Re: Softimage to Maya Equivalents

2014-09-15 Thread Raffaele Fragapane
1) Assets sort of work now. Studios aren't using them because very few
places are using recent versions of Maya, and they have been a buggy
disgrace for a while from what a lot of people who tried told me.
I've started testing them and so far so good, but it's a metric ton of work
to build around them.

2) It's not so much weaker, as much as it's not neatly organized.
Nearly everything in Maya is a DG or DAG node. Deltas in Maya are the nodes
that exist in a scene that don't correspond to the summation of all nodes
present in the assets imported.
A lot of places did just that (scanned the scene for that difference and
saved out the lot) for a long time, actually.
No, there isn't anything quite like delta, but the difference is recorded
in terms of nodes connected to a referenced asset. The contents aren't
always clear cut though, and there are quite a few nodes that will behave
buggily or get completely creamed out if added.

3) Yes, OM2 is OK and quite fast at a few things, but not yet all
pervasive, and it generally writes and reads like the arse of a homeless
leper, and when prototyping has the agility of a brick on sandpaper. I
simply gave up on Python in Maya at this point to be honest and simply go
straight to C++ even for trivialities, with the exception of Qt/UI work.

On Tue, Sep 16, 2014 at 1:21 PM, Enrique Caballero <
enriquecaball...@gmail.com> wrote:

> Hey guys,
>   I am biting the bullet and transitioning our pipeline over to Maya with
> the support of Fabric a lot of our RnD Development.
>
> I have a few questions that I can't seem to find concrete answers for that
> I was hoping you guys could help me out with, I know that this is a
> Softimage mailing list, but because of that I expect that you guys will
> have the context necessary to help me out.
>
> Here are my questions
>
> 1. Is there an equivalent to Models in Maya?  How do they encapsulate rigs
> and assets?  I have looked at the Assets feature that came out in Maya 2011
> and there is some pretty impressive stuff in there, but it seems that none
> of the big studios are using that.  Are the studios simply using
> Namespaces?  Cuss that seems pretty horrible.
>
> 2.  Referencing seems much weaker in Maya, I guess that there is no Delta.
>  If not, where is the Delta information stored?  My friend Daniele says
> that it's just nodes in the scene, and is saved with the scene. Is there no
> centralised menu or place where I can find the connections to the scene and
> the referenced object,  basically... is there ANYTHING like a delta?
>
> 3. Is it worth me learning Pymel?  I have started and it seems pretty easy
> to transition over. The syntax is actually pretty simple.   But the studios
> that I'm talking to seem to all use the native Python integration.
>
>
> Thanks in advance for any information shared.
>
> best,
>  Enrique
>
>
>


-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: Softimage to Maya Equivalents

2014-09-15 Thread joshxsi
You sound like you are asking, "Does Maya make my life easy when I need to
do X?" and the answer of course, is no.

OpenMaya is faster but much less intuitive, the conversion from typed to
typeless and dealing with pointers in Python is pretty lame..

so the answer is, learn both!

On Tue, Sep 16, 2014 at 1:25 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:

> Don't they just use groups ? for like everything ?
>
> On 16 September 2014 04:21, Enrique Caballero 
> wrote:
>
>> Hey guys,
>>   I am biting the bullet and transitioning our pipeline over to Maya with
>> the support of Fabric a lot of our RnD Development.
>>
>> I have a few questions that I can't seem to find concrete answers for
>> that I was hoping you guys could help me out with, I know that this is a
>> Softimage mailing list, but because of that I expect that you guys will
>> have the context necessary to help me out.
>>
>> Here are my questions
>>
>> 1. Is there an equivalent to Models in Maya?  How do they encapsulate
>> rigs and assets?  I have looked at the Assets feature that came out in Maya
>> 2011 and there is some pretty impressive stuff in there, but it seems that
>> none of the big studios are using that.  Are the studios simply using
>> Namespaces?  Cuss that seems pretty horrible.
>>
>> 2.  Referencing seems much weaker in Maya, I guess that there is no
>> Delta.  If not, where is the Delta information stored?  My friend Daniele
>> says that it's just nodes in the scene, and is saved with the scene. Is
>> there no centralised menu or place where I can find the connections to the
>> scene and the referenced object,  basically... is there ANYTHING like a
>> delta?
>>
>> 3. Is it worth me learning Pymel?  I have started and it seems pretty
>> easy to transition over. The syntax is actually pretty simple.   But the
>> studios that I'm talking to seem to all use the native Python integration.
>>
>>
>> Thanks in advance for any information shared.
>>
>> best,
>>  Enrique
>>
>>
>>
>


RE: Fuel-3d Scanner

2014-09-15 Thread Angus Davidson
Hi Stephen

Luckily its cave walls which are neither shiny or transparent ;)

Kind regards

Angus

From: Stephen Davidson [magic...@bellsouth.net]
Sent: 16 September 2014 01:34 AM
To: softimage@listproc.autodesk.com
Subject: Re: Fuel-3d Scanner

Be forewarned... does not work well with transparent and/or shiny objects

On Mon, Sep 15, 2014 at 5:32 PM, Angus Davidson 
mailto:angus.david...@wits.ac.za>> wrote:
Was wondering if anyone on list has used the Fuel-3d scanner. We are looking at 
getting one for a project I am working on for my MA thesis.

Particularly with how good the texture maps are.

Kind regards

Angus=


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Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 







--


Best Regards,
  Stephen P. Davidson
   (954) 552-7956
sdavid...@3danimationmagic.com

Any sufficiently advanced technology is indistinguishable from magic

 - 
Arthur C. Clarke

[http://www.3danimationmagic.com/3Danimation_magic_logo_sign.jpg]



This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
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advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
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outsiders are subject to South African Law unless the University agrees in 
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Re: Softimage to Maya Equivalents

2014-09-15 Thread Sebastien Sterling
Don't they just use groups ? for like everything ?

