RE: Cinefex

2013-07-19 Thread adrian wyer
agree that they are better kept in the office, great reference and good
reading while waiting for simulations/renders

 

if you want back issues, i get mine from ebay, they're WAY cheaper than
direct from Cinefex.

 

the problem for me with Cinefex, was that they used to have VERY in depth
descriptions of HOW the cgi was done for a certain effect, these days it
does tend to be a bit ...and we did it in CG.  not enough nerdy detail
(for me the very reason the mag exists!)

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martijn
Verkuil
Sent: 19 July 2013 06:58
To: softimage@listproc.autodesk.com
Subject: Re: Cinefex

 

I'm a subscriber. One of the few Softimage users I met in The Netherlands
told me about it when I ran into him on a comic convention. I immediately
took a subscription and I wanted to order a couple of those back issues but
the shipping costs were insane (no combined shipping discount). So I would
be interested in buying them if you could send them to Amsterdam, I'm sure
the actual shipping costs would be much lower than cinefex asks. Just ldrop
me an email what you've got for sale and if you're willing to send it to
Amsterdam

Cheers
Martijn

Op 19 jul. 2013 01:36 schreef David Gallagher
davegsoftimagel...@gmail.com het volgende:


Does anyone want about 17 old Cinefex's from early 2000s and late 1990s?

Hate to just toss them, but...

BTW, I haven't been seeing Cinefex around. Anyone reading it out there?
Dave G

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2013.0.3349 / Virus Database: 3204/6502 - Release Date: 07/18/13



ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Hey guys,

I'm wanting to pick geometry based on an random value which I built into an
array of the same size as the number of points - but I'm not sure a way to
do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they
don't like external geometry... Can't add them into an array, can't convert
to strings then back again

The only thing I can think of at the moment is to go forward into the tree,
and make 3 different *'emit evenly from geometry' * which is a bit brute
force eh
*
*
I keep thinking of the way shape instance works where you pick an ID in a
group... I would like that now damn...

Any ideas?
*
*
*
*


Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*
attachment: SelectGeo.png

Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Vladimir Jankijevic
there is no way to do this directly with geometry directly, as far as I'm
aware. what you can do though, is switch randomly through what you're
expecting to use the geometry for. Like if you are getting the position of
those geos, you could switch that instead of the geo itself. but you
already have a draft for that. So, I'm not of real help. Anyway, good luck
with what you're trying to achieve :)

Vladimir


On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.com wrote:

 Hey guys,

 I'm wanting to pick geometry based on an random value which I built into
 an array of the same size as the number of points - but I'm not sure a way
 to do it, I can't use geometry with* 'if'* I can't use* 'select case'*..
 they don't like external geometry... Can't add them into an array, can't
 convert to strings then back again

 The only thing I can think of at the moment is to go forward into the
 tree, and make 3 different *'emit evenly from geometry' * which is a bit
 brute force eh
 *
 *
 I keep thinking of the way shape instance works where you pick an ID in a
 group... I would like that now damn...

 Any ideas?
 *
 *
 *
 *


 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *



Re: ICE: Picking geo from array of some kind

2013-07-19 Thread Simon Reeves
Ah thanks Vladimir, good to have more comfirmation anyway :)



Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 19 July 2013 12:32, Vladimir Jankijevic vladi...@elefantstudios.chwrote:

 there is no way to do this directly with geometry directly, as far as I'm
 aware. what you can do though, is switch randomly through what you're
 expecting to use the geometry for. Like if you are getting the position of
 those geos, you could switch that instead of the geo itself. but you
 already have a draft for that. So, I'm not of real help. Anyway, good luck
 with what you're trying to achieve :)

 Vladimir


 On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.comwrote:

 Hey guys,

 I'm wanting to pick geometry based on an random value which I built into
 an array of the same size as the number of points - but I'm not sure a way
 to do it, I can't use geometry with* 'if'* I can't use* 'select case'*..
 they don't like external geometry... Can't add them into an array, can't
 convert to strings then back again

 The only thing I can think of at the moment is to go forward into the
 tree, and make 3 different *'emit evenly from geometry' * which is a bit
 brute force eh
 *
 *
 I keep thinking of the way shape instance works where you pick an ID in a
 group... I would like that now damn...

