RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
That requires it to be installed prior to use.

I’ve got a renegade session of Soft that I am trying salvage some work in.

Won’t help here I’m afraid. But might be useful some other time. Thanks

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Thursday, September 03, 2015 9:36 AM
To: softimage@listproc.autodesk.com
Subject: Re: command port to XSI

That's one I use here on a regular basis Works great.

-Tim
On 9/3/2015 5:52 AM, Cesar Saez wrote:

Have you tried this?

https://github.com/KelSolaar/TCPServer_For_Softimage





Re: command port to XSI

2015-09-03 Thread Tim Crowson

That's one I use here on a regular basis Works great.

-Tim

On 9/3/2015 5:52 AM, Cesar Saez wrote:


Have you tried this?

https://github.com/KelSolaar/TCPServer_For_Softimage



Signature



RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Figures.

Is there a way to execute something similar to a Kill –SEGV from the old days 
then?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Thursday, September 03, 2015 10:25 AM
To: softimage@listproc.autodesk.com
Subject: Re: command port to XSI

I recall someone on the AD side mention that the "Send To"  mechanism between 
Maya and Soft is not exposed and is essentially black-boxed.
-Tim
On 9/3/2015 8:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:
So no command Port like Maya?

So when Maya “sends” scene data to Softimage and creates a connection to 
Softimage, how is it doing that?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, September 02, 2015 7:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: command port to XSI


The c# sample in the sdk is what creates the server that listens to a socket.  
There is no command port feature xsi otherwise
Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
> a écrit :
Eric,

Thanks. I found the files but can’t really tell if I am supposed to run the 
server in order to make the client work.  And I don’t have Python installed 
anyway.

Had no luck converting the Perl script to something that XSI can understand. My 
guess is that XSI is not receiving input. In Maya you have to turn the TCP port 
on via a preference or env variable before you can use it. But I can’t find 
anything of that equivalent in XSI.

Barring these attempts, I need to save a scene that has locked up at render. 
Any advice how I can get it to quit and save on exit?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Thivierge
Sent: Wednesday, September 02, 2015 5:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: command port to XSI

There is a sample Python one in the SDK example workgroup. It's not a straight 
forward process and the one time I was working on a team to do this it was 
quite convoluted to get it working as desired.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
> wrote:

Maybe this will help. I am looking to do something like this. This was a Perl 
script run in DOS.




use Socket;

$hostName = "localhost";
$portNumber = 8000;

#CREATE SOCKET CONNECTION TO MAYA
$proto = getprotobyname('tcp');
socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
$port = getservbyname('smtp', 'tcp');
$sin = sockaddr_in($portNumber,inet_aton($hostName));
connect(Socket_Handle,$sin);

$savedir = "E:/MAYA_Emergency_Save/";
print "Attempting to save MAYA file to directory ${savedir}\n";

$command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string 
\$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file -save 
-type \"mayaAscii\";\n";
send(Socket_Handle, $command, $sin);   #send the 
command to Maya
sleep 1;
#wait a second for things to catch up
exit 1; 
   #insure exit




Can this be done with XSI? Has anyone tried?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 

Re: command port to XSI

2015-09-03 Thread Tim Crowson
I recall someone on the AD side mention that the "Send To" mechanism 
between Maya and Soft is not exposed and is essentially black-boxed.

-Tim

On 9/3/2015 8:34 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:


So no command Port like Maya?

So when Maya “sends” scene data to Softimage and creates a connection 
to Softimage, how is it doing that?


--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] *On Behalf Of 
*Luc-Eric Rousseau

*Sent:* Wednesday, September 02, 2015 7:35 PM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: command port to XSI

The c# sample in the sdk is what creates the server that listens to a 
socket.  There is no command port feature xsi otherwise


Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
> a écrit :


Eric,

Thanks. I found the files but can’t really tell if I am supposed
to run the server in order to make the client work.  And I don’t
have Python installed anyway.

Had no luck converting the Perl script to something that XSI can
understand. My guess is that XSI is not receiving input. In Maya
you have to turn the TCP port on via a preference or env variable
before you can use it. But I can’t find anything of that
equivalent in XSI.

