Re: Laser scan to point cloud to mesh

2013-10-04 Thread olivier jeannel

Oooh Excellent, Thank's Alan !

If you have normals troubles, this compound can help also :
https://vimeo.com/36614302
By Christian Gotzinger.


Le 03/10/2013 22:13, Alan Fregtman a écrit :
The opensource software MeshLab http://meshlab.sourceforge.net/ can do 
a good job too from what I've heard.


Some tuts I found via google:
http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/
https://vimeo.com/20933872



On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron car...@gmail.com 
mailto:car...@gmail.com wrote:


various options, agisoft comes to mind but i don't know if you can
import point clouds for meshing?
maybe eric mootz has some sort of workflow with his plugins?
maybe openvdb. they have meshing algorithms for point clouds... i
have a really basic softimage plugin that could be extended, but i
don't have the time (i mean no one is paying me to do it) to add
that functionality.




On Thu, Oct 3, 2013 at 12:08 PM, Angus Davidson
angus.david...@wits.ac.za mailto:angus.david...@wits.ac.za wrote:

Hi All

For one of my next projects I am wanting to get a rather large
point cloud +_ 10 million points.

each point has their xyz value , a rgb value and hopefully a
normal value.(although not always the case)

I need to be able to bring this into Soft and generate an
accurate mesh.

From that I need to be able to extract a useful mesh, do some
cleanup and then light and render.

Note this is not for a simulation its rather for a
visualization project. (so only 1 frame)

Has anyone has success in doing something like this. ICE is
not my area and the results I an getting from typical mesh
cloud type apps are not great.

Kind regards

Angus

This communication is intended for the addressee only. It is
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the author, which are not necessarily the views and opinions
of The University of the Witwatersrand, Johannesburg. All
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Re: Laser scan to point cloud to mesh

2013-10-04 Thread Angus Davidson
HI Alan

Very helpful vimeo video. Thanks a ton.

From: Alan Fregtman alan.fregt...@gmail.commailto:alan.fregt...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Thursday 03 October 2013 10:13 PM
To: XSI Mailing List 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Laser scan to point cloud to mesh

The opensource software MeshLab http://meshlab.sourceforge.net/ can do a good 
job too from what I've heard.

Some tuts I found via google:
http://gmv.cast.uark.edu/scanning/point-clouds-to-mesh-in-meshlab/
https://vimeo.com/20933872



On Thu, Oct 3, 2013 at 3:30 PM, Steven Caron 
car...@gmail.commailto:car...@gmail.com wrote:
various options, agisoft comes to mind but i don't know if you can import point 
clouds for meshing?
maybe eric mootz has some sort of workflow with his plugins?
maybe openvdb. they have meshing algorithms for point clouds... i have a really 
basic softimage plugin that could be extended, but i don't have the time (i 
mean no one is paying me to do it) to add that functionality.




On Thu, Oct 3, 2013 at 12:08 PM, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Hi All

For one of my next projects I am wanting to get a rather large point cloud +_ 
10 million points.

each point has their xyz value , a rgb value and hopefully a normal 
value.(although not always the case)

I need to be able to bring this into Soft and generate an accurate mesh.

From that I need to be able to extract a useful mesh, do some cleanup and then 
light and render.

Note this is not for a simulation its rather for a visualization project. (so 
only 1 frame)

Has anyone has success in doing something like this. ICE is not my area and the 
results I an getting from typical mesh cloud type apps are not great.

Kind regards

Angus

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.


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Re: [TOT] Hamburg

2013-10-04 Thread Simon Reeves
Is that *really* their name?



Simon Reeves
London, UK
*si...@simonreeves.com*
*www.simonreeves.com*
*
*


On 3 October 2013 16:15, patrick nethercoat patr...@brandtanim.co.ukwrote:

 http://giantmilkcan.com/


 On 3 October 2013 15:40, Piotrek Marczak piotrek.marc...@gmail.comwrote:

 Thanks guys..will look into those



 2013/10/3 Tim Leydecker bauero...@gmx.de


 http://www.infected-post.de
 http://www.mackevision.com (Hamburg branch)
 http://www.delipictures.de
 http://www.optixhamburg.de (Optix, Hamburg branch)
 http://www.slgh.com (Hamburg branch)
 http://www.animationsfabrik.de
 http://s-farm.de
 http://www.sehsucht.de
 http://www.weareflink.com

 There´s some more but those are a start.

