RE: Exocortex Species 1.5 Released!

2012-07-10 Thread Eric Turman
The funny thing is, Eric was against such a tool back in 2008. Funny how
productions can change a persons perspective. ;)
On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote:

 Amazing tool. Though I was originally against such a tool, as a character
artist it helped me the most in the recent months. I love it!

 You rock guys!

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
 Sent: Monday, July 09, 2012 6:31 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Exocortex Species 1.5 Released!

 yeah looks really handy stuff!, now if only I was involved in a
production that needed loads of different sized type of characters
rigged..! :)

 On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote:
  Congrats with the release guys!



Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Eric Thivierge
Well from recent discussions and from getting my hands dirty in some real
production you definitely appreciate tools that can speed up your
iterations. :)

Relating Species to the recent post from Brad Gabe, I believe that the
Species AnimRig has been designed well to give a very good base rig that
can be extended for a wide range of productions. I think that focussing
Species Hominid on a solid Biped setup helps make it less fragmented than
other generic auto-rig tools as well. There is a time and place for those
too though.


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 10, 2012 at 4:16 PM, Eric Turman i.anima...@gmail.com wrote:

 The funny thing is, Eric was against such a tool back in 2008. Funny how
 productions can change a persons perspective. ;)



Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Chris Covelli
Hi Everyone,

Just an FYI, we discovered a small bug with our licensing code that was
causing a few crashes for some of our users.

The problem has been fixed and we have issued an update which can be found
here -
http://exocortex.com/releases/ExocortexSpecies1.5.1.zip

On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Well, it’s not just production J Actually it decreases the time I spend
 on technical parts (basemesh, posing, skinning), and let me be creative J*
 ***

 ** **

 Thanks guys,

 ** **

 ** **

 Szabolcs

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
 *Sent:* Tuesday, July 10, 2012 8:17 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Exocortex Species 1.5 Released!

 ** **

 The funny thing is, Eric was against such a tool back in 2008. Funny how
 productions can change a persons perspective. ;)
 On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote:
 
  Amazing tool. Though I was originally against such a tool, as a
 character artist it helped me the most in the recent months. I love it!
 
  You rock guys!
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: Monday, July 09, 2012 6:31 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Exocortex Species 1.5 Released!
 
  yeah looks really handy stuff!, now if only I was involved in a
 production that needed loads of different sized type of characters
 rigged..! :)
 
  On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote:
   Congrats with the release guys!
 




-- 
Chris Covelli
http://kylevargas.net/


Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Chris Covelli
Hi Gavin,

The scale change was actually implemented with v1.1, so if you're using
that version you should be working at the same scale as v1.5 ( now v1.5.1 ).

As Eric mentioned it may be better to keep using the same version you
started the project with.  If you really need to update mid-project here
are a few things you can do to quickly transfer your older characters to
the new rigs:


   - If you have characters at the original 1.0 scale follow this tutorial
   video - https://vimeo.com/37260802

Otherwise:


   - You can store the configuration of your old PropRigs using our PropRig
   StorePose tool.  Next, import a 1.5 PropRig into your scene and drag and
   drop the stored pose from your old PropRig into the new PropRig's mixer.
   Now you can select the pose in the new PropRig and run the PropRig
   ApplyPose command to resize the new PropRig to match the old PropRig.  You
   may need to adjust the hands and fingers slightly to match your old
   character as our default hand poses have changed.


   - Next you can use the PropRig ReplaceMesh function to transfer the mesh
   from your old character to the new resized PropRig.  If you have a custom
   envelope on your old character you should be able to load it after this
   step as the names of our deformers have all remained the same.  After
   loading a custom envelope, be sure to rename the envelope ( under the
   EnvelopeWeightCls ) to Envelope_Weights and do a Freeze M on the mesh.


Hope this helps!

-Chris


On Tue, Jul 10, 2012 at 9:49 AM, Chris Covelli kylevar...@gmail.com wrote:

 Hi Everyone,

 Just an FYI, we discovered a small bug with our licensing code that was
 causing a few crashes for some of our users.

 The problem has been fixed and we have issued an update which can be found
 here -
 http://exocortex.com/releases/ExocortexSpecies1.5.1.zip


 On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 Well, it’s not just production J Actually it decreases the time I spend
 on technical parts (basemesh, posing, skinning), and let me be creative J
 

 ** **

 Thanks guys,

 ** **

 ** **

 Szabolcs

 ** **

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman
 *Sent:* Tuesday, July 10, 2012 8:17 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Exocortex Species 1.5 Released!

