[scifinoir2] A new force of gravity called gravitomagnetism

2007-04-17 Thread Tracey de Morsella (formerly Tracey L. Minor)
My husband His found this earlier today.

Gravity's secret

 * 11 November 2006
 * NewScientist.com news service
 * Stuart Clark

Gravitomagnetism
Enlarge image
Gravitomagnetism

Gravity has a secret side. As well as the brute force that holds us to 
the ground, large masses should also exert a subtle swirling influence 
when they rotate, a force called gravitomagnetism. It's so faint that a 
NASA spacecraft called Gravity Probe B has been orbiting the Earth for 
over two years to accrue enough evidence to have a chance of confirming 
this force.

Yet in a lab in Austria, Martin Tajmar and his team have already 
succeeded in detecting a faint signal that seems to be due to this 
elusive component of gravity. A reason for celebration? Not quite. 
Puzzlingly, the force they seem to have generated is vastly more 
powerful than anyone else expected.

Despite its name, gravitomagnetism has nothing to do with magnetic 
fields as we think of them. According to Einstein's general theory of 
relativity, a rotating mass such as a planet should twist the fabric of 
space-time, and any object nearby should be dragged around by the 
vortex. It is really just another case of matter telling space-time how 
to curve and space-time telling matter how to move. Just as a stationary 
mass creates a dip in space-time that we perceive as gravity, a 
rotating mass creates a twist in space-time.

This gravitomagnetism is a feeble phenomenon: an object orbiting close 
to the Earth should be shifted just a few nanometres per year. In 
contrast, the gravitomagnetic force Tajmar's team have seen is trillions 
of times stronger, which is why they are treating the results so 
cautiously. What's more, their force is only generated by a spinning 
superconductor, not any other kind of matter. We cannot find a 
mechanism to explain this in either general relativity or quantum 
mechanics, says Clovis de Matos, who works at the European Space Agency 
in Paris and helped establish the theory behind the experiment.

Their startling measurement might point towards a new quantum theory of 
gravity. It might even herald a futuristic technology that could be used 
to pull, push or levitate any object, regardless of its composition, 
electrical charge or shape. With so much at stake, it's no wonder Tajmar 
and his collaborators are treading carefully. We tried everything we 
could think of to make this reading go away, says Tajmar. And yet after 
three years and more than 250 experimental runs at the Austrian Research 
Centers facility in Seibersdorf, near Vienna, the gravitomagnetic signal 
remains.

By sheer coincidence, their experiment was originally designed to 
investigate an old mystery about the innards of Gravity Probe B. NASA 
launched this spacecraft on 20 April 2004 to directly measure the 
effects of this long-sought-after component of gravity. The spacecraft 
finished collecting data in August 2005, and the science team is on 
course to announce its results in April next year.

Gravitomagnetic fields affect spinning objects more strongly than 
non-spinning objects, so Gravity Probe B's detector is based around four 
gyroscopes. The Earth's gravitomagnetism should tilt them by 11 
millionths of a degree per year. To register this minuscule shift, the 
gyroscopes must run as smoothly as possible, and each one contains a 
rotating quartz sphere so perfectly crafted that if it were blown up to 
the size of the Earth, the tallest mountain would be less than 3 metres 
high. At the size of the gyroscopes, about the diameter of a ping-pong 
ball, that's an accuracy of just 40 atoms' thickness.

Having made something so flawless, the Gravity Probe B team realised 
that they had painted themselves into a corner. How do you measure a 
spinning, perfectly uniform sphere that has no marks on it? asks the 
spacecraft's principal investigator, Francis Everitt of Stanford 
University in California.

The trick was to coat each quartz sphere in a layer of niobium. When 
cooled to the point where it superconducts, the niobium generates a 
magnetic field as it spins, whose axis is exactly the same as the 
sphere's axis of rotation. The team then adapted sensitive magnetometers 
called SQUIDs (superconducting quantum interference devices) to measure 
the axis of this field and so track the motion of the sphere. The result 
is a gyroscope 30 million times more accurate than any previously 
constructed.

In the mid-1980s, Blas Cabrera, also of Stanford University, saw 
Everitt's work on these gyroscopes and realised that they offered a way 
to test the theory of superconductors proposed in 1957 by John Bardeen, 
Leon Cooper and Robert Schrieffer, known as BCS theory. It says that 
when the temperature of the material falls below the critical 
temperature for superconductivity, pairs of electrons overcome their 
normal repulsion and join into bound systems known as Cooper pairs. 
Cabrera realised that since the gyroscope's magnetic field is due 

