Re: Softimage transition audience poll

2014-03-04 Thread Massimo Galluzzo
Keep in mind this when you are taking a decision. If you upgrade to maya/max 
you wont be able to use soft anymore. only way to use it is dropping sub. I 
wonder how many people will leave AD roof now with this stupid decision they 
made.

Please note that the right to use the Softimage license will terminate at the 
end of the transition period if you are still on Subscription. You will be 
transitioned to the latest release of either 3ds Max or Maya depending on your 
initial choice. If you want to continue to use your Softimage license after Feb 
1, 2016 you should not renew your Subscription contract for a period beyond 
that date. You will be able to continue to use Softimage but will forfeit any 
future updates to either 3ds Max or Maya. 



From: Ben Rogall 
Sent: Tuesday, March 04, 2014 6:42 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Softimage transition audience poll

Yep. Or $4495 for a workstation license and then $2495 per year. For a minute 
there it looked like Autodesk was doing something half reasonable with the free 
transition offer to Softimage + Maya. But then I saw that accepting that means 
that I would not be allowed to use Softimage at all after February 2016. I'm 
not even sure what Autodesk gains from that.

Ben

On 3/4/2014 11:00 AM, Francois Lord wrote:

  What I find interesting in the fact that people want to jump the Autodesk 
boat is that they seem to forget they have to buy a new software. 
  For a company that relies entirely on Softimage, that decision is not a cheap 
one. Houdini is 7000$ for a floating license plus 4000$ per year!
  http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190

  In two years when Bifrost will be nearing maturity, Maya will become a lot 
more appealing if you stay on subscription. Be kind with your bean counter.

  just sayin.


  On 04-Mar-14 11:37, Alan Fregtman wrote:

I've set up a poll out of curiosity... 

Where will you transition to when Softimage falls? Vote!

http://strawpoll.me/1257710


(Multiple-choice allowed btw.)







Re: Best online resources to help with a Maya migration.

2014-02-27 Thread Massimo Galluzzo
Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 
being last release.
Where did this info spilled from? Cause the usual doom and gloom is like “SI 
gonna be dead soon”, but apparently 2015 looks to be the last one by some 
“inside” people.

Was just wondering if there was more than a rumor.

Thanks 




From: Emilio Hernandez 
Sent: Thursday, February 27, 2014 10:29 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Best online resources to help with a Maya migration.

Softimage for me will be dead the time I will stop using it.


Don't know why is the rush to switch if you have your own clients, your own 
projects and you have been delivering amazing work done with Softimage.


The Maya 2015 won't be better than Softimage to get the job done.


So because SI 2015 unoficially yet is the latest version you are going to run 
to other options while you can still deliver superb work?


The clients don't care if you made it with paintbrush as long as they are 
satisfied with the end result.












2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com:

  If you are moving a team from SI to Maya, you are going to need to create a 
tone of scripts to improve functionality, last place i was in they proudly 
showed off their modeling script ow look at these ! and won't these make 
your life so much easier ?! not really cause all those scripts where already a 
given in SI.




  On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote:

SideFX's Masterclasses 
CMIVFX
Odforce.net
http://www.sidefx.com/docs/houdini13.0/


There's enough information there to make your head explode :-)



On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com 
wrote:

  Anyone have recommendations for great Houdini tutorials? I know SideFx 
have some, but besides those? 




  On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic 
mirkoj.anima...@gmail.com wrote:

trust me there is no tutorial that can help with frustration that you 
will have to deal with  good luck. I know that I'm staying with SI for 
years to come.  
Zombies are popular anyway so why not SI Zombie edition too :)



On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com 
wrote:

  Oh my god, its started! 

  I guess Digital Tutors would be a good starting point ;)



  2014-02-27 21:33 GMT+01:00 Tim Crowson 
tim.crow...@magneticdreams.com: 


sigh Is it that time already?

-Tim 



On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote:

  I'm separating this out from the upgrade policy thread and 
would like to keep it some what on topic as I am sure there will be plenty of 
artists in the coming months asking the same questions. Please start a new 
thread to talk about the politics.  

  What are the best resources for migration, especially to Maya, 
for long time Softimage users. Has anyone done the Maya training from Digital 
Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with 
years of production experience? Does anyone know of any gem video's (for 
example: a Softimage video I always recommend for anyone wanting to learn ICE 
is the Brad's Ice: An Artist Tour). What are the best training resources out 
there?

