Bradley Gabes Select from weightmap plugin?

2015-10-30 Thread Morten Bartholdy
I was looking for Bradley Gabes Select from weightmap plugin
http://www.si-community.com/community/viewtopic.php?f=13=1127 , and found
it is seemingly only available on The Area which is sending me around in
infinitely maddening circles trying to log in. Is that plugin available
anywhere else please?

Morten



Re: Envelope Weights Array, out of memory error

2015-10-30 Thread Matt Lind
As noted in many past threads, Python is kind of shoe-horned into Softimage 
and doesn't have the same level of integration as VBScript or Jscript.


The source of the problem is likely related to having to call 
Envelope.GetWeights2() instead of Envelope.Weights.  It may produce the same 
end result, but the path to get there is different likely involving extra 
memory allocation to get the envelope weight data on top of what is handed 
to your calling code.  Under most conditions that is not a problem, but 
yours is a bit extreme.  I would look at trimming the envelope before 
resorting to code modification, but assuming you cannot do so...


A plugin in another language should be fairly trivial such as this:

function GetEnvelopeWeightsData_Execute( oEnvelope, oWeightData )
{
   oWeightData.Data = oEnvelope.Weights.Array.toArray();
}

or

Function GetEnvelopeWeightsData_Execute oEnvelope, oWeightData
   oWeightData.Data = oEnvelope.Weights.Array
end Function


oWeightData would be a pointer to a GridData object and passed into the 
plugin via the siDispatch classification so it is not converted or modified 
in any way by Softimage at invocation of the plugin.  I suggest GridData 
because it has methods to work with rows and columns much like the Envelope 
object, and can easily dump the data back into the envelope via 
oEnvelope.Weights.Array = oWeightData.Data, thus simplifying your code and 
avoiding the need to convert between data types.


Just a suggestion, you can do what you like.


Matt





Date: Fri, 30 Oct 2015 16:12:19 -0400
From: Eric Thivierge 
Subject: Re: Envelope Weights Array, out of memory error
To: "softimage@listproc.autodesk.com"

Steve, yes that was my thought to do that by iterating over each and
building up the numpy array. Usually I can just dump the Weights.Array into
numpy.array() but I can't even get to that point yet because of casting
into a Python tuple or list or whatever. I'll give that a shot.

Matt, I don't need to be jumping through more hoops and crossing the
streams with intermingled JScript / VBScript plug-ins. You may have a
point, maybe one of those languages handles the amount of data better
though.

I have tried splitting the calls separately but that doesn't help either.
:\

Thanks for the tips, will tinker.

Eric T.


Eric Thivierge
http://www.ethivierge.com



Re: Bradley Gabes Select from weightmap plugin?

2015-10-30 Thread Rob Wuijster

Hi Morten,

You can find it at http://rray.de/xsi/
It's called BG Weight Map Editor

cheers!

Rob

\/-\/\/

On 30-10-2015 10:08, Morten Bartholdy wrote:


I was looking for Bradley Gabes Select from weightmap plugin 
http://www.si-community.com/community/viewtopic.php?f=13=1127 , and 
found it is seemingly only available on The Area which is sending me 
around in infinitely maddening circles trying to log in. Is that 
plugin available anywhere else please?


Morten

No virus found in this message.
Checked by AVG - www.avg.com 
Version: 2015.0.6173 / Virus Database: 4455/10911 - Release Date: 10/29/15





Re: Softimage 2015 latest vs 2013 SP1?

2015-10-30 Thread Tenshi .
That story repeat in a lot of places, but at least we know we have a good
software in our hands.
Show your employers a Softimage reel and tell them how easy is the
Softimage route to create art, and if they want to go the Maya route well
it will took more time and a lot of effort. It's simple.