On 16 September 2014 04:21, Enrique Caballero 
wrote:

> Hey guys,
>   I am biting the bullet and transitioning our pipeline over to Maya with
> the support of Fabric a lot of our RnD Development.
>
> I have a few questions that I can't seem to find concrete answers for that
> I was hoping you guys could help me out with, I know that this is a
> Softimage mailing list, but because of that I expect that you guys will
> have the context necessary to help me out.
>
> Here are my questions
>
> 1. Is there an equivalent to Models in Maya?  How do they encapsulate rigs
> and assets?  I have looked at the Assets feature that came out in Maya 2011
> and there is some pretty impressive stuff in there, but it seems that none
> of the big studios are using that.  Are the studios simply using
> Namespaces?  Cuss that seems pretty horrible.
>
> 2.  Referencing seems much weaker in Maya, I guess that there is no Delta.
>  If not, where is the Delta information stored?  My friend Daniele says
> that it's just nodes in the scene, and is saved with the scene. Is there no
> centralised menu or place where I can find the connections to the scene and
> the referenced object,  basically... is there ANYTHING like a delta?
>
> 3. Is it worth me learning Pymel?  I have started and it seems pretty easy
> to transition over. The syntax is actually pretty simple.   But the studios
> that I'm talking to seem to all use the native Python integration.
>
>
> Thanks in advance for any information shared.
>
> best,
>  Enrique
>
>
>


Softimage to Maya Equivalents

2014-09-15 Thread Enrique Caballero
Hey guys,
  I am biting the bullet and transitioning our pipeline over to Maya with
the support of Fabric a lot of our RnD Development.

I have a few questions that I can't seem to find concrete answers for that
I was hoping you guys could help me out with, I know that this is a
Softimage mailing list, but because of that I expect that you guys will
have the context necessary to help me out.

Here are my questions

1. Is there an equivalent to Models in Maya?  How do they encapsulate rigs
and assets?  I have looked at the Assets feature that came out in Maya 2011
and there is some pretty impressive stuff in there, but it seems that none
of the big studios are using that.  Are the studios simply using
Namespaces?  Cuss that seems pretty horrible.

2.  Referencing seems much weaker in Maya, I guess that there is no Delta.
 If not, where is the Delta information stored?  My friend Daniele says
that it's just nodes in the scene, and is saved with the scene. Is there no
centralised menu or place where I can find the connections to the scene and
the referenced object,  basically... is there ANYTHING like a delta?

3. Is it worth me learning Pymel?  I have started and it seems pretty easy
to transition over. The syntax is actually pretty simple.   But the studios
that I'm talking to seem to all use the native Python integration.


Thanks in advance for any information shared.

best,
 Enrique


Re: Fuel-3d Scanner

2014-09-15 Thread Jason S

  
  
You can also try this ; http://www.si-community.com/community/viewtopic.php?f=5&t=5423
  
  On 09/15/14 19:46, Ed Manning wrote:


  

  On Mon, Sep 15, 2014 at 7:34 PM,
Stephen Davidson 
wrote:

  Be forewarned... does not work well with
transparent and/or shiny objects



is there a non-contact scanner that does?   
  

  


  



Re: Fuel-3d Scanner

2014-09-15 Thread Ed Manning
On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson 
wrote:

> Be forewarned... does not work well with transparent and/or shiny objects
>

is there a non-contact scanner that does?


Re: SOFTIMAGE|UeberTage 2014: Get 10% off Redshift3D! Win a license of emFluid5, emPolygonizer5 and Redshift3D!

2014-09-15 Thread Jason S
One of those StarWars teleconference projectors would have been handy in 
this case :)


Otherwise good luck, thanks and kudos for going though everything 
involved in making this happen!


cheers

PS; videotape is the next best thing to starwars projectors ;)


On 09/13/14 6:30, Oliver Weingarten wrote:

Hello there!

Our event is coming closer and I hope you will all make it to Siegen 
on Friday, 19th of September!

If you don´t have registered yet, please do so!
I´ve put a lot of effort in this year´s event and as our registrations 
could be more in number, please consider to drop by!
We always had a lot of fun! It´s the last time this year. So, don´t 
miss it! Please register here:


uebertage.eventbrite.com

Big thanks to all our sponsors!

We will have a nice tombola this year with cool prices. You can win 2 
licenses of Mootzoid´s plugins (emFluid and emPolygnizer5) and a node 
locked license of Redshift 3D, the GPU based renderer!!


Beside of that, every visitor will get 10% off on one Redshift 3D 
license! So, don´t miss it!


Hope to see you!

Latest news will be found her:
www.softimage-uebertage.de

Cheers,
oli




Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Jason S

  
  
And made to introduce stuff which none
  of the (non-killed) presented products can natively or easily do
  lol.
  
  
  On 09/15/14 18:46, Jason S wrote:


  
  Nice and slick, and probably (yet an
extra) 3DS plugin to do something specifically like that,
whereas in soft (or to a lesser extent C4d) , could have been
anything that could have been imagined (without any plugin)

But it looking like something that could natively or typically
come out of SI is enough of a F-U on it's own whithout having to
have actually used soft which would have been indeed very ironic
or funny (and finished in half the time unless it all came
straight out of the plugin)


On 09/15/14 10:19, Sebastien Sterling wrote:
  
  Had they used Softimage to make this it would have
come of as the biggest fuck you to the client base, that said
the fact they used an external product pretty much says it all.
  
  
On 15 September 2014 15:13, Helge
  Mathee 
  wrote:
  
that actually looks like some of the wavy original
  softimage material.
  


