Re: Softimage transition audience poll
Keep in mind this when you are taking a decision. If you upgrade to maya/max you wont be able to use soft anymore. only way to use it is dropping sub. I wonder how many people will leave AD roof now with this stupid decision they made. Please note that the right to use the Softimage license will terminate at the end of the transition period if you are still on Subscription. You will be transitioned to the latest release of either 3ds Max or Maya depending on your initial choice. If you want to continue to use your Softimage license after Feb 1, 2016 you should not renew your Subscription contract for a period beyond that date. You will be able to continue to use Softimage but will forfeit any future updates to either 3ds Max or Maya. From: Ben Rogall Sent: Tuesday, March 04, 2014 6:42 PM To: softimage@listproc.autodesk.com Subject: Re: Softimage transition audience poll Yep. Or $4495 for a workstation license and then $2495 per year. For a minute there it looked like Autodesk was doing something half reasonable with the free transition offer to Softimage + Maya. But then I saw that accepting that means that I would not be allowed to use Softimage at all after February 2016. I'm not even sure what Autodesk gains from that. Ben On 3/4/2014 11:00 AM, Francois Lord wrote: What I find interesting in the fact that people want to jump the Autodesk boat is that they seem to forget they have to buy a new software. For a company that relies entirely on Softimage, that decision is not a cheap one. Houdini is 7000$ for a floating license plus 4000$ per year! http://www.sidefx.com/index.php?option=com_contenttask=viewid=385Itemid=190 In two years when Bifrost will be nearing maturity, Maya will become a lot more appealing if you stay on subscription. Be kind with your bean counter. just sayin. On 04-Mar-14 11:37, Alan Fregtman wrote: I've set up a poll out of curiosity... Where will you transition to when Softimage falls? Vote! http://strawpoll.me/1257710 (Multiple-choice allowed btw.)
Re: Best online resources to help with a Maya migration.
Hey, just curious here, since i’m ready loads of posts that speaks about SI2015 being last release. Where did this info spilled from? Cause the usual doom and gloom is like “SI gonna be dead soon”, but apparently 2015 looks to be the last one by some “inside” people. Was just wondering if there was more than a rumor. Thanks From: Emilio Hernandez Sent: Thursday, February 27, 2014 10:29 PM To: softimage@listproc.autodesk.com Subject: Re: Best online resources to help with a Maya migration. Softimage for me will be dead the time I will stop using it. Don't know why is the rush to switch if you have your own clients, your own projects and you have been delivering amazing work done with Softimage. The Maya 2015 won't be better than Softimage to get the job done. So because SI 2015 unoficially yet is the latest version you are going to run to other options while you can still deliver superb work? The clients don't care if you made it with paintbrush as long as they are satisfied with the end result. 2014-02-27 15:24 GMT-06:00 Sebastien Sterling sebastien.sterl...@gmail.com: If you are moving a team from SI to Maya, you are going to need to create a tone of scripts to improve functionality, last place i was in they proudly showed off their modeling script ow look at these ! and won't these make your life so much easier ?! not really cause all those scripts where already a given in SI. On 27 February 2014 22:15, Vincent Fortin vfor...@gmail.com wrote: SideFX's Masterclasses CMIVFX Odforce.net http://www.sidefx.com/docs/houdini13.0/ There's enough information there to make your head explode :-) On Thu, Feb 27, 2014 at 4:10 PM, Alan Fregtman alan.fregt...@gmail.com wrote: Anyone have recommendations for great Houdini tutorials? I know SideFx have some, but besides those? On Thu, Feb 27, 2014 at 4:04 PM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: trust me there is no tutorial that can help with frustration that you will have to deal with good luck. I know that I'm staying with SI for years to come. Zombies are popular anyway so why not SI Zombie edition too :) On Thu, Feb 27, 2014 at 9:38 PM, Nicolas Esposito 3dv...@gmail.com wrote: Oh my god, its started! I guess Digital Tutors would be a good starting point ;) 2014-02-27 21:33 GMT+01:00 Tim Crowson tim.crow...@magneticdreams.com: sigh Is it that time already? -Tim On 2/27/2014 2:20 PM, Lawrence Nimrichter wrote: I'm separating this out from the upgrade policy thread and would like to keep it some what on topic as I am sure there will be plenty of artists in the coming months asking the same questions. Please start a new thread to talk about the politics. What are the best resources for migration, especially to Maya, for long time Softimage users. Has anyone done the Maya training from Digital Tutors, Lynda, Gnome, fxphd? Which is considered better for those of us with years of production experience? Does anyone know of any gem video's (for example: a Softimage video I always recommend for anyone wanting to learn ICE is the Brad's Ice: An Artist Tour). What are the best training resources out there? Lawrence Lawrence Nimrichter | Associate Creative Director/Director of Animation | Spontaneous | 575 Lexington Avenue | New York | NY | 10022 | o 212.317.0077 -- wlEmoticon-smile[1].png
