Re: From the forge

2014-12-23 Thread Dan Yargici
Here's an oldie I spotted at the weekend!

http://youtu.be/vD-_rzUuiIM?t=19m2s

DAN

On Fri, Dec 19, 2014 at 10:32 AM, Perry Harovas perryharo...@gmail.com
wrote:

 He is correct, that is a whole other level of badassery!


 On Thu, Dec 18, 2014 at 11:43 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Big woot !

 On 18 December 2014 at 16:27, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 A bit more of Softimage around 2min mark...

 Overall great watch but SI catches my eye ofc

 https://www.youtube.com/watch?v=3JpfDgGdhNw



 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)



Re: From the forge

2014-12-23 Thread philipp seis
I like the Animators survival kit right beside his computer :)

2014-12-23 10:56 GMT+01:00 Dan Yargici danyarg...@gmail.com:

 Here's an oldie I spotted at the weekend!

 http://youtu.be/vD-_rzUuiIM?t=19m2s

 DAN

 On Fri, Dec 19, 2014 at 10:32 AM, Perry Harovas perryharo...@gmail.com
 wrote:

 He is correct, that is a whole other level of badassery!


 On Thu, Dec 18, 2014 at 11:43 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Big woot !

 On 18 December 2014 at 16:27, Mirko Jankovic mirkoj.anima...@gmail.com
 wrote:

 A bit more of Softimage around 2min mark...

 Overall great watch but SI catches my eye ofc

 https://www.youtube.com/watch?v=3JpfDgGdhNw



 --





 Perry Harovas
 Animation and Visual Effects

 http://www.TheAfterImage.com http://www.theafterimage.com/

 -25 Years Experience
 -Member of the Visual Effects Society (VES)





Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Tim Leydecker
Just to be clear, I don´t want to portray Adsk as evil, I am bitching 
about the

extra hurdles involved in finding the service packs to a specific release´s
version and making sure all files neccessary are downloaded and named 
properly.


In my personal case, I can pretty savely assume Softimage 2010, 2012, 
2014 version jumps,
so that´s not so bad actually. It´s a bit more difficult for 3rd party 
renderer versions and
the 32bit64bit jump for plugins like the sRGB nodes from Harry Bardak 
in some legacy
projects. Anything 64bit I am also positive will most likely be fine, 
like Sven suggests
(one also learns a bit about project structuring, my old stuff has more 
final_v003.var2 files than now...)


In terms of general backup strategy, I also got bitten once, losing a 
drive when swapping
machines and then having to rebuild that data from iterative backups on 
other drives.
Not nice, tedious actually. I can recommend Beyond Compare, that 
worked great for me
in putting together a working version of a project and even completely 
restructuring my
files into project specific folder structures, weeding out duplicates 
and reducing the chance
of missing files by collecting things into one master folder branched 
into apps, files, etc.


I do have to check if my dongle is still working, thought. A virtual 
machine is a very good tip.
There´s a change I have a full backup of a working system drive 
available. I used Drive Snapshot
in the past but haven´t touched those backup files in years. To be 
honest, there´s not too much
stuff I would be proud in showing off, maybe some snippets from my 
thesis would be worth
being polished and put on display, after more than 10 years... but I 
doubt it...


For the last couple of years, I will mostly have *.obj and *.fbx files 
plus *.psd map files
as well as *.ztl and *.mud files, that stuff is pretty save to open with 
newer versions atm.


Thanks for your thoughts,

it´s a bit spooky to realize 10 years ago now also looks like 10 years 
ago...



Cheers,

tim


Am 23.12.2014 um 10:36 schrieb Rob Wuijster:

Just to add some thoughts on this...

I started building virtual pc's for this 'occasion' some years ago, 
just to be on the safe side.


I still have a Win95/98/NT/2000/XP virtual disk lying around with some 
'critial' software installed, just to be able to open up that one 
program from years ago.
Or to run some other stuff that's impossible in the newer version of 
Windows now.