  

  

  
  


  



Re: Fuel-3d Scanner

2014-09-15 Thread Stephen Davidson
Be forewarned... does not work well with transparent and/or shiny objects

On Mon, Sep 15, 2014 at 5:32 PM, Angus Davidson 
wrote:

> Was wondering if anyone on list has used the Fuel-3d scanner. We are
> looking at getting one for a project I am working on for my MA thesis.
>
> Particularly with how good the texture maps are.
>
> Kind regards
>
> Angus=
>  style="width:100%;">
> 
>  size="1" color="#99">This communication
> is intended for the addressee only. It is confidential. If you have
> received this communication in error, please notify us immediately and
> destroy the original message. You may not copy or disseminate this
> communication without the permission of the University. Only authorised
> signatories are competent to enter into agreements on behalf of the
> University and recipients are thus advised that the content of this message
> may not be legally binding on the University and may contain the personal
> views and opinions of the author, which are not necessarily the views and
> opinions of The University of the Witwatersrand, Johannesburg. All
> agreements between the University and outsiders are subject to South
> African Law unless the University agrees in writing to the contrary.
> 
> 
> 
>
>
>


-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke




Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Jason S

  
  
Nice and slick, and probably (yet an
  extra) 3DS plugin to do something specifically like that, whereas
  in soft (or to a lesser extent C4d) , could have been anything
  that could have been imagined (without any plugin)
  
  But it looking like something that could natively or typically
  come out of SI is enough of a F-U on it's own whithout having to
  have actually used soft which would have been indeed very ironic
  or funny (and finished in half the time unless it all came
  straight out of the plugin)
  
  
  On 09/15/14 10:19, Sebastien Sterling wrote:

Had they used Softimage to make this it would have
  come of as the biggest fuck you to the client base, that said the
  fact they used an external product pretty much says it all.


  On 15 September 2014 15:13, Helge Mathee

wrote:

  that actually looks like some of the wavy original
softimage material.

  
  

  

  


  



Re: Softimage 2015 to MODO 8 using Alembic

2014-09-15 Thread Tim Crowson

I thought face-sets/clusters were part of the spec though...
-Tim

On 9/15/2014 4:07 PM, Angus Davidson wrote:

I have only ever gotten, models , with UVs out of alembic.

You normally have to reassign materials in your new application


From: Leoung O'Young [digim...@digimata.com]
Sent: 15 September 2014 11:04 PM
To: xsi
Subject: Softimage 2015 to MODO 8 using Alembic

We are trying to export models with textures and materials from
Softimage 2015 to MODO using  Alembic but
the materials and textures are coming over, are we missing something?

Thanks,
Leoung
=



--
Signature




Fuel-3d Scanner

2014-09-15 Thread Angus Davidson
Was wondering if anyone on list has used the Fuel-3d scanner. We are looking at 
getting one for a project I am working on for my MA thesis.

Particularly with how good the texture maps are.

Kind regards

Angus=
 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 






RE: Softimage 2015 to MODO 8 using Alembic

2014-09-15 Thread Angus Davidson
I have only ever gotten, models , with UVs out of alembic.

You normally have to reassign materials in your new application


From: Leoung O'Young [digim...@digimata.com]
Sent: 15 September 2014 11:04 PM
To: xsi
Subject: Softimage 2015 to MODO 8 using Alembic

We are trying to export models with textures and materials from
Softimage 2015 to MODO using  Alembic but
the materials and textures are coming over, are we missing something?

Thanks,
Leoung
=
 

This communication is 
intended for the addressee only. It is confidential. If you have received this 
communication in error, please notify us immediately and destroy the original 
message. You may not copy or disseminate this communication without the 
permission of the University. Only authorised signatories are competent to 
enter into agreements on behalf of the University and recipients are thus 
advised that the content of this message may not be legally binding on the 
University and may contain the personal views and opinions of the author, which 
are not necessarily the views and opinions of The University of the 
Witwatersrand, Johannesburg. All agreements between the University and 
outsiders are subject to South African Law unless the University agrees in 
writing to the contrary. 






Re: Softimage 2015 to MODO 8 using Alembic

2014-09-15 Thread Eric Thivierge

Alembic doesn't support materials and textures...  only UVs.

On Monday, September 15, 2014 5:04:21 PM, Leoung O'Young wrote:

We are trying to export models with textures and materials from
Softimage 2015 to MODO using  Alembic but
the materials and textures are coming over, are we missing something?

Thanks,
Leoung




Softimage 2015 to MODO 8 using Alembic

2014-09-15 Thread Leoung O'Young
We are trying to export models with textures and materials from 
Softimage 2015 to MODO using  Alembic but

the materials and textures are coming over, are we missing something?

Thanks,
Leoung


RE: HDRI Light Studio for Softimage addon

2014-09-15 Thread Nicholas Breslow
Thanks, this is great!

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Mootz
Sent: Monday, September 15, 2014 3:11 PM
To: softimage@listproc.autodesk.com
Subject: Re: HDRI Light Studio for Softimage addon

Thanks, Ben, nice work!

Am 15.09.2014 20:27, schrieb Ben Rogall:
> I have released an addon for using HDRI Light Studio with Softimage.
>
> For obvious reasons the makers of HDRI Light Studio did not feel they 
> could support a Softimage plugin. I am releasing this addon as 
> "donationware" and if anyone thinks it is helpful, donations are 
> sincerely appreciated.
>
> It is available for Windows 64bit only. I have tested only with SI
> 2014 sp2 and SI 2015. I mostly use it with Redshift 3D progressive 
> mode. It should also work with Mental Ray and Arnold. It does not work 
> with 3Delight. I have not tested with V-Ray yet but probably will try 
> it when I get V-Ray 3.0.
>
> Download site: http://shaders.moederogall.com/
>




Re: HDRI Light Studio for Softimage addon

2014-09-15 Thread Eric Mootz

Thanks, Ben, nice work!