  Lawrence






  Lawrence Nimrichter  |  Associate Creative Director/Director of 
Animation  |  Spontaneous  |  575 Lexington Avenue  |  New York  |  NY  |  
10022  |  o 212.317.0077










-- 










wlEmoticon-smile[1].png

Re: Fwd: Join the Expert Challenge on November 12th, 2013

2013-10-29 Thread Massimo Galluzzo
Maybe they didnt have experts available for Softimage!! 
Working as intended i suppose. Depressing even tho i’m not surpised anymore.

The future is bright


From: Paul Griswold 
Sent: Tuesday, October 29, 2013 5:11 PM
To: softimage@listproc.autodesk.com 
Subject: Fwd: Join the Expert Challenge on November 12th, 2013

Seriously Autodesk WTF?

There seems to be something missing here:



 
 
   
The Expert Challenge – Your opportunity to chat 
with our 3D experts LIVE!  
Register for The Expert Challenge Now!  
 
Join the Expert Challenge on November 12th, 
2013, where you can ask our experts your toughest 3D questions.  
Meet the people behind the products, from 
product managers and designers to our technical specialists, they will all be 
there. So get your product, industry, workflow and development questions ready! 
 
Don't miss your opportunity, register today and 
submit your questions.  
  
Choose from the following sessions designed to 
fit your schedule.  
Autodesk® Mudbox® software  Tuesday, November 
12th, 2013  7:00 AM PST/
10:00 AM EST  
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12th, 2013  8:30 AM PST/
11:30 AM EST  
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12th, 2013  6:00 PM PST/
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12th, 2013  7:30 PM PST/
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Autodesk® Mudbox® software  Tues/Wed November 
12th/13th, 2013  9:30 PM PST/
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Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Massimo Galluzzo
The problem in my opinion is that people keep paying Autodesk subscription, 
giving them the chance to keep going this slackery and non-development of 
everything basically.
Untill people will give them money they will do whatever they want without 
caring about users and clients. This is what happened those years.

Softimage didnt get a solid development since ICE introduction that was 7.5. 
There are ridicolous problems that still arent fixed. 3d Packages come with a 
render engine that is utterly outdated (yet we pay the price for it), not 
integrated fully, with poorly implemented features, and completely outdated 
workflow.  We pay money on top of other money for releases that arent worth the 
money we spend on them. And even if Luxology isnt the promised land, at least 
they develop their software.

Again, things will change when people stop buying useless suites and outrageus 
overpriced subscriptions. I share your frustration and disappointment as i’m in 
the same boat, but i didnt give them the satisfaction to steal my money with 
trash useless suites and dropped my subscription untill i see a REAL 
development and future for Softimage.

Thats what people should do, see if they keep threating clients and users like 
that then.

my humble 2 cents.

From: Greg Punchatz 
Sent: Wednesday, July 31, 2013 12:23 AM
To: Softimage List 
Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

As I find out more and more about what is going on behind the scenes at at AD 
in regards to Softimage (plus all the others) the more and more angry I get.  
And frankly the more I want my support money back, seriously.

This has been a huge bait and switch scam  I feel like I have been 
consistently lied to about the future of Soft, there is even a video of a 
product manager of the week  telling me the future of Softimage is good on 
the Autodesk site.  Buyers remorse is one thing, but frankly no one has been 
honest with us about where all of this was headed, in fact I would say that I 
was deliberately lied to by the PR machine that is AD. The video of Daniel 
Tutino talking about the future of softimage is a prime example of AD 
misleading us. What's  sad if you watch the video, he is acting like a really 
bad liar .  ( I have the video downloaded just in case I need it to back up my 
case against AD.)

First off I wish I would have NEVER bought a suite... I did not want a single 
dollar of mine going to support Maya, but apparently if you jumped on the suite 
bandwagon your money went toward a bazzilion Maya developers,  even if you 
checked softimage is my main interest  in the AD suite surveys.  I wanted a 
Softimage branded suite for that very reason.  Now from what I gather soft has 
less developers than my hand has fingers, and Maya has over a hundred??  WTF 
are all those developers working on, really? 100 devs working under the bad 
management of AD guys cant even compete with 15 devs working at an under funded 
Softimage run by Avid . 