At some point I had to convert my virtual pc 'disks' to a new virtual 
pc program, but that was less hassle than doing all Matt described. ;-)


I think we're all in the same situation at the moment. I also have a 
boat load of assets, created over the years going back to Softimage 3.0.
All neatly packaged in a separate project as scenes or models. All 
shaded and textured, ready to go. The more 'beefy' assets are now 
models linked to a Arnold .ass file for quick handling and rendering.


At some point we sadly have to leave Softimage behind, so what to do 
with all these assets? Depending on what's next, there's probably a 
slow conversion to this new 3D application. Or conversion to .obj or 
.fbx for longer, more app agnostic storage.


For me, having the virtuals pc's/software lying around is the easiest 
solution at the moment. How this all will play out in the next years 
is another story ;-)

cheers, and happy holidays to all!

Rob

\/-\/\/
On 23-12-2014 4:05, Matt Lind wrote:
For the record, it wasn't a case of forgetting to update files.  I 
had already done the Softimage|3D -- XSI conversion many years ago, 
but I lost all that data when I experienced a hard drive failure last 
year.  Now I have to do it all over again.


The main problems I experienced was finding all the pieces to put 
humpty dumpty together again, as well as making them functional.  
Many of the installers, licenses, and so on that I had archived were 
also lost in the failure.  The pieces I salvaged would not always 
function on modern operating systems - such as FlexLM.  Fortunately I 
found just enough pieces make it all work again, but not after a lot 
of cutting wrists and trial and error.


The advice I can give to anybody wanting to preserve their data is 
make an archive of the entire ecosystem, document everything, and 
make a redundant copy.  That includes operating system, hardware, 
drivers for your graphics card, plugins, and so on. If you have any 
special knowledge of some quirk or secret handshake that is needed to 
install or work around a known issue - write it down and include it 
in the archive.  Getting Softimage|3D up and running required such 
knowledge to know certain plugins needed a patch or required a 
specific version of Windows.  Took me a couple days to recall that 
from my memory and go find those pieces to smooth out some problems I 
experienced.


Matt




Date: Mon, 22 Dec 2014 17:36:47 +0100
From: Sven Constable sixsi_l...@imagefront.de

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Matt Lind
Virtual PCs work for now, and so does keeping archives of files around for 
the interim.  One problem you may run into is expiration date of your 
licenses.  I ran into this problem with my older XSI licenses.  While 
Softimage called them 'permanent' licenses, they're actually 10-13 year time 
bombs.  They're called permanent because Softimage assumed nobody would need 
to exhume data that far into the future as a newer release of the software 
would be available for that purpose.  That's great until there are no more 
new releases.


In due time everybody will hit the same problem - what to do when you can no 
longer maintain the ecosystem?  That's where I'm at now and why I'm writing 
an exporter.  In my particular case commercial formats such as .fbx. .obj, 
.xsi won't suffice because they don't support the necessary features.  I 
have scenes which are facades with a shader applied to make the illusion of 
3d on a 2d surface.  .fbx doesn't support shaders, so converting those 
scenes will get the polygons to convert, but not the shaders - what good is 
that?  Even if the shaders were rewritten for the target application, .fbx 
does not contain the necessary information to make the connection.  Many 
formats are designed for editing, not archiving.  They're also proprietary 
in nature making it a risky medium to store data long term.  Anybody have 
the specs to the .fbx file format?   thought so.  File formats have shelf 
lives too.  I think it's best to keep data in it's original format until you 
have a specific destination.  Each time you migrate data it loses some of 
it's integrity.


I'm not going to support my content indefinitely, but I am going to design a 
format which can properly archive it with enough information to reconstruct 
it in another application if a feature isn't directly supported/available. 
I can do that with Softimage|3D content because it's doesn't support complex 
data such a render passes, ICE trees, render trees, and so on.  XSI is 
another beast and will be much more difficult to support in that regard.



Matt




-
Date: Tue, 23 Dec 2014 11:57:20 +0100
From: Tim Leydecker bauero...@gmx.de
Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files 
will open in 2016?

