Re: Laser scan to point cloud to mesh
Oooh Excellent, Thank's Alan ! If you have normals troubles, this compound can help also : https://vimeo.com/36614302 By Christian Gotzinger. Le 03/10/2013 22:13, Alan Fregtman a écrit : The opensource software MeshLab http://meshlab.sourceforge.net/ can do a good job too from what I've heard. Some tuts I found via google: http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/ https://vimeo.com/20933872 On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron car...@gmail.com mailto:car...@gmail.com wrote: various options, agisoft comes to mind but i don't know if you can import point clouds for meshing? maybe eric mootz has some sort of workflow with his plugins? maybe openvdb. they have meshing algorithms for point clouds... i have a really basic softimage plugin that could be extended, but i don't have the time (i mean no one is paying me to do it) to add that functionality. On Thu, Oct 3, 2013 at 12:08 PM, Angus Davidson angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote: Hi All For one of my next projects I am wanting to get a rather large point cloud +_ 10 million points. each point has their xyz value , a rgb value and hopefully a normal value.(although not always the case) I need to be able to bring this into Soft and generate an accurate mesh. From that I need to be able to extract a useful mesh, do some cleanup and then light and render. Note this is not for a simulation its rather for a visualization project. (so only 1 frame) Has anyone has success in doing something like this. ICE is not my area and the results I an getting from typical mesh cloud type apps are not great. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com mailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Laser scan to point cloud to mesh
HI Alan Very helpful vimeo video. Thanks a ton. From: Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Thursday 03 October 2013 10:13 PM To: XSI Mailing List softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Laser scan to point cloud to mesh The opensource software MeshLab http://meshlab.sourceforge.net/ can do a good job too from what I've heard. Some tuts I found via google: http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/ https://vimeo.com/20933872 On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron car...@gmail.commailto:car...@gmail.com wrote: various options, agisoft comes to mind but i don't know if you can import point clouds for meshing? maybe eric mootz has some sort of workflow with his plugins? maybe openvdb. they have meshing algorithms for point clouds... i have a really basic softimage plugin that could be extended, but i don't have the time (i mean no one is paying me to do it) to add that functionality. On Thu, Oct 3, 2013 at 12:08 PM, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Hi All For one of my next projects I am wanting to get a rather large point cloud +_ 10 million points. each point has their xyz value , a rgb value and hopefully a normal value.(although not always the case) I need to be able to bring this into Soft and generate an accurate mesh. From that I need to be able to extract a useful mesh, do some cleanup and then light and render. Note this is not for a simulation its rather for a visualization project. (so only 1 frame) Has anyone has success in doing something like this. ICE is not my area and the results I an getting from typical mesh cloud type apps are not great. Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [TOT] Hamburg
Is that *really* their name? Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 3 October 2013 16:15, patrick nethercoat patr...@brandtanim.co.ukwrote: http://giantmilkcan.com/ On 3 October 2013 15:40, Piotrek Marczak piotrek.marc...@gmail.comwrote: Thanks guys..will look into those 2013/10/3 Tim Leydecker bauero...@gmx.de http://www.infected-post.de http://www.mackevision.com (Hamburg branch) http://www.delipictures.de http://www.optixhamburg.de (Optix, Hamburg branch) http://www.slgh.com (Hamburg branch) http://www.animationsfabrik.de http://s-farm.de http://www.sehsucht.de http://www.weareflink.com There´s some more but those are a start. Cheers, tim On 03.10.2013 13:39, Piotrek Marczak wrote: Hi guys, I might be moving to Hamburg soon, I was wondering about 3d market there, Anbody can recommend studios using max/softimage I could send demo to? cheers -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage.tv
Hi Angus, Ask him to send me an email directly to see If can sort it out. Anyone else having issues with this? The problem sometime happens when somebody registers and misspells their email... C On 4 October 2013 11:07, Angus Davidson angus.david...@wits.ac.za wrote: Is anyone else having issue trying to create a login. ? One of our lecturers is having big issue. Even trying to change the password doesn't seem to be helping. Apart from that the site is really coming along fantastically Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Softimage.tv
