Re: Workgroup equivilent for Maya

2017-03-09 Thread jentzen mooney
Thank you Andy!!

On Thu, Mar 9, 2017 at 3:42 AM, Andy Nicholas  wrote:

> Hi Darren,
> I would highly recommend looking into Rez as it'll let you configure your
> environment on a per project (or per anything) basis:
>
>https://github.com/nerdvegas/rez
>
> You can use it to define which project uses which plugins and takes care
> of any complex interdependencies (e.g. v1.5 of plugin works with Maya 2015,
> but not v1.6).
>
> There's quite a bit of a learning curve if you've not done anything like
> this before, but start by keeping it simple and go from there.
>
> A
>
>
>
> On 09/03/2017 11:21, Darren Macpherson wrote:
>
> Hi all,
>
> Its been awhile since I was around these parts. I know this has been
> covered a fair amount and I have been going through previous posts and
> general looking around on line, so sorry if there's a bit of overlap and
> noise.
>
> We're looking to give Maya a try on a shot with a current project. I was
> hoping some of you might have some advice when it comes to working with
> maya on a project server. Right now my biggest question is how people are
> structuring there maya workflow when it comes to plugins or setting up the
> equivalent of a workgroup for maya.
>
> We would prefer to work with absolute paths (//servername/projects/) if
> possible. Currently we create a workgroup per project in the relevant
> project folder. That way the workgroup for that project looks at all the
> relevant addons, keeps the correct addon version for the project and helps
> with keeping everything consolidated when the project is backed up. Has
> anyone done something similar with maya where a project only points to the
> plugins that are relevant to the project?
>
> I might have a few more questions that I think of as I go along but any
> advice or help would be appreciated.
>
> Cheers
>
> Darren
>
>
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Re: Wireless MIDI device capture for Softimage - Tutorial (2016 edit)

2016-10-11 Thread jentzen mooney
yeah keep us all posted cheers!

On Tue, Oct 11, 2016 at 11:50 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Thanks Jentzen, I´m planning pulling this entire thing on a video for a
> new rig setup. Let´s see how it comes.
> Cheers.
>
> On Tue, Oct 11, 2016 at 1:42 PM, jentzen mooney <jentzen.b...@gmail.com>
> wrote:
>
>> nice!!
>>
>> On Tue, Oct 11, 2016 at 11:33 AM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Hi, I picked up a lot of stuff from old tutos and sites and so I found
>>> this one a really interesting option to re-post. How to drive stuff via
>>> midi capture on softimage using Android?
>>> Here´s the blog:
>>> http://wp.me/p4qGvb-31
>>>
>>> Based from 3ds Max and Ipad:
>>> http://stateoflux.net/?portfolio=wifi-midi-animation-in-3ds-
>>> max-via-ipad-osc
>>>
>>> You´ve probably seen it. Just share in case you haven´t  ;)
>>> Cheers.
>>>
>>> --
>>> Portfolio 2013 <http://be.net/3dcinetv>
>>> Cinema & TV production
>>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
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Re: Wireless MIDI device capture for Softimage - Tutorial (2016 edit)

2016-10-11 Thread jentzen mooney
nice!!

On Tue, Oct 11, 2016 at 11:33 AM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Hi, I picked up a lot of stuff from old tutos and sites and so I found
> this one a really interesting option to re-post. How to drive stuff via
> midi capture on softimage using Android?
> Here´s the blog:
> http://wp.me/p4qGvb-31
>
> Based from 3ds Max and Ipad:
> http://stateoflux.net/?portfolio=wifi-midi-animation-
> in-3ds-max-via-ipad-osc
>
> You´ve probably seen it. Just share in case you haven´t  ;)
> Cheers.
>
> --
> Portfolio 2013 
> Cinema & TV production
> Video Reel 
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-30 Thread jentzen mooney
Well keep your head up! surviving Blur leaves it's battle scares but I am
grateful to have gave it a go.
Like most who make there mark there I am sure you have been able to take
some of there processes to another level.
Cheers


On Thu, Sep 29, 2016 at 8:05 PM, Jeremie Passerin 
wrote:

> It totally has ! But we're doing some pretty awesome stuff.
> And Everything we do is open source. It's not really nicely packaged nor
> easy to install but there is some neat tools for softimage and more stuff
> for Maya coming. I wish we had time to make it more accessible to the rest
> off the world.
>
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Re: Softimage wikia first, now Jeremiepasserin.com?!!