 Any ideas?
 *
 *
 *
 *


 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *





OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

Autodesk ME Product featured: Maya, Softimage, ZBrush.

and who said Softimage is not used in any big project.
Thanks for all the creative works guys!


attachment: winmail.dat

Re: OT: The making of Pacific Rim

2013-07-19 Thread Alan Fregtman
This article is pretty good if you like reading:
http://www.fxguide.com/featured/monster-mayhem-pacific-rim/



On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia chris.c...@autodesk.comwrote:

 lol.
 It's late night here... :(

 Hope everyone continue to post great works and share them with us.
 Thanks Alan for the headsup!

 
 From: Eric Thivierge [ethivie...@hybride.com]
 Sent: Friday, July 19, 2013 10:09 PM
 To: softimage@listproc.autodesk.com
 Cc: Chris Chia
 Subject: Re: OT: The making of Pacific Rim

 Zbrush is an AD ME product??


 Eric Thivierge
 ===
 Character TD / RnD
 Hybride Technologies


 On July-19-13 10:08:28 AM, Chris Chia wrote:
  Saw this which is posted a day ago.
  http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be
 
  Autodesk ME Product featured: Maya, Softimage, ZBrush.
 
  and who said Softimage is not used in any big project.
  Thanks for all the creative works guys!
 
 




CrowdFX emitter orientation question

2013-07-19 Thread Sandy Sutherland

Hi again,

I am trying to emit from a directional emitter and then use group 
indexes on goals to make the different 'emitted' group go to their 
assigned goals - for some reason this does not work - the group index 
does not seem to filter through to the goal group index on the 
initialize collision avoidance node.


So I loaded the one scene in the sample scenes that has two groups 
moving towards each other on curves. These actors are emitted off normal 
mesh geometry so I am now trying that.  When I select from emitter and 
use a grid, the actors are rotated in random directions on spawn.  
According to the docs they should emit pointing down Z.


Any ideas?

Thanks

S.


RE: The making of Pacific Rim

2013-07-19 Thread Chris Chia
oops, typo.
Product featured: Maya, Softimage, Zbrush

lol

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia
Sent: Friday, July 19, 2013 10:08 PM
To: softimage@listproc.autodesk.com
Subject: OT: The making of Pacific Rim

Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

Autodesk ME Product featured: Maya, Softimage, ZBrush.

and who said Softimage is not used in any big project.
Thanks for all the creative works guys!


attachment: winmail.dat

Re: OT: The making of Pacific Rim

2013-07-19 Thread Gustavo Eggert Boehs

 Zbrush is an AD ME product??


Its SIGGRAPH time, who knows? Time to buy a new company?
lol


Scaling and displacement

2013-07-19 Thread Chris Covelli
Hello!

Just wondering if anyone knows a handy expression or other method that can
take both the negative and positive values of a change range node AND the
Max Displacement param of the Geo Approx and make them all relative to the
scale of an overall SRT control.

Thanks!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


Re: Scaling and displacement

2013-07-19 Thread Chris Covelli
Crapnvm figured it out, lol!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid 
Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli
ch...@polygonpusherinc.comwrote:

 Hello!

 Just wondering if anyone knows a handy expression or other method that can
 take both the negative and positive values of a change range node AND the
 Max Displacement param of the Geo Approx and make them all relative to the
 scale of an overall SRT control.

 Thanks!
 Chris Covelli
 http://www.polygonpusherinc.com/
 http://exocortex.com/products/species
 TurboSquid 
 Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher



Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters 
(Hooters)


*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On 7/19/2013 12:15 PM, Stephen Blair wrote:

Friday Flashback #129
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, 
Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic 
had ZBrush 1.5, and Newtek demoed Lightwave 7.5.

http://wp.me/powV4-2N1





RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
And I arranged the first siggraph dinner which had 11 attendees.  That year was 
the smallest overall attendance I could remember for a Siggraph.