To: softimage@listproc.autodesk.com

Just to be clear, I don?t want to portray Adsk as evil, I am bitching
about the
extra hurdles involved in finding the service packs to a specific release?s
version and making sure all files neccessary are downloaded and named
properly.

In my personal case, I can pretty savely assume Softimage 2010, 2012,
2014 version jumps,
so that?s not so bad actually. It?s a bit more difficult for 3rd party
renderer versions and
the 32bit64bit jump for plugins like the sRGB nodes from Harry Bardak
in some legacy
projects. Anything 64bit I am also positive will most likely be fine,
like Sven suggests
(one also learns a bit about project structuring, my old stuff has more
final_v003.var2 files than now...)

In terms of general backup strategy, I also got bitten once, losing a
drive when swapping
machines and then having to rebuild that data from iterative backups on
other drives.
Not nice, tedious actually. I can recommend Beyond Compare, that
worked great for me
in putting together a working version of a project and even completely
restructuring my
files into project specific folder structures, weeding out duplicates
and reducing the chance
of missing files by collecting things into one master folder branched
into apps, files, etc.

I do have to check if my dongle is still working, thought. A virtual
machine is a very good tip.
There?s a change I have a full backup of a working system drive
available. I used Drive Snapshot
in the past but haven?t touched those backup files in years. To be
honest, there?s not too much
stuff I would be proud in showing off, maybe some snippets from my
thesis would be worth
being polished and put on display, after more than 10 years... but I
doubt it...

For the last couple of years, I will mostly have *.obj and *.fbx files
plus *.psd map files
as well as *.ztl and *.mud files, that stuff is pretty save to open with
newer versions atm.

Thanks for your thoughts,

it?s a bit spooky to realize 10 years ago now also looks like 10 years
ago...


Cheers,

tim


Am 23.12.2014 um 10:36 schrieb Rob Wuijster:

Just to add some thoughts on this...

I started building virtual pc's for this 'occasion' some years ago,
just to be on the safe side.

I still have a Win95/98/NT/2000/XP virtual disk lying around with some
'critial' software installed, just to be able to open up that one
program from years ago.
Or to run some other stuff that's impossible in the newer version of
Windows now.

At some point I had to convert my virtual pc 'disks' to a new virtual
pc program, but that was less hassle than doing all Matt described. ;-)

I think we're all in the same situation at the moment. I also have a
boat load of assets, created over the 

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Dan Yargici
Matt, I have to ask.

What could you possibly have from the Softimage 3D days that you'd want to
recover?  No cynicism, just genuinely curious. :)

Even things that I created and thought were amazing back then, I could (and
would) re-make in days and to a far higher standard with modern tools.

It's like playing old computer games that you loved from the past.  They're
invariably shit. :)

...OK, except maybe Command and Conquer: Red Alert... I'll always have time
for that (anyone who feels the same should head over to
http://www.openra.net btw... ;)

DAN


On Tue, Dec 23, 2014 at 1:43 PM, Matt Lind speye...@hotmail.com wrote:

 Virtual PCs work for now, and so does keeping archives of files around for
 the interim.  One problem you may run into is expiration date of your
 licenses.  I ran into this problem with my older XSI licenses.  While
 Softimage called them 'permanent' licenses, they're actually 10-13 year
 time bombs.  They're called permanent because Softimage assumed nobody
 would need to exhume data that far into the future as a newer release of
 the software would be available for that purpose.  That's great until there
 are no more new releases.

 In due time everybody will hit the same problem - what to do when you can
 no longer maintain the ecosystem?  That's where I'm at now and why I'm
 writing an exporter.  In my particular case commercial formats such as
 .fbx. .obj, .xsi won't suffice because they don't support the necessary
 features.  I have scenes which are facades with a shader applied to make
 the illusion of 3d on a 2d surface.  .fbx doesn't support shaders, so
 converting those scenes will get the polygons to convert, but not the
 shaders - what good is that?  Even if the shaders were rewritten for the
 target application, .fbx does not contain the necessary information to make
 the connection.  Many formats are designed for editing, not archiving.
 They're also proprietary in nature making it a risky medium to store data
 long term.  Anybody have the specs to the .fbx file format?   thought so.
 File formats have shelf lives too.  I think it's best to keep data in it's
 original format until you have a specific destination.  Each time you
 migrate data it loses some of it's integrity.