Re: Fwd: Join the Expert Challenge on November 12th, 2013
Maybe they didnt have experts available for Softimage!! Working as intended i suppose. Depressing even tho i’m not surpised anymore. The future is bright From: Paul Griswold Sent: Tuesday, October 29, 2013 5:11 PM To: softimage@listproc.autodesk.com Subject: Fwd: Join the Expert Challenge on November 12th, 2013 Seriously Autodesk WTF? There seems to be something missing here: The Expert Challenge – Your opportunity to chat with our 3D experts LIVE! Register for The Expert Challenge Now! Join the Expert Challenge on November 12th, 2013, where you can ask our experts your toughest 3D questions. Meet the people behind the products, from product managers and designers to our technical specialists, they will all be there. So get your product, industry, workflow and development questions ready! Don't miss your opportunity, register today and submit your questions. Choose from the following sessions designed to fit your schedule. Autodesk® Mudbox® software Tuesday, November 12th, 2013 7:00 AM PST/ 10:00 AM EST Autodesk® 3ds Max® software Tuesday, November 12th, 2013 8:30 AM PST/ 11:30 AM EST Autodesk® Maya® software Tuesday, November 12th, 2013 10:30 AM PST/ 1:30 PM EST Autodesk® Maya® software Tuesday, November 12th, 2013 6:00 PM PST/ 9:00 PM EST Autodesk® 3ds Max® software Tuesday, November 12th, 2013 7:30 PM PST/ 10:30 PM EST Autodesk® Mudbox® software Tues/Wed November 12th/13th, 2013 9:30 PM PST/ 12:30 AM EST © 2013 Autodesk, Inc. All rights reserved. | Update Your Profile | Legal Notices Trademarks | Privacy Policy Autodesk, Inc. • 111 McInnis Parkway • San Rafael, CA 94903 Thank you for your continued interest in Autodesk products. Autodesk respects your time and privacy. If you prefer not to receive future emails about Autodesk products or events, or have received this email in error, please click on the unsubscribe link at the bottom of this page, and we will remove you from this mailing database. Please do not reply to this email. Replies to this email will not be responded to or read. Autodesk, the Autodesk logo, Maya, Mudbox and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2013 Autodesk, Inc. All rights reserved. Click here to opt out of the Autodesk emailing list | Forward to a Friend
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
The problem in my opinion is that people keep paying Autodesk subscription, giving them the chance to keep going this slackery and non-development of everything basically. Untill people will give them money they will do whatever they want without caring about users and clients. This is what happened those years. Softimage didnt get a solid development since ICE introduction that was 7.5. There are ridicolous problems that still arent fixed. 3d Packages come with a render engine that is utterly outdated (yet we pay the price for it), not integrated fully, with poorly implemented features, and completely outdated workflow. We pay money on top of other money for releases that arent worth the money we spend on them. And even if Luxology isnt the promised land, at least they develop their software. Again, things will change when people stop buying useless suites and outrageus overpriced subscriptions. I share your frustration and disappointment as i’m in the same boat, but i didnt give them the satisfaction to steal my money with trash useless suites and dropped my subscription untill i see a REAL development and future for Softimage. Thats what people should do, see if they keep threating clients and users like that then. my humble 2 cents. From: Greg Punchatz Sent: Wednesday, July 31, 2013 12:23 AM To: Softimage List Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback! As I find out more and more about what is going on behind the scenes at at AD in regards to Softimage (plus all the others) the more and more angry I get. And frankly the more I want my support money back, seriously. This has been a huge bait and switch scam I feel like I have been consistently lied to about the future of Soft, there is even a video of a product manager of the week telling me the future of Softimage is good on the Autodesk site. Buyers remorse is one thing, but frankly no one has been honest with us about where all of this was headed, in fact I would say that I was deliberately lied to by the PR machine that is AD. The video of Daniel Tutino talking about the future of softimage is a prime example of AD misleading us. What's sad if you watch the video, he is acting like a really bad liar . ( I have the video downloaded just in case I need it to back up my case against AD.) First off I wish I would have NEVER bought a suite... I did not want a single dollar of mine going to support Maya, but apparently if you jumped on the suite bandwagon your money went toward a bazzilion Maya developers, even if you checked softimage is my main interest in the AD suite surveys. I wanted a Softimage branded suite for that very reason. Now from what I gather soft has less developers than my hand has fingers, and Maya has over a hundred?? WTF are all those developers working on, really? 