Cool will do From: Cristobal Infante cgc...@gmail.commailto:cgc...@gmail.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Friday 04 October 2013 12:17 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Softimage.tv Hi Angus, Ask him to send me an email directly to see If can sort it out. Anyone else having issues with this? The problem sometime happens when somebody registers and misspells their email... C On 4 October 2013 11:07, Angus Davidson angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote: Is anyone else having issue trying to create a login. ? One of our lecturers is having big issue. Even trying to change the password doesn't seem to be helping. Apart from that the site is really coming along fantastically Kind regards Angus This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.commailto:softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
OT: reset your Adobe password
I'm sure you've all seen the news, but for those who missed it - Adobe was hacked over 2 million encrypted account files were stolen. They recommend resetting your password. Here's the URL: *www.adobe.com/go/passwordreset* * * -Paul -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
groups slowdown modeling
hey there, i'm having this weird issue where using groups in ice trees is slowing down my modeling. even if the pointclouds which are using the groups are hidden or disabled. as soon as i'm trying to move polymesh vertices, edges or faces it takes a couple of seconds till it reacts. is this a known issue or does anyone have any insights on this issue? i'm using 2013sp1 geerz, roman -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Bake ICE VFX into a texture
I was thinking a method to bake some ICE VFX into a texture in order to be used as animated textures into a game engine Something like simple sword animation with baked particles ( so a 2d plane ) and something more complex, like dust/fire/smoke on a 3D plane and the crazy stuff that Eric Mootz shows in the Toolz in the House video Any ideas? -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Ha! this looks a whole lot like ADs version. Nice job! Are we constrained in the same way? As far as votes are concearned? Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/4 Gregory Ducatel gduca...@gmail.com Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Oops, just registered and found out one has 1000 votes... that kind of defeats the purpose. If I could make any suggestions it would be to dial that down to ADs levels which seem to work in order to make people prioritize stuff... Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/4 Gustavo Eggert Boehs gustav...@gmail.com Ha! this looks a whole lot like ADs version. Nice job! Are we constrained in the same way? As far as votes are concearned? Gustavo E Boehs Dpto. de Expressão Gráfica Universidade Federal de Santa Catarina http://www.gustavoeb.com.br/blog 2013/10/4 Gregory Ducatel gduca...@gmail.com Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Hi Gregory A 1000 votes seems like a lot. Don't you get just 20 on the Maya user voice? And I was able to vote as anonymous. Thanks Stephen On Fri, Oct 4, 2013 at 11:23 AM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: [TOT] Hamburg
Haha, yes it is. Memorable. On 4 October 2013 10:17, Simon Reeves si...@simonreeves.com wrote: Is that *really* their name? Simon Reeves London, UK *si...@simonreeves.com* *www.simonreeves.com* * * On 3 October 2013 16:15, patrick nethercoat patr...@brandtanim.co.ukwrote: http://giantmilkcan.com/ On 3 October 2013 15:40, Piotrek Marczak piotrek.marc...@gmail.comwrote: Thanks guys..will look into those 2013/10/3 Tim Leydecker bauero...@gmx.de http://www.infected-post.de http://www.mackevision.com (Hamburg branch) http://www.delipictures.de http://www.optixhamburg.de (Optix, Hamburg branch) http://www.slgh.com (Hamburg branch) http://www.animationsfabrik.de http://s-farm.de http://www.sehsucht.de http://www.weareflink.com There´s some more but those are a start. Cheers, tim On 03.10.2013 13:39, Piotrek Marczak wrote: Hi guys, I might be moving to Hamburg soon, I was wondering about 3d market there, Anbody can recommend studios using max/softimage I could send demo to? cheers -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: Unofficial Softimage user voice
