Arnold Volumes Object ID type of AOV?

2015-08-30 Thread Perry Harovas
Hi all,

Sorry to ask this here.
Have asked in other places with no real response.

Does anyone know if it is possible to have Arnold output
what is essentially an object ID pass (different colors for each object)
but for volumes within Arnold?

I have some VDB smoke, then some other smoke in a different VDB.
They both use different Volume_Collector shaders with different settings.

Is there a way to spit out a pass that shows me the volume, but lit flat
so I can use it as an object ID mask to tweak inside of Nuke?

I can get all the geometry in the scene to output a Object ID AOV
except the volumes. They are rendered lit with shadows and lighting colors,
etc.


Without having to render a totally different pass, is there a way to output
an AOV
that can isolate the volumes, each one differently with a different color
for each volume, so I can tweak them independent of each other?

I can use the Volume Opacity AOV, but it outputs ALL the volumes as one
color (white, with transparency) in the resulting AOV. This would be
perfect, if each volume had a different color, not all the same white color.

Hope this is clear.

Thanks for any help!

Perry


RE: FBX: all takes in one import?

2015-08-30 Thread Leendert A. Hartog
Allow me 1 BUMP... :D
Greetz
Leendert
AKA Hirazi Blue
Softimage hobbyist, admin at si-community.com  xsiforum.de
From: hirazib...@live.nl
To: softimage@listproc.autodesk.com
Subject: FBX: all takes in one import?
Date: Wed, 26 Aug 2015 20:38:21 +0200




While trying to evaluate akeytsu (www.nukeygara.com) I am faced with the 
following problem: akeytsu exports fbx files with multiple takes embedded 
within them. Is it possible to import all these takes in one go as separate 
action sources without having to suffer the scenic route of manually 
importing all takes one at a time?

Greetz
Leendert
AKA Hirazi Blue

  

Re: FBX: all takes in one import?

2015-08-30 Thread Cristobal Infante
Couldn't you make a simple python importer, that looks inside the folders,
loops, and import the actions sources?

On 30 August 2015 at 19:45, Leendert A. Hartog hirazib...@live.nl wrote:

 Allow me 1 BUMP... :D

 Greetz
 Leendert
 AKA Hirazi Blue
 Softimage hobbyist, admin at si-community.com  xsiforum.de

 From: hirazib...@live.nl
 To: softimage@listproc.autodesk.com
 Subject: FBX: all takes in one import?
 Date: Wed, 26 Aug 2015 20:38:21 +0200


 While trying to evaluate akeytsu (www.nukeygara.com) I am faced with the
 following problem: akeytsu exports fbx files with multiple takes embedded
 within them. Is it possible to import all these takes in one go as separate
 action sources without having to suffer the scenic route of manually
 importing all takes one at a time?

 Greetz
 Leendert
 AKA Hirazi Blue



Re: test

2015-08-30 Thread Olivier Jeannel
Yup !

On Mon, Aug 31, 2015 at 12:01 AM, Jason S jasonsta...@gmail.com wrote:

 On 08/25/15 16:12, Dave Gallagher Softimage wrote:

 test

 Testo



Modifying specific particles at second simulation

2015-08-30 Thread Antonin Messier
Hi all,

I'm trying to set up a an ICE tree where, if particles reach a specific
state in a first simulation, they're scaled to 0 right after emission the
next time I simulate. My idea was to create an array, to add the ID's of
the specific particles to the array when they enter the aforementioned
state, and then to test the particles at emission and scale them to zero if
they're in the array. I wasn't able to stop the array from being reset each
time I simulate, however, and that makes the whole setup useless.

Any ideas?