RE: Cinefex
agree that they are better kept in the office, great reference and good reading while waiting for simulations/renders if you want back issues, i get mine from ebay, they're WAY cheaper than direct from Cinefex. the problem for me with Cinefex, was that they used to have VERY in depth descriptions of HOW the cgi was done for a certain effect, these days it does tend to be a bit ...and we did it in CG. not enough nerdy detail (for me the very reason the mag exists!) a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martijn Verkuil Sent: 19 July 2013 06:58 To: softimage@listproc.autodesk.com Subject: Re: Cinefex I'm a subscriber. One of the few Softimage users I met in The Netherlands told me about it when I ran into him on a comic convention. I immediately took a subscription and I wanted to order a couple of those back issues but the shipping costs were insane (no combined shipping discount). So I would be interested in buying them if you could send them to Amsterdam, I'm sure the actual shipping costs would be much lower than cinefex asks. Just ldrop me an email what you've got for sale and if you're willing to send it to Amsterdam Cheers Martijn Op 19 jul. 2013 01:36 schreef David Gallagher davegsoftimagel...@gmail.com het volgende: Does anyone want about 17 old Cinefex's from early 2000s and late 1990s? Hate to just toss them, but... BTW, I haven't been seeing Cinefex around. Anyone reading it out there? Dave G _ No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3349 / Virus Database: 3204/6502 - Release Date: 07/18/13
ICE: Picking geo from array of some kind
Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * attachment: SelectGeo.png
Re: ICE: Picking geo from array of some kind
there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already have a draft for that. So, I'm not of real help. Anyway, good luck with what you're trying to achieve :) Vladimir On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.com wrote: Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
Re: ICE: Picking geo from array of some kind
Ah thanks Vladimir, good to have more comfirmation anyway :) Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 19 July 2013 12:32, Vladimir Jankijevic vladi...@elefantstudios.chwrote: there is no way to do this directly with geometry directly, as far as I'm aware. what you can do though, is switch randomly through what you're expecting to use the geometry for. Like if you are getting the position of those geos, you could switch that instead of the geo itself. but you already have a draft for that. So, I'm not of real help. Anyway, good luck with what you're trying to achieve :) Vladimir On Fri, Jul 19, 2013 at 1:21 PM, Simon Reeves si...@simonreeves.comwrote: Hey guys, I'm wanting to pick geometry based on an random value which I built into an array of the same size as the number of points - but I'm not sure a way to do it, I can't use geometry with* 'if'* I can't use* 'select case'*.. they don't like external geometry... Can't add them into an array, can't convert to strings then back again The only thing I can think of at the moment is to go forward into the tree, and make 3 different *'emit evenly from geometry' * which is a bit brute force eh * * I keep thinking of the way shape instance works where you pick an ID in a group... I would like that now damn... Any ideas? * * * * Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * *
OT: The making of Pacific Rim
Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys! attachment: winmail.dat
Re: OT: The making of Pacific Rim
This article is pretty good if you like reading: http://www.fxguide.com/featured/monster-mayhem-pacific-rim/ On Fri, Jul 19, 2013 at 10:13 AM, Chris Chia chris.c...@autodesk.comwrote: lol. It's late night here... :( Hope everyone continue to post great works and share them with us. Thanks Alan for the headsup! From: Eric Thivierge [ethivie...@hybride.com] Sent: Friday, July 19, 2013 10:09 PM To: softimage@listproc.autodesk.com Cc: Chris Chia Subject: Re: OT: The making of Pacific Rim Zbrush is an AD ME product?? Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 10:08:28 AM, Chris Chia wrote: Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys!
CrowdFX emitter orientation question
Hi again, I am trying to emit from a directional emitter and then use group indexes on goals to make the different 'emitted' group go to their assigned goals - for some reason this does not work - the group index does not seem to filter through to the goal group index on the initialize collision avoidance node. So I loaded the one scene in the sample scenes that has two groups moving towards each other on curves. These actors are emitted off normal mesh geometry so I am now trying that. When I select from emitter and use a grid, the actors are rotated in random directions on spawn. According to the docs they should emit pointing down Z. Any ideas? Thanks S.
