Re: Looking for an OBJ MultiExporter.

2015-07-17 Thread Tenshi .
thanks,
I tried with vbscript, and i get an error.
I tried with python, and i get 2 errors, 1) it export to the project
folder, not the folder i say. 2) the files comes out with long
nomenclature, my object name is: "sc_radiator_lockshield_valve_C", but it
comes out like this: "Modelssc_radiator.sc_radiator_lockshield_valve_C.obj"


On Fri, Jul 17, 2015 at 7:15 PM, Mario Reitbauer 
wrote:

> No need for a special exporter. You can script that with the existing one.
> Try this (just change the path in the script and select your objects you
> want to export):
>
> savePath = "D:\\3D\\Projects\\blackbeard\\xsi\\"
> for i in range(0,Application.Selection.Count):
> oObj = Application.Selection(i)
> Application.ObjExport(savePath + oObj.FullName , "", "", "", "", "", "",
> "", "", "", 0, False, False, "", False)
>
>
> 2015-07-18 1:03 GMT+02:00 Tenshi . :
>
>> Hi guys,
>>
>> Anyone knows a good Obj exporter for Softimage?
>>
>> I'm looking to export a lot of geometry with their own nomenclature. The
>> XSI default one, let me export one at a time, or one big file with
>> everything inside, so i need something that let me export individually
>> files but at the same time with their own names. (need to do a lot of
>> uv's).
>>
>> thanks in adv,
>>
>
>
>
> --
> --
> cont...@marioreitbauer.com
> 0049 (0)157 86272215
> Professor-Brix-Weg 9
> 22767 Hamburg
> --
>


Re: Looking for an OBJ MultiExporter.

2015-07-17 Thread Mario Reitbauer
No need for a special exporter. You can script that with the existing one.
Try this (just change the path in the script and select your objects you
want to export):

savePath = "D:\\3D\\Projects\\blackbeard\\xsi\\"
for i in range(0,Application.Selection.Count):
oObj = Application.Selection(i)
Application.ObjExport(savePath + oObj.FullName , "", "", "", "", "", "",
"", "", "", 0, False, False, "", False)


2015-07-18 1:03 GMT+02:00 Tenshi . :

> Hi guys,
>
> Anyone knows a good Obj exporter for Softimage?
>
> I'm looking to export a lot of geometry with their own nomenclature. The
> XSI default one, let me export one at a time, or one big file with
> everything inside, so i need something that let me export individually
> files but at the same time with their own names. (need to do a lot of
> uv's).
>
> thanks in adv,
>



-- 
--
cont...@marioreitbauer.com
0049 (0)157 86272215
Professor-Brix-Weg 9
22767 Hamburg
--


Looking for an OBJ MultiExporter.

2015-07-17 Thread Tenshi .
Hi guys,

Anyone knows a good Obj exporter for Softimage?

I'm looking to export a lot of geometry with their own nomenclature. The
XSI default one, let me export one at a time, or one big file with
everything inside, so i need something that let me export individually
files but at the same time with their own names. (need to do a lot of uv's).

thanks in adv,


Re: EXR channels in photoshop

2015-07-17 Thread Gerbrand Nel

Thanks!!!
G
On 17/07/2015 16:59, Ben Rogall wrote:

Aand it does work in PS too. Sorry for the noise.

On 7/17/2015 9:57 AM, Ben Rogall wrote:

Sorry, saw Adobe and assumed After Effects.

On 7/17/2015 9:55 AM, Ben Rogall wrote:

http://www.fnordware.com/ProEXR/

On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed 
after CS 5.5


There are some exr plugins out there, but I'm not sure if they can 
extract the AOV's though...

We're still talking Adobe here ;-P
Rob

\/-\/\/
On 17-7-2015 16:39, Gerbrand Nel wrote:

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some 
AOVs made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away 
from whatever autodesk deems to be current |:P


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Checked by AVG - www.avg.com 
Version: 2015.0.6081 / Virus Database: 4392/10240 - Release Date: 
07/16/15














Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall

Aand it does work in PS too. Sorry for the noise.

On 7/17/2015 9:57 AM, Ben Rogall wrote:

Sorry, saw Adobe and assumed After Effects.

On 7/17/2015 9:55 AM, Ben Rogall wrote:

http://www.fnordware.com/ProEXR/

On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed 
after CS 5.5


There are some exr plugins out there, but I'm not sure if they can 
extract the AOV's though...

We're still talking Adobe here ;-P
Rob

\/-\/\/
On 17-7-2015 16:39, Gerbrand Nel wrote:

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some 
AOVs made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away from 
whatever autodesk deems to be current |:P


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6081 / Virus Database: 4392/10240 - Release Date: 
07/16/15












Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall

Sorry, saw Adobe and assumed After Effects.

On 7/17/2015 9:55 AM, Ben Rogall wrote:

http://www.fnordware.com/ProEXR/

On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed 
after CS 5.5


There are some exr plugins out there, but I'm not sure if they can 
extract the AOV's though...

We're still talking Adobe here ;-P
Rob

\/-\/\/
On 17-7-2015 16:39, Gerbrand Nel wrote:

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some 
AOVs made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away from 
whatever autodesk deems to be current |:P


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6081 / Virus Database: 4392/10240 - Release Date: 
07/16/15










Re: EXR channels in photoshop

2015-07-17 Thread Ben Rogall

http://www.fnordware.com/ProEXR/

On 7/17/2015 9:51 AM, Rob Wuijster wrote:
Not by default as far as I know, unless something radically changed 
after CS 5.5


There are some exr plugins out there, but I'm not sure if they can 
extract the AOV's though...

We're still talking Adobe here ;-P
Rob

\/-\/\/
On 17-7-2015 16:39, Gerbrand Nel wrote:

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some 
AOVs made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away from 
whatever autodesk deems to be current |:P


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6081 / Virus Database: 4392/10240 - Release Date: 
07/16/15








Re: EXR channels in photoshop

2015-07-17 Thread Rob Wuijster
Not by default as far as I know, unless something radically changed 
after CS 5.5


There are some exr plugins out there, but I'm not sure if they can 
extract the AOV's though...

We're still talking Adobe here ;-P


Rob

\/-\/\/

On 17-7-2015 16:39, Gerbrand Nel wrote:

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some AOVs 
made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away from 
whatever autodesk deems to be current |:P


No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6081 / Virus Database: 4392/10240 - Release Date: 07/16/15





EXR channels in photoshop

2015-07-17 Thread Gerbrand Nel

Hey guys and girls.
Does anyone know of a way to extract AOVs from a EXR in photoshop?
Or any other way to get them into photoshop?
I'm comping stills for a storyboard, and I would like to use some AOVs 
made in mantra

G..

ps: I'm hanging on to my flip phone, and staying the fuck away from 
whatever autodesk deems to be current |:P