I am also hugely disappointed in Mudbox... The only thing I ended up using in 
the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because 
they delivered while AD promised.  Now Luc Eric is all but saying Mudbox is 
going into Maya on Softimage forums Do the powers that be at AD still think 
putting everything into one app makes sense?? There is a reason why niche 
products do a better job at niche work :)

I would be happy with if AD made an attempt at a next gen app, I would give 
that a shotbut I passed on Maya for a reason.  

I paid my support so Softimage could be developed furthernot so AD could 
put a nail in its coffin.

Feeling like I just got robbed... is there something we can do as a group to 
get our voices heard?  Anyone know any good lawyers that will work for next 
years support money ;)

-- 



Greg Punchatz

Sr. Creative Director
Janimation
214.823.7760
www.janimation.com 

Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!

2013-07-30 Thread Massimo Galluzzo
Made my day LoL (night actually)

From: Raffaele Fragapane 
Sent: Wednesday, July 31, 2013 4:34 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my 
moneyback!

K... that wasn't very long lived.

Keeping up with product manager who's who for Soft these days is harder than 
keeping up with who's who in a Greek Orgy.




On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:

  On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane
  raffsxsil...@googlemail.com wrote:
   Chris might be a bit too high up.
   Soft got two new product manager/designer who have been kinda absent.
  
   Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more
   or less, I guess.


  the Softimage product manager is Cory.  Daniel no longer works for Cory




-- 
Our users will know fear and cower before our software! Ship it! Ship it and 
let them flee like the dogs they are!


Re: Future of Naiad

2013-07-25 Thread Massimo Galluzzo

Ok, so why no one speaks about Softimage?
Maya, Max, Maya Max, Maya, Max, Maya Max.

Just tell us the product will end the development cycle and enter a bugfix 
phase untill it dies so we know already.

This is pathetic.



-Messaggio originale- 
From: Graham Bell

Sent: Thursday, July 25, 2013 11:29 AM
To: softimage@listproc.autodesk.com
Subject: RE: Future of Naiad

Overnight, Frank Delise (used to head up Max, but now heads our Games 
Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to the Max 
underground site



Hi all, I wanted to add some color to some of the concerns here.

Yes, it was unfortunate that some of our max customer demos got canceled 
last minute. Siggraph was a bit different for us this year vs previous 
years. As a corp company, unfortunately we can’t disclose the roadmap of our 
products anytime we want like the good old days. Not by choice, but by 
revenue accounting laws. Since our product ship dates are not aligned with 
Siggraph, this causes us to have limited news to share about our products.


This is why we have our own event, the Unfold event. This allows us to share 
the roadmap that is aligned with ship dates.


Then why did Maya show up with some cool stuff this year at Siggraph user 
event and not max? It just so happens that the technology preview for Maya 
was ready for Siggraph, whereas the 3ds max work that we are doing is 
gearing up for a update soon and we will be discussing the details of that 
in the near future.The timing wasn’t right for Siggraph. Again not always in 
our control on what trade show they line up to.


On the general direction of Maya vs Max, nothing has changed. Maya was 
designed for entertainment customers whom need a platform to extend. Max was 
designed for the democratization of content creation for all markets. So 
Maya may be better for deep pipeline integration, Where Max is good for out 
of the box artist toolset for a broader markets.


It also means that the Maya team focuses all its energy on entertainment 
features and the Max team divides its energy on a variation of markets, from 
design viz, VFX, Games, etc.. So naturally, if you are a VFX artist only, 
you may see more progress on the Maya front than you do on Max depending on 
the releases.


When I took over the product for the 2014 release, I made some significant 
changes. I refocused a lot the energy on stability and performance. I also 
put a significant focus on “small annoying things”. This resulted in some 
significant performance and stability improvements and cleaned up some 
workflows.


Did you get fluids :), No, not yet.. But it was the right thing to do for 
Max’s continued growth. Meanwhile, we still managed to get in some 
impressive features.


As a Maya user, you would have noticed the same thing for the past couple of 
years where Maya was pretty dry in the new feature department but had 
significant scalability and API enhancements. Sometime it takes entire teams 
to make big shifts like that. So let the Maya team enjoy some new fun 
features :).


As for Max, we are hard at work on features that have been raised up from 
our customers. Some will be for entertainment, games and some will be for 
design viz.