Matt


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 10:34 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters 
(Hooters)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760
www.janimation.comhttp://www.janimation.com
On 7/19/2013 12:15 PM, Stephen Blair wrote:
Friday Flashback #129
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet 
launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, 
and Newtek demoed Lightwave 7.5.
http://wp.me/powV4-2N1



Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Mathieu Leclaire

OK... I guess that's my cue then...


We here at Hybride used a lot of ICE to create the motion graphics inside the 
Jaegers... but there's not much to say, on my part anyway. We trained our staff 
and created a few ICE based tools over the years so that they could do these 
type of effects on their own. I was mostly only involved in debugging some 
stuff and doing a few prototypes/suggestions of certain more complex graphic 
effects. I was mainly busy working on White House Down, so I've been a bit out 
of the loop on Pacific Rim. I wish I could tell you more, but I don't really 
have much information. I know there's a lot of people who worked very hard to 
make these graphics as cool as possible. I'm very proud of my crew who are now 
comfortable enough to tackle such complex motion graphic projects using ICE on 
their own, freeing me and my team up to focus on other more complex technical 
challenges. Not all graphics where done
using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, 
etc. But the more complex graphics where pretty much all ICE based.

So yeah... lots of Softimage based effects where used on Pacific Rim from many 
vendors... Who said Softimage wasn't used on films? We've been doing a few 
miracles with it for years here at Hybride and we've worked on quite a few 
films. You can do whatever you want with Softimage as long as you take the time 
to set it up properly.


I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric 
Thivierge  Julien Couet). Feel free to come and chat us up if ever you cross 
our path. We'll participate in the deep compositing birds of a feather on 
Monday and on the Fabric Engine birds of a feather on Wednesday, showing a 
preview of some of our in house tools we are working on. I'll also be keeping 
an eye on this mailing list if ever you have questions about our work.


Cheers,


Mathieu Leclaire
Head of RD
Hybride Technologies, a Ubisoft division


-Original Message- 
 From: Chris Chia chris.c...@autodesk.com 
 To: softimage@listproc.autodesk.com 
 Date: 07/19/13 10:33 
 Subject: RE: OT: The making of Pacific Rim 
 
 Was just too excited and wanted to share the link...
 
 Alan, hope there's another studio which would talk about its making in 
 Softimage...
 
  
 From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
 Sent: Friday, July 19, 2013 10:25 PM
 To: SI mailing list
 Subject: Re: OT: The making of Pacific Rim
 
  
 Zbrush is an AD ME product??
 
Its SIGGRAPH time, who knows? Time to buy a new company?
lol
 
 
 






Re: OT: The making of Pacific Rim

2013-07-19 Thread Eric Thivierge

Zbrush is an AD ME product??


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-19-13 10:08:28 AM, Chris Chia wrote:

Saw this which is posted a day ago.
http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

Autodesk ME Product featured: Maya, Softimage, ZBrush.

and who said Softimage is not used in any big project.
Thanks for all the creative works guys!






RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
lol.
It's late night here... :(

Hope everyone continue to post great works and share them with us.
Thanks Alan for the headsup!


From: Eric Thivierge [ethivie...@hybride.com]
Sent: Friday, July 19, 2013 10:09 PM
To: softimage@listproc.autodesk.com
Cc: Chris Chia
Subject: Re: OT: The making of Pacific Rim

Zbrush is an AD ME product??


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-19-13 10:08:28 AM, Chris Chia wrote:
 Saw this which is posted a day ago.
 http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

 Autodesk ME Product featured: Maya, Softimage, ZBrush.

 and who said Softimage is not used in any big project.
 Thanks for all the creative works guys!



attachment: winmail.dat

RE: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Was just too excited and wanted to share the link...

Alan, hope there's another studio which would talk about its making in 
Softimage...


From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
[gustav...@gmail.com]
Sent: Friday, July 19, 2013 10:25 PM
To: SI mailing list
Subject: Re: OT: The making of Pacific Rim

Zbrush is an AD ME product??

Its SIGGRAPH time, who knows? Time to buy a new company?
lol
attachment: winmail.dat

RE: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I TOLD you not to look at it!!