 Cheers,

 tim

 On 03.10.2013 13:39, Piotrek Marczak wrote:
  Hi guys,
  I might be moving to Hamburg soon, I was wondering about 3d market
 there,
  Anbody can recommend studios using max/softimage I could send demo to?
  cheers
 
 
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Re: Softimage.tv

2013-10-04 Thread Cristobal Infante
Hi Angus,

Ask him to send me an email directly to see If can sort it out. Anyone else
having issues with this?

The problem sometime happens when somebody registers and misspells their
email...

C


On 4 October 2013 11:07, Angus Davidson angus.david...@wits.ac.za wrote:

  Is anyone else having issue trying to create a login. ?

  One of our lecturers is having  big issue.  Even trying to change the
 password doesn't seem to be helping.

  Apart from that the site is really coming along fantastically

  Kind regards

  Angus

  This communication is intended for the addressee only. It is confidential. 
 If you have received this communication in error, please notify us 
 immediately and destroy the original message. You may not copy or disseminate 
 this communication without the permission of the University. Only authorised 
 signatories are competent to enter into agreements on behalf of the 
 University and recipients are thus advised that the content of this message 
 may not be legally binding on the University and may contain the personal 
 views and opinions of the author, which are not necessarily the views and 
 opinions of The University of the Witwatersrand, Johannesburg. All agreements 
 between the University and outsiders are subject to South African Law unless 
 the University agrees in writing to the contrary.


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Re: Softimage.tv

2013-10-04 Thread Angus Davidson
Cool will do


From: Cristobal Infante cgc...@gmail.commailto:cgc...@gmail.com
Reply-To: 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Date: Friday 04 October 2013 12:17 PM
To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com 
softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Softimage.tv

Hi Angus,

Ask him to send me an email directly to see If can sort it out. Anyone else 
having issues with this?

The problem sometime happens when somebody registers and misspells their 
email...

C


On 4 October 2013 11:07, Angus Davidson 
angus.david...@wits.ac.zamailto:angus.david...@wits.ac.za wrote:
Is anyone else having issue trying to create a login. ?

One of our lecturers is having  big issue.  Even trying to change the password 
doesn't seem to be helping.

Apart from that the site is really coming along fantastically

Kind regards

Angus

This communication is intended
 for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised
 signatories are competent to enter into agreements on behalf of the University 
and recipients are thus advised that the content of this message may not be 
legally binding on the University and may contain the personal views and 
opinions of the author, which
 are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary.


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University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
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OT: reset your Adobe password

2013-10-04 Thread Paul Griswold
I'm sure you've all seen the news, but for those who missed it - Adobe was
hacked  over 2 million encrypted account files were stolen.

They recommend resetting your password.  Here's the URL:

*www.adobe.com/go/passwordreset*
*
*

-Paul
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groups slowdown modeling

2013-10-04 Thread Roman Kaelin
hey there,

i'm having this weird issue where using groups in ice trees is slowing 
down my modeling. even if the pointclouds which are using the groups are 
hidden or disabled. as soon as i'm trying to move polymesh vertices, 
edges or faces it takes a couple of seconds till it reacts.

is this a known issue or does anyone have any insights on this issue? 
i'm using 2013sp1

geerz,
roman
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Bake ICE VFX into a texture

2013-10-04 Thread Nicolas Esposito
I was thinking a method to bake some ICE VFX into a texture in order to be
used as animated textures into a game engine

Something like simple sword animation with baked particles ( so a 2d plane
) and something more complex, like dust/fire/smoke on a 3D plane and the
crazy stuff that Eric Mootz shows in the Toolz in the House video

Any ideas?
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Re: Unofficial Softimage user voice

2013-10-04 Thread Gustavo Eggert Boehs
Ha! this looks a whole lot like ADs version. Nice job!
Are we constrained in the same way? As far as votes are concearned?

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/blog


2013/10/4 Gregory Ducatel gduca...@gmail.com

 Hi Guys,

 In order to centralise ideas, features... In one place I have opened
 an unofficial Softimage user voice.

 https://softimage.uservoice.com/

 Please fell free to add any ideas, features or improvements that pop
 in your mind I will be glad to spam Autodesk using this platform.

 Cheers,

 Greg
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: Unofficial Softimage user voice

2013-10-04 Thread Gustavo Eggert Boehs
Oops, just registered and found out one has 1000 votes... that kind of
defeats the purpose. If I could make any suggestions it would be to dial
that down to ADs levels which seem to work in order to make people
prioritize stuff...