For the Niad\Bifrost concern, Bifrost is being developed as an engine with 
Maya as the first customer. We aren’t disclosing many details at the moment, 
but it’s being designed to be agnostic to any one specific tool.


I hope that clarifies a few things for everyone.
Frank DeLise -


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman

Sent: 25 July 2013 10:01
To: softimage@listproc.autodesk.com
Subject: Re: Future of Naiad

this is a forum with Autodesk etiquette..? very broadly speaking..  :)  you 
and me as well as countless others were on here long before it was AD who 
owned the server where this mailing list lived, and hopefully many will 
still be on here when it changes hands yet again. its been utter lackluster 
so far from its current owners including the potential Naiad / bifrost 
debacle therefore fingers crossed from me this earthquake happens sooner 
rather than later!


On 25 July 2013 10:35, Jordi Bares 
jordiba...@gmail.commailto:jordiba...@gmail.com wrote:
Given we are in an Autodesk forum and given the basic etiquette I will only 
say we are in a major tectonic shift and imho Autodesk need to show some 
goods yesterday.


Jordi Bares
jordiba...@gmail.commailto:jordiba...@gmail.com

On 25 Jul 2013, at 08:48, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:




Hah, if you can call it a presence at all...
On Jul 24, 2013 9:20 PM, Raffaele Fragapane 
raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote:

I'm not quite sure I can fault them for not having their own floor space.
They were present at some partners', but Siggraph having shifted crowd and 
attitude a fair bit I'm not sure they would have got a 

Re: 2014 bug? Please confirm, guys

2013-04-30 Thread Massimo Galluzzo
Hi, can confirm this, tested on 2014 yes it deselect the currently selected 
polygons.

Max

From: Szabolcs Matefy 
Sent: Tuesday, April 30, 2013 12:13 PM
To: softimage@listproc.autodesk.com 
Subject: 2014 bug? Please confirm, guys

Hi,

 

2014 users could you confirm please, that using Unhide All Polygons deselect 
currently selected polygons? It was working brilliantly in 2013, but now it’s 
crap, almost max-like shit. I’m really upset, we moved on 2014 because of the 
bugfixes, and we bump into a serious bug. C’mon Autodesk, why on Earth you 
touch something that is working perfectly And we have to wait several month 
to have a fix for this again??? Amazing. I’ll write my own tool for this 
meanwhile, but it’s a shame, and shame on me too, because as a betatester I 
haven’t noticed this bug. Autodesk MUST deliver hotfixes for small bugs, or 
must deliver service packs quite quickly…

 

Sorry for ranting, but I’m really upset, seeing Softimage having suffering from 
these

 

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Re: Vray promotion for freelancers

2013-04-22 Thread Massimo Galluzzo
Is this public? Because on their website there is still nothing official. Just 
a form to contact them.

cheers

Massimo

From: Pingo van der Brinkloev 
Sent: Monday, April 22, 2013 4:37 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Vray promotion for freelancers

Solidangle recently changed their policy which made it possible to buy only 
one license - which makes it within price range. 

Cheers!

Pingo


On 19/04/2013, at 22.30, Andy Moorer andymoo...@gmail.com wrote:


  http://www.chaosgroup.com/en/2/usa_promo.html 


  FYI chaos group is promoting a deal on Vray for freelancers in the US worth 
looking at.


  Discussion... I wish Arnold was even available at any kind of reasonable cost 
for freelancers. 


  The majority of the studios I encounter use one or the other and I am 
noticing a trend where boutique
  studios which would like to use Arnold instead turn to Vray simply because of 
the high cost. I'm sure 
  SolidAngle has their reasons but I note that ChaosGroup is making very 
serious efforts to be
  competitive and has gained some traction with this kind of outreach. Vray is 
quite a capable
  renderer which I've enjoyed using, I just wish the price difference didn't 
become the basis for choosing
  between the two.


  All that aside, kudos to ChaosGroup for their efforts to support Softimage 
and the freelance community!


Re: Octane render

2013-02-17 Thread Massimo Galluzzo

Gave MR another shot, this is 1 hour and 20 mins on an i7 990x 3.8ghz
Irradiance particles only, unified 1/20 quality 3

[url]http://img51.imageshack.us/img51/9906/clrmr.jpg[/url]



-Messaggio originale- 
From: Octavian Ureche 
Sent: Sunday, February 17, 2013 10:42 AM 
To: softimage@listproc.autodesk.com 
Subject: Re: Octane render 


Took the camera from the original scene and did another render with
the same settings.
This time got 1 min less out of it, probably because of the 64 less
vertical pixels.

