Re: D3 & Softimage - better phrased

2014-01-23 Thread Johan Forsgren
Wow! Didn't expect my name to be dropped in the mailing list.  Cool :D

Paul: You basically have it right.  Our d3 scenes was supplied to us by
event organizer, so I can't really contribute any insights into how those
are generated.  It seemed like it basically was a matter of correctly
matching up the scene, place cameras where the lights should be and project
a map.

If your doing the editing as well you have two options, depending on your
project you can either edit the whole thing inside d3 or you can render out
render maps , do your editing externally and just slap it on inside the
program.
If you can stomach the output resolutions I'd say go with option no 2.  The
d3 program is from what I gathered from my colleagues not that pleasant to
work with.

But yeah.  Lots of back and fourth.



On Thursday, January 23, 2014, royston michaels 
wrote:

> Hi Paul,
> Had some experience with D3, lots of back and forth between soft and D3
> for getting the projections to line up correctly. Also I had to render out
> 4k sequences
> for projection. Maybe Johan Forsgren on the list can share some info. I
> started a thread on the list
> last  year "d3 technologies content".
> All the best with the project.
>
> R
>
> On Wednesday, 22 January 2014, Paul Griswold wrote:
>
>> I'm not sure if I phrased my question very well, so I figured I'd give it
>> another shot.
>>
>> I suppose the first question is - has anyone on the list ever done
>> anything at all with D3 Technologies?  You've probably seen their stuff on
>> YouTube where they project stuff on buildings and make it look like the
>> building is made of Tetris blocks, etc.
>>
>> I'm doing a project with them and although it seems fairly
>> straight-forward, I really want to cover my bases before I get too deep.
>>
>> It looks like it's essentially a matter of taking a 3D model of whatever
>> D3 is projecting on & creating an animated RenderMap that they take and
>> re-project on the physical version of the model.
>>
>> If nobody else has done it, I'll at least try to take notes & share them
>> when I'm done.
>>
>> Thanks!
>>
>> Paul
>>
>>  ᐧ
>>
>

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D3 & Softimage - better phrased

2014-01-22 Thread royston michaels
Hi Paul,
Had some experience with D3, lots of back and forth between soft and D3
for getting the projections to line up correctly. Also I had to render out
4k sequences
for projection. Maybe Johan Forsgren on the list can share some info. I
started a thread on the list
last  year "d3 technologies content".
All the best with the project.

R

On Wednesday, 22 January 2014, Paul Griswold wrote:

> I'm not sure if I phrased my question very well, so I figured I'd give it
> another shot.
>
> I suppose the first question is - has anyone on the list ever done
> anything at all with D3 Technologies?  You've probably seen their stuff on
> YouTube where they project stuff on buildings and make it look like the
> building is made of Tetris blocks, etc.
>
> I'm doing a project with them and although it seems fairly
> straight-forward, I really want to cover my bases before I get too deep.
>
> It looks like it's essentially a matter of taking a 3D model of whatever
> D3 is projecting on & creating an animated RenderMap that they take and
> re-project on the physical version of the model.
>
> If nobody else has done it, I'll at least try to take notes & share them
> when I'm done.
>
> Thanks!
>
> Paul
>
>  ᐧ
>


D3 & Softimage - better phrased

2014-01-22 Thread Paul Griswold
I'm not sure if I phrased my question very well, so I figured I'd give it
another shot.

I suppose the first question is - has anyone on the list ever done anything
at all with D3 Technologies?  You've probably seen their stuff on YouTube
where they project stuff on buildings and make it look like the building is
made of Tetris blocks, etc.

I'm doing a project with them and although it seems fairly
straight-forward, I really want to cover my bases before I get too deep.

It looks like it's essentially a matter of taking a 3D model of whatever D3
is projecting on & creating an animated RenderMap that they take and
re-project on the physical version of the model.

If nobody else has done it, I'll at least try to take notes & share them
when I'm done.

Thanks!

Paul

ᐧ