2016-09-29 Thread jentzen mooney
I hope Blur has not taken all you have left Jeremie.
;)

On Thu, Sep 29, 2016 at 6:05 PM, Jeremie Passerin 
wrote:

> Ah ah,
> It's nothing related to autodesk this time. I just stopped paying for a
> website I don't use anymore :) There has been no update for the past 6
> years.
> Let me know what you're missing I can send them to you. Videos are on my
> vimeo account.
> Gear, well Miquel has a better version now and I think he has the doc too
>
> On 29 September 2016 at 17:32, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Okay, http://jeremiepasserin.com It´s abandoned. Today I was shocked
>> google gave no results, fearing the worst, I re-checked.
>> So It´s down.
>>
>> Question: Could anyone please, help me out on how to operate presets
>> through gear with these buttons?
>>
>>
>> ​
>> Gee, one by one. Thanks to Miquel, he´s hosting Gear on GitHub. But what
>> about the gazillion tutorials on Jeremie´s site?
>>
>> How to read each properties details on the setups... :(  ?
>>
>> --
>> Portfolio 2013 
>> Cinema & TV production
>> Video Reel 
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
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Re: modding

2016-05-23 Thread jentzen mooney
Well if can help email me, a long time ago. About 6month before AD bought
softimage I work on the special projects team at softimage as the game
pipeline consultant so I have dug into a few modding frameworks.


On Wed, May 18, 2016 at 3:09 AM, Chris Marshall <chrismarshal...@gmail.com>
wrote:

> OK Thanks Jentzen,
> I'll take a look. So far haven't got far with this but keen to develop
> some basic understanding of the process.
> Cheers
>
>
> On 16 May 2016 at 23:08, jentzen mooney <jentzen.b...@gmail.com> wrote:
>
>> I am not sure what kind area of modding you want to focus on,
>> I would choose the version that has most supported tools, but I am sure
>> once you find the file formats you will be golden
>> Here is one forum list of tools
>>
>> http://www.twcenter.net/forums/showthread.php?619470-Tools-Tutorials-and-Resources-%28updated-Sept-17th%29
>>
>> Here is another
>> http://www.twcenter.net/wiki/M2TW_Modding_Tools
>>
>> happy modding
>>
>> On Thu, Feb 25, 2016 at 2:41 AM, Chris Marshall <
>> chrismarshal...@gmail.com> wrote:
>>
>>> Hi All,
>>> Slightly off at a tangent. Anyone know anything about modding Total War?
>>> I've never done anything like that before and have no idea where to start?
>>> What copy of Total War do I need? Where do I start?
>>>
>>> Cheers
>>>
>>>
>>>
>>>
>>> --
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
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Re: modding

2016-05-16 Thread jentzen mooney
I am not sure what kind area of modding you want to focus on,
I would choose the version that has most supported tools, but I am sure
once you find the file formats you will be golden
Here is one forum list of tools
http://www.twcenter.net/forums/showthread.php?619470-Tools-Tutorials-and-Resources-%28updated-Sept-17th%29

Here is another
http://www.twcenter.net/wiki/M2TW_Modding_Tools

happy modding

On Thu, Feb 25, 2016 at 2:41 AM, Chris Marshall 
wrote:

> Hi All,
> Slightly off at a tangent. Anyone know anything about modding Total War?
> I've never done anything like that before and have no idea where to start?
> What copy of Total War do I need? Where do I start?
>
> Cheers
>
>
>
>
> --
> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Crate Alembic, get material names in xsi from 3dsmax abc file

2016-04-18 Thread jentzen mooney
I am doing some maxscript with materials mostly reading and writing
material parameter values to txt files for import and exporting.
Nothing complex but if you want compare notes, hit me up off the list.
Also if you are working on something to share with the community let me
know maybe I can add some code to support.
-Jentzen

On Tue, Apr 5, 2016 at 3:46 AM, Ognjen Vukovic  wrote:

> :)
>
> On Tue, Apr 5, 2016 at 9:17 AM, Ivan Vasiljevic 
> wrote:
>
>> Ahahahaha! Nice one grandpa...
>>
>> On Mon, Apr 4, 2016 at 8:50 PM, Ognjen Vukovic  wrote:
>>
>>> :)
>>>
>>> On Mon, Apr 4, 2016 at 8:12 PM,  wrote:
>>>
 > ...make me want to commit sudoku ...

 hilarious typo.
 or is it?