Gustavo E Boehs
Dpto. de Expressão Gráfica
Universidade Federal de Santa Catarina
http://www.gustavoeb.com.br/blog


2013/10/4 Gustavo Eggert Boehs gustav...@gmail.com

 Ha! this looks a whole lot like ADs version. Nice job!
 Are we constrained in the same way? As far as votes are concearned?

 Gustavo E Boehs
 Dpto. de Expressão Gráfica
 Universidade Federal de Santa Catarina
 http://www.gustavoeb.com.br/blog


 2013/10/4 Gregory Ducatel gduca...@gmail.com

 Hi Guys,

 In order to centralise ideas, features... In one place I have opened
 an unofficial Softimage user voice.

 https://softimage.uservoice.com/

 Please fell free to add any ideas, features or improvements that pop
 in your mind I will be glad to spam Autodesk using this platform.

 Cheers,

 Greg
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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Re: Unofficial Softimage user voice

2013-10-04 Thread Stephen Blair
Hi Gregory

A 1000 votes seems like a lot. Don't you get just 20 on the Maya user voice?
And I was able to vote as anonymous.

Thanks

Stephen



On Fri, Oct 4, 2013 at 11:23 AM, Gregory Ducatel gduca...@gmail.com wrote:

 Hi Guys,

 In order to centralise ideas, features... In one place I have opened
 an unofficial Softimage user voice.

 https://softimage.uservoice.com/

 Please fell free to add any ideas, features or improvements that pop
 in your mind I will be glad to spam Autodesk using this platform.

 Cheers,

 Greg
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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Re: [TOT] Hamburg

2013-10-04 Thread patrick nethercoat
Haha, yes it is.

Memorable.


On 4 October 2013 10:17, Simon Reeves si...@simonreeves.com wrote:

 Is that *really* their name?



 Simon Reeves
 London, UK
 *si...@simonreeves.com*
 *www.simonreeves.com*
 *
 *


 On 3 October 2013 16:15, patrick nethercoat patr...@brandtanim.co.ukwrote:

 http://giantmilkcan.com/


 On 3 October 2013 15:40, Piotrek Marczak piotrek.marc...@gmail.comwrote:

 Thanks guys..will look into those



 2013/10/3 Tim Leydecker bauero...@gmx.de


 http://www.infected-post.de
 http://www.mackevision.com (Hamburg branch)
 http://www.delipictures.de
 http://www.optixhamburg.de (Optix, Hamburg branch)
 http://www.slgh.com (Hamburg branch)
 http://www.animationsfabrik.de
 http://s-farm.de
 http://www.sehsucht.de
 http://www.weareflink.com

 There´s some more but those are a start.

 Cheers,

 tim

 On 03.10.2013 13:39, Piotrek Marczak wrote:
  Hi guys,
  I might be moving to Hamburg soon, I was wondering about 3d market
 there,
  Anbody can recommend studios using max/softimage I could send demo to?
  cheers
 
 
  --
  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.
 
 --
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RE: Unofficial Softimage user voice

2013-10-04 Thread Gregory Ducatel
My bad, will change that... ;)

-Original Message-
From: Stephen Blair stephenrbl...@gmail.com
Sent: ‎2013-‎10-‎04 11:47
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Subject: Re: Unofficial Softimage user voice

Hi Gregory


A 1000 votes seems like a lot. Don't you get just 20 on the Maya user voice?
And I was able to vote as anonymous.


Thanks


Stephen





On Fri, Oct 4, 2013 at 11:23 AM, Gregory Ducatel gduca...@gmail.com wrote:

Hi Guys,

In order to centralise ideas, features... In one place I have opened
an unofficial Softimage user voice.

https://softimage.uservoice.com/

Please fell free to add any ideas, features or improvements that pop
in your mind I will be glad to spam Autodesk using this platform.

Cheers,

Greg
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To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.--
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Re: Unofficial Softimage user voice

2013-10-04 Thread Andreas Böinghoff

Nice!

On 10/4/2013 5:23 PM, Gregory Ducatel wrote:

Hi Guys,

In order to centralise ideas, features... In one place I have opened
an unofficial Softimage user voice.

https://softimage.uservoice.com/

Please fell free to add any ideas, features or improvements that pop
in your mind I will be glad to spam Autodesk using this platform.

