Re: Softimage on new retina MBP

2012-07-01 Thread Sam Bowling
Macs are obscenely overpriced for what you get. Look at the price of memory on 
the Apple web site, then go to newegg.com and look up the same memory.  The 
difference is about 4 time more for the memory from apple($150 for 4Gigs vs. 
$37).  Considering that the original mac g5 had a 50% failure rate, I think 
I’ll stick to buying my computer hardware somewhere else. 

This rant brought to you by 10 years of dealing with crap computers at work 
made by apple.

Seriously, do you really need that resolution on a 15” screen?


From: Alan Fregtman 
Sent: Saturday, June 30, 2012 8:43 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage on new retina MBP

Last I heard there are no updated Bootcamp drivers for the Retina Macbook yet, 
so I suspect the OpenGL performance is poor for the time being. 

That said, I've read evidence that Windows still sees the full resolution and 
I'm sure it looks quite nice, though I wonder if the menus appear small since 
much of the UI consists of bitmaps. On another note, the GPU is Nvidia so it 
shouldn't act funny like an ATI under XSI.

So pricy though, damn! Here in Canada, getting the 16GB RAM model with 512GB 
SSD is $3,029, plus tax! Considering the cost, I've been eyeing this other 
beast:
http://www.reflexnotebook.ca/index.php/sager-notebooks/sager-np9150.html 
You can go quite nuts customizing it with insane specs that (screen-aside) put 
the Retina to shame and it's still under $3k. Definitely not as thin though, 
hehe.

Decisions, decisions.


On Sat, Jun 30, 2012 at 10:04 PM, Ahmidou Lyazidi ahmidou@gmail.com wrote:

  Does someone tryed softimage on the new MBP? Is it compatible with the new 
retina display and does it perform well?


  Thanks
  -- 
  Ahmidou Lyazidi 
  Director | TD | CG artist
  http://vimeo.com/ahmidou/videos




Re: Softimage on new retina MBP

2012-07-01 Thread Paul Griswold
That's ECC versus non ECC I believe.  Price Mac memory versus ECC server
memory and you'll get a better comparison.

-Paul

Phalangically transmitted through an iPad to your cerebral cortex.

On Jul 1, 2012, at 4:53 AM, Sam Bowling sbowl...@cox.net wrote:

 Macs are obscenely overpriced for what you get. Look at the price of
memory on the Apple web site, then go to newegg.com and look up the same
memory.  The difference is about 4 time more for the memory from apple($150
for 4Gigs vs. $37).  Considering that the original mac g5 had a 50% failure
rate, I think I’ll stick to buying my computer hardware somewhere else.

This rant brought to you by 10 years of dealing with crap computers at work
made by apple.

Seriously, do you really need that resolution on a 15” screen?


 *From:* Alan Fregtman alan.fregt...@gmail.com
 *Sent:* Saturday, June 30, 2012 8:43 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Softimage on new retina MBP

Last I heard there are no updated Bootcamp drivers for the Retina Macbook
yet, so I suspect the OpenGL performance is poor for the time being.

That said, I've read evidence that Windows still sees the full resolution
and I'm sure it looks quite nice, though I wonder if the menus appear small
since much of the UI consists of bitmaps. On another note, the GPU is
Nvidia so it shouldn't act funny like an ATI under XSI.

So pricy though, damn! Here in Canada, getting the 16GB RAM model with
512GB SSD is $3,029, plus tax! Considering the cost, I've been eyeing this
other beast:
http://www.reflexnotebook.ca/index.php/sager-notebooks/sager-np9150.html
You can go quite nuts customizing it with insane specs that (screen-aside)
put the Retina to shame and it's still under $3k. Definitely not as thin
though, hehe.

Decisions, decisions.


On Sat, Jun 30, 2012 at 10:04 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 Does someone tryed softimage on the new MBP? Is it compatible with the new
 retina display and does it perform well?

 Thanks
 --
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos




Re: Old tekkon particle presets

2012-07-01 Thread Paul Griswold
Hey Adam - no go from Michael.  But he did say they were pre-ICE setups.

Sorry,

Paul

Phalangically transmitted through an iPad to your cerebral cortex.

On Jun 30, 2012, at 11:35 AM, Adam Seeley adam_see...@yahoo.com wrote:

Here's the original article.

http://usa.autodesk.com/adsk/servlet/item?id=13582555siteID=123112

The compounds were built Michael Arias, I'd be keen to see them fi anyone
has a copy around.

Many thanks,

Adam.


  --
*From:* Adam Seeley adam_see...@yahoo.com
*To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com
*Sent:* Saturday, 30 June 2012, 16:23
*Subject:* Old tekkon particle presets

Hi,

 I wondered if anyone had a copy of this file floating around from an old
Autodesk Customer Story?


http://www.softimage.com/community/customer_stories/jp_tekkon/Particle_Preset/Particle_Preset.zip

 It's seems to be long gone  the waybackMachine page doesn't have a
connection to the .zip

 Many thanks,

 Adam.


Transfert a bone based skinning to a null based skinning?

2012-07-01 Thread David Saber
Hi !
I have a character skinned on bones and I‘d like to switch them to nulls.
Is Gator the answer to that? From the documentation, I understand Gator only 
transfers the skining from one mesh to another mesh, keeping the same skeleton.
Thanks,
David

Re: Transfert a bone based skinning to a null based skinning?

2012-07-01 Thread Eric Thivierge
I would add,

you will not see the same exact deformation you do with bones. Bones allow
for stretching along the length of the bone because the root and effectors
are added to the envelope by default (they are hidden in the weight paint
panel).

Just a heads up.


Eric Thivierge
http://www.ethivierge.com


On Mon, Jul 2, 2012 at 12:01 AM, Chris Covelli kylevar...@gmail.com wrote:

 You dont need Gator to do that.  Envelopes work based on the specific
 names of the objects deforming them.  Try this:

- Select your enveloped mesh, hit Ctl+e to bring up the Weight
Editor.  In the Weight Editor go to File/Save Preset and save your envelope
to a file.


- Create your null hierarchy, preferably in a separate model from your
bone hierarchy, and rename all of your nulls with the same exact names as
their corresponding bones.


- Delete your envelope from the bone deformers, re-envelope the mesh
to your new null deformers, select your mesh, bring up the weight editor
again and go to FIle/Load Preset, and load the file you saved out in step 
 1.

 Hope that helps!

 On Sun, Jul 1, 2012 at 8:55 AM, David Saber davidsabe...@sfr.fr wrote:

   Hi !
 I have a character skinned on bones and I‘d like to switch them to nulls.
 Is Gator the answer to that? From the documentation, I understand Gator
 only transfers the skining from one mesh to another mesh, keeping the same
 skeleton.
 Thanks,
 David




 --
 Chris Covelli
 http://kylevargas.net/



Re: Transfert a bone based skinning to a null based skinning?

2012-07-01 Thread Eric Turman
Yep..I have not enveloped to bones since 1997. Even in the days where I had
to use Maya I used locators.. Bones do a better initial envelope but that
is it, you can get the same deformation out of them as bones... well...
other that then dual quat skinning maybe...I have not checked recently to
see if it was fixed to work with nulls.

Other than that the only thing I use bones for is IK; they have too much
baggage to use for casual deformations.

On Sun, Jul 1, 2012 at 6:12 PM, Alok alok.gan...@modusfx.com wrote:

  That is why in my script you will find that I am skipping the roots and
 create nulls only at joints.

  On 01/07/2012 7:01 PM, Eric Thivierge wrote:

 heads up.






-- 




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