 I'm not going to support my content indefinitely, but I am going to design
 a format which can properly archive it with enough information to
 reconstruct it in another application if a feature isn't directly
 supported/available. I can do that with Softimage|3D content because it's
 doesn't support complex data such a render passes, ICE trees, render trees,
 and so on.  XSI is another beast and will be much more difficult to support
 in that regard.


 Matt




 -
 Date: Tue, 23 Dec 2014 11:57:20 +0100
 From: Tim Leydecker bauero...@gmx.de
 Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files
 will open in 2016?
 To: softimage@listproc.autodesk.com

 Just to be clear, I don?t want to portray Adsk as evil, I am bitching
 about the
 extra hurdles involved in finding the service packs to a specific release?s
 version and making sure all files neccessary are downloaded and named
 properly.

 In my personal case, I can pretty savely assume Softimage 2010, 2012,
 2014 version jumps,
 so that?s not so bad actually. It?s a bit more difficult for 3rd party
 renderer versions and
 the 32bit64bit jump for plugins like the sRGB nodes from Harry Bardak
 in some legacy
 projects. Anything 64bit I am also positive will most likely be fine,
 like Sven suggests
 (one also learns a bit about project structuring, my old stuff has more
 final_v003.var2 files than now...)

 In terms of general backup strategy, I also got bitten once, losing a
 drive when swapping
 machines and then having to rebuild that data from iterative backups on
 other drives.
 Not nice, tedious actually. I can recommend Beyond Compare, that
 worked great for me
 in putting together a working version of a project and even completely
 restructuring my
 files into project specific folder structures, weeding out duplicates
 and reducing the chance
 of missing files by collecting things into one master folder branched
 into apps, files, etc.

 I do have to check if my dongle is still working, thought. A virtual
 machine is a very good tip.
 There?s a change I have a full backup of a working system drive
 available. I used Drive Snapshot
 in the past but haven?t touched those backup files in years. To be
 honest, there?s not too much
 stuff I would be proud in showing off, maybe some snippets from my
 thesis would be worth
 being polished and put on display, after more than 10 years... but I
 doubt it...

 For the last couple of years, I will mostly have *.obj and *.fbx files
 plus *.psd map files
 as well as *.ztl and *.mud files, that stuff is pretty save to open with
 newer versions atm.

 Thanks for your thoughts,

 it?s a bit spooky to realize 10 years ago now also looks like 10 years

 ago...


 

Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Matt Lind

Basically my entire art portfolio is in Softimage|3D.

When the torch was passed from Softimage|3D to Softimage|XSI, I made the 
transition from animator to TD/programmer.  I only did artwork in XSI until 
v3.0.  Majority of the work I've done since has been scripting/programming 
and teaching.  Once in a while I'll do some modeling or animating to 
prototype a tool/workflow or troubleshoot a problem brought to my attention 
by an artist, but that's about as far as that goes.  Despite working in 
strictly technical positions for the past 12 years, employers still insist I 
provide a demo reel in job interviews.  I need to keep that data around to 
show I have artistic talent with solid grasp of color, composition, timing, 
etc... and am not purely a technical nerd.


The data may be old, but it has held up quite well over the years.  Most of 
it is 3D made to look like 2D cel animation w toon ink/paint.  As a result, 
it doesn't suffer the problem of looking dated based on the technologies 
available at the time.


The other side of the issue is many employers don't take me seriously as a 
programmer candidate because I don't have my CS degree yet while ignoring my 
many years of field experience.  By writing an exporter/importer to do such 
comprehensive work, it demonstrates I have a versatile skill set that 
separates me from other technical artists/TDs who are the more cut n' paste 
style hacky scripters, and also from some engineers who know bits n' bytes, 
but lack an understanding of production.