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick
Michaud
Sent: Friday, July 19, 2013 12:49 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

 

hahahaha along with the clown pic on Facebook




Ludovick William Michaud
mobile: 214.632.6756

www.linkedin.com/in/ludovickwmichaud

+Shading / Lighting / Compositing

+CG Supervisor / Sr. Technical Director / Creative Director

 

 

On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com
wrote:

And I arranged the first siggraph dinner which had 11 attendees.  That year
was the smallest overall attendance I could remember for a Siggraph.

 

Matt

 

 

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 10:34 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

 

and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters
(Hooters)

  _  

Greg Punchatz

Sr. Creative Director
Janimation
214.823.7760
www.janimation.com 

On 7/19/2013 12:15 PM, Stephen Blair wrote:

Friday Flashback #129 
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet
launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5,
and Newtek demoed Lightwave 7.5. 
http://wp.me/powV4-2N1 

 

 



Re: Scaling and displacement

2013-07-19 Thread Eric Thivierge

Way to pull a Brad


Eric Thivierge
===
Character TD / RnD
Hybride Technologies


On July-19-13 11:57:58 AM, Chris Covelli wrote:

Crapnvm figured it out, lol!

Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid Models
http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher


On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli
ch...@polygonpusherinc.com mailto:ch...@polygonpusherinc.com wrote:

Hello!

Just wondering if anyone knows a handy expression or other method
that can take both the negative and positive values of a change
range node AND the Max Displacement param of the Geo Approx and
make them all relative to the scale of an overall SRT control.

Thanks!
Chris Covelli
http://www.polygonpusherinc.com/
http://exocortex.com/products/species
TurboSquid Models

http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher






Re: Friday Flashback #129

2013-07-19 Thread Rares Halmagean
You mentioned the clown incident every once in a while but I don't think 
I ever saw pictures. Maybe a refresher is in order? (:-)


On 7/19/2013 3:24 PM, Greg Punchatz wrote:


I TOLD you not to look at it!!

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Ludovick Michaud

*Sent:* Friday, July 19, 2013 12:49 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Friday Flashback #129

hahahaha along with the clown pic on Facebook


Ludovick William Michaud
mobile: *214.632.6756*

*www.linkedin.com/in/ludovickwmichaud 
http://www.linkedin.com/in/ludovickwmichaud*


+Shading / Lighting / Compositing

+CG Supervisor / Sr. Technical Director / Creative Director

On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com 
mailto:ml...@carbinestudios.com wrote:


And I arranged the first siggraph dinner which had 11 attendees.  That 
year was the smallest overall attendance I could remember for a Siggraph.


Matt

*From:*softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com 
mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg 
Punchatz

*Sent:* Friday, July 19, 2013 10:34 AM
*To:* softimage@listproc.autodesk.com 
mailto:softimage@listproc.autodesk.com

*Subject:* Re: Friday Flashback #129

and Brad Gabe wore socks with sandals... an Ludo wanted to go to 
Oooters (Hooters)




*Greg Punchatz*

*Sr. Creative Director*
Janimation
214.823.7760 tel:214.823.7760
www.janimation.com http://www.janimation.com

On 7/19/2013 12:15 PM, Stephen Blair wrote:

Friday Flashback #129
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0,
Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5,
Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5.
http://wp.me/powV4-2N1



--
*Rares Halmagean
___
*visual development and 3d character  content creation.
*rarebrush.com* http://rarebrush.com/


Re: FBX issues

2013-07-19 Thread Chris Chia
Sandy, is this fixed?


On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com 
wrote:

 OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with 
 nulls.  Problem - our scenes are all PAL so 25fps settings. The FBX seems to 
 default to 30 fps so when we import the FBX file it sets our scene to 30 - 
 and there seems to be no way to stop that or avoid it!  So - how do we do 
 this now?  There used to be an FPS setting in the FBX options, it has gone 
 AWOL and it is really needed!
 
 We did try then resetting the scene to 25, but this seems to introduce a 
 couple of bumps and slight pops in the animation so is not really a solution 
 as we do not want to have to go in and try and clean animation up!
 
