perltidy style?
hi all has anyone discussed a preferred perltidy style for the project, yet?
SDL 2.0.0 has finally been released
some nice news today... http://lists.libsdl.org/pipermail/sdl-libsdl.org/2013-August/089854.html
Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu
On 2013-08-12, at 2:41 PM, Kartik Thakore wrote: This seems to work: https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e any comments? fwiw, travis is now building libtiff correctly with your patch, so… looks good :) https://travis-ci.org/PerlGameDev/Alien-SDL2/builds/10165396 On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore thakore.kar...@gmail.com wrote: Hey guys, Any ideas on how I can fix this? https://github.com/PerlGameDev/Alien-SDL2/issues/3 I tried ... { FALSE= 0, TRUE= 0} ... But that is not working.
Re: automated building/testing for SDL_Perl?
On 2013-08-12, at 8:40 AM, Mason James wrote: On 2013-08-12, at 8:06 AM, Kartik Thakore wrote: Yeap this would be great for sdl. I can give you permissions to add it to SDL repos? yes please :) just a little update... i've managed to sort a successful travis build on the PerlGamesDev/Alien-SDL2 experimental branch https://travis-ci.org/PerlGameDev/Alien-SDL2 https://github.com/PerlGameDev/Alien-SDL2/commits/experimental i'll attempt to get a SDL2 build succeeding over then next few days On Sun, Aug 11, 2013 at 4:04 PM, Mason James m...@kohaaloha.com wrote: On 2013-08-12, at 7:30 AM, Tobias Leich wrote: Hi Mason, that is pretty cool. If it does a rebuild and test after every commit, can I see a matrix of commits? Cheers, Tobias hmm, the 'build history' (and 'pull request'?) tabs show a history of commits (and their test result) https://travis-ci.org/KohaAloha/Alien-SDL/builds https://travis-ci.org/KohaAloha/Alien-SDL/pull_requests thats the best travis does, i think…?
Re: [Alien-SDL2] libtiff 4.0.3 incompatible on debian/ubuntu
On 2013-08-12, at 3:46 PM, Kartik Thakore wrote: Also this looks like the Builder is not fetching and install SDL2, when I ask it to build from scratch : Do you want to see all messages during configure/make (y/n)? [n ]n Checking checksum for already existing 'download/zlib-1.2.8.tar.gz'... Checking checksum for already existing 'download/jpegsrc.v9.tar.gz'... Checking checksum for already existing 'download/tiff-4.0.3.tar.gz'... Checking checksum for already existing 'download/libpng-1.5.14.tar.gz'... Checking checksum for already existing 'download/freetype-2.4.11.tar.gz'... Checking checksum for already existing 'download/SDL2_image-hg20130301.tar.gz'... Checking checksum for already existing 'download/libogg-1.3.0.tar.gz'... Checking checksum for already existing 'download/libvorbis-1.3.3.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2_mixer-hg20130301.tar.gz'... Checking checksum for 'download/SDL2_mixer-hg20130301.tar.gz'... Checking checksum for already existing 'download/SDL2_ttf-hg20130301.tar.gz'... Checking checksum for already existing 'download/SDL2_gfx-svn20130301.tar.gz'... Extracting z... Extracting jpeg... Extracting tiff... ### Any ideas why? hmmm, just my 2 cents this is working OK for me.. on experimental branch's current HEAD (77d7cc6a59) hope that helps $ ./Build Build option used: Source code build z(v1.2.8) jpeg(v9) tiff(v4.0.3) png(v1.5.14) freetype(v2.4.11) SDL2(v2.0.0HG) SDL2_image(v2.0.0HG) ogg(v1.3.0) vorbis(v1.3.3) SDL2_mixer(v2.0.0HG) SDL2_ttf(v2.0.12HG) SDL2_gfx(v20130301-hg) Building Alien-SDL2 Fetching 'http://www.zlib.net/zlib-1.2.8.tar.gz'... Checking checksum for 'download/zlib-1.2.8.tar.gz'... Fetching 'http://www.ijg.org/files/jpegsrc.v9.tar.gz'... Checking checksum for 'download/jpegsrc.v9.tar.gz'... Fetching 'ftp://ftp.remotesensing.org/pub/libtiff/tiff-4.0.3.tar.gz'... Checking checksum for 'download/tiff-4.0.3.tar.gz'... Fetching 'http://downloads.sourceforge.net/libpng/libpng-1.5.14.tar.gz'... Checking checksum for 'download/libpng-1.5.14.tar.gz'... Fetching 'http://mirror.lihnidos.org/GNU/savannah/freetype/freetype-2.4.11.tar.gz'... Checking checksum for 'download/freetype-2.4.11.