PS. I think i initially posted this in the wrong thread.

Cheers,
Octav


Re: Octane render

2013-02-17 Thread Massimo Galluzzo

Gave MR another shot, this is 1 hour and 20 mins on an i7 990x 3.8ghz
Irradiance particles only, unified 1/20 quality 3

http://img51.imageshack.us/img51/9906/clrmr.jpg

-Messaggio originale- 
From: Octavian Ureche 
Sent: Sunday, February 17, 2013 10:42 AM 
To: softimage@listproc.autodesk.com 
Subject: Re: Octane render 


Took the camera from the original scene and did another render with
the same settings.
This time got 1 min less out of it, probably because of the 64 less
vertical pixels.

PS. I think i initially posted this in the wrong thread.

Cheers,
Octav


Re: Octane render

2013-02-16 Thread Massimo Galluzzo
Maxwell is amazing, the quality of light is impressive, thanks a lot for those 
tests Mihai 


From: Mihai Iliuta 
Sent: Saturday, February 16, 2013 8:05 AM
To: softimage@listproc.autodesk.com 
Subject: Re: Octane render

Hi there,


Hopefully this will be in the right threadhere are some classroom tests 
with Maxwell Render.

Ronald, I just took your scene and applied Maxwell materials trying to match 
the look from your tests and for the lighting I just used Skydome. 

My machine is an i7 2600K @ 3.4GhZ, and according to our benchwell test 
(www.maxwellrender.com/benchwell) your machine should run it in about 10 min, 
mine took 14min, so 40% slower.

Time 15min:
https://www.dropbox.com/s/2uw6akqot5yun4d/15min.jpg


45 min:
https://www.dropbox.com/s/110ec8qwea2dl39/45min.jpg


2h:
https://www.dropbox.com/s/d3ty0h696nxwbuh/2h.jpg


7h:
https://www.dropbox.com/s/yqdclhiwj36a9b6/7h.jpg


The last one was to try and match your 45min Octane render, although some areas 
looked cleaner sooner (DOF areas especially). It's true that it takes a much 
longer time to get a super clean image, but usually a small amount of denoise 
is enough instead of waiting...

So to compare 

the 7h render would take about 5 hours on your machine. 
the 2h render matches in noise your Arnold 1.33min render and would take about 
1h20min on your machine.

For the 7h render I turned up the intensity of the ceiling lights using 
Multilight to match your render (but they would never look that strong in 
reality if you expose for daylight, unless you want the electric company to 
come arrest you...).

Quality wise, perhaps in my not so unbiased opinion, there is more life in the 
Maxwell render, mainly due to not limiting bounces. I don't understand what the 
point is to have only 2-3 bounces of GI because it starts looking dead and like 
an AO pass - greyness everywhere. Look especially in the chrome material, 
radiator area, in between the wood boards on the desk. All these things add up 
in my opinion and other tests will show it better. I prefer to know I'll get a 
render that looks and feel like a photo, not a render that looks like yet 
anotherrender.

Also most of our users will take up 2GB of RAM just for loading their textures, 
no matter the resolution of the render and many want to render at at least A4 
print size which is about 3500px wide at 300dpi.

Finally, maybe we should maybe do a test with thousands of particles, hair, 
DOF, MB, sharp caustics??? Bring it ON!!! 



wlEmoticon-smile[1].png330.gif

Re: Octane render

2013-02-15 Thread Massimo Galluzzo
Thats a nice one Steven, did you use FG or irradiance particles?


From: Sven Constable 
Sent: Friday, February 15, 2013 1:09 PM
To: softimage@listproc.autodesk.com 
Subject: RE: Octane render

Since we comparing gpu to cpu renderers… let the cpu renderer use at least all 
cores we can throw at them :)

 

4 satellite nodes (8cores each) and 1 workstation 6core.

mentalray 3.8

16 min per frame+ 5 min irradiance precalc.

Way to go, octane!  ;)

 

http://www.imagefront.de/tmp/classroom_mentalray3_8.png

 

Shading, lighting and tweaking took me much longer than 30 minutes but I'm on 
2011. No unified sampling and I also had some crashes with satellites that 
seems to be fixed in newer version of mr.

