Re: Softimage on new retina MBP
Macs are obscenely overpriced for what you get. Look at the price of memory on the Apple web site, then go to newegg.com and look up the same memory. The difference is about 4 time more for the memory from apple($150 for 4Gigs vs. $37). Considering that the original mac g5 had a 50% failure rate, I think I’ll stick to buying my computer hardware somewhere else. This rant brought to you by 10 years of dealing with crap computers at work made by apple. Seriously, do you really need that resolution on a 15” screen? From: Alan Fregtman Sent: Saturday, June 30, 2012 8:43 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage on new retina MBP Last I heard there are no updated Bootcamp drivers for the Retina Macbook yet, so I suspect the OpenGL performance is poor for the time being. That said, I've read evidence that Windows still sees the full resolution and I'm sure it looks quite nice, though I wonder if the menus appear small since much of the UI consists of bitmaps. On another note, the GPU is Nvidia so it shouldn't act funny like an ATI under XSI. So pricy though, damn! Here in Canada, getting the 16GB RAM model with 512GB SSD is $3,029, plus tax! Considering the cost, I've been eyeing this other beast: http://www.reflexnotebook.ca/index.php/sager-notebooks/sager-np9150.html You can go quite nuts customizing it with insane specs that (screen-aside) put the Retina to shame and it's still under $3k. Definitely not as thin though, hehe. Decisions, decisions. On Sat, Jun 30, 2012 at 10:04 PM, Ahmidou Lyazidi ahmidou@gmail.com wrote: Does someone tryed softimage on the new MBP? Is it compatible with the new retina display and does it perform well? Thanks -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Re: Softimage on new retina MBP
That's ECC versus non ECC I believe. Price Mac memory versus ECC server memory and you'll get a better comparison. -Paul Phalangically transmitted through an iPad to your cerebral cortex. On Jul 1, 2012, at 4:53 AM, Sam Bowling sbowl...@cox.net wrote: Macs are obscenely overpriced for what you get. Look at the price of memory on the Apple web site, then go to newegg.com and look up the same memory. The difference is about 4 time more for the memory from apple($150 for 4Gigs vs. $37). Considering that the original mac g5 had a 50% failure rate, I think I’ll stick to buying my computer hardware somewhere else. This rant brought to you by 10 years of dealing with crap computers at work made by apple. Seriously, do you really need that resolution on a 15” screen? *From:* Alan Fregtman alan.fregt...@gmail.com *Sent:* Saturday, June 30, 2012 8:43 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage on new retina MBP Last I heard there are no updated Bootcamp drivers for the Retina Macbook yet, so I suspect the OpenGL performance is poor for the time being. That said, I've read evidence that Windows still sees the full resolution and I'm sure it looks quite nice, though I wonder if the menus appear small since much of the UI consists of bitmaps. On another note, the GPU is Nvidia so it shouldn't act funny like an ATI under XSI. So pricy though, damn! Here in Canada, getting the 16GB RAM model with 512GB SSD is $3,029, plus tax! Considering the cost, I've been eyeing this other beast: http://www.reflexnotebook.ca/index.php/sager-notebooks/sager-np9150.html You can go quite nuts customizing it with insane specs that (screen-aside) put the Retina to shame and it's still under $3k. Definitely not as thin though, hehe. Decisions, decisions. On Sat, Jun 30, 2012 at 10:04 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: Does someone tryed softimage on the new MBP? Is it compatible with the new retina display and does it perform well? Thanks -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos
Re: Old tekkon particle presets
Hey Adam - no go from Michael. But he did say they were pre-ICE setups. Sorry, Paul Phalangically transmitted through an iPad to your cerebral cortex. On Jun 30, 2012, at 11:35 AM, Adam Seeley adam_see...@yahoo.com wrote: Here's the original article. http://usa.autodesk.com/adsk/servlet/item?id=13582555siteID=123112 The compounds were built Michael Arias, I'd be keen to see them fi anyone has a copy around. Many thanks, Adam. -- *From:* Adam Seeley adam_see...@yahoo.com *To:* softimage@listproc.autodesk.com softimage@listproc.autodesk.com *Sent:* Saturday, 30 June 2012, 16:23 *Subject:* Old tekkon particle presets Hi, I wondered if anyone had a copy of this file floating around from an old Autodesk Customer Story? http://www.softimage.com/community/customer_stories/jp_tekkon/Particle_Preset/Particle_Preset.zip It's seems to be long gone the waybackMachine page doesn't have a connection to the .zip Many thanks, Adam.
Transfert a bone based skinning to a null based skinning?
Hi ! I have a character skinned on bones and I‘d like to switch them to nulls. Is Gator the answer to that? From the documentation, I understand Gator only transfers the skining from one mesh to another mesh, keeping the same skeleton. Thanks, David
Re: Transfert a bone based skinning to a null based skinning?
I would add, you will not see the same exact deformation you do with bones. Bones allow for stretching along the length of the bone because the root and effectors are added to the envelope by default (they are hidden in the weight paint panel). Just a heads up. Eric Thivierge http://www.ethivierge.com On Mon, Jul 2, 2012 at 12:01 AM, Chris Covelli kylevar...@gmail.com wrote: You dont need Gator to do that. Envelopes work based on the specific names of the objects deforming them. Try this: - Select your enveloped mesh, hit Ctl+e to bring up the Weight Editor. In the Weight Editor go to File/Save Preset and save your envelope to a file. - Create your null hierarchy, preferably in a separate model from your bone hierarchy, and rename all of your nulls with the same exact names as their corresponding bones. - Delete your envelope from the bone deformers, re-envelope the mesh to your new null deformers, select your mesh, bring up the weight editor again and go to FIle/Load Preset, and load the file you saved out in step 1. Hope that helps! On Sun, Jul 1, 2012 at 8:55 AM, David Saber davidsabe...@sfr.fr wrote: Hi ! I have a character skinned on bones and I‘d like to switch them to nulls. Is Gator the answer to that? From the documentation, I understand Gator only transfers the skining from one mesh to another mesh, keeping the same skeleton. Thanks, David -- Chris Covelli http://kylevargas.net/
Re: Transfert a bone based skinning to a null based skinning?
Yep..I have not enveloped to bones since 1997. Even in the days where I had to use Maya I used locators.. Bones do a better initial envelope but that is it, you can get the same deformation out of them as bones... well... other that then dual quat skinning maybe...I have not checked recently to see if it was fixed to work with nulls. Other than that the only thing I use bones for is IK; they have too much baggage to use for casual deformations. On Sun, Jul 1, 2012 at 6:12 PM, Alok alok.gan...@modusfx.com wrote: That is why in my script you will find that I am skipping the roots and create nulls only at joints. On 01/07/2012 7:01 PM, Eric Thivierge wrote: heads up. -- -=T=- Alok_Signature_email_.gif