Re: [Simh] ts10 and mse (my new emulator)

2017-02-27 Thread Gregg Levine
Hello!
I agree!
-
Gregg C Levine gregg.drw...@gmail.com
"This signature fought the Time Wars, time and again."


On Mon, Feb 27, 2017 at 6:35 PM, Cory Smelosky  wrote:
> I would really love TYMCOM-X images...
>
> Sent from my iPhone
>
>> On Feb 27, 2017, at 14:37, Mark Abene  wrote:
>>
>> Re: TYMCOM-X, there are still some former Tymshare employees lurking about.
>> Though I personally don't know what happened to the PDP10's from
>> Fremont operations after Tymnet was dismantled some years back. It
>> would be really cool to see TYMCOM-X revived somewhere, somehow...
>>
>>
>>
>>> On Tue, Feb 21, 2017 at 7:22 AM, Cory Smelosky  wrote:
>>> Never found any TYMCOM-X distributions :(
>>>
>>> WAITS can be extracted from SAILDART and there is a simulator up on their 
>>> right now
>>>
>>> SC-40 microcode needs someone that knows what format it is to take a look 
>>> at it ;)
>>>
>>> Sent from my iPhone
>>>
> On Feb 20, 2017, at 11:46, Rhialto  wrote:
>
> On Mon 20 Feb 2017 at 20:35:34 +0100, Lars Brinkhoff wrote:
> The idea is to make 3D scans and record sounds from old computers.

 When they did this with floppy drive sounds in the Commodore 64 (and
 others) emulator VICE, I was skeptical at first. But soon I had to admit
 that getting feedback like how fast the heads were stepping, or if the
 floppies were rotating, was a very effective addition.

 -Olaf.
 --
 ___ Olaf 'Rhialto' Seibert  -- Wayland: Those who don't understand X
 \X/ rhialto/at/xs4all.nl-- are condemned to reinvent it. Poorly.
 ___
 Simh mailing list
 Simh@trailing-edge.com
 http://mailman.trailing-edge.com/mailman/listinfo/simh
>>>
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-27 Thread Cory Smelosky
I would really love TYMCOM-X images...

Sent from my iPhone

> On Feb 27, 2017, at 14:37, Mark Abene  wrote:
> 
> Re: TYMCOM-X, there are still some former Tymshare employees lurking about.
> Though I personally don't know what happened to the PDP10's from
> Fremont operations after Tymnet was dismantled some years back. It
> would be really cool to see TYMCOM-X revived somewhere, somehow...
> 
> 
> 
>> On Tue, Feb 21, 2017 at 7:22 AM, Cory Smelosky  wrote:
>> Never found any TYMCOM-X distributions :(
>> 
>> WAITS can be extracted from SAILDART and there is a simulator up on their 
>> right now
>> 
>> SC-40 microcode needs someone that knows what format it is to take a look at 
>> it ;)
>> 
>> Sent from my iPhone
>> 
 On Feb 20, 2017, at 11:46, Rhialto  wrote:
 
 On Mon 20 Feb 2017 at 20:35:34 +0100, Lars Brinkhoff wrote:
 The idea is to make 3D scans and record sounds from old computers.
>>> 
>>> When they did this with floppy drive sounds in the Commodore 64 (and
>>> others) emulator VICE, I was skeptical at first. But soon I had to admit
>>> that getting feedback like how fast the heads were stepping, or if the
>>> floppies were rotating, was a very effective addition.
>>> 
>>> -Olaf.
>>> --
>>> ___ Olaf 'Rhialto' Seibert  -- Wayland: Those who don't understand X
>>> \X/ rhialto/at/xs4all.nl-- are condemned to reinvent it. Poorly.
>>> ___
>>> Simh mailing list
>>> Simh@trailing-edge.com
>>> http://mailman.trailing-edge.com/mailman/listinfo/simh
>> 
>> ___
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-27 Thread Mark Abene
Re: TYMCOM-X, there are still some former Tymshare employees lurking about.
Though I personally don't know what happened to the PDP10's from
Fremont operations after Tymnet was dismantled some years back. It
would be really cool to see TYMCOM-X revived somewhere, somehow...