Barring these attempts, I need to save a scene that has locked up
at render. Any advice how I can get it to quit and save on exit?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and do not

represent the opinions of NASA or any other party.

*From:*softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] *On Behalf Of
*Eric Thivierge
*Sent:* Wednesday, September 02, 2015 5:34 PM
*To:* softimage@listproc.autodesk.com

*Subject:* Re: command port to XSI

There is a sample Python one in the SDK example workgroup. It's
not a straight forward process and the one time I was working on a
team to do this it was quite convoluted to get it working as desired.

Eric T.



Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G.
(LARC-E1A)[LITES] > wrote:

Maybe this will help. I am looking to do something like this.
This was a Perl script run in DOS.

use Socket;

$hostName = "localhost";

$portNumber = 8000;

#CREATE SOCKET CONNECTION TO MAYA

$proto = getprotobyname('tcp');

socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);

$port = getservbyname('smtp', 'tcp');

$sin = sockaddr_in($portNumber,inet_aton($hostName));

connect(Socket_Handle,$sin);

$savedir = "E:/MAYA_Emergency_Save/";

print "Attempting to save MAYA file to directory ${savedir}\n";

$command = "string \$mySceneName = basename(\`file -q -sn\`,
\"\"); string \$mySavNam = \"$savedir\" + \$mySceneName; file
-rename \$mySavNam; file -save -type \"mayaAscii\";\n";

send(Socket_Handle, $command, $sin);
  #send the command to Maya

sleep 1; #wait a second for things to catch up

exit 1; #insure exit

Can this be done with XSI? Has anyone tried?

--

Joey Ponthieux

LaRC Information Technology Enhanced Services (LITES)

MYMIC Technical Services

NASA Langley Research Center

__

Opinions stated here-in are strictly those of the author and
do not

represent the opinions of NASA or any other party.

*From:* softimage-boun...@listproc.autodesk.com

[mailto:softimage-boun...@listproc.autodesk.com
] *On Behalf
Of *Ponthieux, Joseph G. (LARC-E1A)[LITES]
*Sent:* Wednesday, September 02, 2015 5:07 PM
*To:* softimage@listproc.autodesk.com

*Subject:* command port to XSI

A long time ago I managed to write a command line port 

Re: command port to XSI

2015-09-03 Thread Eric Thivierge
Softimage does not have a command port out of the box.


Eric Thivierge
http://www.ethivierge.com

On Thu, Sep 3, 2015 at 9:41 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
j.ponthi...@nasa.gov> wrote:

> That requires it to be installed prior to use.
>
>
>
> I’ve got a renegade session of Soft that I am trying salvage some work in.
>
>
>
> Won’t help here I’m afraid. But might be useful some other time. Thanks
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Tim Crowson
> *Sent:* Thursday, September 03, 2015 9:36 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: command port to XSI
>
>
>
> That's one I use here on a regular basis Works great.
>
> -Tim
>
> On 9/3/2015 5:52 AM, Cesar Saez wrote:
>
> Have you tried this?
>
> https://github.com/KelSolaar/TCPServer_For_Softimage
>
>
>
>
>


Re: SoftimageExplosiaFX released

2015-09-03 Thread Pierre Schiller
I was asked if this works with redshift? I replied: every simulator comes
with it´s own "viewer/render".
So what´s the correct (tech) answer there?
Thanks. :)

On Thu, Sep 3, 2015 at 7:59 AM, Oscar Gonzalez Diez 
wrote:

> Thank you so much Oleg!  This is a real treat for us soft users ... I had
> a  play with it yesterday I'm very impressed so far with what you can do
> and the simplicity of the workflow, big kudos.
>
>
>
> On Wed, Sep 2, 2015 at 7:12 PM, Oleg Bliznuk  wrote:
>
>> Hi all,
>>
>> I am glad to present a new Softimage plugin for simulating fluid dynamics
>> - Softimage ExplosiaFX.
>> Check it out here: [url]www.blackcore.technology/softimage_efx[/url]
>>
>> Considering the Softimage EOL i should clarify that license for this
>> release will be usable (as free upgrade) with the second wave which i
>> believe will be in Fabric Engine (i am currently investigating a few
>> options and FE looks like a perfect environment for further work).
>>
>> The current build is for Windows only, but i am working on port to Centos
>> linux and any compliant to it.
>> The package includes Arnold shaders as well as Mentalray fallback and
>> these shaders are provided as free (unlimited seats).
>>
>> For more details please visit the product page.
>>
>> best regards,
>> Oleg
>>
>
>
>
> --
> Oscar González Diez
> oscargonzalez.tv
> wall.oscargonzalez.tv
> vimeo.com/oscargonzalez
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Pierre Schiller
not at all. I want to do it on ICE. I checked out this one:
http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html

But the setup only worked with global pos. not local. I´d like to give my
null a local property since it´s parented to another null
which already carries animation.



On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel 
wrote:

> Any reason for not doing it with ice ?
>
> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Thank you, sure will go write the expression now :)
>> This is amazing for camera tilts :)
>>
>> Cheers.
>>
>> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
>> grahame.ful...@autodesk.com> wrote:
>>
>>> >ahem< That should be “noise” field…
>>>
>>> From: softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
>>> Sent: Wednesday, September 02, 2015 5:24 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: RE: Random expression for "noise" on Local.posy - please help
>>>
>>> Try this:
>>>
>>> 0.02*noise(fc, 15, 8)+0.042
>>>
>>> The three arguments to the noise function are (x,y,z) coordinates in a
>>> smoothly varying nose field, so at least one of them needs to be
>>> time-dependent (e.g. fc or t) so that you take a walk through the noise.
>>> Noise returns a value between 0 and 1, so you need to scale and offset it
>>> to fit your desired range.
>>>
>>> gray
>>>
>>> From: softimage-boun...@listproc.autodesk.com>> softimage-boun...@listproc.autodesk.com> [mailto:
>>> softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
>>> Sent: Wednesday, September 02, 2015 4:35 PM
>>> To: softimage@listproc.autodesk.com>> softimage@listproc.autodesk.com>
>>> Subject: Random expression for "noise" on Local.posy - please help
>>>
>>> Hello group. I am trying to make a Y value have a noise driven parameter
>>> directly in it´s local.posy
>>> I found out noise can do the job on the expression editor.
>>>
>>> But it only generates 1 value on 1 frame. I tried FC and end up on an
>>> error:
>>> FC noise( 15, 8, 5 ).
>>>
>>> How is the expression to be written? I want it to vary (randomly between
>>> a 0.042 and 0.062) each frame.
>>>
>>> Thanks.
>>> David R.
>>> --
>>> Portfolio 2013
>>> Cinema & TV production
>>> Video Reel
>>>
>>
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>
>


-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
Multiply by the global Kine of the Parent, no ?

On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> not at all. I want to do it on ICE. I checked out this one:
>
> http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html
>
> But the setup only worked with global pos. not local. I´d like to give my
> null a local property since it´s parented to another null
> which already carries animation.
>
>
>
> On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel 
> wrote:
>
>> Any reason for not doing it with ice ?
>>
>> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Thank you, sure will go write the expression now :)
>>> This is amazing for camera tilts :)
>>>
>>> Cheers.
>>>
>>> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
>>> grahame.ful...@autodesk.com> wrote:
>>>
 >ahem< That should be “noise” field…

 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
 Sent: Wednesday, September 02, 2015 5:24 PM
 To: softimage@listproc.autodesk.com
 Subject: RE: Random expression for "noise" on Local.posy - please help

 Try this:

 0.02*noise(fc, 15, 8)+0.042

 The three arguments to the noise function are (x,y,z) coordinates in a
 smoothly varying nose field, so at least one of them needs to be
 time-dependent (e.g. fc or t) so that you take a walk through the noise.
 Noise returns a value between 0 and 1, so you need to scale and offset it
 to fit your desired range.

 gray

 From: softimage-boun...@listproc.autodesk.com>>> softimage-boun...@listproc.autodesk.com> [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
 Sent: Wednesday, September 02, 2015 4:35 PM
 To: softimage@listproc.autodesk.com>>> softimage@listproc.autodesk.com>
 Subject: Random expression for "noise" on Local.posy - please help

 Hello group. I am trying to make a Y value have a noise driven
 parameter directly in it´s local.posy
 I found out noise can do the job on the expression editor.