Am 15.09.2014 20:27, schrieb Ben Rogall:

I have released an addon for using HDRI Light Studio with Softimage.

For obvious reasons the makers of HDRI Light Studio did not feel they 
could support a Softimage plugin. I am releasing this addon as 
"donationware" and if anyone thinks it is helpful, donations are 
sincerely appreciated.


It is available for Windows 64bit only. I have tested only with SI 
2014 sp2 and SI 2015. I mostly use it with Redshift 3D progressive 
mode. It should also work with Mental Ray and Arnold. It does not work 
with 3Delight. I have not tested with V-Ray yet but probably will try 
it when I get V-Ray 3.0.


Download site: http://shaders.moederogall.com/





HDRI Light Studio for Softimage addon

2014-09-15 Thread Ben Rogall

I have released an addon for using HDRI Light Studio with Softimage.

For obvious reasons the makers of HDRI Light Studio did not feel they 
could support a Softimage plugin. I am releasing this addon as 
"donationware" and if anyone thinks it is helpful, donations are 
sincerely appreciated.


It is available for Windows 64bit only. I have tested only with SI 2014 
sp2 and SI 2015. I mostly use it with Redshift 3D progressive mode. It 
should also work with Mental Ray and Arnold. It does not work with 
3Delight. I have not tested with V-Ray yet but probably will try it when 
I get V-Ray 3.0.


Download site: http://shaders.moederogall.com/


Re: .emp and .emp2

2014-09-15 Thread Ben Beckett
Thank you

On 15 September 2014 16:09, Eric Mootz  wrote:

> Hi Ben,
>
> ".emp2" is the file format that came with 2nd version of emPolygonizer,
> i.e. emPolygonizer2, and ".emp" is a very old format of the very first
> emPolygonizer. It is in fact so old I ask myself where those files possibly
> come from ;)
>
> Any way, neither emReader nor any of the current emPolygonizer versions
> can read is.
>
> Maybe those files aren't even polygonizer files?
>
> Best,
> Eric
>
>
>
>
> Am 15.09.2014 15:38, schrieb Ben Beckett:
>
>  Does any one know if the above are the same.
>>
>> Has any one ever used emReader to read .emp files with out the 2 at the
>> end!
>>
>> Cheers
>> Ben
>>
>
>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Rob Chapman
Its a parody of a pastiche!




>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Alan Fregtman
>From the comments on the vimeo page:

Shadi Didi  1 hour ago

We actually used 3DSMax to create this spot and then did all the
compositing in After Effects.
It does look like something that could be done in Cinema 4D though. Thanks
for checking it out.


On Mon, Sep 15, 2014 at 12:31 PM, Bill Hinkson 
wrote:

> Looks like he may have used Plexus for AE for the wireframe overlay.
>
> On Mon, Sep 15, 2014 at 11:36 AM, Chris Johnson 
> wrote:
>
>> yeah it was all max and after effects
>>
>> On Mon, Sep 15, 2014 at 11:30 AM, Andres Stephens 
>> wrote:
>>
>>>  Yeah, he comments in the video that he used Max.
>>>
>>> -Draise
>>>
>>> Ph: +57 313 811 6821
>>>
>>> *From:* Chris Johnson 
>>> *Sent:* Monday, September 15, 2014 10:11:39
>>> *To:* softimage@listproc.autodesk.com
>>>
>>> Shadi is a max guy...I know him if you want an exact break down?
>>>
>>> On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte <
>>> paulocdua...@gmail.com> wrote:
>>>
 Very nice, thank you for explanation, I found strange is that having a
 tag cinema 4d on it, was used particle flow in this animation?

 2014-09-15 11:58 GMT-03:00 Graham Bell :

 That's just the intro to some of the video content we do. I actually
> really like it., especially compared to the previous stuff.
> All the new branding, imagery, etc, itself was actually done in-house
> using (to the best of knowledge) mostly 3ds Max.
>
>
> G
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
> Joseph G. (LARC-E1A)[LITES]
> Sent: 15 September 2014 15:21
> To: softimage@listproc.autodesk.com
> Subject: RE: Autodesk Rebrand Presentation Intro
>
> Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
> does
>
> --
> Joey
> __
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
> Sent: Monday, September 15, 2014 10:14 AM
> To: Thomas Volkmann; softimage@listproc.autodesk.com softimage@listproc.autodesk.com>
> Subject: Re: Autodesk Rebrand Presentation Intro
>
> that actually looks like some of the wavy original softimage material.
>
> On 15.09.2014 16:12, Thomas Volkmann wrote:
> knowing that they used c4d for that is as much fun as the
> soccer-worldcup facepalm logo. made my day!
>
> Ognjen Vukovic  hat am
> 15. September 2014 um 15:44 geschrieben:
> Oh, the irony of it all.
>
> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>
> https://vimeo.com/100812737
>
>
>
>
> --
> paulo-duarte.com
>
>
>
>


 --
 paulo-duarte.com

>>>
>>>
>>
>
>
> --
> bill hinkson
> animator & designer
> http://billhinksondesign.com
>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Bill Hinkson
Looks like he may have used Plexus for AE for the wireframe overlay.