 Any ideas how to get round this?
 
 Thanks
 
 S.
 
 
attachment: winmail.dat

Re: FBX issues

2013-07-19 Thread Chris Chia
I am not familiar with FBX and I am not at my work place right now.

But I am thinking whether you can use the camera sequencer to scale by to 25 
fps?


On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com 
wrote:

 OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with 
 nulls.  Problem - our scenes are all PAL so 25fps settings. The FBX seems to 
 default to 30 fps so when we import the FBX file it sets our scene to 30 - 
 and there seems to be no way to stop that or avoid it!  So - how do we do 
 this now?  There used to be an FPS setting in the FBX options, it has gone 
 AWOL and it is really needed!
 
 We did try then resetting the scene to 25, but this seems to introduce a 
 couple of bumps and slight pops in the animation so is not really a solution 
 as we do not want to have to go in and try and clean animation up!
 
 Any ideas how to get round this?
 
 Thanks
 
 S.
 
 
attachment: winmail.dat

Re: The making of Pacific Rim

2013-07-19 Thread Ognjen Vukovic
Awesome,
Thanks Chris.


On Fri, Jul 19, 2013 at 4:09 PM, Chris Chia chris.c...@autodesk.com wrote:

 oops, typo.
 Product featured: Maya, Softimage, Zbrush

 lol
 
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia
 Sent: Friday, July 19, 2013 10:08 PM
 To: softimage@listproc.autodesk.com
 Subject: OT: The making of Pacific Rim

 Saw this which is posted a day ago.
 http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be

 Autodesk ME Product featured: Maya, Softimage, ZBrush.

 and who said Softimage is not used in any big project.
 Thanks for all the creative works guys!





RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
Yes, please.  I never heard of this clown pic.


Matt




From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean
Sent: Friday, July 19, 2013 1:39 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

You mentioned the clown incident every once in a while but I don't think I ever 
saw pictures. Maybe a refresher is in order? (:-)
On 7/19/2013 3:24 PM, Greg Punchatz wrote:
I TOLD you not to look at it!!

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud
Sent: Friday, July 19, 2013 12:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

hahahaha along with the clown pic on Facebook

Ludovick William Michaud
mobile: 214.632.6756
www.linkedin.com/in/ludovickwmichaudhttp://www.linkedin.com/in/ludovickwmichaud
+Shading / Lighting / Compositing
+CG Supervisor / Sr. Technical Director / Creative Director


On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
And I arranged the first siggraph dinner which had 11 attendees.  That year was 
the smallest overall attendance I could remember for a Siggraph.

Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 10:34 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters 
(Hooters)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760tel:214.823.7760
www.janimation.comhttp://www.janimation.com
On 7/19/2013 12:15 PM, Stephen Blair wrote:
Friday Flashback #129
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet 
launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, 
and Newtek demoed Lightwave 7.5.
http://wp.me/powV4-2N1



--
Rares Halmagean
___
visual development and 3d character  content creation.
rarebrush.comhttp://rarebrush.com/


Re: MT Strand Extrude for 2013/2014

2013-07-19 Thread olivier jeannel


I found a little disfunction when using the stCreateStrandset of compounds.
Sometimes, if you're creating strands a bit differently than the usual 
way (EmitFromGeometry + CreateStrand) it can happen that the generated 
polymesh contains 0 (zero) polygon.
(It happen to me when emitting from curve (indstead of point) and also 
when emission was set to TotalNumberOfParticle, and other exotic cases 
that I can't remember )


Don't ask me why, but if I add a TurbulizeStrand (with very tiny 
strengh (0,001)) after the Strand creation, it all goes well and the 
polymesh gets generated.





Le 12/07/2013 17:15, Emilio Hernandez a écrit :

Thanks for this one Olivier!

I wish I had more time to get more into ICE...




2013/7/12 Malcolm Zaloon mzalo...@gmail.com mailto:mzalo...@gmail.com

Perfect! And fast! Thanks for the tip Olivier!