 On Mon, Apr 4, 2016 at 3:36 PM, Fabian Schnuer Gohde  wrote:

> Yes, writing out the mapping info from max and then matching it back
> is possible but it introduces more things that can go wrong, especially
> with complex multi-sub material setups and clashing node names that get
> renamed on export.
>
> According to the crate exporter the material name should be written
> out somehow. I'll try loading the abc file via python and see if i can
> access/map it via that.
>
> Thank you,
> Fabian
>
> On 4 April 2016 at 12:02, Ognjen Vukovic  wrote:
>
>> You could use write a script in max to write a external file on disk
>> with a dictionary of what mat goes to what geo. Read it into soft with
>> python and have it distribute the shaders based on the external file.
>>
>> On Mon, Apr 4, 2016 at 11:38 AM, Morten Bartholdy <
>> x...@colorshopvfx.dk> wrote:
>>
>>> Do you have the latets Speedtree version? We ran in to something
>>> similar some
>>> years ago and they actually came up with a fix inside of a day or
>>> so. It is too
>>> long ago so I don't remember the details, but it is worth checking I
>>> guess.
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 4. april 2016 klokken 00:24 skrev Fabian Schnuer Gohde
>>> > :
>>> >
>>> >
>>> > Hi,
>>> > is there a straightforward way of getting the material assignment
>>> info from
>>> > an abc exported via crate for 3dsmax inside of xsi to
>>> re-create/assign
>>> > materials with matching names? I'm exporting materials info from
>>> 3dsmax
>>> > seperately and need to re-integrate that with the geometry. I have
>>> a
>>> > "working" version with FBX but the FBX export/import screws up a
>>> lot. Thus
>>> > I wanted to try using crate for the geo instead.
>>> >
>>> > Thank you,
>>> > Fabian
>>> > --
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>>
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 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>>
>>>
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>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>>
>>
>> --
>> Ivan Vasiljevic
>> -
>> Lighting TD
>> Founder, Digital Asset Tailors
>> -
>> web:http://digitalassettailors.com/
>> email:  i...@digitalassettailors.com
>>
>>
>>
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>
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Re: Nerdcorps and Softimage

2015-08-25 Thread jentzen mooney
 They are using maya for sure on one of their projects.

On Tuesday, August 25, 2015, Eugene Flormata eug...@flormata.com wrote:

 I have a friend there in concept art, said my first XSI teacher is from
 there. they're switching to maya slowly last i heard


 On Sun, Aug 23, 2015 at 11:04 PM, Pierre Schiller 
 activemotionpictu...@gmail.com
 javascript:_e(%7B%7D,'cvml','activemotionpictu...@gmail.com'); wrote:

 Hello. Does anyone on the list works on Nerdcorps? Does anyone know
 if they are still using softimage?
 Thanks.

 Nerd Corps Entertainment http://www.youtube.com/watch?v=hyIvsZW3dhk

 --
 Portfolio 2013 http://be.net/3dcinetv
 Cinema  TV production
 Video Reel https://vimeo.com/3dcinetv/reel2012





logging bugs or feature requests from tool itself

2015-06-15 Thread jentzen mooney
Hi All,
I was curious if any of you TD's have created tools with an integrated
bug/error logging or feature request from the actual tool in the 3d app.
If so was it completely custom or did you pair it with another app

Would love to know anyone experience of an actual implementation, or plan
implementation but did not have time.
Please no speculation on the pros and cons. thank you!

Hit me up on or off the thread.

Cheers thank you
-Jentzen


Re: Rock falcon's acting debut

2014-08-06 Thread jentzen mooney
Awesome, I am glad some else spotted him.
On Aug 6, 2014 5:37 AM, Greg Punchatz g...@janimation.com wrote:

 I thought the same thing...  Just gave him a new texture map:)


 On Wed, Aug 6, 2014 at 12:01 AM, jentzen mooney jentzen.b...@gmail.com
 wrote:

 As you may or may not know but our face robot friend Rock Falcon is an
 aspiring actor.
 We'll congratulation little buddy you made it. I spotted him in guardians
 of the galaxy.
 Did you?
 Thanos.