 But it only generates 1 value on 1 frame. I tried FC and end up on an
 error:
 FC noise( 15, 8, 5 ).

 How is the expression to be written? I want it to vary (randomly
 between a 0.042 and 0.062) each frame.

 Thanks.
 David R.
 --
 Portfolio 2013
 Cinema & TV production
 Video Reel

>>>
>>>
>>>
>>> --
>>> Portfolio 2013 
>>> Cinema & TV production
>>> Video Reel 
>>>
>>
>>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


gyro/gimbal rig

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Hi,

I am trying to recreate a gimbal such that the inner rung always points to 
earth center(for our purposes -Y) regardless the position of the main chassis.

It is a three ring gimbal with the chassis being the third "outer" ring. Ring 2 
(middle) is X rot, ring 3 (inner) is Z rot. Ring 3 Y axis should always be 
pointing down regardless orient of chassis.

Tried locking down the rot limits and then using direction constrains but the 
direction constrains seem to ignore the rot limits in effect disabling them.


Has anyone ever done this? Having a lot of difficulty with this.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



RE: gyro/gimbal rig

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Never mind.

Pos constrain ring 2 to ring 1
Pos constrain ring 3 to ring 2
Null 1 under ring 1 at x1,y0,z0
Null 2 under ring 2 at x0,y0,z1
Direction constrain ring2 x to Null1, up vector -y
Direction constrain ring3 z to Null2, up vector -y


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph 
G. (LARC-E1A)[LITES]
Sent: Thursday, September 03, 2015 12:00 PM
To: softimage@listproc.autodesk.com
Subject: gyro/gimbal rig

Hi,

I am trying to recreate a gimbal such that the inner rung always points to 
earth center(for our purposes -Y) regardless the position of the main chassis.

It is a three ring gimbal with the chassis being the third "outer" ring. Ring 2 
(middle) is X rot, ring 3 (inner) is Z rot. Ring 3 Y axis should always be 
pointing down regardless orient of chassis.

Tried locking down the rot limits and then using direction constrains but the 
direction constrains seem to ignore the rot limits in effect disabling them.



Has anyone ever done this? Having a lot of difficulty with this.

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.



Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
Like this :[image: Inline image 1]

On Thu, Sep 3, 2015 at 8:01 PM, Olivier Jeannel 
wrote:

> Multiply by the global Kine of the Parent, no ?
>
> On Thu, Sep 3, 2015 at 7:38 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> not at all. I want to do it on ICE. I checked out this one:
>>
>> http://caffeineabuse.blogspot.com/2012/01/turbulize-position-of-locator-with-ice.html
>>
>> But the setup only worked with global pos. not local. I´d like to give my
>> null a local property since it´s parented to another null
>> which already carries animation.
>>
>>
>>
>> On Thu, Sep 3, 2015 at 1:36 AM, Olivier Jeannel 
>> wrote:
>>
>>> Any reason for not doing it with ice ?
>>>
>>> On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Thank you, sure will go write the expression now :)
 This is amazing for camera tilts :)

 Cheers.