Cheers,

Greg
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--




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3D Artist




schönheitsfarm production

GmbH  Co. KG


schönheitsfarm

hamburg



  lippmannstrasse 79

  22769 hamburg



  t   +4940 432 91 200

  f   +4940 432 91 222



schönheitsfarm

düsseldorf



  steinstraße 11

  40212 düsseldorf



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  f   +49211 913 701 99



schönheitsfarm

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  hanauer landstrasse 151-153

  60314 frankfurt



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  w www.s-farm.de http://www.s-farm.de/



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DE 214892548 | Amtsgericht Hamburg HRA 95793






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Re: Unofficial Softimage user voice

2013-10-04 Thread Chris Chia
Greg! Salute to the great effort needed to setup one.

Chris

On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote:

 Hi Guys,
 
 In order to centralise ideas, features... In one place I have opened
 an unofficial Softimage user voice.
 
 https://softimage.uservoice.com/
 
 Please fell free to add any ideas, features or improvements that pop
 in your mind I will be glad to spam Autodesk using this platform.
 
 Cheers,
 
 Greg
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.

--
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Re: groups slowdown modeling

2013-10-04 Thread Stephen Davidson
does it speed up when you freeze the stack?
I experienced this as well, using the merge point tool.
I just ended up freezing the stack every 20 merged points.
It seems to be better in 2014sp2


On Fri, Oct 4, 2013 at 6:40 AM, Roman Kaelin romen.kae...@gmail.com wrote:

 hey there,

 i'm having this weird issue where using groups in ice trees is slowing
 down my modeling. even if the pointclouds which are using the groups are
 hidden or disabled. as soon as i'm trying to move polymesh vertices,
 edges or faces it takes a couple of seconds till it reacts.

 is this a known issue or does anyone have any insights on this issue?
 i'm using 2013sp1

 geerz,
 roman
 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
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-- 

Best Regards,
*  Stephen P. Davidson**
   **(954) 552-7956
*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com
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Re: Unofficial Softimage user voice

2013-10-04 Thread Emilio Hernandez
Great!!!  Well done!




2013/10/4 Chris Chia softimage...@gmail.com

 Greg! Salute to the great effort needed to setup one.

 Chris

 On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote:

  Hi Guys,
 
  In order to centralise ideas, features... In one place I have opened
  an unofficial Softimage user voice.
 
  https://softimage.uservoice.com/
 
  Please fell free to add any ideas, features or improvements that pop
  in your mind I will be glad to spam Autodesk using this platform.
 
  Cheers,
 
  Greg
  --
  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.

 --
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Re: Unofficial Softimage user voice

2013-10-04 Thread Gregory Ducatel
Thank you guys... We will see how AD will react to it ;)

Cheers,

Greg


On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Great!!!  Well done!




 2013/10/4 Chris Chia softimage...@gmail.com

 Greg! Salute to the great effort needed to setup one.

 Chris

 On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com wrote:

  Hi Guys,
 
  In order to centralise ideas, features... In one place I have opened
  an unofficial Softimage user voice.
 
  https://softimage.uservoice.com/
 
  Please fell free to add any ideas, features or improvements that pop
  in your mind I will be glad to spam Autodesk using this platform.
 
  Cheers,
 
  Greg
  --
  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.

 --
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Re: Unofficial Softimage user voice

2013-10-04 Thread Cristobal Infante
Hi Gregory,

Good work, I recommend you don't use the official softimage logo. It's
probably infringing copyright..

On Friday, 4 October 2013, Gregory Ducatel wrote:

 Thank you guys... We will see how AD will react to it ;)

 Cheers,

 Greg


 On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez 
 emi...@e-roja.comjavascript:_e({}, 'cvml', 'emi...@e-roja.com');
  wrote:

 Great!!!  Well done!




 2013/10/4 Chris Chia softimage...@gmail.com javascript:_e({}, 'cvml',
 'softimage...@gmail.com');

 Greg! Salute to the great effort needed to setup one.

 Chris

 On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel 
 gduca...@gmail.comjavascript:_e({}, 'cvml', 'gduca...@gmail.com');
 wrote:

  Hi Guys,
 
  In order to centralise ideas, features... In one place I have opened
  an unofficial Softimage user voice.
 
  https://softimage.uservoice.com/
 
  Please fell free to add any ideas, features or improvements that pop
  in your mind I will be glad to spam Autodesk using this platform.
 
  Cheers,
 
  Greg
  --
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  softimage-requ...@listproc.autodesk.comjavascript:_e({}, 'cvml', 
  'softimage-requ...@listproc.autodesk.com');with subject unsubscribe 
  and reply to the confirmation email.