 ** **

 The funny thing is, Eric was against such a tool back in 2008. Funny how
 productions can change a persons perspective. ;)
 On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote:
 
  Amazing tool. Though I was originally against such a tool, as a
 character artist it helped me the most in the recent months. I love it!
 
  You rock guys!
 
  -Original Message-
  From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman
  Sent: Monday, July 09, 2012 6:31 PM
  To: softimage@listproc.autodesk.com
  Subject: Re: Exocortex Species 1.5 Released!
 
  yeah looks really handy stuff!, now if only I was involved in a
 production that needed loads of different sized type of characters
 rigged..! :)
 
  On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote:
   Congrats with the release guys!
 




 --
 Chris Covelli
 http://kylevargas.net/




-- 
Chris Covelli
http://kylevargas.net/


Re: Exocortex Species 1.5 Released!

2012-07-10 Thread Eric Thivierge
Hey Gavin,

You can go two ways, keep using Species 1.1 for the sequel to keeps things
consistent. Or re-rig the meshes from the first one with the new Species
version. I would not suggest mixing them as it will be very hectic on your
part to be going back and forth when edits are needed. Species doesn't have
dependencies on the plugin version however the AnimTools won't work with
the older rigs (alignments changed a bit).

You could save the weights out from your original Species 1.1 rigs and
reapply them when you get them redone with the 1.5 version.


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 10, 2012 at 11:48 PM, Gavin Marais grumpymu...@gmail.comwrote:

 Hi guys, I used Species 1 and 1.1 for an entire project. I didn't upgrade
 to 1.2 due to the size increase. Now that 1.5 has arrived, I have the
 problem that there will be a sequel to the first project, needing both the
 original characters + new ones. I guess I'd now have to re-rig these? Could
 I at least use the weighting to skin them, or are there subtle changes to
 some of the hierarchies that will not allow this? Any other recommendations
 on how to proceed?

 Thanks very much!


 On Monday, July 9, 2012 4:03:06 PM UTC+2, Chris Covelli wrote:

 Exocortex Species 1.5 Released!
 Species 1.5 is now available at 
 Exocortex.comhttp://exocortex.com/plugins/species.
 This is the third major update in six months that adds functionality and
 further optimizes user work flow.

 What is Species? Exocortex Species simplifies the process of human
 character creation from designing your character’s unique attributes,
 integrating sculpting results, to rig creation, even animation. With
 Species, you will create higher quality animated characters faster and at a
 lower cost, while avoiding the generic look that often come when purchasing
 off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010
 through 2013 on both Windows and Linux. Floating and node locked licenses
 are available starting at $299.
 Improvements in Species 1.5
 Documentation


- Expanded Docs to include Installation instructions and more
detailed info on many features
- New easy to read Google Docs format


 New Feature Anim Tools! - A new set of tools to speed up working
 with our AnimRig

- Mirror Pose allows you to mirror the pose of the selected controls
to the opposite side of the animation rig
- Mirror Select swaps the selected control to the opposite side
- Biped MatchFKIK will switch the selected limb from the current FK
or IK mode to the opposite while maintaining the same pose.


 AnimRig Changes

- New preset hand poses!
- Hand Follow IK Option
- IK Offset controls for Arms and Legs
- Hand Anchor control to AnimRig for attaching props and other objects
- HeadLookAt Control Option
- Align LegIK controls to world


 AnimRig Build Changes


- AnimRig build option to adding Transform Setups for Fingers


 Synoptics


- Update synoptics with new controls
- Add hand poses to AnimRig Synoptics


 Bug Fixes


- Left ForearmRoll deformers misaligned
- Hide FK arm bones on PropRig by default ( hides IK arm bones when
switched to FK)
- Bank Param on right foot inverted
- AnimRig build cancel button doesn't cancel
- Only display Dual Quat option if available
- Change preferences to be per user not per addon


 Getting Species 1.5
 If you are not yet using Exocortex Species, give it a try by downloading
 the trial from the Exocortex Species product 
 page.http://exocortex.com/plugins/species

 For those already using Exocortex Species, you can download the 1.5
 update directly from 
 herehttp://exocortex.com/releases/ExocortexSpecies1.5.zip.