 Ps. If don't understand this post no worries it is a little inside, I
 know, sorry.
 On Aug 5, 2014 6:16 AM, Artur Woźniak artur.w...@gmail.com wrote:

 Hiya,

 I have a animation where I need an Cloth simulated object to morph into
 shape animation. It needs to be seamless.

 Is there a way to use both on one mesh or?

 Thanks,

 Artur





Re: Rock falcon's acting debut

2014-08-06 Thread jentzen mooney
Hmm I am not sure I don't think that was actor josh b likeness more of the
up and coming actor rock f likeness.

I could be wrong.

All I know is that I want to party with Rock next time I am in Venice beach.
 On Aug 6, 2014 1:41 PM, Steven Caron car...@gmail.com wrote:

 i couldn't put my finger on it till now... thanks jentzen!

 but if you look at josh brolin, you can see they did a good job merging
 thanos and josh's face.


 On Wed, Aug 6, 2014 at 1:36 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:

 Hahaha, I saw him too!



 On Wed, Aug 6, 2014 at 11:12 AM, jentzen mooney jentzen.b...@gmail.com
 wrote:

 Awesome, I am glad some else spotted him.
 On Aug 6, 2014 5:37 AM, Greg Punchatz g...@janimation.com wrote:

 I thought the same thing...  Just gave him a new texture map:)


 On Wed, Aug 6, 2014 at 12:01 AM, jentzen mooney jentzen.b...@gmail.com
  wrote:

 As you may or may not know but our face robot friend Rock Falcon is an
 aspiring actor.
 We'll congratulation little buddy you made it. I spotted him in
 guardians of the galaxy.
 Did you?
 Thanos.

 Ps. If don't understand this post no worries it is a little inside, I
 know, sorry.
 On Aug 5, 2014 6:16 AM, Artur Woźniak artur.w...@gmail.com wrote:

 Hiya,

 I have a animation where I need an Cloth simulated object to morph
 into shape animation. It needs to be seamless.

 Is there a way to use both on one mesh or?

 Thanks,

 Artur







Rock falcon's acting debut

2014-08-05 Thread jentzen mooney
As you may or may not know but our face robot friend Rock Falcon is an
aspiring actor.
We'll congratulation little buddy you made it. I spotted him in guardians
of the galaxy.
Did you?
Thanos.

Ps. If don't understand this post no worries it is a little inside, I know,
sorry.
On Aug 5, 2014 6:16 AM, Artur Woźniak artur.w...@gmail.com wrote:

Hiya,

I have a animation where I need an Cloth simulated object to morph into
shape animation. It needs to be seamless.

Is there a way to use both on one mesh or?

Thanks,

Artur


Re: Rock falcon's acting debut

2014-08-05 Thread jentzen mooney
My favorite was the birthday surprise.
ah, thanks everybody -Rock F.

By the way does anyone keep in touch with that guy?
Last time I heard he was seen at golds gym, Venice beach.
On Aug 5, 2014 10:07 PM, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Good for him. Anyway he was bored lip syncing to the same voice clip for
 years.

 Sent from my iPhone

 On 06-Aug-2014, at 10:35 am, Emilio Hernandez emi...@e-roja.com wrote:

 Wow now you gave me someone else to look for when I will watch the movie.

 Rock Falcon finally made it

 Long live to Rock Falcon!

 Cheers!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-08-06 0:01 GMT-05:00 jentzen mooney jentzen.b...@gmail.com:

 As you may or may not know but our face robot friend Rock Falcon is an
 aspiring actor.
 We'll congratulation little buddy you made it. I spotted him in guardians
 of the galaxy.
 Did you?
 Thanos.

 Ps. If don't understand this post no worries it is a little inside, I
 know, sorry.
 On Aug 5, 2014 6:16 AM, Artur Woźniak artur.w...@gmail.com wrote:

 Hiya,

 I have a animation where I need an Cloth simulated object to morph into
 shape animation. It needs to be seamless.

 Is there a way to use both on one mesh or?