On Mon, Sep 15, 2014 at 11:36 AM, Chris Johnson  wrote:

> yeah it was all max and after effects
>
> On Mon, Sep 15, 2014 at 11:30 AM, Andres Stephens 
> wrote:
>
>>  Yeah, he comments in the video that he used Max.
>>
>> -Draise
>>
>> Ph: +57 313 811 6821
>>
>> *From:* Chris Johnson 
>> *Sent:* ‎Monday‎, ‎September‎ ‎15‎, ‎2014 ‎10‎:‎11‎:‎39‎ ‎
>> *To:* softimage@listproc.autodesk.com
>>
>> Shadi is a max guy...I know him if you want an exact break down?
>>
>> On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte <
>> paulocdua...@gmail.com> wrote:
>>
>>> Very nice, thank you for explanation, I found strange is that having a
>>> tag cinema 4d on it, was used particle flow in this animation?
>>>
>>> 2014-09-15 11:58 GMT-03:00 Graham Bell :
>>>
>>> That’s just the intro to some of the video content we do. I actually
 really like it., especially compared to the previous stuff.
 All the new branding, imagery, etc, itself was actually done in-house
 using (to the best of knowledge) mostly 3ds Max.


 G


 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux,
 Joseph G. (LARC-E1A)[LITES]
 Sent: 15 September 2014 15:21
 To: softimage@listproc.autodesk.com
 Subject: RE: Autodesk Rebrand Presentation Intro

 Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
 does

 --
 Joey
 __
 Opinions stated here-in are strictly those of the author and do not
 represent the opinions of NASA or any other party.

 From: softimage-boun...@listproc.autodesk.com>>> softimage-boun...@listproc.autodesk.com> [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
 Sent: Monday, September 15, 2014 10:14 AM
 To: Thomas Volkmann; softimage@listproc.autodesk.com>>> softimage@listproc.autodesk.com>
 Subject: Re: Autodesk Rebrand Presentation Intro

 that actually looks like some of the wavy original softimage material.

 On 15.09.2014 16:12, Thomas Volkmann wrote:
 knowing that they used c4d for that is as much fun as the
 soccer-worldcup facepalm logo. made my day!

 Ognjen Vukovic  hat am
 15. September 2014 um 15:44 geschrieben:
 Oh, the irony of it all.

 On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
 paulocdua...@gmail.com> wrote:
 Looks like Cinema 4d it's a good alternative, nice motion graphics.

 https://vimeo.com/100812737




 --
 paulo-duarte.com




>>>
>>>
>>> --
>>> paulo-duarte.com
>>>
>>
>>
>


-- 
bill hinkson
animator & designer
http://billhinksondesign.com


BFX Festival 2014 - UK VFX, Animation and Computer Games 22nd-27th September 2014

2014-09-15 Thread Sofronis Efstathiou
Hi everyone,

Sorry its off topic, but if you fancy a trip to Bournemouth on the South Coast 
to see a few talks or workshops, take a look at this year's BFX Festival.

http://www.bfxfestival.com/

Some of the biggest names in VFX, Animation and Computer Games are coming to 
town, and we are very excited to share this year's line-up of speakers and 
activities.

As well some excellent speakers, we have a number of fantastic workshops and a 
recruitment fair with Animal Logic, ILM London, DNeg, Framestore, MPC, 
Nvizible, Axis Animation and The Mill in attendance.

Industry presenters (24th-27th September)
http://www.bfxfestival.com/festival-speakers/

With behind the scenes talks on such blockbuster projects such as The Lego 
Movie, Gravity, Maleficent, Godzilla, Guardians of the Galaxy, Edge of 
Tomorrow, Elite: Dangerous, Hercules, Tearaway, Cif and many more - the 
festival speaker list is looking fantastic. Studios in attendance include -

Animal Logic, MPC, Chaos Group, Framestore, The Mill, Double Negative, 
Dreamworks, Sony Games (SCE), Realise Studios, ILM London, The Foundry 
Glassworks, Nvizible, Media Molecule, Frontier Development, Axis Animation, 
Next Limit, Amuzo, Blue Zoo, Golaem Crowd, Gavin Rothery, Microsoft Lift 
Studios, Creative Skillset, Silicon South and AMD

Workshops (22nd, 23rd, 27th and 28th September)
http://www.bfxfestival.com/workshops/

Eric Scot Shaw
Workshops on creative scriptwriting for animation

Sarah Perry
Workshop on acting and character movement for animators

Adam Redford
Workshop on 2D matte painting with Melania Fodritto doing a demo of environment 
projection using Nuke

Scott Eaton
Workshop on the application of anatomy in character design and demo of 
techniques using the Zbrush tool

Paul Kidby
Terry Pratchett's go to illustrator - Workshop on how to draw characters and 
demo of his sculpting techniques

Next Limit Technologies
Free workshop of Maxwell Render and the fluid simulation software, Realflow

We have also teamed up with Creative Skillset for their 'Tick Talent Showcase 
2014', in which Jordi Bares has kindly agreed to give a 'Softimage to Houdini' 
presentation in London on the 29th September at around lunchtime. Venue is at 8 
Northumberland Avenue, WC2N 5BY London, United Kingdom. More information very 
soon.

Kind regards

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition & Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.uk


[cid:image001.jpg@01CFD10A.A8E63110]  
[cid:image002.png@01CFD10A.A8E63110] 




 
BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo webpages [ 
http://www.disabledgo.com/en/org/bournemouth-university ]
This email is intended only for the person to whom it is addressed and may 
contain confidential information. If you have received this email in error, 
please notify the sender and delete this email, which must not be copied, 
distributed or disclosed to any other person.
Any views or opinions presented are solely those of the author and do not 
necessarily represent those of Bournemouth University or its subsidiary 
companies. Nor can any contract be formed on behalf of the University or its 
subsidiary companies via email.