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Re: Unofficial Softimage user voice

2013-10-04 Thread Gregory Ducatel
Thank you for the advice. It will be remove.

Cheers,

Greg


On Fri, Oct 4, 2013 at 2:15 PM, Cristobal Infante cgc...@gmail.com wrote:

 Hi Gregory,

 Good work, I recommend you don't use the official softimage logo. It's
 probably infringing copyright..


 On Friday, 4 October 2013, Gregory Ducatel wrote:

 Thank you guys... We will see how AD will react to it ;)

 Cheers,

 Greg


 On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Great!!!  Well done!




 2013/10/4 Chris Chia softimage...@gmail.com

 Greg! Salute to the great effort needed to setup one.

 Chris

 On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com
 wrote:

  Hi Guys,
 
  In order to centralise ideas, features... In one place I have opened
  an unofficial Softimage user voice.
 
  https://softimage.uservoice.com/
 
  Please fell free to add any ideas, features or improvements that pop
  in your mind I will be glad to spam Autodesk using this platform.
 
  Cheers,
 
  Greg
  --
  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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Re: SetValue question...

2013-10-04 Thread Sergio Mucino
Never mind... found it. I found that SetValue expects strings for its 
arguments, so changing cName to:

cName = str(c)+.Name
did the trick.
Cheers!

*Sergio Mucino*
Lead Rigger
Modus FX

On 04/10/2013 3:40 PM, Sergio Mucino wrote:
Okay. I'm trying to write my first SI script (using Python)... and I 
actually got kinda lucky, because I found what I need already scripted 
(ah, the joys of Googleland). I need to create a cluster per each 
selected polygon on an object, and then constraint Nulls to these 
clusters. This script works perfectly...


http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/

I'm now trying to extend the script snippet to be a little more 
friendly to my needs. The first thing I'd like to do is specify the 
name for the clusters created. So, I modified the loop to read like 
this...


for i in si.Selection(0).SubElements:
c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] )
cName = c.Name
si.SetValue(cName, Test, )
n = si.ActiveSceneRoot.AddNull()
n.Kinematics.AddConstraint( ObjectToCluster, c )

... but SI is barfing on the SetValue line. It claims that the 
parameter is incorrect. I know the problem is in the cName reference 
I'm using, but I can't figure out how I need to feed it properly. I 
know that cName's type is 'instance', so I'm not sure how to reference 
it correctly. If anyone has any pointers into how to get this working 
right, I'll be quite grateful.

The noob thanks you in advance.

--
*Sergio Mucino*
Lead Rigger
Modus FX


--
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SetValue question...

2013-10-04 Thread Sergio Mucino
Okay. I'm trying to write my first SI script (using Python)... and I 
actually got kinda lucky, because I found what I need already scripted 
(ah, the joys of Googleland). I need to create a cluster per each 
selected polygon on an object, and then constraint Nulls to these 
clusters. This script works perfectly...


http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/

I'm now trying to extend the script snippet to be a little more friendly 
to my needs. The first thing I'd like to do is specify the name for the 
clusters created. So, I modified the loop to read like this...


for i in si.Selection(0).SubElements:
c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] )
cName = c.Name
si.SetValue(cName, Test, )
n = si.ActiveSceneRoot.AddNull()
n.Kinematics.AddConstraint( ObjectToCluster, c )

... but SI is barfing on the SetValue line. It claims that the 
parameter is incorrect. I know the problem is in the cName reference 
I'm using, but I can't figure out how I need to feed it properly. I know 
that cName's type is 'instance', so I'm not sure how to reference it 
correctly. If anyone has any pointers into how to get this working 
right, I'll be quite grateful.

The noob thanks you in advance.

--
*Sergio Mucino*
Lead Rigger
Modus FX
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

Re: SetValue question...

2013-10-04 Thread Alan Fregtman
Avoid SetValue() when possible. Use the object model instead:

c.Name = Test



On Fri, Oct 4, 2013 at 3:43 PM, Sergio Mucino sergio.muc...@modusfx.comwrote:

  Never mind... found it. I found that SetValue expects strings for its
 arguments, so changing cName to:
 cName = str(c)+.Name
 did the trick.
 Cheers!