 Thanks,

 Artur





Re: League of Legends Cinematic: A New Dawn

2014-07-23 Thread jentzen mooney
Cheers to the artists over at Blur. Always bringing their A game and
kicking some butts, with some cinematic magic.
On Jul 22, 2014 12:16 PM, Jason S jasonsta...@gmail.com wrote:

  Although 'sharp' would definitely  qualify what they do, I think blur is
 better (pun might have been misplaced) :]

 On 07/22/14 13:16, Jason S wrote:

 Expressions are very subtle and believable just as the character anim and
 dynamics are,
 and even in the shots with lots of action, you can still follow what's
 happening, unlike others so often becoming a big blur ;)

 On 07/22/14 12:50, Steven Caron wrote:

 sounds like a stretch... blur studio has traditionally used fumefx (lately
 some houdini)


 On Tue, Jul 22, 2014 at 9:22 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 May we assume that some EM fluids where spilled in this making of :) ?


 On 22 July 2014 17:16, Eric Mootz e...@mootzoid.com wrote:

  really amazing work, guys


  On Tue, Jul 22, 2014 at 8:55 AM, Jeremie Passerin gerem@gmail.com
 wrote:

 Oh nice it's finally online !
 Thanks for the nice comments guys. Any question about our pipeline let
 me know ;-)









Re: How to fix crappy fcurves and pivots on imported Realflow RBD geometry?

2014-05-15 Thread jentzen mooney
Vincent,

Another method, is keeping the fcurves the way they are, would be to use an
ice tree or script to define new user motion on the meshes. So the motion
blur is calculated properly.

On Wednesday, May 14, 2014, Vincent Ullmann vincent.ullm...@googlemail.com
wrote:

  Hi again,

 here is another try, using ICE.
 Not totally sure if it works in all cases, but it could at least handle my
 Animation-Skills. ;-)

 Am 15.05.2014 06:54, schrieb Vincent Ullmann:

 Hi Morten,

 i dont think its possible to solve this in ICE, becouse you cant change
 the AnimationCurves
 (While tipping this i actually have a Idea)
 anyway

 I found a little snipped in the Web to get the Objects COG in Global Space
 (https://gist.github.com/yamahigashi/9309426)
 Now I just wrapped this in a little Loop, and created some PoseConstrains.

 After executing the Script, you just have to
 - Plot the Nulls Transforms
 - Remove the RBDs Transforms
 - Parent or Constrain or Envelope the RBD's to the Nulls

 Hope this works.
 Could'nt test this just some thoughts. ;-)
 Vincent




 Am 14.05.2014 16:22, schrieb Morten Bartholdy:

  I need to find a way to fix fcurves and pivots on a large number of
 objects (tumbling boulders) RBD simulated in Realflow (don't ask). When
 they come in they move correctly, but their pivots are way off from the
 geometry and fcurves suffer from gimbal flipping, so motionblur obviously
 doesn't render properly.



  I was thinking it would be relatively simple to get good motiondata by
 piping them through ICE, calculate motionvectors for each vertex and set
 the data again. I guess there is a way to move the pivot of each object to
 its centre too, while maintaining the same motion.


It is however way beyond my ICE capabilities, so I am looking for
 tutorials, pointers, scripts or possibly other tools that might do the
 trick.



Thanks


Morten








Re-Post from SI-Community, Talent Needed

2014-05-06 Thread jentzen mooney
This was posted today May 6th 2014 on the SI-Community Job board,
--
Interference Pattern is looking to find some great freelance talent to add
to our list of friends. Jobs often arrive with short lead in times and we
need to crew up in double quick time.

We are specifically looking to make contact with SoftImage: Riggers,
Lighters with Nuke talents and good Generalists.

We're also on the lookout for character designers and modelers. If you have
a keen eye for detail and subtle hand please let us know.

If you fit any of these requirements please tell us. Our studio is in
Edinburgh but we are happy to work remotely with anyone with the skills.

Please send a link to your show reel with an outline of your skill set to:
i...@interferencepattern.com

Thanks


Re: softimage help files online

2014-05-05 Thread jentzen mooney
Stephen Blair has some nice ones

http://xsisupport.com/2012/06/26/searching-the-sdk-docs/

On Monday, May 5, 2014, Francisco Criado malcriad...@gmail.com wrote:

 Well,

 it seems our dear friends of Autodesk removed online help files from their
 site for Softimage 2013...
 so anyone could share help installer for this version?
 Thanks in advance and special thanks to Autodesk for being such a lovely
 company!