On Fri, Oct 30, 2015 at 5:09 AM, Olivier Jeannel 
wrote:

> Amen brothers !
>
> On Fri, Oct 30, 2015 at 10:24 AM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> People with money that pays for software in companies usually have no
>> idea how much Softimage is better, part of the problem being aggressive
>> Maya is great SI is only plugin marketing.
>> Thing that they are not the ones working with tools has no meaning at all.
>> They wont be othe ones pulling hair out non stop, but will be the one
>> screaming at workers why it is not done yet! :)
>>
>> SI rulez!
>>
>>
>> On Fri, Oct 30, 2015 at 10:10 AM, Morten Bartholdy 
>> wrote:
>>
>>> Well I agree with you Sven, but my management does not :/  They still
>>> have a hard time understanding just how much Softimage is better than Maya
>>> even today.
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>> Den 28. oktober 2015 kl. 19:53 skrev Sven Constable <
>>> sixsi_l...@imagefront.de>:
>>>
>>> Regarding convincing the management to put money on XSI: Well, since
>>> Softimage is still  five years ahead of its time, upgrading to 2015SP2
>>> means to stay productive until 2020… at least!  It may also be a good thing
>>> to open old scenes/projects with the latest version.  It's an investment in
>>> the future, so to speak ;)
>>>
>>> IMHO worth the money, especially if it's only one seat.
>>>
>>>
>>>
>>> cheers,
>>>
>>> sven
>>>
>>>
>>>
>>> * From: * softimage-boun...@listproc.autodesk.com [mailto:
>>> softimage-boun...@listproc.autodesk.com] *On Behalf Of* Morten
>>> Bartholdy
>>> *Sent:* Wednesday, October 28, 2015 12:07 PM
>>> *To:* Matt Morris; softimage@listproc.autodesk.com
>>> *Subject:* Re: Softimage 2015 latest vs 2013 SP1?
>>>
>>>
>>>
>>> Thanks guys. The filesize thing is a biggie imho and the ICE additions
>>> would be really nice, but I would say it is kind of slim for the size of
>>> the maintainance fees. It will be kind of hard to convince management to
>>> throw any money in that direction :/
>>>
>>>
>>>
>>> 2013 SP1 solved the shader connection issues alright, so I find it very
>>> stable, although lately I have seen some weird instability with referenced
>>> models and some rigging quirks with cage deformers.
>>>
>>>
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> Den 28. oktober 2015 kl. 11:58 skrev Matt Morris < matt...@gmail.com >:
>>>
>>> in 2014 they added a camera sequencer, crowdfx updates, ice overrides
>>> and some ice syflex stuff. Ability to handle larger data files is useful.
>>>
>>> in 2015 they added support for mr 3.12, some great ice stuff like tab
>>> search, pausing evaluation, muting ice trees, and a fast save backup scene
>>> option. Some more ice syflex stuff.
>>>
>>>
>>>
>>> I also don't get any of the shader disconnection issues that I used to
>>> have with 2013 (not sure if sp1 solved that?)
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 28 October 2015 at 10:27, Morten Bartholdy < x...@colorshopvfx.dk >
>>> wrote:
>>>
>>> This came up the other day here - what exactly is the diifference
>>> between Softimage 2013 SP1 which we run here vs. the latest 2015 which I
>>> guess is SP2?
>>>
>>>
>>>
>>> From my understanding there are no actual new features, but an
>>> assortment of improvements in ICE, the viewport and some Alembic exchange
>>> stuff. I would sort of love to be proven wrong though.
>>>
>>>
>>>
>>> Cheers
>>>
>>> Morten
>>>
>>>
>>>
>>>
>>>
>>>
>>> --
>>>
>>> www.matinai.com
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>


Re: Softimage 2015 latest vs 2013 SP1?

2015-10-30 Thread Olivier Jeannel
Amen brothers !

On Fri, Oct 30, 2015 at 10:24 AM, Mirko Jankovic 
wrote:

> People with money that pays for software in companies usually have no idea
> how much Softimage is better, part of the problem being aggressive Maya is
> great SI is only plugin marketing.
> Thing that they are not the ones working with tools has no meaning at all.
> They wont be othe ones pulling hair out non stop, but will be the one
> screaming at workers why it is not done yet! :)
>
> SI rulez!
>
>
> On Fri, Oct 30, 2015 at 10:10 AM, Morten Bartholdy 
> wrote:
>
>> Well I agree with you Sven, but my management does not :/  They still
>> have a hard time understanding just how much Softimage is better than Maya
>> even today.
>>
>>
>> Morten
>>
>>
>>
>>
>>
>> Den 28. oktober 2015 kl. 19:53 skrev Sven Constable <
>> sixsi_l...@imagefront.de>:
>>
>> Regarding convincing the management to put money on XSI: Well, since
>> Softimage is still  five years ahead of its time, upgrading to 2015SP2
>> means to stay productive until 2020… at least!  It may also be a good thing
>> to open old scenes/projects with the latest version.  It's an investment in
>> the future, so to speak ;)
>>
>> IMHO worth the money, especially if it's only one seat.
>>
>>
>>
>> cheers,
>>
>> sven
>>
>>
>>
>> * From: * softimage-boun...@listproc.autodesk.com [mailto:
>> softimage-boun...@listproc.autodesk.com] *On Behalf Of* Morten Bartholdy
>> *Sent:* Wednesday, October 28, 2015 12:07 PM
>> *To:* Matt Morris; softimage@listproc.autodesk.com
>> *Subject:* Re: Softimage 2015 latest vs 2013 SP1?
>>
>>
>>
>> Thanks guys. The filesize thing is a biggie imho and the ICE additions
>> would be really nice, but I would say it is kind of slim for the size of
>> the maintainance fees. It will be kind of hard to convince management to
>> throw any money in that direction :/
>>
>>
>>
>> 2013 SP1 solved the shader connection issues alright, so I find it very
>> stable, although lately I have seen some weird instability with referenced
>> models and some rigging quirks with cage deformers.
>>
>>
>>
>> Morten
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> Den 28. oktober 2015 kl. 11:58 skrev Matt Morris < matt...@gmail.com >:
>>
>> in 2014 they added a camera sequencer, crowdfx updates, ice overrides and
>> some ice syflex stuff. Ability to handle larger data files is useful.
>>
>> in 2015 they added support for mr 3.12, some great ice stuff like tab
>> search, pausing evaluation, muting ice trees, and a fast save backup scene
>> option. Some more ice syflex stuff.
>>
>>
>>
>> I also don't get any of the shader disconnection issues that I used to
>> have with 2013 (not sure if sp1 solved that?)
>>
>>
>>
>>
>>
>>
>>
>> On 28 October 2015 at 10:27, Morten Bartholdy < x...@colorshopvfx.dk >
>> wrote:
>>
>> This came up the other day here - what exactly is the diifference between
>> Softimage 2013 SP1 which we run here vs. the latest 2015 which I guess is
>> SP2?
>>
>>
>>
>> From my understanding there are no actual new features, but an assortment
>> of improvements in ICE, the viewport and some Alembic exchange stuff. I
>> would sort of love to be proven wrong though.
>>
>>
>>
>> Cheers
>>
>> Morten
>>
>>
>>
>>
>>
>>
>> --
>>
>> www.matinai.com
>>
>>
>>
>>
>>
>>
>
>


Re: Bradley Gabes Select from weightmap plugin?

2015-10-30 Thread Morten Bartholdy
Ah, thanks! I actually looked there first but was apparently not creative
enough with my search :)

Now regarding The Area - do they design it to be difficult to use on
purpose

MB




Den 30. oktober 2015 kl. 10:31 skrev Rob Wuijster :

> 
> You can find it at http://rray.de/xsi/ 
> It's called BG Weight Map Editor
> 
> 
>   cheers!
>   Rob
>   \/-\/\/
> 
> 
> On 30-10-2015 10:08, Morten Bartholdy wrote:
> > I was looking for Bradley Gabes Select from weightmap plugin
> > http://www.si-community.com/community/viewtopic.php?f=13=1127
> >   , and
> > found it is seemingly only available on The Area which is sending me around
> > in infinitely maddening circles trying to log in. Is that plugin available
> > anywhere else please?
> > 
> > Morten
> > 
> > 
> > 
> > No virus found in this message.
> > Checked by AVG - www.avg.com 
> > Version: 2015.0.6173 / Virus Database: 4455/10911 - Release Date: 10/29/15
> > 