On Tue, Feb 21, 2017 at 7:22 AM, Cory Smelosky  wrote:
> Never found any TYMCOM-X distributions :(
>
> WAITS can be extracted from SAILDART and there is a simulator up on their 
> right now
>
> SC-40 microcode needs someone that knows what format it is to take a look at 
> it ;)
>
> Sent from my iPhone
>
>> On Feb 20, 2017, at 11:46, Rhialto  wrote:
>>
>>> On Mon 20 Feb 2017 at 20:35:34 +0100, Lars Brinkhoff wrote:
>>> The idea is to make 3D scans and record sounds from old computers.
>>
>> When they did this with floppy drive sounds in the Commodore 64 (and
>> others) emulator VICE, I was skeptical at first. But soon I had to admit
>> that getting feedback like how fast the heads were stepping, or if the
>> floppies were rotating, was a very effective addition.
>>
>> -Olaf.
>> --
>> ___ Olaf 'Rhialto' Seibert  -- Wayland: Those who don't understand X
>> \X/ rhialto/at/xs4all.nl-- are condemned to reinvent it. Poorly.
>> ___
>> Simh mailing list
>> Simh@trailing-edge.com
>> http://mailman.trailing-edge.com/mailman/listinfo/simh
>
> ___
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-21 Thread Cory Smelosky
Never found any TYMCOM-X distributions :(

WAITS can be extracted from SAILDART and there is a simulator up on their right 
now

SC-40 microcode needs someone that knows what format it is to take a look at it 
;)

Sent from my iPhone

> On Feb 20, 2017, at 11:46, Rhialto  wrote:
> 
>> On Mon 20 Feb 2017 at 20:35:34 +0100, Lars Brinkhoff wrote:
>> The idea is to make 3D scans and record sounds from old computers.
> 
> When they did this with floppy drive sounds in the Commodore 64 (and
> others) emulator VICE, I was skeptical at first. But soon I had to admit
> that getting feedback like how fast the heads were stepping, or if the
> floppies were rotating, was a very effective addition.
> 
> -Olaf.
> -- 
> ___ Olaf 'Rhialto' Seibert  -- Wayland: Those who don't understand X
> \X/ rhialto/at/xs4all.nl-- are condemned to reinvent it. Poorly.
> ___
> Simh mailing list
> Simh@trailing-edge.com
> http://mailman.trailing-edge.com/mailman/listinfo/simh

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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Johnny Billquist

On 2017-02-20 21:32, khandy21yo wrote:

Are PC speakers capable of being loud enough to simulate the fans on a
11/70? If it can't cause damage to your hearing, it's not loud enough.


Good point. :-)
Even though I'd say it won't damage your hearing, the noise is 
definitely above what any PC could ever reproduce. But it's not load as 
in ear shattering. It's just a total white noise that covers everything, 
in every corner of the room.


Johnny





Sent from my Galaxy Tab® A

 Original message 
From: Lars Brinkhoff <l...@nocrew.org>
Date: 2/20/17 12:35 PM (GMT-07:00)
To: simh@trailing-edge.com
Subject: Re: [Simh] ts10 and mse (my new emulator)

Hello,

I have an idea that may be slightly out of the scope of the SIMH
simulator.  However, adding this would make an already great simulator
provide a super fantastic simulated experience.

The idea is to make 3D scans and record sounds from old computers.  No,
I'm not really saying SIMH should include this.  But it would be a great
complement to the historical data we have, which is mostly text
documents and photos.

I can't do this myself.  If someone were to, say, have collection or
even a museum with functional computers, that would be a good starting
point.
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Johnny Billquist

On 2017-02-20 21:18, Phil Budne wrote:

Not sure how meaningful sound is. In general, I would not be able to
tell one computer from another. The noise normally comes from lots of
fans, and they sound the same no matter which computer they are in.


My first thought about the sound of a KL10 was the roar of the fans
and the cold of machine room.  But I remember when I would take Boston
University's 2060 (Orange KL10) stand-alone, I would fiddle with the
FE switches to move the console from the LA36 to an VT100 in the
Operator's room next door: I remember I could hear the creaking sound
of the RP06 PS: device seeking each time I issued the RSX20F boot
command to try a new monitor image.