[scifinoir2] Woman Offers Self for Video Game Gold

2007-04-17 Thread KeithBJohnson
To step away for a moment from the heaviness of homicidal maniacs, suicide 
bombers in Iraq, and administration missteps...  For those of you who don't pay 
attention to the video game world, it's a multi-billion dollar market that by 
most accounts is surpassing Hollywood in sales dollars.  Video games are up 
there with pornography and DVD/on-demand rentals in terms of money spent by 
Americans each year.  MMORPG's (Massively Multi-Player Online Role Playing 
Games) have followings in the millions worldwide. In recent years the 
phenomenon of creating/buying in-game characters hit.  Level up enough to make 
your wizard go from hobbit to Gandalf and you have a hot commodity.  Pimp your 
ride out with sufficient flash and horsepower, and you have a monster that not 
only looks good, but can smoke the competition on the streets. Three years ago 
a Japanese dude brought an intellectual properties lawsuit against another 
gamer who somehow managed to steal a virtual character the guy had created.
 The plaintiff placed a dollar value on the game charcacter he created, and 
sued for damages.  Now video game makers allow you to upgrade characters by 
using points won from other games, by accumulating in-game money to be 
exchanged for the upgrades or characters, or even by engaging in transactions 
through eBay!  Many of the most fanatic players clock 40+ hours per week easy 
just playing their games, and their worlds of dragons, warriors and wizards is 
a meaningful to them as ours is to us. So no surprise that this happens. If 
people can sue for the theft of a virtual character, why wouldn't some woman 
hit on using the world's oldest bargaining chip to gain some quick and easy 
gaming money?

You might want to stay abreast of the gaming and movie industries, as the 
changes there will impact our society in ways you may not have anticipated. 

And please: no corny jokes about her needing an epic mount! 

***   
Woman Offers [Favors] for 'Warcraft' Gold
By: Ruben Diaz
For: Game Invasion
Reports are circling around the Internet at a rapid pace about a woman who had 
posted a personal ad on Craigslist.org offering sexual favors in exchange for 
'World of Warcraft' gold. 

Needing 5000 gold to purchase an 'Epic Flying Mount,' one of the fastest mounts 
in the game, she offered anyone, male or female, playing on her server the 
opportunity to perform a variety of sexual acts in exchange for the in-game 
currency. Chief among her deviant interests was finding a partner into 
role-playing, going so far as to inform potential suitors that she has a 
costume ready for the occasion. 

ClubSi.com managed to snag screenshots of the postings, including a posting the 
next day about her success, before they were removed from Craigslist.

Obviously she didn't read the upcoming 'World of Warcraft' development notes 
where her character class will be able to acquire an epic mount (epic flying 
form) through a quest in lieu of purchasing one.

Look at this as an example of immediate vs. differed gratification, kids.

[Non-text portions of this message have been removed]



Re: [scifinoir2] Woman Offers Self for Video Game Gold

2007-04-17 Thread Oyabun of Beats
Agreed. The video game industry has been good to me since 2002, so  
I've been with you for a WHILE now.

This Japanese case was dope because it's like suing someone for  
jacking your graffiti style or because you called yourself DJ such- 
and-such when you know there's a DJ such and such in Miami. As I  
recall,  the reason there was ever a Notorious B.I.G. brand is  
because some wack emcee named Biggie Smalls tried to sue  just  as  
Ready to Die dropped.

I'm reminded of  how fans of adult  actress Asia Carrera came out and  
sent her money  when her husband died last year because she'd blown  
her fortune on online gambling.  This  woman WILL get what  she's  
looking for. And more. As soon as an advertiser figures out how to   
sponsor her in virtual  money,  she's good!

On Apr 17, 2007, at 3:38 PM, [EMAIL PROTECTED] wrote:

 To step away for a moment from the heaviness of homicidal maniacs,  
 suicide bombers in Iraq, and administration missteps... For those  
 of you who don't pay attention to the video game world, it's a  
 multi-billion dollar market that by most accounts is surpassing  
 Hollywood in sales dollars. Video games are up there with  
 pornography and DVD/on-demand rentals in terms of money spent by  
 Americans each year. MMORPG's (Massively Multi-Player Online Role  
 Playing Games) have followings in the millions worldwide. In recent  
 years the phenomenon of creating/buying in-game characters hit.  
 Level up enough to make your wizard go from hobbit to Gandalf and  
 you have a hot commodity. Pimp your ride out with sufficient flash  
 and horsepower, and you have a monster that not only looks good,  
 but can smoke the competition on the streets. Three years ago a  
 Japanese dude brought an intellectual properties lawsuit against  
 another gamer who somehow managed to steal a virtual character the  
 guy had created.
 The plaintiff placed a dollar value on the game charcacter he  
 created, and sued for damages. Now video game makers allow you to  
 upgrade characters by using points won from other games, by  
 accumulating in-game money to be exchanged for the upgrades or  
 characters, or even by engaging in transactions through eBay! Many  
 of the most fanatic players clock 40+ hours per week easy just  
 playing their games, and their worlds of dragons, warriors and  
 wizards is a meaningful to them as ours is to us. So no surprise  
 that this happens. If people can sue for the theft of a virtual  
 character, why wouldn't some woman hit on using the world's oldest  
 bargaining chip to gain some quick and easy gaming money?