My bad, will change that... ;) -Original Message- From: Stephen Blair stephenrbl...@gmail.com Sent: 2013-10-04 11:47 To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Subject: Re: Unofficial Softimage user voice Hi Gregory A 1000 votes seems like a lot. Don't you get just 20 on the Maya user voice? And I was able to vote as anonymous. Thanks Stephen On Fri, Oct 4, 2013 at 11:23 AM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.-- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Nice! On 10/4/2013 5:23 PM, Gregory Ducatel wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- ANDREAS BÖINGHOFF 3D Artist schönheitsfarm production GmbH Co. KG schönheitsfarm hamburg lippmannstrasse 79 22769 hamburg t +4940 432 91 200 f +4940 432 91 222 schönheitsfarm düsseldorf steinstraße 11 40212 düsseldorf t +49211 913 701 0 f +49211 913 701 99 schönheitsfarm frankfurt hanauer landstrasse 151-153 60314 frankfurt t +4969 484 484 90 w www.s-farm.de http://www.s-farm.de/ Geschäftsführung Manfred Brunwey DE 214892548 | Amtsgericht Hamburg HRA 95793 -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: groups slowdown modeling
does it speed up when you freeze the stack? I experienced this as well, using the merge point tool. I just ended up freezing the stack every 20 merged points. It seems to be better in 2014sp2 On Fri, Oct 4, 2013 at 6:40 AM, Roman Kaelin romen.kae...@gmail.com wrote: hey there, i'm having this weird issue where using groups in ice trees is slowing down my modeling. even if the pointclouds which are using the groups are hidden or disabled. as soon as i'm trying to move polymesh vertices, edges or faces it takes a couple of seconds till it reacts. is this a known issue or does anyone have any insights on this issue? i'm using 2013sp1 geerz, roman -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- Best Regards, * Stephen P. Davidson** **(954) 552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Great!!! Well done! 2013/10/4 Chris Chia softimage...@gmail.com Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Thank you guys... We will see how AD will react to it ;) Cheers, Greg On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote: Great!!! Well done! 2013/10/4 Chris Chia softimage...@gmail.com Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Hi Gregory, Good work, I recommend you don't use the official softimage logo. It's probably infringing copyright.. On Friday, 4 October 2013, Gregory Ducatel wrote: Thank you guys... We will see how AD will react to it ;) Cheers, Greg On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.comjavascript:_e({}, 'cvml', 'emi...@e-roja.com'); wrote: Great!!! Well done! 2013/10/4 Chris Chia softimage...@gmail.com javascript:_e({}, 'cvml', 'softimage...@gmail.com'); Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.comjavascript:_e({}, 'cvml', 'gduca...@gmail.com'); wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.comjavascript:_e({}, 'cvml', 'softimage-requ...@listproc.autodesk.com');with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.comjavascript:_e({}, 'cvml', 'softimage-requ...@listproc.autodesk.com');with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.comjavascript:_e({}, 'cvml', 'softimage-requ...@listproc.autodesk.com');with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: Unofficial Softimage user voice
Thank you for the advice. It will be remove. Cheers, Greg On Fri, Oct 4, 2013 at 2:15 PM, Cristobal Infante cgc...@gmail.com wrote: Hi Gregory, Good work, I recommend you don't use the official softimage logo. It's probably infringing copyright.. On Friday, 4 October 2013, Gregory Ducatel wrote: Thank you guys... We will see how AD will react to it ;) Cheers, Greg On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote: Great!!! Well done! 2013/10/4 Chris Chia softimage...@gmail.com Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
Never mind... found it. I found that SetValue expects strings for its arguments, so changing cName to: cName = str(c)+.Name did the trick. Cheers! *Sergio Mucino* Lead Rigger Modus FX On 04/10/2013 3:40 PM, Sergio Mucino wrote: Okay. I'm trying to write my first SI script (using Python)... and I actually got kinda lucky, because I found what I need already scripted (ah, the joys of Googleland). I need to create a cluster per each selected polygon on an object, and then constraint Nulls to these clusters. This script works perfectly... http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/ I'm now trying to extend the script snippet to be a little more friendly to my needs. The first thing I'd like to do is specify the name for the clusters created. So, I modified the loop to read like this... for i in si.Selection(0).SubElements: c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] ) cName = c.Name si.SetValue(cName, Test, ) n = si.ActiveSceneRoot.AddNull() n.Kinematics.AddConstraint( ObjectToCluster, c ) ... but SI is barfing on the SetValue line. It claims that the parameter is incorrect. I know the problem is in the cName reference I'm using, but I can't figure out how I need to feed it properly. I know that cName's type is 'instance', so I'm not sure how to reference it correctly. If anyone has any pointers into how to get this working right, I'll be quite grateful. The noob thanks you in advance. -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
SetValue question...