 *Sergio Mucino*
 Lead Rigger
 Modus FX

 On 04/10/2013 3:40 PM, Sergio Mucino wrote:

 Okay. I'm trying to write my first SI script (using Python)... and I
 actually got kinda lucky, because I found what I need already scripted (ah,
 the joys of Googleland). I need to create a cluster per each selected
 polygon on an object, and then constraint Nulls to these clusters. This
 script works perfectly...


 http://xsisupport.com/2012/03/17/python-example-constraining-nulls-to-components/

 I'm now trying to extend the script snippet to be a little more friendly
 to my needs. The first thing I'd like to do is specify the name for the
 clusters created. So, I modified the loop to read like this...

 for i in si.Selection(0).SubElements:
 c = o.ActivePrimitive.Geometry.AddCluster( clusterType, , [i] )
 cName = c.Name
 si.SetValue(cName, Test, )
 n = si.ActiveSceneRoot.AddNull()
 n.Kinematics.AddConstraint( ObjectToCluster, c )

 ... but SI is barfing on the SetValue line. It claims that the parameter
 is incorrect. I know the problem is in the cName reference I'm using, but
 I can't figure out how I need to feed it properly. I know that cName's type
 is 'instance', so I'm not sure how to reference it correctly. If anyone has
 any pointers into how to get this working right, I'll be quite grateful.
 The noob thanks you in advance.

 --
 *Sergio Mucino*
 Lead Rigger
 Modus FX


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
 unsubscribe and reply to the confirmation email.


 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

RE: SetValue question...

2013-10-04 Thread Matt Lind
SetValue() and the accompanying GetValue() are commands.  Commands essentially 
work from scratch every time they are invoked.

When using SetValue() to set the name of the cluster in your example, 
SetValue() needs to parse the string of the cluster name and the '.Name' 
parameter, then search the entire scene graph to see if that parameter exists.  
If so, set the value as specified in your arguments (test).  Actions performed 
by commands are logged in the script editor and often invoke events or other 
validations of the application before the task(s) are allowed to be performed 
or completed.  While functional and flexible, you can imagine this loop of 
having to re-parse the entire scene graph to set a value can be rather 
inefficient.  Enter the Scripting object model.

The scripting object model is similar to working with a DOM in a web browser or 
other application where the graph is exposed for direct manipulation.  The 
methodology of working in the object model is to get a reference to an object 
(node) in the graph, then use the object's available methods and properties to 
do work.  Because you have a reference to an existing object, you don't have to 
explicitly get names of things you want to manipulate.  You can work in more 
generic and abstracted terms to make your code more universal and bulletproof.  
Although you'll often have to write more code to do the same work in the 
scripting object model compared to commands, your code will be significantly 
more efficient as it doesn't have re-parse the scene graph for every operation 
you want to carry out, nor will it trigger many of the validations and events.  
Actions performed using the object model are also not logged, so that overhead 
is eliminated as well.

Rewriting your code using the scripting object model would look something like 
the example below (Jscript).  I added 'a lot' of verbosity and error checking 
for learning purposes, so don't let the size of the code scare you away.  The 
name of the game is to get a reference to an object in the scene graph 
(provided by the selection in this case), then traverse that graph using the 
obtained object's properties and methods until you get what you want.  Notice I 
didn't use any commands in the entire code snippet.  If you remove the 
LogMessage() statements and run this on a large polygon selection you'll find 
it runs much faster than anything using SetValue().


for ( var i = 0; i  Selection.Count; i++ ) {

var oItem = Selection(i);

if ( oItem.IsClassOf( siCollectionItemID ) ) {

// selected item is a collection item (eg; a 
subset of something)

var oSubComponent = oItem.SubComponent;
var oObject   = 
oSubComponent.Parent3DObject;

// debug
LogMessage(
Object:  + 
oObject.FullName +
\n   Object Type:  + 
oObject.Type +
\n  Object Class:  + 
Application.ClassName( oObject ) +
\n SubComponent Type:  + 
oSubComponent.Type +
\nSubComponent Class:  + 
Application.ClassName( oSubComponent ),
siComment
);

if ( oSubComponent.Type == polySubComponent ) 
{

// subcomponent type is polygon

var oPolygons = 
oSubComponent.ComponentCollection;
var oGeometry = 
oObject.ActivePrimitive.Geometry;

// debug
LogMessage( 
NbPolygons:  + oPolygons.Count, siComment );

for ( var j = 0; j  
oPolygons.Count; j++ ) {

var oPolygon = 
oPolygons(j);

// debug
LogMessage( 
--, siComment );
LogMessage( 
Polygon Index:  + oPolygon.Index, siComment );

var oCluster = 
oGeometry.AddCluster( siPolygonCluster, Test, oPolygon.Index );

if ( oCluster ) 
{

// debug

LogMessage(   Cluster:  + 

Re: SetValue question...