 On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
 grahame.ful...@autodesk.com> wrote:

> >ahem< That should be “noise” field…
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
> Sent: Wednesday, September 02, 2015 5:24 PM
> To: softimage@listproc.autodesk.com
> Subject: RE: Random expression for "noise" on Local.posy - please help
>
> Try this:
>
> 0.02*noise(fc, 15, 8)+0.042
>
> The three arguments to the noise function are (x,y,z) coordinates in a
> smoothly varying nose field, so at least one of them needs to be
> time-dependent (e.g. fc or t) so that you take a walk through the noise.
> Noise returns a value between 0 and 1, so you need to scale and offset it
> to fit your desired range.
>
> gray
>
> From: softimage-boun...@listproc.autodesk.com softimage-boun...@listproc.autodesk.com> [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
> Sent: Wednesday, September 02, 2015 4:35 PM
> To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com>
> Subject: Random expression for "noise" on Local.posy - please help
>
> Hello group. I am trying to make a Y value have a noise driven
> parameter directly in it´s local.posy
> I found out noise can do the job on the expression editor.
>
> But it only generates 1 value on 1 frame. I tried FC and end up on an
> error:
> FC noise( 15, 8, 5 ).
>
> How is the expression to be written? I want it to vary (randomly
> between a 0.042 and 0.062) each frame.
>
> Thanks.
> David R.
> --
> Portfolio 2013
> Cinema & TV production
> Video Reel
>



 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 

>>>
>>>
>>
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>
>


Re: Random expression for "noise" on Local.posy - please help

2015-09-03 Thread Olivier Jeannel
Any reason for not doing it with ice ?

On Thu, Sep 3, 2015 at 12:54 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thank you, sure will go write the expression now :)
> This is amazing for camera tilts :)
>
> Cheers.
>
> On Wed, Sep 2, 2015 at 4:25 PM, Grahame Fuller <
> grahame.ful...@autodesk.com> wrote:
>
>> >ahem< That should be “noise” field…
>>
>> From: softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Grahame Fuller
>> Sent: Wednesday, September 02, 2015 5:24 PM
>> To: softimage@listproc.autodesk.com
>> Subject: RE: Random expression for "noise" on Local.posy - please help
>>
>> Try this:
>>
>> 0.02*noise(fc, 15, 8)+0.042
>>
>> The three arguments to the noise function are (x,y,z) coordinates in a
>> smoothly varying nose field, so at least one of them needs to be
>> time-dependent (e.g. fc or t) so that you take a walk through the noise.
>> Noise returns a value between 0 and 1, so you need to scale and offset it
>> to fit your desired range.
>>
>> gray
>>
>> From: softimage-boun...@listproc.autodesk.com> softimage-boun...@listproc.autodesk.com> [mailto:
>> softimage-boun...@listproc.autodesk.com] On Behalf Of Pierre Schiller
>> Sent: Wednesday, September 02, 2015 4:35 PM
>> To: softimage@listproc.autodesk.com> softimage@listproc.autodesk.com>
>> Subject: Random expression for "noise" on Local.posy - please help
>>
>> Hello group. I am trying to make a Y value have a noise driven parameter
>> directly in it´s local.posy
>> I found out noise can do the job on the expression editor.
>>
>> But it only generates 1 value on 1 frame. I tried FC and end up on an
>> error:
>> FC noise( 15, 8, 5 ).
>>
>> How is the expression to be written? I want it to vary (randomly between
>> a 0.042 and 0.062) each frame.
>>
>> Thanks.
>> David R.
>> --
>> Portfolio 2013
>> Cinema & TV production
>> Video Reel
>>
>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>


RE: command port to XSI

2015-09-03 Thread Matt Lind
On windows you'd do that through the windows script host using one of the 
supported languages - which includes any supported by Softimage.  Whether 
you have permission to kill something or not will vary based on user and 
other factors.  Just keep in mind windows doesn't organize processes like 
UNIX does.


You won't be able to kill everything carte blanche like on IRIX.

Matt




Date: Thu, 3 Sep 2015 14:37:09 +
From: "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
Subject: RE: command port to XSI
To: "softimage@listproc.autodesk.com"

Figures.

Is there a way to execute something similar to a Kill ?SEGV from the old 
days then?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center 



RE: command port to XSI

2015-09-03 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
So no command Port like Maya?