Okay. I'm trying to write my first SI script (using Python)... and I actually got kinda lucky, because I found what I need already scripted (ah, the joys of Googleland). I need to create a cluster per each selected polygon on an object, and then constraint Nulls to these clusters. This script works perfectly... http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/ I'm now trying to extend the script snippet to be a little more friendly to my needs. The first thing I'd like to do is specify the name for the clusters created. So, I modified the loop to read like this... for i in si.Selection(0).SubElements: c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] ) cName = c.Name si.SetValue(cName, Test, ) n = si.ActiveSceneRoot.AddNull() n.Kinematics.AddConstraint( ObjectToCluster, c ) ... but SI is barfing on the SetValue line. It claims that the parameter is incorrect. I know the problem is in the cName reference I'm using, but I can't figure out how I need to feed it properly. I know that cName's type is 'instance', so I'm not sure how to reference it correctly. If anyone has any pointers into how to get this working right, I'll be quite grateful. The noob thanks you in advance. -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
Re: SetValue question...
Avoid SetValue() when possible. Use the object model instead: c.Name = Test On Fri, Oct 4, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote: Never mind... found it. I found that SetValue expects strings for its arguments, so changing cName to: cName = str(c)+.Name did the trick. Cheers! *Sergio Mucino* Lead Rigger Modus FX On 04/10/2013 3:40 PM, Sergio Mucino wrote: Okay. I'm trying to write my first SI script (using Python)... and I actually got kinda lucky, because I found what I need already scripted (ah, the joys of Googleland). I need to create a cluster per each selected polygon on an object, and then constraint Nulls to these clusters. This script works perfectly... http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/ I'm now trying to extend the script snippet to be a little more friendly to my needs. The first thing I'd like to do is specify the name for the clusters created. So, I modified the loop to read like this... for i in si.Selection(0).SubElements: c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] ) cName = c.Name si.SetValue(cName, Test, ) n = si.ActiveSceneRoot.AddNull() n.Kinematics.AddConstraint( ObjectToCluster, c ) ... but SI is barfing on the SetValue line. It claims that the parameter is incorrect. I know the problem is in the cName reference I'm using, but I can't figure out how I need to feed it properly. I know that cName's type is 'instance', so I'm not sure how to reference it correctly. If anyone has any pointers into how to get this working right, I'll be quite grateful. The noob thanks you in advance. -- *Sergio Mucino* Lead Rigger Modus FX -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.
RE: SetValue question...
SetValue() and the accompanying GetValue() are commands. Commands essentially work from scratch every time they are invoked. When using SetValue() to set the name of the cluster in your example, SetValue() needs to parse the string of the cluster name and the '.Name' parameter, then search the entire scene graph to see if that parameter exists. If so, set the value as specified in your arguments (test). Actions performed by commands are logged in the script editor and often invoke events or other validations of the application before the task(s) are allowed to be performed or completed. While functional and flexible, you can imagine this loop of having to re-parse the entire scene graph to set a value can be rather inefficient. Enter the Scripting object model. The scripting object model is similar to working with a DOM in a web browser or other application where the graph is exposed for direct manipulation. The methodology of working in the object model is to get a reference to an object (node) in the graph, then use the object's available methods and properties to do work. Because you have a reference to an existing object, you don't have to explicitly get names of things you want to manipulate. You can work in more generic and abstracted terms to make your code more universal and bulletproof. Although you'll often have to write more code to do the same work in the scripting object model compared to commands, your code will be significantly more efficient as it doesn't have re-parse the scene graph for every operation you want to carry out, nor will it trigger many of the validations and events. Actions performed using the object model are also not logged, so that overhead is eliminated as well. Rewriting your code using the scripting object model would look something like the example below (Jscript). I added 'a lot' of verbosity and error checking for learning purposes, so don't let the size of the code scare you away. The name of the game is to get a reference to an object in the scene graph (provided by the selection in this case), then traverse that graph using the obtained object's properties and methods until you get what you want. Notice I didn't use any commands in the entire code snippet. If you remove the LogMessage() statements and run this on a large polygon selection you'll find it runs much faster than anything using SetValue(). for ( var i = 0; i Selection.Count; i++ ) { var oItem = Selection(i); if ( oItem.IsClassOf( siCollectionItemID ) ) { // selected item is a collection item (eg; a subset of something) var oSubComponent = oItem.SubComponent; var oObject = oSubComponent.Parent3DObject; // debug LogMessage( Object: + oObject.FullName + \n Object Type: + oObject.Type + \n Object Class: + Application.ClassName( oObject ) + \n SubComponent Type: + oSubComponent.Type + \nSubComponent Class: + Application.ClassName( oSubComponent ), siComment ); if ( oSubComponent.Type == polySubComponent ) { // subcomponent type is polygon var oPolygons = oSubComponent.ComponentCollection; var oGeometry = oObject.ActivePrimitive.Geometry; // debug LogMessage( NbPolygons: + oPolygons.Count, siComment ); for ( var j = 0; j oPolygons.Count; j++ ) { var oPolygon = oPolygons(j); // debug LogMessage( --, siComment ); LogMessage( Polygon Index: + oPolygon.Index, siComment ); var oCluster = oGeometry.AddCluster( siPolygonCluster, Test, oPolygon.Index ); if ( oCluster ) { // debug LogMessage( Cluster: +
Re: SetValue question...