100 devs working under the bad management of AD guys cant even compete with 15 devs working at an under funded Softimage run by Avid . I am also hugely disappointed in Mudbox... The only thing I ended up using in the whole suite is SOFTIMAGE.. Zbrush and Mari got my personal dollars because they delivered while AD promised. Now Luc Eric is all but saying Mudbox is going into Maya on Softimage forums Do the powers that be at AD still think putting everything into one app makes sense?? There is a reason why niche products do a better job at niche work :) I would be happy with if AD made an attempt at a next gen app, I would give that a shotbut I passed on Maya for a reason. I paid my support so Softimage could be developed furthernot so AD could put a nail in its coffin. Feeling like I just got robbed... is there something we can do as a group to get our voices heard? Anyone know any good lawyers that will work for next years support money ;) -- Greg Punchatz Sr. Creative Director Janimation 214.823.7760 www.janimation.com
Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
Made my day LoL (night actually) From: Raffaele Fragapane Sent: Wednesday, July 31, 2013 4:34 AM To: softimage@listproc.autodesk.com Subject: Re: Why did I pay support?? Why did I buy a suite ? I want my moneyback! K... that wasn't very long lived. Keeping up with product manager who's who for Soft these days is harder than keeping up with who's who in a Greek Orgy. On Wed, Jul 31, 2013 at 12:20 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Jul 30, 2013 at 9:57 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Chris might be a bit too high up. Soft got two new product manager/designer who have been kinda absent. Daniel Tutino replaced Cory, who was sort of temping in after Chinny... more or less, I guess. the Softimage product manager is Cory. Daniel no longer works for Cory -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Future of Naiad
Ok, so why no one speaks about Softimage? Maya, Max, Maya Max, Maya, Max, Maya Max. Just tell us the product will end the development cycle and enter a bugfix phase untill it dies so we know already. This is pathetic. -Messaggio originale- From: Graham Bell Sent: Thursday, July 25, 2013 11:29 AM To: softimage@listproc.autodesk.com Subject: RE: Future of Naiad Overnight, Frank Delise (used to head up Max, but now heads our Games Solutions group, fyi, Marc Stevens heads up Film/TV), posted this to the Max underground site Hi all, I wanted to add some color to some of the concerns here. Yes, it was unfortunate that some of our max customer demos got canceled last minute. Siggraph was a bit different for us this year vs previous years. As a corp company, unfortunately we can’t disclose the roadmap of our products anytime we want like the good old days. Not by choice, but by revenue accounting laws. Since our product ship dates are not aligned with Siggraph, this causes us to have limited news to share about our products. This is why we have our own event, the Unfold event. This allows us to share the roadmap that is aligned with ship dates. Then why did Maya show up with some cool stuff this year at Siggraph user event and not max? It just so happens that the technology preview for Maya was ready for Siggraph, whereas the 3ds max work that we are doing is gearing up for a update soon and we will be discussing the details of that in the near future.The timing wasn’t right for Siggraph. Again not always in our control on what trade show they line up to. On the general direction of Maya vs Max, nothing has changed. Maya was designed for entertainment customers whom need a platform to extend. Max was designed for the democratization of content creation for all markets. So Maya may be better for deep pipeline integration, Where Max is good for out of the box artist toolset for a broader markets. It also means that the Maya team focuses all its energy on entertainment features and the Max team divides its energy on a variation of markets, from design viz, VFX, Games, etc.. So naturally, if you are a VFX artist only, you may see more progress on the Maya front than you do on Max depending on the releases. When I took over the product for the 2014 release, I