Re: Softimage at Siggraph?

2014-06-12 Thread Eric Deren

Red dye
Throwing poo


Well, you can bet that nobody involved with the decision to axe Softimage 
even knows what SIGGRAPH is, let alone be at the ME booth for it, so any 
sort of thing that might annoy the booth staff and make their jobs harder 
will do just that and not much else.


Heck, it's fairly obvious that the axe folks didn't even know what Softimage 
was beyond a number on a spreadsheet or it wouldn't be EOL right now.


I do agree that there have got to be constructive, organizational, and 
beneficial things that can be done in spite of the EOL verdict on the 
platform of SIGGRAPH.


-Eric






Re: Pretty cool :) - Legolize Ice Compound

2014-04-03 Thread Eric Deren


Very cool!  I believe Alan Jones was showing me one of these a few years ago 
when he was working in London, you guys should compare notes.


-Eric



-Original Message- 
From: Chris Marshall

Sent: Thursday, April 03, 2014 6:39 AM
To: softimage@listproc.autodesk.com
Subject: Re: Pretty cool :) - Legolize Ice Compound


This was one I put together
https://vimeo.com/77203638
https://vimeo.com/77682802

Uses a combination of 4x2, 2x2, 2x1 and 1x1 bricks.





Re: my 10 year old wants to make games

2013-08-26 Thread Eric Deren

You could let her dive into unity :), but maybe that would be to much,


I was going to say that.  Unity can be as simple or as complex as you want 
it to be.


I'm not much of a realtime guy but I had to deliver a fairly large project 
in Unity recently and I found it quite a nice mix of simplicity mixed with 
option of roll-your-sleeves-up-and-start-coding customizability, much like 
any mature application.  (It was also quite a novelty to present the 
finished product to the client without having to render or comp.)


But back on the topic, I would imagine that a 10 year old could get into the 
free version of Unity with very little trouble.


-Eric





Re: Friday Flashback #133

2013-08-26 Thread Eric Deren

Nah, Joe Alter already holds this...


I still have yet to figure out why folks unabashedly slam Joe.  Yes, there 
are patent trolls and yes, there are serious problems with our patent 
system, but after evaluating the entire situation after the Yeti deal 
collapsed (which was unfortunate), it seems to me that, in general, Joe is 
the little guy that the best parts of our decrepit patent system support.


Before the Yeti thing, his patent basically kept several large studios from 
outright stealing his work and giving him no compensation for it.  Isn't 
that the ideal situation for patents?  Protecting the little guy from the 
big conglomerate corporations?


I don't want to turn this into a political discussion but this evil Joe 
Alter thread came up on a neighboring VFX list that Joe was actually on, 
and when he calmly presented his case it actually made a lot of sense. 
Yeti is an unfortunate causality to this situation, but this doesn't mean 
that Joe is a patent troll...  I mean, he did the actual work and makes 
money from competing products based on that work.  I'm all for open-source 
stuff and I think if someone wants to go down that route, more power to 
them.  All of my released work has been released as such.  But that doesn't 
mean that if someone wants the protection of the law for their creation they 
should be denied that.  Methinks if his detractors actually held patents 
they would have a different opinion of him.


My 0.02.

-Eric




-Original Message- 
From: Eugen Sares

Sent: Monday, August 26, 2013 10:23 AM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #133


Nah, Joe Alter already holds this...



Re: Friday Flashback #133

2013-08-26 Thread Eric Deren

Eric, this is all your fault.


Did I not CLEARLY state that I didn’t want this to turn into a political 
conversation?


:P

-Eric



-Original Message- 
From: Raffaele Fragapane

Sent: Monday, August 26, 2013 11:06 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #133


Eric, this is all your fault. 



Re: Daylight System

2013-05-20 Thread Eric Deren
I haven't used the tools listed on this page, this is just the returns of a 
Google search:


http://www.si-community.com/community/viewtopic.php?f=27t=191

-Eric



-Original Message- 
From: Eugen Sares

Sent: Monday, May 20, 2013 12:16 PM
To: softimage@listproc.autodesk.com
Subject: Daylight System

Greetings,
I'm looking for a daylight system addon. You know, like the one that
ships with 3ds max. Set up date, time, geo location etc. and you get the
correct angle of the sun.
Thanks!
Eugen 



Automatic application of thousands of Rendermaps

2012-11-10 Thread Eric Deren

Happy Saturday (except for folks where it's already Sunday):

I've got a scene with thousands of stationary objects, and I want to take 
the current lighting/material/texturing solution of the entire scene and 
bake it into constant-shaded texture(s) for render optimization.   Is there 
an easy way to do that?  I can easily generate a directory full of 
rendermaps for every object, but applying each of them to each object as a 
constant-shaded texture seems like something I'd have to script.  I'd love 
to be wrong here.


It seems like this is something the real-time folks would need to do all 
the time, so I was surprised when the solution wasn't readily apparent.


Does anyone have experience with this?   Thank you in advance!

-Eric