 F.




Torn

2014-05-01 Thread jentzen mooney
De niro, quietly but clearly express how I feel about this subject.

https://www.youtube.com/watch?v=d8Oe9SteE3Mfeature=youtube_gdata_player



On Thursday, May 1, 2014, Andres Stephens
drais...@outlook.comjavascript:_e(%7B%7D,'cvml','drais...@outlook.com');
wrote:

  **pardon my large rant, you have been warned =P**

 Concerning economics of opensource software, I see no danger. Work is not
 free, nor knowledge.

 Artwork; be it stills, previz, concept, animation, or FX… may have a price
 driven by knowledge/experience and quality driven by time it takes to do
 it. I am not sure why the prices dropped, but mainly yes, it was (in my
 opinion) because of the catch 42 syndrome: making digital media production
 became much easier (thus less knowledge/experience is needed with more
 quality for less time - thus logically dropping prices) through easier
 software, better hardware.

 Unfortunately I see the industry has forgotten a standard - the basis of
 why digital media costs what it costs.

 The demand for quality has exponentially grown with the software and the
 hardware exponentially, thus the demand for less time for more quality has
 exponentially grown also, and due to the facilitating software and hardware
 there is less demand for knowledge/experience (or so one thinks).
 Unfortunately that has been muddied, and due to the “it didn’t take you as
 long as 5 years ago for something 10 times as good, it must be cheaper!”
 things are where you think they are, with doom and gloom and competition
 with monkeys.

 Concerning opensource software, I am not saying it’s “free” software, just
 available without a direct transaction type free. If you want to keep it
 alive, you directly invest in the developers and projects, or develop it
 yourself paying your own developers with cold hard WORK.

 What is a software without it’s developer?

 Concerning the particular case of Blender, you can invest  (and I
 encourage it) directly with a developer or a project or a piece of code -
 not just the software. It gives you more power as to how you want your tool
 to work, and how it will be developed over the longterm.

 Concerning making life cost the “worth the trouble” when it comes to the
 media industry and what it takes to make media, giving the artist a good
 run for the money he is given, then yes, the death of Softimage was GREAT
 for the industry. We can keep charging MORE for the “time” and
 knowledge/experience we would need to do the same job, a job we could have
 done “easier” in Softimage - a tool that makes us do more with less time.
 Forget efficiency!

 But I differ, just because a tool is more available or “easier” to use or
 more “efficient” at doing a certain task does NOT make the job cheaper.

 Yes, Time drives price, Time drives Quality. Efficiency of the tool drives
 Time, and Quality. Knowledge of the tool drives Time and Quality and
 Efficiency. Experience drives Time and Efficiency.

 Cost for your project should be based off the (Quality=Time) +
 (Time/Efficiency) + (Knowledge*Experience[=Efficiency]).

 So, less time you are given drives for less quality, thus the amount that
 would cost. More time, more quality, more expensive. Less time, due to
 efficiency, similar quality, would give you more cost, thus adding to the
 cost; then the knowledge you’d need to achieve the experience which
 drives for such efficiency would also drive that cost to more. So the more
 knowledge you have grows your experience, experience drives efficiency - it
 took time for that knowledge that drives experience, so that costs. All
 experience drives your efficiency, thus driving the cost for more - even if
 it’s less time but similar quality.

 All those factors drive how much your work is worth.

 So, a tool that saves you time, the hardware that makes it easier for you
 to drive the quality, and the time you save for more quality SHOULD NOT
 drop the price, because granted, the knowledge of your tool and the
 experience you’d need for efficiency should actually drive the price,
 not “how easy it is”.

 The industry needs to realize that for the time it took for similar
 qualities of more time in the past is because of the “experience”
 and “knowledge” that drives efficiency, and due to efficiency it is now
 taking less time, but should have the same if not more cost. They still
 think the experience and knowledge is the same as it was 10 years ago, thus
 dropping prices, but really it isn’t. They forget the factor of efficiency.



