Re: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-29 Thread Simon Reeves
I have context scripts so select object(s) right click a second and either
'parent to' or 'parent match' (sibling? :)) I find that very practical.


On Friday, 28 November 2014, Grahame Fuller grahame.ful...@autodesk.com
wrote:

 Or accidentally selecting Copy Here instead of Create Shortcut Here...

 gray

 From: softimage-boun...@listproc.autodesk.com javascript:; [mailto:
 softimage-boun...@listproc.autodesk.com javascript:;] On Behalf Of Andi
 Farhall
 Sent: Friday, November 28, 2014 1:34 PM
 To: softimage@listproc.autodesk.com javascript:;
 Subject: RE: Need your opinion to improve Maya Outliner/ Attribute Editor


 Never quite as bad as dragging the root of the server in windows somewhere
 by mistake ;-)


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 Date: Fri, 28 Nov 2014 13:03:33 -0500
 From: flordli...@gmail.com javascript:;mailto:flordli...@gmail.com
 javascript:;
 To: softimage@listproc.autodesk.com javascript:;mailto:
 softimage@listproc.autodesk.com javascript:;
 Subject: Re: Need your opinion to improve Maya Outliner/ Attribute Editor

 No, I'm talking about the way Softimage does it. You can just drag and
 drop objects around to change the hierarchy. I would prefer if you had to
 press a key to be able to mess with the parenting by drag and drop.
 On 28-Nov-14 12:19, Peter Agg wrote:
 'p' should do it, or are you after something else?
 On Fri Nov 28 2014 at 17:17:25 Francois Lord flordli...@gmail.com
 javascript:;mailto:flordli...@gmail.com javascript:; wrote:
 However, I would prefer to have a shortcut key pressed to be able to
 reparent things in the explorer. Right now, it's too easy to mess a
 hierarchy when selecting an object and slipping the mouse too much. You
 don't even realize you did it.

 On 26-Nov-14 05:39, adrian wyer wrote:
 Eric hit most of the salient points, however one thing i would add is
 selection modes

 it's massively intuitive and productive being able to select a hierarchy
 with middle click

 add to this the drag and drop features in the softimage explorer (for both
 parenting and copying materials/properties) and you can do a huge amount of
 work with minimal clicks

 a





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RE: Maya Rigging Online courses

2014-11-29 Thread Sofronis Efstathiou
Thanks everyone,

Really helpful – thanks for the recommendations. I think the mentoring route is 
the going to be beneficial – I have a ton of questions, so it would be cool to 
speak to someone about process and get some feedback on my rigs – I think I’ll 
try Rigging Dojo and speaking to Dave at Animschool.

Thank again!

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition  Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Daniel Brassard
Sent: 27 November 2014 15:32
To: softimage
Subject: Re: Maya Rigging Online courses

Part 1 to 4 can be found here:

Animation Friendly Rigginghttp://jasonschleifer.com/afr/


On Thu, Nov 27, 2014 at 10:28 AM, Daniel Brassard 
dbrassar...@gmail.commailto:dbrassar...@gmail.com wrote:
Maybe these 4 Masterclass docs from Jason Schleifer can help.



On Thu, Nov 27, 2014 at 4:33 AM, Marco Peixoto 
mpe...@gmail.commailto:mpe...@gmail.com wrote:
Yeah i have been looking for some time at Animschool for a rigging course, was 
even once going to ask if they also did it for Softimage... but now Maya it 
is... thing is.. im pretty sure Maya will change a lot in a so not distant 
future or that other solutions might appear... should I be investing time, lots 
of effort (and money) to learn how to properly rig the old in Maya? Im not 
really interested in learning Maya and thankfully i only have to animate on 
it... but i feel a complete stranger (and junior) now that Soft is no more...

On Thu, Nov 27, 2014 at 10:06 AM, Gerbrand Nel 
nagv...@gmail.commailto:nagv...@gmail.com wrote:
I did this to get into rigging.. pretty good rig at the end of the day, and I 
now like the node editor :)
G
http://www.youtube.com/watch?v=MV4XRgmTynY

On 27/11/2014 07:57, David Gallagher wrote:
AnimSchool is awesome  ;)

iAnimate is more geared toward gaming, if that's relevant for you.

Dave G (CEO of AnimSchool)
Email me with any questions.

On 11/26/2014 7:09 PM, Sofronis Efstathiou wrote:
Hi all,

I’m trying to get my head around the rigging tools in Maya, and need a quick 
boost in terms of knowledge - I need to support a ton of rigs my students are 
creating after Christmas. Any recommendations? I would prefer not to have a 
course aimed at beginners,  just something that can introduce some mid/high 
level concepts and techniques. Having said that, as I need to learn an entire 
new toolset it’s probably wise to start with the basics (as long as it moves 
quickly into other areas). Has anyone taken the iAnimate course? 
http://www.ianimate.net/workshops/rigging.html

Animschool also allows you to take a single class via its express option as 
well - 
http://www.animschool.com/Catalog/ProgramDescription.aspx?ID=1#http://www.animschool.com/Catalog/ProgramDescription.aspx?ID=1

Any help, opinions or guidance much appreciated…

Cheers

Sofronis (Saf) Efstathiou

Postgraduate Framework Leader and BFX Competition  Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805

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