/start codegolf it's faster. /end ;) On 5 October 2013 01:52, Matt Lind ml...@carbinestudios.com wrote: SetValue() and the accompanying GetValue() are commands. Commands essentially work from scratch every time they are invoked. ** ** When using SetValue() to set the name of the cluster in your example, SetValue() needs to parse the string of the cluster name and the ‘.Name’ parameter, then search the entire scene graph to see if that parameter exists. If so, set the value as specified in your arguments (test). Actions performed by commands are logged in the script editor and often invoke events or other validations of the application before the task(s) are allowed to be performed or completed. While functional and flexible, you can imagine this loop of having to re-parse the entire scene graph to set a value can be rather inefficient. Enter the Scripting object model.* *** ** ** The scripting object model is similar to working with a DOM in a web browser or other application where the graph is exposed for direct manipulation. The methodology of working in the object model is to get a reference to an object (node) in the graph, then use the object’s available methods and properties to do work. Because you have a reference to an existing object, you don’t have to explicitly get names of things you want to manipulate. You can work in more generic and abstracted terms to make your code more universal and bulletproof. Although you’ll often have to write more code to do the same work in the scripting object model compared to commands, your code will be significantly more efficient as it doesn’t have re-parse the scene graph for every operation you want to carry out, nor will it trigger many of the validations and events. Actions performed using the object model are also not logged, so that overhead is eliminated as well. ** ** Rewriting your code using the scripting object model would look something like the example below (Jscript). I added ‘a lot’ of verbosity and error checking for learning purposes, so don’t let the size of the code scare you away. The name of the game is to get a reference to an object in the scene graph (provided by the selection in this case), then traverse that graph using the obtained object’s properties and methods until you get what you want. Notice I didn’t use any commands in the entire code snippet. If you remove the LogMessage() statements and run this on a large polygon selection you’ll find it runs much faster than anything using SetValue().* *** ** ** ** ** for ( var i = 0; i Selection.Count; i++ ) { ** ** var oItem = Selection(i); if ( oItem.IsClassOf( siCollectionItemID ) ) { // selected item is a collection item (eg; a subset of something) var oSubComponent = oItem.SubComponent;*** * var oObject = oSubComponent.Parent3DObject; // debug LogMessage( Object: + oObject.FullName + \n Object Type: + oObject.Type + \n Object Class: + Application.ClassName( oObject ) + \n SubComponent Type: + oSubComponent.Type + \nSubComponent Class: + Application.ClassName( oSubComponent ), siComment ); if ( oSubComponent.Type == polySubComponent ) { // subcomponent type is polygon var oPolygons = oSubComponent.ComponentCollection; var oGeometry = oObject.ActivePrimitive.Geometry; // debug LogMessage( NbPolygons: + oPolygons.Count, siComment ); ** ** for ( var j = 0; j oPolygons.Count; j++ ) { var oPolygon = oPolygons(j);
Re: SetValue question...