Yeah... :-)
Although I'm almost impressed if you could hear the noise of the head 
seeks on the RP06 over that noise.

But if you think the fans on a KL roar, you should try the VAX-8650...


But that's the only time I remember knowing a change in sound was
because of something I had done...


It's kind of like, you can hear noises, if you are really close to a 
specific device, but that's not normally what you would be doing. You'd 
be sitting at a terminal, or the front panel, and work...


Johnny

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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread khandy21yo
Are PC speakers capable of being loud enough to simulate the fans on a 11/70? 
If it can't cause damage to your hearing, it's not loud enough.


Sent from my Galaxy Tab® A
 Original message From: Lars Brinkhoff <l...@nocrew.org> Date: 
2/20/17  12:35 PM  (GMT-07:00) To: simh@trailing-edge.com Subject: Re: [Simh] 
ts10 and mse (my new emulator) 
Hello,

I have an idea that may be slightly out of the scope of the SIMH
simulator.  However, adding this would make an already great simulator
provide a super fantastic simulated experience.

The idea is to make 3D scans and record sounds from old computers.  No,
I'm not really saying SIMH should include this.  But it would be a great
complement to the historical data we have, which is mostly text
documents and photos.

I can't do this myself.  If someone were to, say, have collection or
even a museum with functional computers, that would be a good starting
point.
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Phil Budne
> Not sure how meaningful sound is. In general, I would not be able to 
> tell one computer from another. The noise normally comes from lots of 
> fans, and they sound the same no matter which computer they are in.

My first thought about the sound of a KL10 was the roar of the fans
and the cold of machine room.  But I remember when I would take Boston
University's 2060 (Orange KL10) stand-alone, I would fiddle with the
FE switches to move the console from the LA36 to an VT100 in the
Operator's room next door: I remember I could hear the creaking sound
of the RP06 PS: device seeking each time I issued the RSX20F boot
command to try a new monitor image.

But that's the only time I remember knowing a change in sound was
because of something I had done...
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Lars Brinkhoff
Rhialto wrote:
> When they did this with floppy drive sounds in the Commodore 64 (and
> others) emulator VICE, I was skeptical at first. But soon I had to admit
> that getting feedback like how fast the heads were stepping, or if the
> floppies were rotating, was a very effective addition.

See?  An actual use case!
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Johnny Billquist
Not sure how meaningful sound is. In general, I would not be able to 
tell one computer from another. The noise normally comes from lots of 
fans, and they sound the same no matter which computer they are in.


Ping me if you are near Uppsala at the end of July, beginning of August, 
and I can take you to a couple of big machines running (PDP-11/70 and 
VAX-8650).


Johnny

On 2017-02-20 20:35, Lars Brinkhoff wrote:

Hello,

I have an idea that may be slightly out of the scope of the SIMH
simulator.  However, adding this would make an already great simulator
provide a super fantastic simulated experience.

The idea is to make 3D scans and record sounds from old computers.  No,
I'm not really saying SIMH should include this.  But it would be a great
complement to the historical data we have, which is mostly text
documents and photos.

I can't do this myself.  If someone were to, say, have collection or
even a museum with functional computers, that would be a good starting
point.
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Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

2017-02-20 Thread Johnny Billquist

Hi.

On 2017-02-20 17:37, Tim Stark wrote:

Ok, thanks for some information. I will look into that and am now
figuring how to implement TAP/TUN access on my MSE emulator for Windows.

Will DECnet work on TAP/TUN for Windows?


It should. TAP/TUN devices normally are network protocol agnostic.


I am using MinGW64/MSYS and LLVM environments and Eclipse/CDT IDE
editor. I already implemented WinSock2 API access into it.



I learned that WinSock2 API provides DECnet access.  Does anyone have
any experience with DECnet for Windows?


Depends on what you mean by "experience". I have a Windows XP box 
running DECnet here.


Johnny


I plan to adding SDL2 API access for graphics console terminal (VAX
emulation) later.