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Chris Johnson
yeah it was all max and after effects

On Mon, Sep 15, 2014 at 11:30 AM, Andres Stephens 
wrote:

>  Yeah, he comments in the video that he used Max.
>
> -Draise
>
> Ph: +57 313 811 6821
>
> *From:* Chris Johnson 
> *Sent:* ‎Monday‎, ‎September‎ ‎15‎, ‎2014 ‎10‎:‎11‎:‎39‎ ‎
> *To:* softimage@listproc.autodesk.com
>
> Shadi is a max guy...I know him if you want an exact break down?
>
> On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
>
>> Very nice, thank you for explanation, I found strange is that having a
>> tag cinema 4d on it, was used particle flow in this animation?
>>
>> 2014-09-15 11:58 GMT-03:00 Graham Bell :
>>
>> That’s just the intro to some of the video content we do. I actually
>>> really like it., especially compared to the previous stuff.
>>> All the new branding, imagery, etc, itself was actually done in-house
>>> using (to the best of knowledge) mostly 3ds Max.
>>>
>>>
>>> G
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
>>> G. (LARC-E1A)[LITES]
>>> Sent: 15 September 2014 15:21
>>> To: softimage@listproc.autodesk.com
>>> Subject: RE: Autodesk Rebrand Presentation Intro
>>>
>>> Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
>>> does
>>>
>>> --
>>> Joey
>>> __
>>> Opinions stated here-in are strictly those of the author and do not
>>> represent the opinions of NASA or any other party.
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
>>> Sent: Monday, September 15, 2014 10:14 AM
>>> To: Thomas Volkmann; softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: Re: Autodesk Rebrand Presentation Intro
>>>
>>> that actually looks like some of the wavy original softimage material.
>>>
>>> On 15.09.2014 16:12, Thomas Volkmann wrote:
>>> knowing that they used c4d for that is as much fun as the
>>> soccer-worldcup facepalm logo. made my day!
>>>
>>> Ognjen Vukovic  hat am 15.
>>> September 2014 um 15:44 geschrieben:
>>> Oh, the irony of it all.
>>>
>>> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
>>> paulocdua...@gmail.com> wrote:
>>> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>>>
>>> https://vimeo.com/100812737
>>>
>>>
>>>
>>>
>>> --
>>> paulo-duarte.com
>>>
>>>
>>>
>>>
>>
>>
>> --
>> paulo-duarte.com
>>
>
>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Andres Stephens
Yeah, he comments in the video that he used Max. 






-Draise

Ph: +57 313 811 6821





From: Chris Johnson
Sent: ‎Monday‎, ‎September‎ ‎15‎, ‎2014 ‎10‎:‎11‎:‎39‎ ‎
To: softimage@listproc.autodesk.com





Shadi is a max guy...I know him if you want an exact break down?



On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte  
wrote:


Very nice, thank you for explanation, I found strange is that having a tag 
cinema 4d on it, was used particle flow in this animation? 



2014-09-15 11:58 GMT-03:00 Graham Bell :



That’s just the intro to some of the video content we do. I actually really 
like it., especially compared to the previous stuff.
All the new branding, imagery, etc, itself was actually done in-house using (to 
the best of knowledge) mostly 3ds Max.


G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: 15 September 2014 15:21
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk Rebrand Presentation Intro

Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it does

--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: Monday, September 15, 2014 10:14 AM
To: Thomas Volkmann; 
softimage@listproc.autodesk.com
Subject: Re: Autodesk Rebrand Presentation Intro

that actually looks like some of the wavy original softimage material.

On 15.09.2014 16:12, Thomas Volkmann wrote:
knowing that they used c4d for that is as much fun as the soccer-worldcup 
facepalm logo. made my day!

Ognjen Vukovic  hat am 15. 
September 2014 um 15:44 geschrieben:
Oh, the irony of it all.

On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte 
mailto:paulocdua...@gmail.com>> wrote:
Looks like Cinema 4d it's a good alternative, nice motion graphics.

https://vimeo.com/100812737




--
paulo-duarte.com









-- 

paulo-duarte.com

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Paulo Cesar Duarte
Would be very interesting, I used 3ds Max from version 1.0 to 9.0 and
sometimes I use Max 2014 in the company that I work, but don't know make
this motion graphics on it without any script or plugin.

I thank you in advance for the breakdown.

2014-09-15 12:11 GMT-03:00 Chris Johnson :

> Shadi is a max guy...I know him if you want an exact break down?
>
> On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
>
>> Very nice, thank you for explanation, I found strange is that having a
>> tag cinema 4d on it, was used particle flow in this animation?
>>
>> 2014-09-15 11:58 GMT-03:00 Graham Bell :
>>
>> That’s just the intro to some of the video content we do. I actually
>>> really like it., especially compared to the previous stuff.
>>> All the new branding, imagery, etc, itself was actually done in-house
>>> using (to the best of knowledge) mostly 3ds Max.
>>>
>>>
>>> G
>>>
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
>>> G. (LARC-E1A)[LITES]
>>> Sent: 15 September 2014 15:21
>>> To: softimage@listproc.autodesk.com
>>> Subject: RE: Autodesk Rebrand Presentation Intro
>>>
>>> Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
>>> does
>>>
>>> --
>>> Joey
>>> __
>>> Opinions stated here-in are strictly those of the author and do not
>>> represent the opinions of NASA or any other party.
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
>>> Sent: Monday, September 15, 2014 10:14 AM
>>> To: Thomas Volkmann; softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: Re: Autodesk Rebrand Presentation Intro
>>>
>>> that actually looks like some of the wavy original softimage material.
>>>
>>> On 15.09.2014 16:12, Thomas Volkmann wrote:
>>> knowing that they used c4d for that is as much fun as the
>>> soccer-worldcup facepalm logo. made my day!
>>>
>>> Ognjen Vukovic  hat am 15.
>>> September 2014 um 15:44 geschrieben:
>>> Oh, the irony of it all.
>>>
>>> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
>>> paulocdua...@gmail.com> wrote:
>>> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>>>
>>> https://vimeo.com/100812737
>>>
>>>
>>>
>>>
>>> --
>>> paulo-duarte.com
>>>
>>>
>>>
>>>
>>
>>
>> --
>> paulo-duarte.com
>>
>
>


-- 
paulo-duarte.com


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Chris Johnson
Shadi is a max guy...I know him if you want an exact break down?