Re: Guilty Gear XX made with softimage - RT Outline controlled by map

2015-10-30 Thread Pierre Schiller
http://sixhg.exblog.jp/21768189/
I got to the blog, but google translate doesn´t work. He mentions (taking
each paragraph into google translate), something of the likes:

"Shader language in MetaSl, to modify the sample that comes originally
softimage, in one function 1 node specific Nori, has become a
specification that
can be freely reclassified in the render tree.
Shaders of this hand, while becoming likely out nosebleed until now, I had
crossed in CGFX, MetaSL because there is no need to call the Toka matrix, it
is easy.
However, MetaSL since blend function is not in use, can not be discarded yet
CGFX.
Also MetaSL because it does not come out at all the information even if
Gugutsu, you still will likely out nosebleed."

// I think "nosebleed" must be translated as "so cool" or "out of this
world" :D

Anyone knows how to get this inside softimage?
Cheers.

On Thu, Oct 29, 2015 at 7:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> I know there´s a similar video on VIMEO about this setup (and with the
> same lizard) regarding the outline via ICE. Does anyone knows what the
> video is named? or what´s the name of the user channel on vimeo?
> https://www.youtube.com/watch?v=JXAPS754_qM
>
> Btw: seems to me, from the blender video, they do Invert the geo normals,
> (so they can be material: black-constant) but then assign that "thickness
> operator" driven by a weight map. Then they go and paint where they want
> more prominence of thickness and ERASE where they don´t want a 100% weight
> paint so thickness gets reduced.
>
> But this is all speculation. Has anyone on the list worked with this
> approach before? (thickness outline driven by weightmap?)
> Cheers.
>
> On Thu, Oct 29, 2015 at 2:58 PM, Eugene Flormata 
> wrote:
>
>> for the inside lines
>> the UVs are square patches where the border may have a black line
>> with a buncha textures that have straight black lines, there's no texture
>> scaling in the screen so it maintains resolution the whole time if i recall
>> correctly from the video
>>
>>
>> On Thu, Oct 29, 2015 at 12:56 PM, Eugene Flormata 
>> wrote:
>>
>>> that's for the outline
>>>
>>>
>>> On Thu, Oct 29, 2015 at 12:55 PM, Christian Freisleder >> > wrote:
>>>
 hey,

 to me it looks like it's a mesh clone with a push and inverted Normals
 with Backsides transparent. Black constant material on it.
 But I might be wrong. ;)

 Christian



 On 29/10/2015 20:24, Pierre Schiller wrote:

 Hello and good day. I came across this video:
 https://www.youtube.com/watch?v=D4T1cDJryOI
 Which basically shows how the guys on blender are making the realtime
 outline for a character like Guilty Gear´s game conference exposed.

 My question is regarding the method the guys on GG used to make the
 outline for the character on real time with a texture map. That part I
 can´t get my head around.
 Has anyone here on the list boarded this method to create thick-thin
 lines through a texture map?

 I´ve seen the entire GDC video over and over and they don´t
 (technically) explain on detail how they got it made on softimage. So I
 thought to share this video if anyone could point me to the right 
 direction.

 Thanks
 Cheers.
 David R.

 --
 Portfolio 2013 
 Cinema & TV production
 Video Reel 



>>>
>>
>
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>



-- 
Portfolio 2013 
Cinema & TV production
Video Reel 


Friday Flashback #247

2015-10-30 Thread Stephen Blair
SOFTIMAGE|XSI 5.0
"seat of power" for The Prince of Persia, The Two Thrones
http://wp.me/powV4-3eP


Re: Can't reinstall Soft - help!

2015-10-30 Thread Paul Griswold
Thank you!  I figured it was some sort of registry issue, but I know messing 
with the registry can lead to disaster so I stayed out of it.

