you might be a smarter cookie than I am (it’s likely even) – but as far as I 
know motion blur does NOT work on volumetric particles.
What does work with the particle volume shader, is aligning the particles along 
their velocity, and making them soft streaks which is going to give you 
something very similar to motion blur. You have to dig into the compound for 
this - I think it’s all in the particle shaper. Might that be what you had in 
mind?

From: Andi Farhall 
Sent: Friday, April 24, 2015 12:34 PM
To: softimage@listproc.autodesk.com 
Subject: volumetric particle render - with motion blur

Hi chaps, 

it's been ages (years) since I've used mental ray, but I clearly remember 
rendering ice particles with the mental ray volume renderer and motion blur. It 
was very slow but it worked. 

Now I have to do something similar again, I can't for the life of me get it to 
work, the cloud is cached and motion blur works as expected with a phong but 
not a volume render. MB set to end on frame.  The camera is static. Anybody 
remember a specific hoop that needs to be jumped through?


cheers,

Andi 

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