RE: Exocortex Species 1.5 Released!
The funny thing is, Eric was against such a tool back in 2008. Funny how productions can change a persons perspective. ;) On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote: Amazing tool. Though I was originally against such a tool, as a character artist it helped me the most in the recent months. I love it! You rock guys! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Monday, July 09, 2012 6:31 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.5 Released! yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :) On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote: Congrats with the release guys!
Re: Exocortex Species 1.5 Released!
Well from recent discussions and from getting my hands dirty in some real production you definitely appreciate tools that can speed up your iterations. :) Relating Species to the recent post from Brad Gabe, I believe that the Species AnimRig has been designed well to give a very good base rig that can be extended for a wide range of productions. I think that focussing Species Hominid on a solid Biped setup helps make it less fragmented than other generic auto-rig tools as well. There is a time and place for those too though. Eric Thivierge http://www.ethivierge.com On Tue, Jul 10, 2012 at 4:16 PM, Eric Turman i.anima...@gmail.com wrote: The funny thing is, Eric was against such a tool back in 2008. Funny how productions can change a persons perspective. ;)
Re: Exocortex Species 1.5 Released!
Hi Everyone, Just an FYI, we discovered a small bug with our licensing code that was causing a few crashes for some of our users. The problem has been fixed and we have issued an update which can be found here - http://exocortex.com/releases/ExocortexSpecies1.5.1.zip On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy szabol...@crytek.comwrote: Well, it’s not just production J Actually it decreases the time I spend on technical parts (basemesh, posing, skinning), and let me be creative J* *** ** ** Thanks guys, ** ** ** ** Szabolcs ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman *Sent:* Tuesday, July 10, 2012 8:17 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Exocortex Species 1.5 Released! ** ** The funny thing is, Eric was against such a tool back in 2008. Funny how productions can change a persons perspective. ;) On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote: Amazing tool. Though I was originally against such a tool, as a character artist it helped me the most in the recent months. I love it! You rock guys! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Monday, July 09, 2012 6:31 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.5 Released! yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :) On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote: Congrats with the release guys! -- Chris Covelli http://kylevargas.net/
Re: Exocortex Species 1.5 Released!
Hi Gavin, The scale change was actually implemented with v1.1, so if you're using that version you should be working at the same scale as v1.5 ( now v1.5.1 ). As Eric mentioned it may be better to keep using the same version you started the project with. If you really need to update mid-project here are a few things you can do to quickly transfer your older characters to the new rigs: - If you have characters at the original 1.0 scale follow this tutorial video - https://vimeo.com/37260802 Otherwise: - You can store the configuration of your old PropRigs using our PropRig StorePose tool. Next, import a 1.5 PropRig into your scene and drag and drop the stored pose from your old PropRig into the new PropRig's mixer. Now you can select the pose in the new PropRig and run the PropRig ApplyPose command to resize the new PropRig to match the old PropRig. You may need to adjust the hands and fingers slightly to match your old character as our default hand poses have changed. - Next you can use the PropRig ReplaceMesh function to transfer the mesh from your old character to the new resized PropRig. If you have a custom envelope on your old character you should be able to load it after this step as the names of our deformers have all remained the same. After loading a custom envelope, be sure to rename the envelope ( under the EnvelopeWeightCls ) to Envelope_Weights and do a Freeze M on the mesh. Hope this helps! -Chris On Tue, Jul 10, 2012 at 9:49 AM, Chris Covelli kylevar...@gmail.com wrote: Hi Everyone, Just an FYI, we discovered a small bug with our licensing code that was causing a few crashes for some of our users. The problem has been fixed and we have issued an update which can be found here - http://exocortex.com/releases/ExocortexSpecies1.5.1.zip On Tue, Jul 10, 2012 at 3:49 AM, Szabolcs Matefy szabol...@crytek.comwrote: Well, it’s not just production J Actually it decreases the time I spend on technical parts (basemesh, posing, skinning), and let me be creative J ** ** Thanks guys, ** ** ** ** Szabolcs ** ** *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Eric Turman *Sent:* Tuesday, July 10, 2012 8:17 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Exocortex Species 1.5 Released! ** ** The funny thing is, Eric was against such a tool back in 2008. Funny how productions can change a persons perspective. ;) On Jul 10, 2012 12:52 AM, Szabolcs Matefy szabol...@crytek.com wrote: Amazing tool. Though I was originally against such a tool, as a character artist it helped me the most in the recent months. I love it! You rock guys! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Monday, July 09, 2012 6:31 PM To: softimage@listproc.autodesk.com Subject: Re: Exocortex Species 1.5 Released! yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :) On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote: Congrats with the release guys! -- Chris Covelli http://kylevargas.net/ -- Chris Covelli http://kylevargas.net/
Re: Exocortex Species 1.5 Released!
