written in SCADs and iirc it didn't like pallette lines much. The actual games wasn't very faitful to the original - more of a cheap botched attempt like eveything I've written - love developing ideas, but hate writing the damn games! Hehe,... SCADS eh? Ahh, them were the days :)... I was always a bit peeved with Jupiter Software over that - I wrote a game sent it to them, then they sent it back running about twice the speed. Despite my constant nudging they just wouldn't tell me how they'd done it, beyond the slightly vague tweaking... hmph. If only they'd brought out the SCADS compiler (i.e. if only they'd written it)... it woulda been alright... Well, apart from its problems will pallete lines, background screen images, scrolling (of any kind), music (...etc.) Hehe... I'm getting all reminiscent, I might even dig out my Big Box of stuff that I wrote Does it work on SimCoupe? (SCADS that is) Fitz -- Email: [EMAIL PROTECTED]: 0009L/CServeIM: Flupert