On Mon, Sep 15, 2014 at 11:06 AM, Paulo Cesar Duarte  wrote:

> Very nice, thank you for explanation, I found strange is that having a tag
> cinema 4d on it, was used particle flow in this animation?
>
> 2014-09-15 11:58 GMT-03:00 Graham Bell :
>
> That’s just the intro to some of the video content we do. I actually
>> really like it., especially compared to the previous stuff.
>> All the new branding, imagery, etc, itself was actually done in-house
>> using (to the best of knowledge) mostly 3ds Max.
>>
>>
>> G
>>
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
>> G. (LARC-E1A)[LITES]
>> Sent: 15 September 2014 15:21
>> To: softimage@listproc.autodesk.com
>> Subject: RE: Autodesk Rebrand Presentation Intro
>>
>> Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
>> does
>>
>> --
>> Joey
>> __
>> Opinions stated here-in are strictly those of the author and do not
>> represent the opinions of NASA or any other party.
>>
>> From: softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com> [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
>> Sent: Monday, September 15, 2014 10:14 AM
>> To: Thomas Volkmann; softimage@listproc.autodesk.com> softimage@listproc.autodesk.com>
>> Subject: Re: Autodesk Rebrand Presentation Intro
>>
>> that actually looks like some of the wavy original softimage material.
>>
>> On 15.09.2014 16:12, Thomas Volkmann wrote:
>> knowing that they used c4d for that is as much fun as the soccer-worldcup
>> facepalm logo. made my day!
>>
>> Ognjen Vukovic  hat am 15.
>> September 2014 um 15:44 geschrieben:
>> Oh, the irony of it all.
>>
>> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
>> paulocdua...@gmail.com> wrote:
>> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>>
>> https://vimeo.com/100812737
>>
>>
>>
>>
>> --
>> paulo-duarte.com
>>
>>
>>
>>
>
>
> --
> paulo-duarte.com
>


Re: .emp and .emp2

2014-09-15 Thread Eric Mootz

Hi Ben,

".emp2" is the file format that came with 2nd version of emPolygonizer, 
i.e. emPolygonizer2, and ".emp" is a very old format of the very first 
emPolygonizer. It is in fact so old I ask myself where those files 
possibly come from ;)


Any way, neither emReader nor any of the current emPolygonizer versions 
can read is.


Maybe those files aren't even polygonizer files?

Best,
Eric




Am 15.09.2014 15:38, schrieb Ben Beckett:

Does any one know if the above are the same.

Has any one ever used emReader to read .emp files with out the 2 at 
the end!


Cheers
Ben




Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Paulo Cesar Duarte
Very nice, thank you for explanation, I found strange is that having a tag
cinema 4d on it, was used particle flow in this animation?

2014-09-15 11:58 GMT-03:00 Graham Bell :

> That’s just the intro to some of the video content we do. I actually
> really like it., especially compared to the previous stuff.
> All the new branding, imagery, etc, itself was actually done in-house
> using (to the best of knowledge) mostly 3ds Max.
>
>
> G
>
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
> G. (LARC-E1A)[LITES]
> Sent: 15 September 2014 15:21
> To: softimage@listproc.autodesk.com
> Subject: RE: Autodesk Rebrand Presentation Intro
>
> Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
> does
>
> --
> Joey
> __
> Opinions stated here-in are strictly those of the author and do not
> represent the opinions of NASA or any other party.
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
> Sent: Monday, September 15, 2014 10:14 AM
> To: Thomas Volkmann; softimage@listproc.autodesk.com softimage@listproc.autodesk.com>
> Subject: Re: Autodesk Rebrand Presentation Intro
>
> that actually looks like some of the wavy original softimage material.
>
> On 15.09.2014 16:12, Thomas Volkmann wrote:
> knowing that they used c4d for that is as much fun as the soccer-worldcup
> facepalm logo. made my day!
>
> Ognjen Vukovic  hat am 15.
> September 2014 um 15:44 geschrieben:
> Oh, the irony of it all.
>
> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>
> https://vimeo.com/100812737
>
>
>
>
> --
> paulo-duarte.com
>
>
>
>


-- 
paulo-duarte.com


RE: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Graham Bell
That’s just the intro to some of the video content we do. I actually really 
like it., especially compared to the previous stuff.
All the new branding, imagery, etc, itself was actually done in-house using (to 
the best of knowledge) mostly 3ds Max.


G


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: 15 September 2014 15:21
To: softimage@listproc.autodesk.com
Subject: RE: Autodesk Rebrand Presentation Intro

Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it does

--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: Monday, September 15, 2014 10:14 AM
To: Thomas Volkmann; 
softimage@listproc.autodesk.com
Subject: Re: Autodesk Rebrand Presentation Intro

that actually looks like some of the wavy original softimage material.

On 15.09.2014 16:12, Thomas Volkmann wrote:
knowing that they used c4d for that is as much fun as the soccer-worldcup 
facepalm logo. made my day!

Ognjen Vukovic  hat am 15. 
September 2014 um 15:44 geschrieben:
Oh, the irony of it all.

On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte 
mailto:paulocdua...@gmail.com>> wrote:
Looks like Cinema 4d it's a good alternative, nice motion graphics.

https://vimeo.com/100812737




--
paulo-duarte.com



<>

Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Paulo Cesar Duarte
If you take a look in the tags, there is: after effects, illustrator,
photoshop, cinema 4d... I think it's another marketing mistake, an
animation like this could very well be done in Softimage, and show his
potential.