*From:*Jason Stevens [mailto:jst...@superglobalmegacorp.com]
*Sent:* Sunday, February 19, 2017 11:36 PM
*To:* simh@trailing-edge.com; Tim Stark <fswo...@verizon.net>
*Subject:* Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs
Simh)



Part of OpenVPN has tun/tap for Windows. And windows does software
bridges which you can bridge the tap to an Ethernet, or even among other
taps.. there is code in Qemu that'll talk to the tap driver.

As a footnote here is how it's done

https://virtuallyfun.superglobalmegacorp.com/2015/01/22/getting-qemus-netware-3-12-onto-the-lan-with-tuntap/

I hate to be "that guy" and ask what license is ts10 under, as you could
possibly just copy the code just in.. or at least see how it's done.

Sent from my Android device with K-9 Mail. Please excuse my brevity.



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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Rhialto
On Mon 20 Feb 2017 at 20:35:34 +0100, Lars Brinkhoff wrote:
> The idea is to make 3D scans and record sounds from old computers.

When they did this with floppy drive sounds in the Commodore 64 (and
others) emulator VICE, I was skeptical at first. But soon I had to admit
that getting feedback like how fast the heads were stepping, or if the
floppies were rotating, was a very effective addition.

-Olaf.
-- 
___ Olaf 'Rhialto' Seibert  -- Wayland: Those who don't understand X
\X/ rhialto/at/xs4all.nl-- are condemned to reinvent it. Poorly.


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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Lars Brinkhoff
Sorry, forgot to change the subject!
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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Lars Brinkhoff
Hello,

I have an idea that may be slightly out of the scope of the SIMH
simulator.  However, adding this would make an already great simulator
provide a super fantastic simulated experience.

The idea is to make 3D scans and record sounds from old computers.  No,
I'm not really saying SIMH should include this.  But it would be a great
complement to the historical data we have, which is mostly text
documents and photos.

I can't do this myself.  If someone were to, say, have collection or
even a museum with functional computers, that would be a good starting
point.
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Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

2017-02-20 Thread Mark Pizzolato
I’m not familiar with what device connectivity TS10 and MSE have implemented.

Is it simulating Ethernet devices?

Point to Point network devices?

Are these tun/tap connections merely used to connect simulators to each other
in the same system or are they also expected to be part of how connectivity I
achieved between simulators and the host system and/or the outside world?

I ask these questions since they’ve all been solved on Windows and Unix hosts
in the simh codebase.  The simh Ethernet functionality provides Ethernet frame
delivery to/from the local LAN and/or to/from the host system directly.  
Ethernet
frames can also be delivered to remote networks via UDP and thus direct
participations in HECnet is possible.  More than likely, the simh sim_ether code
wouldn’t fit directly into TS10 or MSE, but the details of how this problem has
already been solved would certainly be a useful in getting to where you’re 
going.

Step back from the focus on tun/tap and/or Winsock and think packet delivery
and reception.  Tun/tap is one solution to that problem on some platforms.
Simh’s Ethernet layer can talk via tun/tap on Unix hosts.  It can talk directly
to a LAN interface on Unix and Windows hosts.

10 Years ago, on Windows, we thought we needed some sort of package like
OpenVPN in combination with pcap to facilitate bridging.  As it turned out
(only on Windows), we didn’t need that at all once it was realized that we
could talk back and forth with the host system (using pcap) if we padded
pcap received packets to the minimum ethernet frame size.  We received
short packets since pcap captured them before they’d made it to the LAN
driver which would normally have padded them to the minimal frame size.

If you explore these ideas, feel free to ask questions here or directly to me.


-  Mark

From: Simh [mailto:simh-boun...@trailing-edge.com] On Behalf Of Jason Stevens
Sent: Monday, February 20, 2017 10:55 AM
To: simh@trailing-edge.com; Tim Stark <fswo...@verizon.net>
Subject: Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

DECnet for Windows? Yeah, if you have patchworks installed it is another socket 
transport. I ported a telnet client and SBBS 3.0 to DECnet. Not terribly useful 
today, but you can take windsock programs and alter them to run over DECnet 
with tweaking Not that there's an audience for that kind of thing
On February 21, 2017 12:37:52 AM GMT+08:00, Tim Stark 
<fswo...@verizon.net<mailto:fswo...@verizon.net>> wrote:
Ok, thanks for some information. I will look into that and am now figuring how 
to implement TAP/TUN access on my MSE emulator for Windows.
Will DECnet work on TAP/TUN for Windows?