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2-hg20130301.tar.gz'... Checking checksum for 'download/SDL2-hg20130301.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2_image-hg20130301.tar.gz'... Checking checksum for 'download/SDL2_image-hg20130301.tar.gz'... Fetching 'http://downloads.xiph.org/releases/ogg/libogg-1.3.0.tar.gz'... Checking checksum for 'download/libogg-1.3.0.tar.gz'... Fetching 'http://downloads.xiph.org/releases/vorbis/libvorbis-1.3.3.tar.gz'... Checking checksum for 'download/libvorbis-1.3.3.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2_mixer-hg20130301.tar.gz'... Checking checksum for 'download/SDL2_mixer-hg20130301.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2_ttf-hg20130301.tar.gz'... Checking checksum for 'download/SDL2_ttf-hg20130301.tar.gz'... Fetching 'http://strawberryperl.com/package/kmx/sdl/src/SDL2_gfx-svn20130301.tar.gz'... Checking checksum for 'download/SDL2_gfx-svn20130301.tar.gz'... Extracting z... Extracting jpeg... Extracting tiff... Applying patch file: 'patches/libtiff.4.0.3.tiffio.h.patch' - gonna patch 'build_src/tiff-4.0.3/libtiff/tiffiop.h' Extracting png... Extracting freetype... Extracting SDL2... Extracting SDL2_image... Extracting ogg... On Sun, Aug 11, 2013 at 11:13 PM, Kartik Thakore thakore.kar...@gmail.com wrote: Seems like prereqs are not installing now: https://github.com/PerlGameDev/Alien-SDL2/issues/4 Any clue guys? Also kmx: your url for smpeg is no longer valid. On Sun, Aug 11, 2013 at 10:41 PM, Kartik Thakore thakore.kar...@gmail.com wrote: This seems to work: https://github.com/PerlGameDev/Alien-SDL2/commit/dfece76c277922550610f8c8179f149131522c7e any comments? On Sun, Aug 11, 2013 at 9:51 PM, Kartik Thakore thakore.kar...@gmail.com wrote: Hey guys, Any ideas on how I can fix this? https://github.com/PerlGameDev/Alien-SDL2/issues/3 I tried ... { FALSE= 0, TRUE= 0} ... But that is not working.
Re: automated building/testing for SDL_Perl?
? On Tue, Aug 13, 2013 at 2:32 PM, Mason James m...@kohaaloha.com wrote: On 2013-08-12, at 8:40 AM, Mason James wrote: On 2013-08-12, at 8:06 AM, Kartik Thakore wrote: Yeap this would be great for sdl. I can give you permissions to add it to SDL repos? yes please :) just a little update... i've managed to sort a successful travis build on the PerlGamesDev/Alien-SDL2 experimental branch https://travis-ci.org/PerlGameDev/Alien-SDL2 https://github.com/PerlGameDev/Alien-SDL2/commits/experimental i'll attempt to get a SDL2 build succeeding over then next few days On Sun, Aug 11, 2013 at 4:04 PM, Mason James m...@kohaaloha.com wrote: On 2013-08-12, at 7:30 AM, Tobias Leich wrote: Hi Mason, that is pretty cool. If it does a rebuild and test after every commit, can I see a matrix of commits? Cheers, Tobias hmm, the 'build history' (and 'pull request'?) tabs show a history of commits (and their test result) https://travis-ci.org/KohaAloha/Alien-SDL/builds https://travis-ci.org/KohaAloha/Alien-SDL/pull_requests thats the best travis does, i think…?
Re: automated building/testing for SDL_Perl?
my reply is 'inline' On 2013-08-14, at 12:33 PM, Kartik Thakore wrote: ? On Tue, Aug 13, 2013 at 2:32 PM, Mason James m...@kohaaloha.com wrote: On 2013-08-12, at 8:40 AM, Mason James wrote: On 2013-08-12, at 8:06 AM, Kartik Thakore wrote: Yeap this would be great for sdl. I can give you permissions to add it to SDL repos? yes please :) below here… just a little update... i've managed to sort a successful travis build on the PerlGamesDev/Alien-SDL2 experimental branch https://travis-ci.org/PerlGameDev/Alien-SDL2 https://github.com/PerlGameDev/Alien-SDL2/commits/experimental i'll attempt to get a SDL2 build succeeding over then next few days