made some significant changes. I refocused a lot the energy on stability and performance. I also put a significant focus on “small annoying things”. This resulted in some significant performance and stability improvements and cleaned up some workflows. Did you get fluids :), No, not yet.. But it was the right thing to do for Max’s continued growth. Meanwhile, we still managed to get in some impressive features. As a Maya user, you would have noticed the same thing for the past couple of years where Maya was pretty dry in the new feature department but had significant scalability and API enhancements. Sometime it takes entire teams to make big shifts like that. So let the Maya team enjoy some new fun features :). As for Max, we are hard at work on features that have been raised up from our customers. Some will be for entertainment, games and some will be for design viz. For the Niad\Bifrost concern, Bifrost is being developed as an engine with Maya as the first customer. We aren’t disclosing many details at the moment, but it’s being designed to be agnostic to any one specific tool. I hope that clarifies a few things for everyone. Frank DeLise - From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: 25 July 2013 10:01 To: softimage@listproc.autodesk.com Subject: Re: Future of Naiad this is a forum with Autodesk etiquette..? very broadly speaking.. :) you and me as well as countless others were on here long before it was AD who owned the server where this mailing list lived, and hopefully many will still be on here when it changes hands yet again. its been utter lackluster so far from its current owners including the potential Naiad / bifrost debacle therefore fingers crossed from me this earthquake happens sooner rather than later! On 25 July 2013 10:35, Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com wrote: Given we are in an Autodesk forum and given the basic etiquette I will only say we are in a major tectonic shift and imho Autodesk need to show some goods yesterday. Jordi Bares jordiba...@gmail.commailto:jordiba...@gmail.com On 25 Jul 2013, at 08:48, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: Hah, if you can call it a presence at all... On Jul 24, 2013 9:20 PM, Raffaele Fragapane raffsxsil...@googlemail.commailto:raffsxsil...@googlemail.com wrote: I'm not quite sure I can fault them for not having their own floor space. They were present at some partners', but Siggraph having shifted crowd and attitude a fair bit I'm not sure they would have got a
Re: 2014 bug? Please confirm, guys
Hi, can confirm this, tested on 2014 yes it deselect the currently selected polygons. Max From: Szabolcs Matefy Sent: Tuesday, April 30, 2013 12:13 PM To: softimage@listproc.autodesk.com Subject: 2014 bug? Please confirm, guys Hi, 2014 users could you confirm please, that using Unhide All Polygons deselect currently selected polygons? It was working brilliantly in 2013, but now it’s crap, almost max-like shit. I’m really upset, we moved on 2014 because of the bugfixes, and we bump into a serious bug. C’mon Autodesk, why on Earth you touch something that is working perfectly And we have to wait several month to have a fix for this again??? Amazing. I’ll write my own tool for this meanwhile, but it’s a shame, and shame on me too, because as a betatester I haven’t noticed this bug. Autodesk MUST deliver hotfixes for small bugs, or must deliver service packs quite quickly… Sorry for ranting, but I’m really upset, seeing Softimage having suffering from these ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli
Re: Vray promotion for freelancers
Is this public? Because on their website there is still nothing official. Just a form to contact them. cheers Massimo From: Pingo van der Brinkloev Sent: Monday, April 22, 2013 4:37 PM To: softimage@listproc.autodesk.com Subject: Re: Vray promotion for freelancers Solidangle recently changed their policy which made it possible to buy only one license - which makes it within price range. Cheers! Pingo On 19/04/2013, at 22.30, Andy Moorer andymoo...@gmail.com wrote: http://www.chaosgroup.com/en/2/usa_promo.html FYI chaos group is promoting a deal on Vray for freelancers in the US worth looking at. Discussion... I wish Arnold was even available at any kind of reasonable cost for freelancers. The majority of the studios I encounter use one or the other and I am noticing a trend where boutique studios which would like to use Arnold instead turn to Vray simply because of the high cost. I'm sure SolidAngle has their reasons but I note that ChaosGroup is making very serious efforts to be competitive and has gained some traction with this kind of outreach. Vray is quite a capable renderer which I've enjoyed using, I just wish the price difference didn't become the basis for choosing between the two. All that aside, kudos to ChaosGroup for their efforts to support Softimage and the freelance community!