So when Maya “sends” scene data to Softimage and creates a connection to 
Softimage, how is it doing that?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: Wednesday, September 02, 2015 7:35 PM
To: softimage@listproc.autodesk.com
Subject: RE: command port to XSI


The c# sample in the sdk is what creates the server that listens to a socket.  
There is no command port feature xsi otherwise
Le 2015-09-02 18:31, "Ponthieux, Joseph G. (LARC-E1A)[LITES]" 
> a écrit :
Eric,

Thanks. I found the files but can’t really tell if I am supposed to run the 
server in order to make the client work.  And I don’t have Python installed 
anyway.

Had no luck converting the Perl script to something that XSI can understand. My 
guess is that XSI is not receiving input. In Maya you have to turn the TCP port 
on via a preference or env variable before you can use it. But I can’t find 
anything of that equivalent in XSI.

Barring these attempts, I need to save a scene that has locked up at render. 
Any advice how I can get it to quit and save on exit?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Eric Thivierge
Sent: Wednesday, September 02, 2015 5:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: command port to XSI

There is a sample Python one in the SDK example workgroup. It's not a straight 
forward process and the one time I was working on a team to do this it was 
quite convoluted to get it working as desired.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Wed, Sep 2, 2015 at 5:20 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] 
> wrote:

Maybe this will help. I am looking to do something like this. This was a Perl 
script run in DOS.




use Socket;

$hostName = "localhost";
$portNumber = 8000;

#CREATE SOCKET CONNECTION TO MAYA
$proto = getprotobyname('tcp');
socket(Socket_Handle, PF_INET, SOCK_STREAM, $proto);
$port = getservbyname('smtp', 'tcp');
$sin = sockaddr_in($portNumber,inet_aton($hostName));
connect(Socket_Handle,$sin);

$savedir = "E:/MAYA_Emergency_Save/";
print "Attempting to save MAYA file to directory ${savedir}\n";

$command = "string \$mySceneName = basename(\`file -q -sn\`, \"\"); string 
\$mySavNam = \"$savedir\" + \$mySceneName; file -rename \$mySavNam; file -save 
-type \"mayaAscii\";\n";
send(Socket_Handle, $command, $sin);   #send the 
command to Maya
sleep 1;
#wait a second for things to catch up
exit 1; 
   #insure exit




Can this be done with XSI? Has anyone tried?


--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com
 
[mailto:softimage-boun...@listproc.autodesk.com]
 On Behalf Of Ponthieux, Joseph G. (LARC-E1A)[LITES]
Sent: Wednesday, September 02, 2015 5:07 PM
To: softimage@listproc.autodesk.com
Subject: command port to XSI

A long time ago I managed to write a command line port tool for Maya using the 
backend port that it provides. The tool was written in Perl and in general once 
a connection was made I could send MEL commands to the software via a “command 
line” prompt via a windows terminal. I used this often with Maya to take 
control of the software in case of a lock up etc and to send move data to it.

I thought I had created the same for XSI, again a really long time ago, but 
can’t seem to find it. XSI should be able to do this since it appears to 
communicate with Maya via a port connection. 

Re: SoftimageExplosiaFX released

2015-09-03 Thread Oscar Gonzalez Diez
Thank you so much Oleg!  This is a real treat for us soft users ... I had a
 play with it yesterday I'm very impressed so far with what you can do and
the simplicity of the workflow, big kudos.



On Wed, Sep 2, 2015 at 7:12 PM, Oleg Bliznuk  wrote:

> Hi all,
>
> I am glad to present a new Softimage plugin for simulating fluid dynamics
> - Softimage ExplosiaFX.
> Check it out here: [url]www.blackcore.technology/softimage_efx[/url]
>
> Considering the Softimage EOL i should clarify that license for this
> release will be usable (as free upgrade) with the second wave which i
> believe will be in Fabric Engine (i am currently investigating a few
> options and FE looks like a perfect environment for further work).
>
> The current build is for Windows only, but i am working on port to Centos
> linux and any compliant to it.
> The package includes Arnold shaders as well as Mentalray fallback and
> these shaders are provided as free (unlimited seats).
>
> For more details please visit the product page.
>
> best regards,
> Oleg
>



-- 
Oscar González Diez
oscargonzalez.tv
wall.oscargonzalez.tv
vimeo.com/oscargonzalez