I am using MinGW64/MSYS and LLVM environments and Eclipse/CDT IDE editor. I 
already implemented WinSock2 API access into it.


I learned that WinSock2 API provides DECnet access.  Does anyone have any 
experience with DECnet for Windows?


I plan to adding SDL2 API access for graphics console terminal (VAX emulation) 
later.




From: Jason Stevens [mailto:jst...@superglobalmegacorp.com]
Sent: Sunday, February 19, 2017 11:36 PM
To: simh@trailing-edge.com<mailto:simh@trailing-edge.com>; Tim Stark 
<fswo...@verizon.net<mailto:fswo...@verizon.net>>
Subject: Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)


Part of OpenVPN has tun/tap for Windows. And windows does software bridges 
which you can bridge the tap to an Ethernet, or even among other taps.. there 
is code in Qemu that'll talk to the tap driver.

As a footnote here is how it's done

https://virtuallyfun.superglobalmegacorp.com/2015/01/22/getting-qemus-netware-3-12-onto-the-lan-with-tuntap/

I hate to be "that guy" and ask what license is ts10 under, as you could 
possibly just copy the code just in.. or at least see how it's done.
Sent from my Android device with K-9 Mail. Please excuse my brevity.

--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

2017-02-20 Thread Tim Stark
Ok, thanks for some information. I will look into that and am now figuring how 
to implement TAP/TUN access on my MSE emulator for Windows.

Will DECnet work on TAP/TUN for Windows?

 

I am using MinGW64/MSYS and LLVM environments and Eclipse/CDT IDE editor. I 
already implemented WinSock2 API access into it.

 

I learned that WinSock2 API provides DECnet access.  Does anyone have any 
experience with DECnet for Windows?

 

I plan to adding SDL2 API access for graphics console terminal (VAX emulation) 
later.

 

 

From: Jason Stevens [mailto:jst...@superglobalmegacorp.com] 
Sent: Sunday, February 19, 2017 11:36 PM
To: simh@trailing-edge.com; Tim Stark <fswo...@verizon.net>
Subject: Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

 

Part of OpenVPN has tun/tap for Windows. And windows does software bridges 
which you can bridge the tap to an Ethernet, or even among other taps.. there 
is code in Qemu that'll talk to the tap driver.

As a footnote here is how it's done

https://virtuallyfun.superglobalmegacorp.com/2015/01/22/getting-qemus-netware-3-12-onto-the-lan-with-tuntap/

I hate to be "that guy" and ask what license is ts10 under, as you could 
possibly just copy the code just in.. or at least see how it's done.

Sent from my Android device with K-9 Mail. Please excuse my brevity.

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Re: [Simh] ts10 and mse (my new emulator)

2017-02-20 Thread Lars Brinkhoff
Cory Smelosky wrote:
>> Wow!  If you want to make your mark in the PDP-10 emulator world,
>> there's one gap to fill: KL10 running ITS.  Just saying.
> There's one more gap: CompuServe! ;)

Did it use custom microcode?  In that case, how about Tymcom-X and XX?
WAITS?

KA and KI TENEX aren't exactly up and running, but they have been
claimed.

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Re: [Simh] ts10 and mse (my new emulator)

2017-02-19 Thread Lars Brinkhoff
Tim Stark wrote:
> My old ts10 emulator is now on Github website.
> https://github.com/fsword7/ts10

Thank you.  It's possible to convert the CVS revision history to git
history.  I did that myself a few times, so I can send you some hints
if you think it's worth the effort.

> I tried port it to Windows but some compatible problems.  I reverted
> files back to original files.  Windows still do not support TAP/TUN
> drivers.

You could look at how SIMH does it.

> I started to develop my new emulator in C++ language from scratch for
> all platforms (Linux, OS X, and Windows) and it is now on GitHub. It
> called Multi-System Emulator system (mse). It is under very early
> alpha stage. I are implementing initial KS10 and KL10A/B emulation in
> progress.

Wow!  If you want to make your mark in the PDP-10 emulator world,
there's one gap to fill: KL10 running ITS.  Just saying.