It's not strictly about salvaging old data.

Matt





Date: Tue, 23 Dec 2014 11:56:59 +0200
From: Dan Yargici danyarg...@gmail.com
Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files 
will open in 2016?

To: softimage@listproc.autodesk.com

Matt, I have to ask.

What could you possibly have from the Softimage 3D days that you'd want to 
recover?  No cynicism, just genuinely curious. :)


Even things that I created and thought were amazing back then, I could (and 
would) re-make in days and to a far higher standard with modern tools.


It's like playing old computer games that you loved from the past.  They're 
invariably shit. :)



...OK, except maybe Command and Conquer: Red Alert... I'll always have time 
for that (anyone who feels the same should head over to 
http://www.openra.net btw... ;)



DAN 



Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Dan Yargici
Interesting, thanks.

DAN.

On Tue, Dec 23, 2014 at 4:08 PM, Matt Lind speye...@hotmail.com wrote:

 Basically my entire art portfolio is in Softimage|3D.

 When the torch was passed from Softimage|3D to Softimage|XSI, I made the
 transition from animator to TD/programmer.  I only did artwork in XSI until
 v3.0.  Majority of the work I've done since has been scripting/programming
 and teaching.  Once in a while I'll do some modeling or animating to
 prototype a tool/workflow or troubleshoot a problem brought to my attention
 by an artist, but that's about as far as that goes.  Despite working in
 strictly technical positions for the past 12 years, employers still insist
 I provide a demo reel in job interviews.  I need to keep that data around
 to show I have artistic talent with solid grasp of color, composition,
 timing, etc... and am not purely a technical nerd.

 The data may be old, but it has held up quite well over the years.  Most
 of it is 3D made to look like 2D cel animation w toon ink/paint.  As a
 result, it doesn't suffer the problem of looking dated based on the
 technologies available at the time.

 The other side of the issue is many employers don't take me seriously as a
 programmer candidate because I don't have my CS degree yet while ignoring
 my many years of field experience.  By writing an exporter/importer to do
 such comprehensive work, it demonstrates I have a versatile skill set that
 separates me from other technical artists/TDs who are the more cut n' paste
 style hacky scripters, and also from some engineers who know bits n' bytes,
 but lack an understanding of production.

 It's not strictly about salvaging old data.

 Matt





 Date: Tue, 23 Dec 2014 11:56:59 +0200
 From: Dan Yargici danyarg...@gmail.com
 Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files
 will open in 2016?
 To: softimage@listproc.autodesk.com

 Matt, I have to ask.

 What could you possibly have from the Softimage 3D days that you'd want to
 recover?  No cynicism, just genuinely curious. :)

 Even things that I created and thought were amazing back then, I could
 (and would) re-make in days and to a far higher standard with modern tools.

 It's like playing old computer games that you loved from the past.
 They're invariably shit. :)


 ...OK, except maybe Command and Conquer: Red Alert... I'll always have
 time for that (anyone who feels the same should head over to
 http://www.openra.net btw... ;)


 DAN



Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Luc-Eric Rousseau
I don't have a library of softimage assets worth keeping, but if I did
I would certainly make sure I have a copy of Softimage in a Windows 7
VM like you mention, which I would archive and keep a backup copy
off-site .  Never update that copy of Windows, never work with it
except to get assets out.  I worry that Softimage may not function at
all in a few years, as some components it relies on might be broken in
a Windows update where Microsoft favours security over compatibility.
 I have Softimage 2010 at home and it is already broken; every
workflow that prompts for a file browser just hangs, and I can't fix
it user-side, I've tried everything already short of re-installing the
OS, which I won't do.

The file format is binary and practically encrypted, so only the app
can load those files. Worse, there is a design flaw whereby the app
can crash if a required plugin is not installed or has a problem while
loading a scene, then there is no way to load the scene.