RE: The making of Pacific Rim
oops, typo. Product featured: Maya, Softimage, Zbrush lol From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia Sent: Friday, July 19, 2013 10:08 PM To: softimage@listproc.autodesk.com Subject: OT: The making of Pacific Rim Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys! attachment: winmail.dat
Re: OT: The making of Pacific Rim
Zbrush is an AD ME product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol
Scaling and displacement
Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
Re: Scaling and displacement
Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli ch...@polygonpusherinc.comwrote: Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Modelshttp://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
Re: Friday Flashback #129
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1
RE: Friday Flashback #129
And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 10:34 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.comhttp://www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1
Re[2]: OT: The making of Pacific Rim
OK... I guess that's my cue then... We here at Hybride used a lot of ICE to create the motion graphics inside the Jaegers... but there's not much to say, on my part anyway. We trained our staff and created a few ICE based tools over the years so that they could do these type of effects on their own. I was mostly only involved in debugging some stuff and doing a few prototypes/suggestions of certain more complex graphic effects. I was mainly busy working on White House Down, so I've been a bit out of the loop on Pacific Rim. I wish I could tell you more, but I don't really have much information. I know there's a lot of people who worked very hard to make these graphics as cool as possible. I'm very proud of my crew who are now comfortable enough to tackle such complex motion graphic projects using ICE on their own, freeing me and my team up to focus on other more complex technical challenges. Not all graphics where done using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, etc. But the more complex graphics where pretty much all ICE based. So yeah... lots of Softimage based effects where used on Pacific Rim from many vendors... Who said Softimage wasn't used on films? We've been doing a few miracles with it for years here at Hybride and we've worked on quite a few films. You can do whatever you want with Softimage as long as you take the time to set it up properly. I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric Thivierge Julien Couet). Feel free to come and chat us up if ever you cross our path. We'll participate in the deep compositing birds of a feather on Monday and on the Fabric Engine birds of a feather on Wednesday, showing a preview of some of our in house tools we are working on. I'll also be keeping an eye on this mailing list if ever you have questions about our work. Cheers, Mathieu Leclaire Head of RD Hybride Technologies, a Ubisoft division -Original Message- From: Chris Chia chris.c...@autodesk.com To: softimage@listproc.autodesk.com Date: 07/19/13 10:33 Subject: RE: OT: The making of Pacific Rim Was just too excited and wanted to share the link... Alan, hope there's another studio which would talk about its making in Softimage... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs [gustav...@gmail.com] Sent: Friday, July 19, 2013 10:25 PM To: SI mailing list Subject: Re: OT: The making of Pacific Rim Zbrush is an AD ME product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol
Re: OT: The making of Pacific Rim
Zbrush is an AD ME product?? Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 10:08:28 AM, Chris Chia wrote: Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys!
RE: OT: The making of Pacific Rim
lol. It's late night here... :( Hope everyone continue to post great works and share them with us. Thanks Alan for the headsup! From: Eric Thivierge [ethivie...@hybride.com] Sent: Friday, July 19, 2013 10:09 PM To: softimage@listproc.autodesk.com Cc: Chris Chia Subject: Re: OT: The making of Pacific Rim Zbrush is an AD ME product?? Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 10:08:28 AM, Chris Chia wrote: Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys! attachment: winmail.dat
RE: OT: The making of Pacific Rim
Was just too excited and wanted to share the link... Alan, hope there's another studio which would talk about its making in Softimage... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs [gustav...@gmail.com] Sent: Friday, July 19, 2013 10:25 PM To: SI mailing list Subject: Re: OT: The making of Pacific Rim Zbrush is an AD ME product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol attachment: winmail.dat
RE: Friday Flashback #129
I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com wrote: And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 10:34 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) _ Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1
Re: Scaling and displacement
Way to pull a Brad Eric Thivierge === Character TD / RnD Hybride Technologies On July-19-13 11:57:58 AM, Chris Covelli wrote: Crapnvm figured it out, lol! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher On Fri, Jul 19, 2013 at 11:40 AM, Chris Covelli ch...@polygonpusherinc.com mailto:ch...@polygonpusherinc.com wrote: Hello! Just wondering if anyone knows a handy expression or other method that can take both the negative and positive values of a change range node AND the Max Displacement param of the Geo Approx and make them all relative to the scale of an overall SRT control. Thanks! Chris Covelli http://www.polygonpusherinc.com/ http://exocortex.com/products/species TurboSquid Models http://www.turbosquid.com/Search/Artists/Polygon-Pusher?referral=Polygon-Pusher
