Re: pulseaudio plug/slot

2016-09-25 Thread Didier Roche
Le 26/09/2016 à 06:27, Spencer Parkin a écrit :
> So I did two things to resolve this, I'm not sure if one of them was
> necessary, but...
>
> 1) I changed my app command to "env SDL_AUDIODRIVER=pulseaudio
> desktop-launch $SNAP/bin/[myprog]"
> 2) I changed the confinement from strict to devmode.
>
> It's probably the latter that solved the problem.  If the snapcraft
> developers are interested in testing out why audio doesn't work in
> strict mode, they can use my program as an test case, if they cared to.
Hey Spencer!

Some things you can do to test in strict mode is to tail
/var/log/syslog, running your program, and check the apparmor denial you
probably get when acessing to some files/do some calls.
That would be a great hint for you on debugging this issue, and report a
bug if a new interface tweak is needed!

Remember that you won't be able to publish on the stable channel if your
snap is in devmode.

Cheers,
Didier
>
> On Sun, Sep 25, 2016 at 6:28 PM, Spencer Parkin
> > wrote:
>
> Hi,
>
> I'm adding sound-fx to my snap-app and am running into the common
> problem of "it works in my real system, but not in the confined
> system."  I'm not sure how to trouble-shoot this problem.  I've
> added the "pulseaudio" plug to my snapcraft.yaml file, "snap
> interface" reports that my snap-app is using the "pulseaudio"
> plug, I've tried exporting the "SDL_AUDIODRIVER=pulseaudio"
> environment variable before running my snap to make sure that I'm
> using the appropriate audio back-end.  Hmmm...maybe snap-apps
> can't read environment variables?  Maybe I need to configure some
> env-vars in my snapcraft.yaml file?  I'll try to see how to setup
> the environment (env-vars) for snaps.
>
> Anyhow, I can hear my sound-fx when run on my real system, but not
> under unbuntu core.
>
> Thanks for any ideas you may have,
> --Sp
>
>
>
>

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Re: pulseaudio plug/slot

2016-09-25 Thread Spencer Parkin
Ugh...devmode snaps can't be released on the stable channel.

And the devmode snap is probably accessing the outside environment to solve
the problem anyway, which defeats the purpose.

So I don't know how to solve the problem.  If anyone cares to see my crappy
snap-app, it is at...

https://github.com/spencerparkin/ChineseCheckers.git

Enable sound, then hold ALT+SHIFT while doing a left-click in the window to
test sound.

On Sun, Sep 25, 2016 at 10:27 PM, Spencer Parkin 
wrote:

> So I did two things to resolve this, I'm not sure if one of them was
> necessary, but...
>
> 1) I changed my app command to "env SDL_AUDIODRIVER=pulseaudio
> desktop-launch $SNAP/bin/[myprog]"
> 2) I changed the confinement from strict to devmode.
>
> It's probably the latter that solved the problem.  If the snapcraft
> developers are interested in testing out why audio doesn't work in strict
> mode, they can use my program as an test case, if they cared to.
>
>
> On Sun, Sep 25, 2016 at 6:28 PM, Spencer Parkin 
> wrote:
>
>> Hi,
>>
>> I'm adding sound-fx to my snap-app and am running into the common problem
>> of "it works in my real system, but not in the confined system."  I'm not
>> sure how to trouble-shoot this problem.  I've added the "pulseaudio" plug
>> to my snapcraft.yaml file, "snap interface" reports that my snap-app is
>> using the "pulseaudio" plug, I've tried exporting the
>> "SDL_AUDIODRIVER=pulseaudio" environment variable before running my snap to
>> make sure that I'm using the appropriate audio back-end.  Hmmm...maybe
>> snap-apps can't read environment variables?  Maybe I need to configure some
>> env-vars in my snapcraft.yaml file?  I'll try to see how to setup the
>> environment (env-vars) for snaps.
>>
>> Anyhow, I can hear my sound-fx when run on my real system, but not under
>> unbuntu core.
>>
>> Thanks for any ideas you may have,
>> --Sp
>>
>
>
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pulseaudio plug/slot

2016-09-25 Thread Spencer Parkin
Hi,

I'm adding sound-fx to my snap-app and am running into the common problem
of "it works in my real system, but not in the confined system."  I'm not
sure how to trouble-shoot this problem.  I've added the "pulseaudio" plug
to my snapcraft.yaml file, "snap interface" reports that my snap-app is
using the "pulseaudio" plug, I've tried exporting the
"SDL_AUDIODRIVER=pulseaudio" environment variable before running my snap to
make sure that I'm using the appropriate audio back-end.  Hmmm...maybe
snap-apps can't read environment variables?  Maybe I need to configure some
env-vars in my snapcraft.yaml file?  I'll try to see how to setup the
environment (env-vars) for snaps.

Anyhow, I can hear my sound-fx when run on my real system, but not under
unbuntu core.

Thanks for any ideas you may have,
--Sp
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Re: Ubuntu core 16 from 19.09.2016 soes not work on RPI3

2016-09-25 Thread Oliver Grawert
hi,
Am Sonntag, den 25.09.2016, 13:31 +0200 schrieb Tomasz Chacuk:
> Hello,
> 
> I wanted to try new beta from 19.09 on my RPI3, but whenever i try tu
> burn the image (Win32Imager) loading hangs just after kernel strts
> loading - i get the image of 4 rapbberies on the top of the screen
> but no further messages - this hangs forever. I have only
> HDMI+Ethernet plugged (tried plogging and unpluggin USB keyboard - no
> effect)
> 
> Will be grateful for info.

please try a daily image from 
http://people.canonical.com/~ogra/snappy/all-snaps/daily/current/

this has a second (non-serial) console enabled 

ciao
oli

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Ubuntu core 16 from 19.09.2016 soes not work on RPI3

2016-09-25 Thread Tomasz Chacuk
Hello,

I wanted to try new beta from 19.09 on my RPI3, but whenever i try tu burn
the image (Win32Imager) loading hangs just after kernel strts loading - i
get the image of 4 rapbberies on the top of the screen but no further
messages - this hangs forever. I have only HDMI+Ethernet plugged (tried
plogging and unpluggin USB keyboard - no effect)

Will be grateful for info.
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