On Thu, Jul 11, 2013 at 8:02 PM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:

https://vimeo.com/64505408
Worth a try


Le 11/07/2013 18:09, Malcolm Zaloon a écrit :

Hello Guys!

I´m seaching for mt strand extrude addon to work with SI
2014, this does exist?
where can be downloaded?

Thanks in advance.

-- 
__

Malcolm Zaloon - Lighting TD - XSI Generalist
Quote:
Everything can be interconnected and will update
according by interface





-- 
__

Malcolm Zaloon - Lighting TD - XSI Generalist
Quote:
Everything can be interconnected and will update according by
interface




--





Re: Friday Flashback #129

2013-07-19 Thread Greg Punchatz
I promised never to talk about that…;)

 That's why I warned Ludo about the picture.

 I told him not to press the big red shiny button, but it sounds like he did it 
anyway;)

Sent from my iPhone

On Jul 19, 2013, at 3:44 PM, Matt Lind ml...@carbinestudios.com wrote:

 Yes, please.  I never heard of this clown pic.
  
  
 Matt
  
  
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean
 Sent: Friday, July 19, 2013 1:39 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #129
  
 You mentioned the clown incident every once in a while but I don't think I 
 ever saw pictures. Maybe a refresher is in order? (:-)
 
 On 7/19/2013 3:24 PM, Greg Punchatz wrote:
 I TOLD you not to look at it!!
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud
 Sent: Friday, July 19, 2013 12:49 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #129
  
 hahahaha along with the clown pic on Facebook
 
 Ludovick William Michaud
 mobile: 214.632.6756
 www.linkedin.com/in/ludovickwmichaud
 +Shading / Lighting / Compositing
 +CG Supervisor / Sr. Technical Director / Creative Director
  
  
 
 On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com wrote:
 And I arranged the first siggraph dinner which had 11 attendees.  That year 
 was the smallest overall attendance I could remember for a Siggraph.
  
 Matt
  
  
 From: softimage-boun...@listproc.autodesk.com 
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
 Sent: Friday, July 19, 2013 10:34 AM
 To: softimage@listproc.autodesk.com
 Subject: Re: Friday Flashback #129
  
 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters 
 (Hooters)
 Greg Punchatz
 Sr. Creative Director
 Janimation
 214.823.7760
 www.janimation.com
 On 7/19/2013 12:15 PM, Stephen Blair wrote:
 Friday Flashback #129 
 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet 
 launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, 
 and Newtek demoed Lightwave 7.5. 
 http://wp.me/powV4-2N1
 
  
  
  
 -- 
 Rares Halmagean
 ___
 visual development and 3d character  content creation. 
 rarebrush.com


Re: Re[2]: OT: The making of Pacific Rim

2013-07-19 Thread Chris Chia
Hi Mathieu,
Thanks for making the effort to make this reply to elaborate on how you guys 
used ICE in the movie. Everyone here would surely benefit from this detailed 
description. And i'll definitely keep an eye on them when I catch the movie. 

Wow! Nice RD people you have gotten there ;) unfortunately I won't be going to 
the siggraph but will definitely tell my colleagues to look out for you people 
at the mentioned booth.

Lastly hope to see more great works from Hybride! And do share with us here 
whenever a great work is done in Softimage. 


Chris 


On 20 Jul, 2013, at 1:59 AM, Mathieu Leclaire mlecl...@hybride.com wrote:

 
 OK... I guess that's my cue then...
 
 
 We here at Hybride used a lot of ICE to create the motion graphics inside the 
 Jaegers... but there's not much to say, on my part anyway. We trained our 
 staff and created a few ICE based tools over the years so that they could do 
 these type of effects on their own. I was mostly only involved in debugging 
 some stuff and doing a few prototypes/suggestions of certain more complex 
 graphic effects. I was mainly busy working on White House Down, so I've been 
 a bit out of the loop on Pacific Rim. I wish I could tell you more, but I 
 don't really have much information. I know there's a lot of people who worked 
 very hard to make these graphics as cool as possible. I'm very proud of my 
 crew who are now comfortable enough to tackle such complex motion graphic 
 projects using ICE on their own, freeing me and my team up to focus on other 
 more complex technical challenges. Not all graphics where done
 using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, 
 etc. But the more complex graphics where pretty much all ICE based.
 