Re: Friday Flashback #129
You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Ludovick Michaud *Sent:* Friday, July 19, 2013 12:49 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: Friday Flashback #129 hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud http://www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com mailto:ml...@carbinestudios.com wrote: And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt *From:*softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of *Greg Punchatz *Sent:* Friday, July 19, 2013 10:34 AM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 tel:214.823.7760 www.janimation.com http://www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1 -- *Rares Halmagean ___ *visual development and 3d character content creation. *rarebrush.com* http://rarebrush.com/
Re: FBX issues
Sandy, is this fixed? On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com wrote: OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to default to 30 fps so when we import the FBX file it sets our scene to 30 - and there seems to be no way to stop that or avoid it! So - how do we do this now? There used to be an FPS setting in the FBX options, it has gone AWOL and it is really needed! We did try then resetting the scene to 25, but this seems to introduce a couple of bumps and slight pops in the animation so is not really a solution as we do not want to have to go in and try and clean animation up! Any ideas how to get round this? Thanks S. attachment: winmail.dat
Re: FBX issues
I am not familiar with FBX and I am not at my work place right now. But I am thinking whether you can use the camera sequencer to scale by to 25 fps? On 19 Jul, 2013, at 11:00 PM, Sandy Sutherland sandy.mailli...@gmail.com wrote: OK so we are exporting out of 2014 SP2 our crowdFX stuff using FBX with nulls. Problem - our scenes are all PAL so 25fps settings. The FBX seems to default to 30 fps so when we import the FBX file it sets our scene to 30 - and there seems to be no way to stop that or avoid it! So - how do we do this now? There used to be an FPS setting in the FBX options, it has gone AWOL and it is really needed! We did try then resetting the scene to 25, but this seems to introduce a couple of bumps and slight pops in the animation so is not really a solution as we do not want to have to go in and try and clean animation up! Any ideas how to get round this? Thanks S. attachment: winmail.dat
Re: The making of Pacific Rim
Awesome, Thanks Chris. On Fri, Jul 19, 2013 at 4:09 PM, Chris Chia chris.c...@autodesk.com wrote: oops, typo. Product featured: Maya, Softimage, Zbrush lol From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Chris Chia Sent: Friday, July 19, 2013 10:08 PM To: softimage@listproc.autodesk.com Subject: OT: The making of Pacific Rim Saw this which is posted a day ago. http://www.youtube.com/watch?v=_qBfMPFmmm4feature=youtu.be Autodesk ME Product featured: Maya, Softimage, ZBrush. and who said Softimage is not used in any big project. Thanks for all the creative works guys!
RE: Friday Flashback #129
Yes, please. I never heard of this clown pic. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean Sent: Friday, July 19, 2013 1:39 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaudhttp://www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 10:34 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) Greg Punchatz Sr. Creative Director Janimation 214.823.7760tel:214.823.7760 www.janimation.comhttp://www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1 -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.comhttp://rarebrush.com/
Re: MT Strand Extrude for 2013/2014
I found a little disfunction when using the stCreateStrandset of compounds. Sometimes, if you're creating strands a bit differently than the usual way (EmitFromGeometry + CreateStrand) it can happen that the generated polymesh contains 0 (zero) polygon. (It happen to me when emitting from curve (indstead of point) and also when emission was set to TotalNumberOfParticle, and other exotic cases that I can't remember ) Don't ask me why, but if I add a TurbulizeStrand (with very tiny strengh (0,001)) after the Strand creation, it all goes well and the polymesh gets generated. Le 12/07/2013 17:15, Emilio Hernandez a écrit : Thanks for this one Olivier! I wish I had more time to get more into ICE... 2013/7/12 Malcolm Zaloon mzalo...@gmail.com mailto:mzalo...@gmail.com Perfect! And fast! Thanks for the tip Olivier! On Thu, Jul 11, 2013 at 8:02 PM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: https://vimeo.com/64505408 Worth a try Le 11/07/2013 18:09, Malcolm Zaloon a écrit : Hello Guys! I´m seaching for mt strand extrude addon to work with SI 2014, this does exist? where can be downloaded? Thanks in advance. -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface -- __ Malcolm Zaloon - Lighting TD - XSI Generalist Quote: Everything can be interconnected and will update according by interface --
Re: Friday Flashback #129
I promised never to talk about that…;) That's why I warned Ludo about the picture. I told him not to press the big red shiny button, but it sounds like he did it anyway;) Sent from my iPhone On Jul 19, 2013, at 3:44 PM, Matt Lind ml...@carbinestudios.com wrote: Yes, please. I never heard of this clown pic. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean Sent: Friday, July 19, 2013 1:39 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.com wrote: And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 10:34 AM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1 -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.com