2013-10-04 Thread Jon Swindells
/start codegolf
it's faster.
/end

;)




On 5 October 2013 01:52, Matt Lind ml...@carbinestudios.com wrote:

 SetValue() and the accompanying GetValue() are commands.  Commands
 essentially work from scratch every time they are invoked.

 ** **

 When using SetValue() to set the name of the cluster in your example,
 SetValue() needs to parse the string of the cluster name and the ‘.Name’
 parameter, then search the entire scene graph to see if that parameter
 exists.  If so, set the value as specified in your arguments (test).
 Actions performed by commands are logged in the script editor and often
 invoke events or other validations of the application before the task(s)
 are allowed to be performed or completed.  While functional and flexible,
 you can imagine this loop of having to re-parse the entire scene graph to
 set a value can be rather inefficient.  Enter the Scripting object model.*
 ***

 ** **

 The scripting object model is similar to working with a DOM in a web
 browser or other application where the graph is exposed for direct
 manipulation.  The methodology of working in the object model is to get a
 reference to an object (node) in the graph, then use the object’s available
 methods and properties to do work.  Because you have a reference to an
 existing object, you don’t have to explicitly get names of things you want
 to manipulate.  You can work in more generic and abstracted terms to make
 your code more universal and bulletproof.  Although you’ll often have to
 write more code to do the same work in the scripting object model compared
 to commands, your code will be significantly more efficient as it doesn’t
 have re-parse the scene graph for every operation you want to carry out,
 nor will it trigger many of the validations and events.  Actions performed
 using the object model are also not logged, so that overhead is eliminated
 as well.

 ** **

 Rewriting your code using the scripting object model would look something
 like the example below (Jscript).  I added ‘a lot’ of verbosity and error
 checking for learning purposes, so don’t let the size of the code scare you
 away.  The name of the game is to get a reference to an object in the scene
 graph (provided by the selection in this case), then traverse that graph
 using the obtained object’s properties and methods until you get what you
 want.  Notice I didn’t use any commands in the entire code snippet.  If you
 remove the LogMessage() statements and run this on a large polygon
 selection you’ll find it runs much faster than anything using SetValue().*
 ***

 ** **

 ** **

 for ( var i = 0; i  Selection.Count; i++ ) {

 ** **

 var oItem = Selection(i);

 

 if ( oItem.IsClassOf( siCollectionItemID ) ) {

 

 // selected item is a collection item (eg;
 a subset of something)

 

 var oSubComponent = oItem.SubComponent;***
 *

 var oObject   =
 oSubComponent.Parent3DObject;

 

 // debug

 LogMessage(

 Object:  +
 oObject.FullName +

 \n   Object Type:  +
 oObject.Type +

 \n  Object Class:  +
 Application.ClassName( oObject ) +

 \n SubComponent Type:  +
 oSubComponent.Type +

 \nSubComponent Class:  +
 Application.ClassName( oSubComponent ),

 siComment

 );

 

 if ( oSubComponent.Type ==
 polySubComponent ) {

 

 // subcomponent type is
 polygon

 

 var oPolygons =
 oSubComponent.ComponentCollection;

 var oGeometry =
 oObject.ActivePrimitive.Geometry;

 

 // debug

 LogMessage( 
 NbPolygons:  + oPolygons.Count, siComment );

 ** **

 for ( var j = 0; j 
 oPolygons.Count; j++ ) {

 

 var
 oPolygon = oPolygons(j);

 


Re: SetValue question...

2013-10-04 Thread Jon Swindells
Jocularity not on the Friday syllabus for you eh Matt :P

for the record, i thought yours was a beautiful explanation :)


On 5 October 2013 02:06, Matt Lind ml...@carbinestudios.com wrote:

 No, it’s not strictly a matter of being faster.  It’s also a matter of
 code stability and creating tools that do not produce unwanted side effects.
 

 ** **

 Unfortunately, not everything is exposed in the scripting object model.
 On some rare occasions you have to bite the bullet and use commands.

 ** **

 ** **

 Matt

 ** **

 ** **

 ** **

 ** **

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Jon Swindells
 *Sent:* Friday, October 04, 2013 4:00 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: SetValue question...

 ** **

 /start codegolf

 it's faster.

