Arnold Volumes Object ID type of AOV?
Hi all, Sorry to ask this here. Have asked in other places with no real response. Does anyone know if it is possible to have Arnold output what is essentially an object ID pass (different colors for each object) but for volumes within Arnold? I have some VDB smoke, then some other smoke in a different VDB. They both use different Volume_Collector shaders with different settings. Is there a way to spit out a pass that shows me the volume, but lit flat so I can use it as an object ID mask to tweak inside of Nuke? I can get all the geometry in the scene to output a Object ID AOV except the volumes. They are rendered lit with shadows and lighting colors, etc. Without having to render a totally different pass, is there a way to output an AOV that can isolate the volumes, each one differently with a different color for each volume, so I can tweak them independent of each other? I can use the Volume Opacity AOV, but it outputs ALL the volumes as one color (white, with transparency) in the resulting AOV. This would be perfect, if each volume had a different color, not all the same white color. Hope this is clear. Thanks for any help! Perry
RE: FBX: all takes in one import?
Allow me 1 BUMP... :D Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com xsiforum.de From: hirazib...@live.nl To: softimage@listproc.autodesk.com Subject: FBX: all takes in one import? Date: Wed, 26 Aug 2015 20:38:21 +0200 While trying to evaluate akeytsu (www.nukeygara.com) I am faced with the following problem: akeytsu exports fbx files with multiple takes embedded within them. Is it possible to import all these takes in one go as separate action sources without having to suffer the scenic route of manually importing all takes one at a time? Greetz Leendert AKA Hirazi Blue
Re: FBX: all takes in one import?
Couldn't you make a simple python importer, that looks inside the folders, loops, and import the actions sources? On 30 August 2015 at 19:45, Leendert A. Hartog hirazib...@live.nl wrote: Allow me 1 BUMP... :D Greetz Leendert AKA Hirazi Blue Softimage hobbyist, admin at si-community.com xsiforum.de From: hirazib...@live.nl To: softimage@listproc.autodesk.com Subject: FBX: all takes in one import? Date: Wed, 26 Aug 2015 20:38:21 +0200 While trying to evaluate akeytsu (www.nukeygara.com) I am faced with the following problem: akeytsu exports fbx files with multiple takes embedded within them. Is it possible to import all these takes in one go as separate action sources without having to suffer the scenic route of manually importing all takes one at a time? Greetz Leendert AKA Hirazi Blue
Re: test
Yup ! On Mon, Aug 31, 2015 at 12:01 AM, Jason S jasonsta...@gmail.com wrote: On 08/25/15 16:12, Dave Gallagher Softimage wrote: test Testo
Modifying specific particles at second simulation
Hi all, I'm trying to set up a an ICE tree where, if particles reach a specific state in a first simulation, they're scaled to 0 right after emission the next time I simulate. My idea was to create an array, to add the ID's of the specific particles to the array when they enter the aforementioned state, and then to test the particles at emission and scale them to zero if they're in the array. I wasn't able to stop the array from being reset each time I simulate, however, and that makes the whole setup useless. Any ideas?