Re: Octane render
Gave MR another shot, this is 1 hour and 20 mins on an i7 990x 3.8ghz Irradiance particles only, unified 1/20 quality 3 [url]http://img51.imageshack.us/img51/9906/clrmr.jpg[/url] -Messaggio originale- From: Octavian Ureche Sent: Sunday, February 17, 2013 10:42 AM To: softimage@listproc.autodesk.com Subject: Re: Octane render Took the camera from the original scene and did another render with the same settings. This time got 1 min less out of it, probably because of the 64 less vertical pixels. PS. I think i initially posted this in the wrong thread. Cheers, Octav
Re: Octane render
Gave MR another shot, this is 1 hour and 20 mins on an i7 990x 3.8ghz Irradiance particles only, unified 1/20 quality 3 http://img51.imageshack.us/img51/9906/clrmr.jpg -Messaggio originale- From: Octavian Ureche Sent: Sunday, February 17, 2013 10:42 AM To: softimage@listproc.autodesk.com Subject: Re: Octane render Took the camera from the original scene and did another render with the same settings. This time got 1 min less out of it, probably because of the 64 less vertical pixels. PS. I think i initially posted this in the wrong thread. Cheers, Octav
Re: Octane render
Maxwell is amazing, the quality of light is impressive, thanks a lot for those tests Mihai From: Mihai Iliuta Sent: Saturday, February 16, 2013 8:05 AM To: softimage@listproc.autodesk.com Subject: Re: Octane render Hi there, Hopefully this will be in the right threadhere are some classroom tests with Maxwell Render. Ronald, I just took your scene and applied Maxwell materials trying to match the look from your tests and for the lighting I just used Skydome. My machine is an i7 2600K @ 3.4GhZ, and according to our benchwell test (www.maxwellrender.com/benchwell) your machine should run it in about 10 min, mine took 14min, so 40% slower. Time 15min: https://www.dropbox.com/s/2uw6akqot5yun4d/15min.jpg 45 min: https://www.dropbox.com/s/110ec8qwea2dl39/45min.jpg 2h: https://www.dropbox.com/s/d3ty0h696nxwbuh/2h.jpg 7h: https://www.dropbox.com/s/yqdclhiwj36a9b6/7h.jpg The last one was to try and match your 45min Octane render, although some areas looked cleaner sooner (DOF areas especially). It's true that it takes a much longer time to get a super clean image, but usually a small amount of denoise is enough instead of waiting... So to compare the 7h render would take about 5 hours on your machine. the 2h render matches in noise your Arnold 1.33min render and would take about 1h20min on your machine. For the 7h render I turned up the intensity of the ceiling lights using Multilight to match your render (but they would never look that strong in reality if you expose for daylight, unless you want the electric company to come arrest you...). Quality wise, perhaps in my not so unbiased opinion, there is more life in the Maxwell render, mainly due to not limiting bounces. I don't understand what the point is to have only 2-3 bounces of GI because it starts looking dead and like an AO pass - greyness everywhere. Look especially in the chrome material, radiator area, in between the wood boards on the desk. All these things add up in my opinion and other tests will show it better. I prefer to know I'll get a render that looks and feel like a photo, not a render that looks like yet anotherrender. Also most of our users will take up 2GB of RAM just for loading their textures, no matter the resolution of the render and many want to render at at least A4 print size which is about 3500px wide at 300dpi. Finally, maybe we should maybe do a test with thousands of particles, hair, DOF, MB, sharp caustics??? Bring it ON!!! wlEmoticon-smile[1].png330.gif
Re: Octane render