Re: Re[2]: OT: The making of Pacific Rim
Hi Mathieu, Thanks for making the effort to make this reply to elaborate on how you guys used ICE in the movie. Everyone here would surely benefit from this detailed description. And i'll definitely keep an eye on them when I catch the movie. Wow! Nice RD people you have gotten there ;) unfortunately I won't be going to the siggraph but will definitely tell my colleagues to look out for you people at the mentioned booth. Lastly hope to see more great works from Hybride! And do share with us here whenever a great work is done in Softimage. Chris On 20 Jul, 2013, at 1:59 AM, Mathieu Leclaire mlecl...@hybride.com wrote: OK... I guess that's my cue then... We here at Hybride used a lot of ICE to create the motion graphics inside the Jaegers... but there's not much to say, on my part anyway. We trained our staff and created a few ICE based tools over the years so that they could do these type of effects on their own. I was mostly only involved in debugging some stuff and doing a few prototypes/suggestions of certain more complex graphic effects. I was mainly busy working on White House Down, so I've been a bit out of the loop on Pacific Rim. I wish I could tell you more, but I don't really have much information. I know there's a lot of people who worked very hard to make these graphics as cool as possible. I'm very proud of my crew who are now comfortable enough to tackle such complex motion graphic projects using ICE on their own, freeing me and my team up to focus on other more complex technical challenges. Not all graphics where done using ICE. Some stuff was done with Cinema 4D, After Effects, Fusion, Flames, etc. But the more complex graphics where pretty much all ICE based. So yeah... lots of Softimage based effects where used on Pacific Rim from many vendors... Who said Softimage wasn't used on films? We've been doing a few miracles with it for years here at Hybride and we've worked on quite a few films. You can do whatever you want with Softimage as long as you take the time to set it up properly. I'll be at SIGGRAPH with some of my RD colleagues (Guillaume Laforge, Eric Thivierge Julien Couet). Feel free to come and chat us up if ever you cross our path. We'll participate in the deep compositing birds of a feather on Monday and on the Fabric Engine birds of a feather on Wednesday, showing a preview of some of our in house tools we are working on. I'll also be keeping an eye on this mailing list if ever you have questions about our work. Cheers, Mathieu Leclaire Head of RD Hybride Technologies, a Ubisoft division -Original Message- From: Chris Chia chris.c...@autodesk.com To: softimage@listproc.autodesk.com Date: 07/19/13 10:33 Subject: RE: OT: The making of Pacific Rim Was just too excited and wanted to share the link... Alan, hope there's another studio which would talk about its making in Softimage... From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gustavo Eggert Boehs [gustav...@gmail.com] Sent: Friday, July 19, 2013 10:25 PM To: SI mailing list Subject: Re: OT: The making of Pacific Rim Zbrush is an AD ME product?? Its SIGGRAPH time, who knows? Time to buy a new company? lol attachment: winmail.dat
RE: Friday Flashback #129
The button has been pushed, but I still don’t see a picture ;-) Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 4:03 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 I promised never to talk about that…;) That's why I warned Ludo about the picture. I told him not to press the big red shiny button, but it sounds like he did it anyway;) Sent from my iPhone On Jul 19, 2013, at 3:44 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: Yes, please. I never heard of this clown pic. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rares Halmagean Sent: Friday, July 19, 2013 1:39 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 You mentioned the clown incident every once in a while but I don't think I ever saw pictures. Maybe a refresher is in order? (:-) On 7/19/2013 3:24 PM, Greg Punchatz wrote: I TOLD you not to look at it!! From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ludovick Michaud Sent: Friday, July 19, 2013 12:49 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 hahahaha along with the clown pic on Facebook Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaudhttp://www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Jul 19, 2013 at 12:45 PM, Matt Lind ml...@carbinestudios.commailto:ml...@carbinestudios.com wrote: And I arranged the first siggraph dinner which had 11 attendees. That year was the smallest overall attendance I could remember for a Siggraph. Matt From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, July 19, 2013 10:34 AM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Friday Flashback #129 and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters (Hooters) Greg Punchatz Sr. Creative Director Janimation 214.823.7760tel:214.823.7760 www.janimation.comhttp://www.janimation.com On 7/19/2013 12:15 PM, Stephen Blair wrote: Friday Flashback #129 Siggraph 2002 in San Antonio, where Softimage announced XSI 3.0, Discreet launched 3ds Max 5, Alias/Wavefront showed Maya 5, Pixologic had ZBrush 1.5, and Newtek demoed Lightwave 7.5. http://wp.me/powV4-2N1 -- Rares Halmagean ___ visual development and 3d character content creation. rarebrush.comhttp://rarebrush.com/
Arnold Scene Viewer integrated in Softimage using Creation Platform
Hi guys, As I think this tool developed at Hybride Technologies could get some interest from Softimage users, here is a teaser that I will show at the Fabric Engine user group this Siggraph: https://vimeo.com/70671257 Cheers, Guillaume Laforge RD engineer at Hybride Technologies