Safe keeping the installers is no security, they may not run at all in
the future, being tangled in microsoft MSI installer tech and other
things.  Older 32-bit Softmage installers already don't run because
they have a 16-bit component which won't run on 64-bit Windows.  Now
the trick is finding a VM product that you can trust will continue to
work for 10 years.  I'm not sure if I trust Virtual PC to still be
around in the future.

On Tue, Dec 23, 2014 at 4:36 AM, Rob Wuijster r...@casema.nl wrote:
 Just to add some thoughts on this...

 I started building virtual pc's for this 'occasion' some years ago, just to
 be on the safe side.

 I still have a Win95/98/NT/2000/XP virtual disk lying around with some
 'critial' software installed, just to be able to open up that one program
 from years ago.
 Or to run some other stuff that's impossible in the newer version of Windows
 now.

 At some point I had to convert my virtual pc 'disks' to a new virtual pc
 program, but that was less hassle than doing all Matt described. ;-)

 I think we're all in the same situation at the moment. I also have a boat
 load of assets, created over the years going back to Softimage 3.0.
 All neatly packaged in a separate project as scenes or models. All shaded
 and textured, ready to go. The more 'beefy' assets are now models linked to
 a Arnold .ass file for quick handling and rendering.

 At some point we sadly have to leave Softimage behind, so what to do with
 all these assets? Depending on what's next, there's probably a slow
 conversion to this new 3D application. Or conversion to .obj or .fbx for
 longer, more app agnostic storage.

 For me, having the virtuals pc's/software lying around is the easiest
 solution at the moment. How this all will play out in the next years is
 another story ;-)

 cheers, and happy holidays to all!

 Rob


Re: How do you guys make sure XSI files and Softimage 7.5+ files will open in 2016?

2014-12-23 Thread Matt Lind
Point noted, but I wouldn't use Softimage 2010 as a benchmark because it was 
a poor release full of temperamental glitches and regressions.  I recently 
installed Softimage 7.5 on windows 7 64-bit so I could review the SI3D 
importer, and have not experienced any of the problems you mention.  My file 
browsers work as expected.  The legacy dotXSI importer crashes on import of 
data, not during file browsing - but that's an entirely different issue. 
You might want to reconsider the idea of re-installing your OS as it sounds 
like something is amiss.


If I had to pick a version(s) for maintaining old data it would be:

   Softimage 2014 SP2
   Softimage 2015 SP1
   Softimage 7.5 - 32 bit (as last resort - for SI3D compatibility)

and for legacy data pre-ICE:

   Softimage|XSI 5.11

avoid at all costs:

   Softimage|XSI 6.x
   Softimage 2010x


Any other version and you're asking for problems somewhere along the line - 
many of which you cannot see as an end user until you try to get your data 
out.  Many versions have problems with geometry and cluster integrity.



Matt







Date: Tue, 23 Dec 2014 03:43:32 -0800
Subject: Re: How do you guys make sure XSI files and Softimage 7.5+ files 
will open in 2016?

To: softimage@listproc.autodesk.com

I don't have a library of softimage assets worth keeping, but if I did
I would certainly make sure I have a copy of Softimage in a Windows 7
VM like you mention, which I would archive and keep a backup copy
off-site .  Never update that copy of Windows, never work with it
except to get assets out.  I worry that Softimage may not function at
all in a few years, as some components it relies on might be broken in
a Windows update where Microsoft favours security over compatibility.
I have Softimage 2010 at home and it is already broken; every
workflow that prompts for a file browser just hangs, and I can't fix
it user-side, I've tried everything already short of re-installing the
OS, which I won't do.

The file format is binary and practically encrypted, so only the app
can load those files. Worse, there is a design flaw whereby the app
can crash if a required plugin is not installed or has a problem while
loading a scene, then there is no way to load the scene.

Safe keeping the installers is no security, they may not run at all in
the future, being tangled in microsoft MSI installer tech and other
things.  Older 32-bit Softmage installers already don't run because
they have a 16-bit component which won't run on 64-bit Windows.  Now
the trick is finding a VM product that you can trust will continue to
work for 10 years.  I'm not sure if I trust Virtual PC to still be
around in the future.