- Paul

 Sent via [Cloze](https://www.cloze.com?kme=m-referral)

On Oct 30, 2015, at 4:13 PM, Stephen Blair  
wrote:

Just go in the registry and get rid of the Softimage Install entry.

something like this:

[http://xsisupport.com/2011/03/14/motionbuilder-error-reading-registry-key-during-uninstall/](http://xsisupport.com/2011/03/14/motionbuilder-error-reading-registry-key-during-uninstall/)

On Fri, Oct 30, 2015 at 3:19 PM, Paul Griswold 
<[pgrisw...@fusiondigitalproductions.com](mailto:pgrisw...@fusiondigitalproductions.com)>
 wrote:

Hi Softimage,

I was trying to clean up my drive today by uninstalling older versions of 
Software, removing things, etc. and have run into a problem.  Softimage is 
totally uninstalled, but when I run the installer, it tells me it's already 
installed and won't go any further.  It's not listed in Programs & Fea

Re: Envelope Weights Array, out of memory error

2015-10-30 Thread Steven Caron
Maybe use GetDeformerWeights and accumulate the weights for each deformer
into something like a numpy array, do your work, and the set it back?

On Fri, Oct 30, 2015 at 11:50 AM, Eric Thivierge 
wrote:

> Hello all,
>
> Right off the bat, no I'm not going to use VBScript or JScript.
>
> I'm running into an issue in Python that I'm pretty sure is just a simple
> case of literally out of memory that Python has available but I'm posting
> anyway to see if anyone has ideas.
>
> I have a mesh with ~350k points and 498 skin deformers. When I try to
> access the Weights Array it errors out saying Out of Memory Error in Python.
>
> Code:
> Envelopes(0).GetWeights2().Array
>
> This simply doesn't work. Anyone have any ideas on how to get around this
> in Python or should I look to other tools for this?
>
> I'm guessing I need to get a buddy to write me a C++ command instead.
>
> Thanks in advance.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>


Re: Envelope Weights Array, out of memory error

2015-10-30 Thread Matt Lind
You'll consider C++ but not something simpler like JScript of VBScript? 
Seems rather odd logic.


Anyway, how you access information is important.  Calling 
Envelopes(0).GetWeights2().Array as a single statement will incur more 
overhead than doing this:


   var oEnvelope = Envelopes(0);
   var oWeights = oEnvelope.GetWeights2();
   var aWeightData = oWeights.Array;

Every time you call a property or method, you prod the system to allocate 
resources to satisfy the request.  There are limits to how much memory you 
can grab at a time, as you've encountered, and by asking for all of it at 
once you're more likely to exhaust it.  By separating statements you split 
the allocation into 3 separate smaller pools, which if taken to the limits, 
allows you to access more memory than with a single transaction and with 
less worry of bumping into the ceiling.


It's more code to write, but it'll work more efficiently in the case you're 
dealing with.  Works particularly well with JScript ;-)



Matt






Date: Fri, 30 Oct 2015 14:50:26 -0400
From: Eric Thivierge 
Subject: Envelope Weights Array, out of memory error
To: "softimage@listproc.autodesk.com"

Hello all,

Right off the bat, no I'm not going to use VBScript or JScript.

I'm running into an issue in Python that I'm pretty sure is just a simple
case of literally out of memory that Python has available but I'm posting
anyway to see if anyone has ideas.

I have a mesh with ~350k points and 498 skin deformers. When I try to
access the Weights Array it errors out saying Out of Memory Error in Python.

Code:
Envelopes(0).GetWeights2().Array

This simply doesn't work. Anyone have any ideas on how to get around this
in Python or should I look to other tools for this?

I'm guessing I need to get a buddy to write me a C++ command instead.

Thanks in advance.


Eric Thivierge
http://www.ethivierge.com



Can't reinstall Soft - help!

2015-10-30 Thread Paul Griswold
Hi Softimage,

I was trying to clean up my drive today by uninstalling older versions of 
Software, removing things, etc. and have run into a problem.  Softimage is 
totally uninstalled, but when I run the installer, it tells me it's already 
installed and won't go any further.  It's not listed in Programs & Features in 
the control panel, so I can't do a repair.

Is there a way to force the installer to re-install?  This is the final SP2 
version I'm dealing with.

Thanks,

- Paul

 Sent via [Cloze](https://www.cloze.com?kme=m-referral)

Envelope Weights Array, out of memory error

2015-10-30 Thread Eric Thivierge
Hello all,

Right off the bat, no I'm not going to use VBScript or JScript.