Eric Smith has a copy of Grossman's KX10.  It should run TOPS-20 quite well.
http://github.com/brouhaha/kx10
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Re: [Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

2017-02-19 Thread Jason Stevens
Part of OpenVPN has tun/tap for Windows.  And windows does software bridges 
which you can bridge the tap to an Ethernet, or even among other taps..  there 
is code in Qemu that'll talk to the tap driver.

As a footnote here is how it's done

https://virtuallyfun.superglobalmegacorp.com/2015/01/22/getting-qemus-netware-3-12-onto-the-lan-with-tuntap/

I hate to be "that guy" and ask what license is ts10 under, as you could 
possibly just copy the code just in.. or at least see how it's done.

On February 20, 2017 11:11:45 AM GMT+08:00, Tim Stark  
wrote:
>Folks,
>
>I searched ts10 through my old big mailbox and discovered one email
>that mentioned my old ts10 emulator.
>
>My old ts10 emulator is now on Github website.
>https://github.com/fsword7/ts10
>
>I removed old CVS files from my ts10 project and initialized git repo
>files.  I successfully pushed it into GitHub today.  My old ts10 repo
>still exists on sourceforge.
>
>I tried port it to Windows but some compatible problems.  I reverted
>files back to original files.  Windows still do not support TAP/TUN
>drivers.  TS10 emulator supports only Linux/UNIX architecture hosts at
>this time.
>
>I started to develop my new emulator in C++ language from scratch for
>all platforms (Linux, OS X, and Windows) and it is now on GitHub. It
>called Multi-System Emulator system (mse). It is under very early alpha
>stage. I are implementing initial KS10 and KL10A/B emulation in
>progress.  I now use TOAD-1 architecture manual because it is easier to
>read than scanned documents.  I will use switch and try-catch for
>exceptions instead of old longjump and array of function pointers.
>
>My new mse repo is now on https://github.com/fsword7/mse
>
>Tim
>
>-Original Message-
>From: Simh [mailto:simh-boun...@trailing-edge.com] On Behalf Of Timothe
>Litt
>Sent: Thursday, February 25, 2016 1:44 PM
>To: simh@trailing-edge.com
>Subject: Re: [Simh] Klh10 vs Simh
>
>...
>
>Tim Stark attempted to implement the KL10 with his TS10 emulator.  I
>think he got quite far, but I haven't tried running his implementation.
>
>...
>
>___
>Simh mailing list
>Simh@trailing-edge.com
>http://mailman.trailing-edge.com/mailman/listinfo/simh

-- 
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[Simh] ts10 and mse (my new emulator) (WAS: RE: Klh10 vs Simh)

2017-02-19 Thread Tim Stark
Folks,

I searched ts10 through my old big mailbox and discovered one email that 
mentioned my old ts10 emulator.

My old ts10 emulator is now on Github website.
https://github.com/fsword7/ts10

I removed old CVS files from my ts10 project and initialized git repo files.  I 
successfully pushed it into GitHub today.  My old ts10 repo still exists on 
sourceforge.

I tried port it to Windows but some compatible problems.  I reverted files back 
to original files.  Windows still do not support TAP/TUN drivers.  TS10 
emulator supports only Linux/UNIX architecture hosts at this time.

I started to develop my new emulator in C++ language from scratch for all 
platforms (Linux, OS X, and Windows) and it is now on GitHub. It called 
Multi-System Emulator system (mse). It is under very early alpha stage. I are 
implementing initial KS10 and KL10A/B emulation in progress.  I now use TOAD-1 
architecture manual because it is easier to read than scanned documents.  I 
will use switch and try-catch for exceptions instead of old longjump and array 
of function pointers.

My new mse repo is now on https://github.com/fsword7/mse

Tim

-Original Message-
From: Simh [mailto:simh-boun...@trailing-edge.com] On Behalf Of Timothe Litt
Sent: Thursday, February 25, 2016 1:44 PM
To: simh@trailing-edge.com
Subject: Re: [Simh] Klh10 vs Simh

...

Tim Stark attempted to implement the KL10 with his TS10 emulator.  I think he 
got quite far, but I haven't tried running his implementation.

...

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