I guess the rendertime on just the workstation would be around 1hour. The 
workstation is faster than the nodes on the farm and there is also some network 
overhead when using satellite rendering but anyway, rendertimes aren't bad. I 
always liked mental ray.

 

cheers,

sven


Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Didnt have much time to play with FG 
Here is Mental

9 mins and 30 seconds
4 mins fg precalc

http://img812.imageshack.us/img812/3408/classmr.jpg

From: Eric Lampi 
Sent: Thursday, February 14, 2013 5:29 PM
To: softimage@listproc.autodesk.com 
Subject: Re: Octane render

That's priceless.

You can't slip anything by Ed.




On Thu, Feb 14, 2013 at 10:03 AM, Ed Manning etmth...@gmail.com wrote:

  Will someone PLEASE put some edgeloops or hard edges on those blackboards so 
they don't shade like domes? ;-)


  On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote:

This time I let the classroom bake for 45 minutes, still a tiny bit of 
noise in the unsharp dark areas because of the DOF.  But I don't mind.


https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png

So..where's all them 5 minute high quality Prman and MentalRay renders. 
I suppose you guys are still fiddling with knobs and sliders ;-)

- Ronald






-- 
Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work
wlEmoticon-winkingsmile[1].png

Re: Octane render

2013-02-14 Thread Massimo Galluzzo
Damn! then i’m disqualified with MR... 

From: Rob Chapman 
Sent: Thursday, February 14, 2013 9:09 PM
To: ron...@toonafish.nl ; softimage@listproc.autodesk.com 
Subject: Re: Octane render

ok these are good conditions of entry for this renderer battle arena one must 
not spend more than 30 minutes on combined material config / lighting / render 
knob tweaking. 

but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 
minutes :) but its a good proof that more time = better quality..?



On 14 February 2013 09:38, Toonafish ron...@toonafish.nl wrote:

  That would be swell. But I think we'd also might have to include setup time 
then. I'm sure a with a lot of hours tweaking, testing and some smart trickery 
you can get faster render speeds in a lot of renderers, but the whole point 
with these unbiased renderers is that you hardly have to send any time tweaking 
to get a realistic looking render.

  I think I spent about 30 minutes on the classroom scene adding and adjusting 
materials and tweaking the lighting and camera before hitting the render 
button. The only render optimization I did was switch from direct lighting to 
path tracing.

  - Ronald 
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Re: Octane render

2013-02-14 Thread Massimo Galluzzo
So, i decided to pause Mental Ray (so damn frustrating) a bit and give iRay a 
go. with xsi 2013
I’m using a crappy nvidia geforce 570 with 1.3gb ram.

First render 8 minutes 
http://img844.imageshack.us/img844/1455/iray8min.jpg

Second render 19 minutes
http://img837.imageshack.us/img837/2981/iray19min.jpg

Third render with dof let it go for 26 minutes
http://img163.imageshack.us/img163/1103/26min2ksamples.jpg

Too bad we dont have this engine with a proper integration by AD, still cant 
believe they didnt implement it.
Not like people arent asking, maybe there are too few asking 

Anyway keep in mind my gfx card is quite bad, i might be able to test maxwell 
but i have to go to a friend studio since i dont have it.

Max

From: Steve Pratt 
Sent: Friday, February 15, 2013 4:07 AM
To: XSi Mail List 
Subject: Re: Octane render

Octane - 3hrs on a GTX580 
I used the inbuilt daylight system and portal nodes on the windows. Never used 
the portal nodes before and something doesn't feel quite right. I think there 
should be more intensity coming from the windows, but I ran out of tweak-time.

http://img152.imageshack.us/img152/6837/octaneclassroom3hrs.png





On 14 February 2013 01:00, Emilio Hernandez emi...@e-roja.com wrote:

  Anyone here has used octane render within Softimage?


  If so I will appreciate your comments and your point of view of Octane vs 
other renders you have used.


  And if you have used Arnold and Octane, which one you prefer.



  I have the Octane experience only from the videos and the demo.  It seems to 
me that it is like Maxwell but a lot faster.


  Cheers! 



  -- 






-- 
Twenty years from now you will be more disappointed with the things that you 
didn't do than by the ones you did do. So throw off the bowlines. Sail away 
from the safe harbour. Catch the trade winds in your sails. Explore. Dream. 
Discover. - Mark Twain
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