 Join the Species User Community
 Get the most out of Exocortex Species by joining our user support and
 discussion mailing 
 list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_listand
  check out our many tutorial videos on our Vimeo
 group http://vimeo.com/groups/species.  These are the best places to
 learn about Species and get the latest news directly from the developers.




Exocortex Species 1.5 Released!

2012-07-09 Thread Chris Covelli
Exocortex Species 1.5 Released!
Species 1.5 is now available at
Exocortex.comhttp://exocortex.com/plugins/species.
This is the third major update in six months that adds functionality and
further optimizes user work flow.

What is Species?Exocortex Species simplifies the process of human character
creation from designing your character’s unique attributes, integrating
sculpting results, to rig creation, even animation. With Species, you will
create higher quality animated characters faster and at a lower cost, while
avoiding the generic look that often come when purchasing off-the-shelf
models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on
both Windows and Linux. Floating and node locked licenses are available
starting at $299.
Improvements in Species 1.5
Documentation


   - Expanded Docs to include Installation instructions and more detailed
   info on many features
   - New easy to read Google Docs format


New Feature Anim Tools! - A new set of tools to speed up working with
our AnimRig

   - Mirror Pose allows you to mirror the pose of the selected controls to
   the opposite side of the animation rig
   - Mirror Select swaps the selected control to the opposite side
   - Biped MatchFKIK will switch the selected limb from the current FK or
   IK mode to the opposite while maintaining the same pose.


AnimRig Changes

   - New preset hand poses!
   - Hand Follow IK Option
   - IK Offset controls for Arms and Legs
   - Hand Anchor control to AnimRig for attaching props and other objects
   - HeadLookAt Control Option
   - Align LegIK controls to world


AnimRig Build Changes


   - AnimRig build option to adding Transform Setups for Fingers


Synoptics


   - Update synoptics with new controls
   - Add hand poses to AnimRig Synoptics


Bug Fixes


   - Left ForearmRoll deformers misaligned
   - Hide FK arm bones on PropRig by default ( hides IK arm bones when
   switched to FK)
   - Bank Param on right foot inverted
   - AnimRig build cancel button doesn't cancel
   - Only display Dual Quat option if available
   - Change preferences to be per user not per addon


Getting Species 1.5
If you are not yet using Exocortex Species, give it a try by downloading
the trial from the Exocortex Species product
page.http://exocortex.com/plugins/species

For those already using Exocortex Species, you can download the 1.5 update
directly from here http://exocortex.com/releases/ExocortexSpecies1.5.zip.

Join the Species User Community
Get the most out of Exocortex Species by joining our user support and
discussion mailing
list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_listand
check out our many tutorial videos on our Vimeo
group http://vimeo.com/groups/species.  These are the best places to
learn about Species and get the latest news directly from the developers.


Re: Exocortex Species 1.5 Released!

2012-07-09 Thread Oleg Bliznuk
Congrats with the release guys!


Re: Exocortex Species 1.5 Released!

2012-07-09 Thread Eric Thivierge
Mirror pose may not work with the feet on the 1.2 rigs as we had to orient
them in a more consistent way for the 1.5 anim rigs to have the tool work I
a generalized way.

Test first and if you are on a project using 1.2 rigs please stay on them
to finish the projects rolling down the pipe. Then move to 1.5 for the
next.
On 10 Jul 2012 02:31, Rob Chapman tekano@gmail.com wrote:

 yeah looks really handy stuff!, now if only I was involved in a
 production that needed loads of different sized type of characters
 rigged..! :)

 On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote:
  Congrats with the release guys!



Re: Exocortex Species 1.5 Released!

2012-07-09 Thread Eric Thivierge
Sorry, I meant to say the MatchFKIK won't work with 1.2 rigs. :) Must have
coffee before posting to list...


Eric Thivierge
http://www.ethivierge.com


On Tue, Jul 10, 2012 at 7:15 AM, Eric Thivierge ethivie...@gmail.comwrote:

 Mirror pose may not work with the feet on the 1.2 rigs as we had to orient
 them in a more consistent way for the 1.5 anim rigs to have the tool work I
 a generalized way.

 Test first and if you are on a project using 1.2 rigs please stay on them
 to finish the projects rolling down the pipe. Then move to 1.5 for the
 next.
 On 10 Jul 2012 02:31, Rob Chapman tekano@gmail.com wrote:

 yeah looks really handy stuff!, now if only I was involved in a
 production that needed loads of different sized type of characters
 rigged..! :)

 On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote:
  Congrats with the release guys!