 /end

 ** **

 ;)

 ** **

 ** **

 ** **

 On 5 October 2013 01:52, Matt Lind ml...@carbinestudios.com wrote:

 SetValue() and the accompanying GetValue() are commands.  Commands
 essentially work from scratch every time they are invoked.

  

 When using SetValue() to set the name of the cluster in your example,
 SetValue() needs to parse the string of the cluster name and the ‘.Name’
 parameter, then search the entire scene graph to see if that parameter
 exists.  If so, set the value as specified in your arguments (test).
 Actions performed by commands are logged in the script editor and often
 invoke events or other validations of the application before the task(s)
 are allowed to be performed or completed.  While functional and flexible,
 you can imagine this loop of having to re-parse the entire scene graph to
 set a value can be rather inefficient.  Enter the Scripting object model.*
 ***

  

 The scripting object model is similar to working with a DOM in a web
 browser or other application where the graph is exposed for direct
 manipulation.  The methodology of working in the object model is to get a
 reference to an object (node) in the graph, then use the object’s available
 methods and properties to do work.  Because you have a reference to an
 existing object, you don’t have to explicitly get names of things you want
 to manipulate.  You can work in more generic and abstracted terms to make
 your code more universal and bulletproof.  Although you’ll often have to
 write more code to do the same work in the scripting object model compared
 to commands, your code will be significantly more efficient as it doesn’t
 have re-parse the scene graph for every operation you want to carry out,
 nor will it trigger many of the validations and events.  Actions performed
 using the object model are also not logged, so that overhead is eliminated
 as well.

  

 Rewriting your code using the scripting object model would look something
 like the example below (Jscript).  I added ‘a lot’ of verbosity and error
 checking for learning purposes, so don’t let the size of the code scare you
 away.  The name of the game is to get a reference to an object in the scene
 graph (provided by the selection in this case), then traverse that graph
 using the obtained object’s properties and methods until you get what you
 want.  Notice I didn’t use any commands in the entire code snippet.  If you
 remove the LogMessage() statements and run this on a large polygon
 selection you’ll find it runs much faster than anything using SetValue().*
 ***

  

  

 for ( var i = 0; i  Selection.Count; i++ ) {

  

 var oItem = Selection(i);

 

 if ( oItem.IsClassOf( siCollectionItemID ) ) {

 

 // selected item is a collection item (eg;
 a subset of something)

 

 var oSubComponent = oItem.SubComponent;***
 *

 var oObject   =
 oSubComponent.Parent3DObject;

 

 // debug

 LogMessage(

 Object:  +
 oObject.FullName +

 \n   Object Type:  +
 oObject.Type +

 \n  Object Class:  +
 Application.ClassName( oObject ) +

 \n SubComponent Type:  +
 oSubComponent.Type +

 \nSubComponent Class:  +
 Application.ClassName( oSubComponent ),

 siComment

 );

 

 if ( oSubComponent.Type ==
 polySubComponent ) {

 

  

Re: Unofficial Softimage user voice

2013-10-04 Thread Daniel Kim
Really nice site.
I hope AD people check all post their and improve SI in next release.

Good job Gregory˜!

Daniel


---
Daniel Kim
Animation Director  Professional 3D Generalist
http://www.danielkim3d.com
---




On Sat, Oct 5, 2013 at 7:28 AM, Gregory Ducatel gduca...@gmail.com wrote:

 Thank you for the advice. It will be remove.

 Cheers,

 Greg


 On Fri, Oct 4, 2013 at 2:15 PM, Cristobal Infante cgc...@gmail.comwrote:

 Hi Gregory,

 Good work, I recommend you don't use the official softimage logo. It's
 probably infringing copyright..


 On Friday, 4 October 2013, Gregory Ducatel wrote:

 Thank you guys... We will see how AD will react to it ;)

 Cheers,

 Greg


 On Fri, Oct 4, 2013 at 1:40 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Great!!!  Well done!




 2013/10/4 Chris Chia softimage...@gmail.com

 Greg! Salute to the great effort needed to setup one.

 Chris

 On 4 Oct, 2013, at 11:23 PM, Gregory Ducatel gduca...@gmail.com
 wrote:

  Hi Guys,
 
  In order to centralise ideas, features... In one place I have opened
  an unofficial Softimage user voice.
 
  https://softimage.uservoice.com/
 
  Please fell free to add any ideas, features or improvements that pop
  in your mind I will be glad to spam Autodesk using this platform.
 
  Cheers,
 
  Greg
  --
  To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.

 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



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 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

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unsubscribe and reply to the confirmation email.