 You might want to stay abreast of the gaming and movie industries,  
 as the changes there will impact our society in ways you may not  
 have anticipated.

 And please: no corny jokes about her needing an epic mount!

 ***
 Woman Offers [Favors] for 'Warcraft' Gold
 By: Ruben Diaz
 For: Game Invasion
 Reports are circling around the Internet at a rapid pace about a  
 woman who had posted a personal ad on Craigslist.org offering  
 sexual favors in exchange for 'World of Warcraft' gold.

 Needing 5000 gold to purchase an 'Epic Flying Mount,' one of the  
 fastest mounts in the game, she offered anyone, male or female,  
 playing on her server the opportunity to perform a variety of  
 sexual acts in exchange for the in-game currency. Chief among her  
 deviant interests was finding a partner into role-playing, going so  
 far as to inform potential suitors that she has a costume ready for  
 the occasion.

 ClubSi.com managed to snag screenshots of the postings, including a  
 posting the next day about her success, before they were removed  
 from Craigslist.

 Obviously she didn't read the upcoming 'World of Warcraft'  
 development notes where her character class will be able to acquire  
 an epic mount (epic flying form) through a quest in lieu of  
 purchasing one.

 Look at this as an example of immediate vs. differed gratification,  
 kids.

 [Non-text portions of this message have been removed]


 



[Non-text portions of this message have been removed]



[scifinoir2] Hollywood preparing to unleash 'Summer of the Sequel'

2007-04-17 Thread Brent Wodehouse
http://news.yahoo.com/s/afp/20070417/ennew_afp/entertainmentusfilmsequels_070417195748

Hollywood preparing to unleash 'Summer of the Sequel'

by Tangi Quemener

Tue Apr 17


LOS ANGELES (AFP) - Hollywood is banking that good things really do come
in threes as it prepares to unleash an unprecedented series of blockbuster
sequels on the summer box-office.

In a rare alignment of the tinseltown stars, three of the most profitable
franchises in history release their long-awaited third instalments next
month: Pirates of the Caribbean, Spiderman and Shrek.

The trio of blockbuster follow-ups are part of a broader trend of summer
sequels as Hollywood studios opt for tried and tested formulas on the
basis that if ain't broke, don't fix it.

Somebody counted it and said there were 14 sequels this summer, Lew
Harris, the editor of the respected movies.com website. This is
absolutely the summer of the sequels.

As well as Pirates, Spiderman and Shrek, a number of other
successful films of recent years were readying sequels, with a fifth
instalment of the money-spinning Harry Potter based on J.K Rowling's books
heading the field.

Matt Damon is reprising his role as assassin Jason Bourne for a third time
in The Bourne Ultimatum.

Other sequels include Bruce Willis action movie Die Hard 4 (Live Free and
Die Hard), Fantastic Four, Evan Almighty and Hostel 2.

The funny thing is that this summer, they (the sequels) are going to do
well, Harris said. They're all kind of different. In fact, all of these
sequels are going to rule the summer.

Leading the first wave of the sequel-blitz is Spiderman 3, which opens
in the US on May 4. The two previous films in the series about the Marvel
comic-book hero have already raked in 1.6 billion dollars worldwide since
2002.

Two weeks later, the jolly green ogre that is Dreamworks' Shrek will
return, three years after the phenomenal success of Shrek 2, the third
highest-grossing film in US box-office history behind Titanic and
Pirates of the Caribbean 2.

The third film in the Pirates series, starring Johnny Depp as captain
Jack Sparrow, opens in the US on May 25. The two previous films in
Disney's Pirates series have grossed over 1.6 billion dollars, and
Harris is tipping the third to be the grand-daddy of this year's sequel
season.

My money would be on Pirates, Harris said. There's something about
Johnny Depp as well. You just mention Depp and people go crazy. It's a lot
of fun.

The trend of sequels reflected the cautious nature of studios as well as
the enduring appeal of characters like Depp's Jack Sparrow and Spiderman,
Harris said. Studios are more and more afraid of trying something new,
he said.

The tried and true. In fact, the more familiar things are, the more
people seem to like them. We seem to go more and more that way in books
and music.

Yet the recent success of films like 300 - a stylized historical epic
about ancient Greece - proved that rewards remained on offer for studios
willing to take creative risks, Harris said.

The studios don't want to take a chance, Harris said. The films that
they want to rely on are the movies that they think there's very little
chance that they're going to lose money.

But then you get something like 300 and look what happens. The
different things do quite well.

Gitesh Pandya, an analyst with Boxofficeguru.com, said that while
Spiderman, Pirates and Shrek would slug it out as the biggest
box-office films of the year, they would impact each other's earnings.

May is going to be the biggest month in box-office history, he said.
You have three 800-pound gorillas stepping out at the same time.

I don't think they're going to cannibalize each other that much. They're
so important and so popular that people are going to take the time and see
each of them.