 I can see the fear you have that a developer would miss out because prices
 are dropping for the artists because he’s much more efficient (thanks to
 him we can do what we do today). So companies that develop software have
 lost, because the artists is being shorthanded because the industry has
 forgotten that efficiency and less time for more quality SHOULD make it
 MORE expensive - not less, and the artist lives with that, not affording to
 invest in more efficiency, being 

Re: VERY OT: Nice ICE - Ron Jeremy video

2014-04-29 Thread jentzen mooney
Yeah! That was the was a pretty killer Siggraph that year.
My first Siggraph with the Softimage team and it was Softimage's last
Siggraph as Softimage Avid.
That was fucking killer production challenge year as well. I remember
running around crazy trying to get the right microsoft dlls or some shit so
python would work on workstation, Brad Gabe was using.
We are pretty lucky share those good times together. One of the great
things about Softimage

Photos and more from the party
http://www.davidlenihan.com/2008/11/siggraph_day_2_softimage_party.html
http://youtu.be/TpbWRCkNGjo
http://youtu.be/F-LYzpU9UIQ
http://softatsiggraph.blogspot.com/2008/08/ice-ice-baby-softimage-nice-ice-party.html




On Tue, Apr 29, 2014 at 7:29 PM, Adam Sale adamfs...@gmail.com wrote:

 That was such a fun night. I remember having to hit the airport the next
 day for the flight back to vancouver and paying for my imbibing for a
 couple of days after.

 Jen outdid herself getting that gig together. Rudy Sarzo, the ex bassist
 from Quiet Riot was also there. He was a real down to earth guy, and a
 softimage user to boot. It was totally unexpected talking polys and vertex
 with a metalhead... ahh good times..



Re: Tool Helper for Hire, Jentzen Mooney

2014-04-28 Thread jentzen mooney
Yep, totally! I am just looking for some projects to work with small teams
or freelancing artist on their pipelines and workflows.

Also, like mentioned I am also looking for volunteer projects as well.
Thank you.
Jentzen

On Saturday, April 26, 2014, Rares Halmagean ra...@rarebrush.com wrote:

  Thanks for offering this service Jentzen. I imagine many of us
 freelancers and small outfits find ourselves wishing we had tools to
 automate a certain processes in our workflow, not currently developed.

 On 4/26/2014 3:19 PM, jentzen mooney wrote:

 Hello Everyone,
 I know, I know, kinda late in the Softimage game to post about about
 offering a service, especially with the news from AD last month.
 BUT..
 If you are you in the need of some small Softimage tools(Python? JScript?)
 Maybe your a freelancer or know a freelancer in need of home/remote
 workflow improvements or have process that need automating or speed up?
 You might you need help with an existing tool you own or one that you
 found in the community and the owner has moved on and is not supporting it.
 My price is negotiable and I am willing to work by donation on the right
 project.
 I am also looking for volunteer opportunities in any discipline if it is
 the right fit.

 Note: I am not an ICE or Rigging MASTER so I will not be able to help with
 these kind of projects or tools at this time.

 Get in contact with me using the google form below.

 https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form

 Thank you for your time everyone.

  More about me here Jentzen's
 https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8
 http://www.imdb.com/name/nm3406663/#%21
  http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21

- Speaker at Gamefest 2008


 --


 *Rares Halmagean ___ *visual development
 and 3d character  content creation.
 *rarebrush.com* http://rarebrush.com/



Tool Helper for Hire, Jentzen Mooney

2014-04-26 Thread jentzen mooney
Hello Everyone,
I know, I know, kinda late in the Softimage game to post about about
offering a service, especially with the news from AD last month.
BUT..
If you are you in the need of some small Softimage tools(Python? JScript?)
Maybe your a freelancer or know a freelancer in need of home/remote
workflow improvements or have process that need automating or speed up?
You might you need help with an existing tool you own or one that you found
in the community and the owner has moved on and is not supporting it.
My price is negotiable and I am willing to work by donation on the right
project.
I am also looking for volunteer opportunities in any discipline if it is
the right fit.

Note: I am not an ICE or Rigging MASTER so I will not be able to help with
these kind of projects or tools at this time.

Get in contact with me using the google form below.
https://docs.google.com/forms/d/1Spbr4We9w4oE4zCo7YtZ4pIxaPArEFzcxyJttM37M54/viewform?usp=send_form

Thank you for your time everyone.

More about me here Jentzen's
https://www.linkedin.com/pub/jentzen-mooney/86/386/1b8
http://www.imdb.com/name/nm3406663/#%21
http://www.mobygames.com/developer/sheet/view/developerId,334028/#%21

   - Speaker at Gamefest 2008