Jocularity not on the Friday syllabus for you eh Matt :P for the record, i thought yours was a beautiful explanation :) On 5 October 2013 02:06, Matt Lind ml...@carbinestudios.com wrote: No, it’s not strictly a matter of being faster. It’s also a matter of code stability and creating tools that do not produce unwanted side effects. ** ** Unfortunately, not everything is exposed in the scripting object model. On some rare occasions you have to bite the bullet and use commands. ** ** ** ** Matt ** ** ** ** ** ** ** ** ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Swindells *Sent:* Friday, October 04, 2013 4:00 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: SetValue question... ** ** /start codegolf it's faster. /end ** ** ;) ** ** ** ** ** ** On 5 October 2013 01:52, Matt Lind ml...@carbinestudios.com wrote: SetValue() and the accompanying GetValue() are commands. Commands essentially work from scratch every time they are invoked. When using SetValue() to set the name of the cluster in your example, SetValue() needs to parse the string of the cluster name and the ‘.Name’ parameter, then search the entire scene graph to see if that parameter exists. If so, set the value as specified in your arguments (test). Actions performed by commands are logged in the script editor and often invoke events or other validations of the application before the task(s) are allowed to be performed or completed. While functional and flexible, you can imagine this loop of having to re-parse the entire scene graph to set a value can be rather inefficient. Enter the Scripting object model.* *** The scripting object model is similar to working with a DOM in a web browser or other application where the graph is exposed for direct manipulation. The methodology of working in the object model is to get a reference to an object (node) in the graph, then use the object’s available methods and properties to do work. Because you have a reference to an existing object, you don’t have to explicitly get names of things you want to manipulate. You can work in more generic and abstracted terms to make your code more universal and bulletproof. Although you’ll often have to write more code to do the same work in the scripting object model compared to commands, your code will be significantly more efficient as it doesn’t have re-parse the scene graph for every operation you want to carry out, nor will it trigger many of the validations and events. Actions performed using the object model are also not logged, so that overhead is eliminated as well. Rewriting your code using the scripting object model would look something like the example below (Jscript). I added ‘a lot’ of verbosity and error checking for learning purposes, so don’t let the size of the code scare you away. The name of the game is to get a reference to an object in the scene graph (provided by the selection in this case), then traverse that graph using the obtained object’s properties and methods until you get what you want. Notice I didn’t use any commands in the entire code snippet. If you remove the LogMessage() statements and run this on a large polygon selection you’ll find it runs much faster than anything using SetValue().* *** for ( var i = 0; i Selection.Count; i++ ) { var oItem = Selection(i); if ( oItem.IsClassOf( siCollectionItemID ) ) { // selected item is a collection item (eg; a subset of something) var oSubComponent = oItem.SubComponent;*** * var oObject = oSubComponent.Parent3DObject; // debug LogMessage( Object: + oObject.FullName + \n Object Type: + oObject.Type + \n Object Class: + Application.ClassName( oObject ) + \n SubComponent Type: + oSubComponent.Type + \nSubComponent Class: + Application.ClassName( oSubComponent ), siComment ); if ( oSubComponent.Type == polySubComponent ) {
Re: Unofficial Softimage user voice
Really nice site. I hope AD people check all post their and improve SI in next release. Good job Gregory˜! Daniel --- Daniel Kim Animation Director Professional 3D Generalist http://www.danielkim3d.com --- On Sat, Oct 5, 2013 at 7:28 AM, Gregory Ducatel gduca...@gmail.com wrote: Thank you for the advice. It will be remove. Cheers, Greg On Fri, Oct 4, 2013 at 2:15 PM, Cristobal Infante cgc...@gmail.comwrote: Hi Gregory, Good work, I recommend you don't use the official softimage logo. It's probably infringing copyright.. On Friday, 4 October 2013, Gregory Ducatel wrote: Thank you guys... We will see how AD will react to it ;) Cheers, Greg On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote: Great!!! Well done! 2013/10/4 Chris Chia softimage...@gmail.com Greg! Salute to the great effort needed to setup one. Chris On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice. https://softimage.uservoice.com/ Please fell free to add any ideas, features or improvements that pop in your mind I will be glad to spam Autodesk using this platform. Cheers, Greg -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email. -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply to the confirmation email.