Thats a nice one Steven, did you use FG or irradiance particles? From: Sven Constable Sent: Friday, February 15, 2013 1:09 PM To: softimage@listproc.autodesk.com Subject: RE: Octane render Since we comparing gpu to cpu renderers… let the cpu renderer use at least all cores we can throw at them :) 4 satellite nodes (8cores each) and 1 workstation 6core. mentalray 3.8 16 min per frame+ 5 min irradiance precalc. Way to go, octane! ;) http://www.imagefront.de/tmp/classroom_mentalray3_8.png Shading, lighting and tweaking took me much longer than 30 minutes but I'm on 2011. No unified sampling and I also had some crashes with satellites that seems to be fixed in newer version of mr. I guess the rendertime on just the workstation would be around 1hour. The workstation is faster than the nodes on the farm and there is also some network overhead when using satellite rendering but anyway, rendertimes aren't bad. I always liked mental ray. cheers, sven
Re: Octane render
Didnt have much time to play with FG Here is Mental 9 mins and 30 seconds 4 mins fg precalc http://img812.imageshack.us/img812/3408/classmr.jpg From: Eric Lampi Sent: Thursday, February 14, 2013 5:29 PM To: softimage@listproc.autodesk.com Subject: Re: Octane render That's priceless. You can't slip anything by Ed. On Thu, Feb 14, 2013 at 10:03 AM, Ed Manning etmth...@gmail.com wrote: Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote: This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of the DOF. But I don't mind. https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png So..where's all them 5 minute high quality Prman and MentalRay renders. I suppose you guys are still fiddling with knobs and sliders ;-) - Ronald -- Freelance 3D and VFX animator http://vimeopro.com/user7979713/3d-work wlEmoticon-winkingsmile[1].png
Re: Octane render
Damn! then i’m disqualified with MR... From: Rob Chapman Sent: Thursday, February 14, 2013 9:09 PM To: ron...@toonafish.nl ; softimage@listproc.autodesk.com Subject: Re: Octane render ok these are good conditions of entry for this renderer battle arena one must not spend more than 30 minutes on combined material config / lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = better quality..? On 14 February 2013 09:38, Toonafish ron...@toonafish.nl wrote: That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a lot of renderers, but the whole point with these unbiased renderers is that you hardly have to send any time tweaking to get a realistic looking render. I think I spent about 30 minutes on the classroom scene adding and adjusting materials and tweaking the lighting and camera before hitting the render button. The only render optimization I did was switch from direct lighting to path tracing. - Ronald wlEmoticon-openmouthedsmile[1].png
Re: Octane render
So, i decided to pause Mental Ray (so damn frustrating) a bit and give iRay a go. with xsi 2013 I’m using a crappy nvidia geforce 570 with 1.3gb ram. First render 8 minutes http://img844.imageshack.us/img844/1455/iray8min.jpg Second render 19 minutes http://img837.imageshack.us/img837/2981/iray19min.jpg Third render with dof let it go for 26 minutes http://img163.imageshack.us/img163/1103/26min2ksamples.jpg Too bad we dont have this engine with a proper integration by AD, still cant believe they didnt implement it. Not like people arent asking, maybe there are too few asking Anyway keep in mind my gfx card is quite bad, i might be able to test maxwell but i have to go to a friend studio since i dont have it. Max From: Steve Pratt Sent: Friday, February 15, 2013 4:07 AM To: XSi Mail List Subject: Re: Octane render Octane - 3hrs on a GTX580 I used the inbuilt daylight system and portal nodes on the windows. Never used the portal nodes before and something doesn't feel quite right. I think there should be more intensity coming from the windows, but I ran out of tweak-time. http://img152.imageshack.us/img152/6837/octaneclassroom3hrs.png On 14 February 2013 01:00, Emilio Hernandez emi...@e-roja.com wrote: Anyone here has used octane render within Softimage? If so I will appreciate your comments and your point of view of Octane vs other renders you have used. And if you have used Arnold and Octane, which one you prefer. I have the Octane experience only from the videos and the demo. It seems to me that it is like Maxwell but a lot faster. Cheers! -- -- Twenty years from now you will be more disappointed with the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbour. Catch the trade winds in your sails. Explore. Dream. Discover. - Mark Twain wlEmoticon-smile[1].png