 So yeah... lots of Softimage based effects where used on Pacific Rim from 
 many vendors... Who said Softimage wasn't used on films? We've been doing a 
 few miracles with it for years here at Hybride and we've worked on quite a 
 few films. You can do whatever you want with Softimage as long as you take 
 the time to set it up properly.
 
 
 I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric 
 Thivierge  Julien Couet). Feel free to come and chat us up if ever you cross 
 our path. We'll participate in the deep compositing birds of a feather on 
 Monday and on the Fabric Engine birds of a feather on Wednesday, showing a 
 preview of some of our in house tools we are working on. I'll also be keeping 
 an eye on this mailing list if ever you have questions about our work.
 
 
 Cheers,
 
 
 Mathieu Leclaire
 Head of RD
 Hybride Technologies, a Ubisoft division
 
 
 -Original Message- 
 From: Chris Chia chris.c...@autodesk.com 
 To: softimage@listproc.autodesk.com 
 Date: 07/19/13 10:33 
 Subject: RE: OT: The making of Pacific Rim 
 
 Was just too excited and wanted to share the link...
 
 Alan, hope there's another studio which would talk about its making in 
 Softimage...
 
  
  From: softimage-boun...@listproc.autodesk.com 
 [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs 
 [gustav...@gmail.com]
 Sent: Friday, July 19, 2013 10:25 PM
 To: SI mailing list
 Subject: Re: OT: The making of Pacific Rim
 
  
  Zbrush is an AD ME product??
 
 Its SIGGRAPH time, who knows? Time to buy a new company?
 lol
  
  
  
 
 
 
 
attachment: winmail.dat

RE: Friday Flashback #129

2013-07-19 Thread Matt Lind
The button has been pushed, but I still don’t see a picture ;-)


Matt



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 4:03 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

I promised never to talk about that…;)

 That's why I warned Ludo about the picture.

 I told him not to press the big red shiny button, but it sounds like he did it 
anyway;)

Sent from my iPhone

On Jul 19, 2013, at 3:44 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
Yes, please.  I never heard of this clown pic.


Matt




From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean
Sent: Friday, July 19, 2013 1:39 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

You mentioned the clown incident every once in a while but I don't think I ever 
saw pictures. Maybe a refresher is in order? (:-)
On 7/19/2013 3:24 PM, Greg Punchatz wrote:
I TOLD you not to look at it!!

From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud
Sent: Friday, July 19, 2013 12:49 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

hahahaha along with the clown pic on Facebook

Ludovick William Michaud
mobile: 214.632.6756
www.linkedin.com/in/ludovickwmichaudhttp://www.linkedin.com/in/ludovickwmichaud
+Shading / Lighting / Compositing
+CG Supervisor / Sr. Technical Director / Creative Director


On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind 
ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote:
And I arranged the first siggraph dinner which had 11 attendees.  That year was 
the smallest overall attendance I could remember for a Siggraph.

Matt


From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 10:34 AM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #129

and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters 
(Hooters)

Greg Punchatz
Sr. Creative Director
Janimation
214.823.7760tel:214.823.7760
www.janimation.comhttp://www.janimation.com
On 7/19/2013 12:15 PM, Stephen Blair wrote:
Friday Flashback #129
Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet 
launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, 
and Newtek demoed Lightwave 7.5.
http://wp.me/powV4-2N1



--
Rares Halmagean
___
visual development and 3d character  content creation.
rarebrush.comhttp://rarebrush.com/


Arnold Scene Viewer integrated in Softimage using Creation Platform

2013-07-19 Thread Guillaume Laforge
Hi guys,

As I think this tool developed at Hybride Technologies could get some
interest from Softimage users, here is a teaser that I will show at the
Fabric Engine user group this Siggraph: https://vimeo.com/70671257

Cheers,

Guillaume Laforge
RD engineer at Hybride Technologies