2014-09-15 11:21 GMT-03:00 Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov>:

>  Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it
> does
>
>
>
> --
>
> Joey
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Helge Mathee
> *Sent:* Monday, September 15, 2014 10:14 AM
> *To:* Thomas Volkmann; softimage@listproc.autodesk.com
> *Subject:* Re: Autodesk Rebrand Presentation Intro
>
>
>
> that actually looks like some of the wavy original softimage material.
>
> On 15.09.2014 16:12, Thomas Volkmann wrote:
>
>  knowing that they used c4d for that is as much fun as the
> soccer-worldcup facepalm logo. made my day!
>
>
>
> Ognjen Vukovic   hat am 15.
> September 2014 um 15:44 geschrieben:
>
> Oh, the irony of it all.
>
>
>
> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
>
>  Looks like Cinema 4d it's a good alternative, nice motion graphics.
>
>
>
> https://vimeo.com/100812737
>
>
>
>
>
>
>
>
> --
>
> paulo-duarte.com
>
>
>
>
>
>



-- 
paulo-duarte.com


RE: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Looks a bit like a mix between the XSI 2.0 and XSI 4.0 packaging it does

--
Joey
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Helge Mathee
Sent: Monday, September 15, 2014 10:14 AM
To: Thomas Volkmann; softimage@listproc.autodesk.com
Subject: Re: Autodesk Rebrand Presentation Intro

that actually looks like some of the wavy original softimage material.

On 15.09.2014 16:12, Thomas Volkmann wrote:
knowing that they used c4d for that is as much fun as the soccer-worldcup 
facepalm logo. made my day!

Ognjen Vukovic  hat am 15. 
September 2014 um 15:44 geschrieben:
Oh, the irony of it all.

On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte 
mailto:paulocdua...@gmail.com>> wrote:
Looks like Cinema 4d it's a good alternative, nice motion graphics.

https://vimeo.com/100812737




--
paulo-duarte.com





Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Sebastien Sterling
Had they used Softimage to make this it would have come of as the biggest
fuck you to the client base, that said the fact they used an external
product pretty much says it all.

On 15 September 2014 15:13, Helge Mathee  wrote:

>  that actually looks like some of the wavy original softimage material.
>
>
> On 15.09.2014 16:12, Thomas Volkmann wrote:
>
>  knowing that they used c4d for that is as much fun as the soccer-worldcup
> facepalm logo. made my day!
>
>
> Ognjen Vukovic   hat am 15.
> September 2014 um 15:44 geschrieben:
>
>  Oh, the irony of it all.
>
>  On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
>
>  Looks like Cinema 4d it's a good alternative, nice motion graphics.
>
>  https://vimeo.com/100812737
>
>
>
>
> --
>  paulo-duarte.com
>
>
>
>
>
>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Helge Mathee

that actually looks like some of the wavy original softimage material.

On 15.09.2014 16:12, Thomas Volkmann wrote:
knowing that they used c4d for that is as much fun as the 
soccer-worldcup facepalm logo. made my day!
Ognjen Vukovic  hat am 15. September 2014 um 15:44 
geschrieben:


Oh, the irony of it all.

On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte 
mailto:paulocdua...@gmail.com>> wrote:


Looks like Cinema 4d it's a good alternative, nice motion graphics.
https://vimeo.com/100812737

-- 
paulo-duarte.com 








Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Thomas Volkmann
knowing that they used c4d for that is as much fun as the soccer-worldcup
facepalm logo. made my day!


> Ognjen Vukovic  hat am 15. September 2014 um 15:44
> geschrieben:
> 
>  Oh, the irony of it all.
> 
>  On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte   > wrote:
>> >Looks like Cinema 4d it's a good alternative, nice motion graphics.
> > 
> >https://vimeo.com/100812737
> > 
> > 
> > 
> > 
> >--
> >
> >  > 



Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Ognjen Vukovic
I actually do remember thinking "That really looks like c4d." the first
time i saw this.

On Mon, Sep 15, 2014 at 3:44 PM, Ognjen Vukovic  wrote:

> Oh, the irony of it all.
>
> On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte <
> paulocdua...@gmail.com> wrote:
>
>> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>>
>> https://vimeo.com/100812737
>>
>>
>>
>>
>> --
>> paulo-duarte.com
>>
>
>


Re: Autodesk Rebrand Presentation Intro

2014-09-15 Thread Ognjen Vukovic
Oh, the irony of it all.

On Mon, Sep 15, 2014 at 3:39 PM, Paulo Cesar Duarte 
wrote:

> Looks like Cinema 4d it's a good alternative, nice motion graphics.
>
> https://vimeo.com/100812737
>
>
>
>
> --
> paulo-duarte.com
>


Autodesk Rebrand Presentation Intro

2014-09-15 Thread Paulo Cesar Duarte
Looks like Cinema 4d it's a good alternative, nice motion graphics.

https://vimeo.com/100812737




-- 
paulo-duarte.com


.emp and .emp2

2014-09-15 Thread Ben Beckett
Does any one know if the above are the same.

Has any one ever used emReader to read .emp files with out the 2 at the end!

Cheers
Ben


Re: Ftrack site license ?

2014-09-15 Thread Michal Doniec
Quality of support is excellent. As for pricing, I'd contact them directly.
Level of satisfaction depends on your needs and how you implement it in
your pipeline.

On 12 September 2014 11:52, Halim Negadi  wrote:

> Hello Everyone.
>
> I was wondering if anyone uses an ftrack site license and could give some
> insights about pricing, quality of support and satisfaction.
>
> Thank you,
>
> Halim.
>



-- 
--
Michal
http://uk.linkedin.com/in/mdoniec