I'm running into an issue in Python that I'm pretty sure is just a simple
case of literally out of memory that Python has available but I'm posting
anyway to see if anyone has ideas.

I have a mesh with ~350k points and 498 skin deformers. When I try to
access the Weights Array it errors out saying Out of Memory Error in Python.

Code:
Envelopes(0).GetWeights2().Array

This simply doesn't work. Anyone have any ideas on how to get around this
in Python or should I look to other tools for this?

I'm guessing I need to get a buddy to write me a C++ command instead.

Thanks in advance.


Eric Thivierge
http://www.ethivierge.com


Re: Envelope Weights Array, out of memory error

2015-10-30 Thread Eric Thivierge
Steve, yes that was my thought to do that by iterating over each and
building up the numpy array. Usually I can just dump the Weights.Array into
numpy.array() but I can't even get to that point yet because of casting
into a Python tuple or list or whatever. I'll give that a shot.

Matt, I don't need to be jumping through more hoops and crossing the
streams with intermingled JScript / VBScript plug-ins. You may have a
point, maybe one of those languages handles the amount of data better
though.

I have tried splitting the calls separately but that doesn't help either.
:\

Thanks for the tips, will tinker.

Eric T.


Eric Thivierge
http://www.ethivierge.com

On Fri, Oct 30, 2015 at 3:18 PM, Matt Lind  wrote:

> You'll consider C++ but not something simpler like JScript of VBScript?
> Seems rather odd logic.
>
> Anyway, how you access information is important.  Calling
> Envelopes(0).GetWeights2().Array as a single statement will incur more
> overhead than doing this:
>
>var oEnvelope = Envelopes(0);
>var oWeights = oEnvelope.GetWeights2();
>var aWeightData = oWeights.Array;
>
> Every time you call a property or method, you prod the system to allocate
> resources to satisfy the request.  There are limits to how much memory you
> can grab at a time, as you've encountered, and by asking for all of it at
> once you're more likely to exhaust it.  By separating statements you split
> the allocation into 3 separate smaller pools, which if taken to the limits,
> allows you to access more memory than with a single transaction and with
> less worry of bumping into the ceiling.
>
> It's more code to write, but it'll work more efficiently in the case
> you're dealing with.  Works particularly well with JScript ;-)
>
>
> Matt
>
>
>
>
>
>
> Date: Fri, 30 Oct 2015 14:50:26 -0400
> From: Eric Thivierge 
> Subject: Envelope Weights Array, out of memory error
> To: "softimage@listproc.autodesk.com"
>
>
> Hello all,
>
> Right off the bat, no I'm not going to use VBScript or JScript.
>
> I'm running into an issue in Python that I'm pretty sure is just a simple
> case of literally out of memory that Python has available but I'm posting
> anyway to see if anyone has ideas.
>
> I have a mesh with ~350k points and 498 skin deformers. When I try to
> access the Weights Array it errors out saying Out of Memory Error in
> Python.
>
> Code:
> Envelopes(0).GetWeights2().Array
>
> This simply doesn't work. Anyone have any ideas on how to get around this
> in Python or should I look to other tools for this?
>
> I'm guessing I need to get a buddy to write me a C++ command instead.
>
> Thanks in advance.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
>


Re: Can't reinstall Soft - help!

2015-10-30 Thread Stephen Blair
Just go in the registry and get rid of the Softimage Install entry.

something like this:
http://xsisupport.com/2011/03/14/motionbuilder-error-reading-registry-key-during-uninstall/

On Fri, Oct 30, 2015 at 3:19 PM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:

> Hi Softimage,
>
> I was trying to clean up my drive today by uninstalling older versions of
> Software, removing things, etc. and have run into a problem.  Softimage is
> totally uninstalled, but when I run the installer, it tells me it's already
> installed and won't go any further.  It's not listed in Programs & Features
> in the control panel, so I can't do a repair.
>
> Is there a way to force the installer to re-install?  This is the final
> SP2 version I'm dealing with.
>
> Thanks,
>
> - Paul
>
>  Sent via Cloze
> 
>
>