Hey Gavin, You can go two ways, keep using Species 1.1 for the sequel to keeps things consistent. Or re-rig the meshes from the first one with the new Species version. I would not suggest mixing them as it will be very hectic on your part to be going back and forth when edits are needed. Species doesn't have dependencies on the plugin version however the AnimTools won't work with the older rigs (alignments changed a bit). You could save the weights out from your original Species 1.1 rigs and reapply them when you get them redone with the 1.5 version. Eric Thivierge http://www.ethivierge.com On Tue, Jul 10, 2012 at 11:48 PM, Gavin Marais grumpymu...@gmail.comwrote: Hi guys, I used Species 1 and 1.1 for an entire project. I didn't upgrade to 1.2 due to the size increase. Now that 1.5 has arrived, I have the problem that there will be a sequel to the first project, needing both the original characters + new ones. I guess I'd now have to re-rig these? Could I at least use the weighting to skin them, or are there subtle changes to some of the hierarchies that will not allow this? Any other recommendations on how to proceed? Thanks very much! On Monday, July 9, 2012 4:03:06 PM UTC+2, Chris Covelli wrote: Exocortex Species 1.5 Released! Species 1.5 is now available at Exocortex.comhttp://exocortex.com/plugins/species. This is the third major update in six months that adds functionality and further optimizes user work flow. What is Species? Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.5 Documentation - Expanded Docs to include Installation instructions and more detailed info on many features - New easy to read Google Docs format New Feature Anim Tools! - A new set of tools to speed up working with our AnimRig - Mirror Pose allows you to mirror the pose of the selected controls to the opposite side of the animation rig - Mirror Select swaps the selected control to the opposite side - Biped MatchFKIK will switch the selected limb from the current FK or IK mode to the opposite while maintaining the same pose. AnimRig Changes - New preset hand poses! - Hand Follow IK Option - IK Offset controls for Arms and Legs - Hand Anchor control to AnimRig for attaching props and other objects - HeadLookAt Control Option - Align LegIK controls to world AnimRig Build Changes - AnimRig build option to adding Transform Setups for Fingers Synoptics - Update synoptics with new controls - Add hand poses to AnimRig Synoptics Bug Fixes - Left ForearmRoll deformers misaligned - Hide FK arm bones on PropRig by default ( hides IK arm bones when switched to FK) - Bank Param on right foot inverted - AnimRig build cancel button doesn't cancel - Only display Dual Quat option if available - Change preferences to be per user not per addon Getting Species 1.5 If you are not yet using Exocortex Species, give it a try by downloading the trial from the Exocortex Species product page.http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.5 update directly from herehttp://exocortex.com/releases/ExocortexSpecies1.5.zip. Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_listand check out our many tutorial videos on our Vimeo group http://vimeo.com/groups/species. These are the best places to learn about Species and get the latest news directly from the developers.
Exocortex Species 1.5 Released!
Exocortex Species 1.5 Released! Species 1.5 is now available at Exocortex.comhttp://exocortex.com/plugins/species. This is the third major update in six months that adds functionality and further optimizes user work flow. What is Species?Exocortex Species simplifies the process of human character creation from designing your character’s unique attributes, integrating sculpting results, to rig creation, even animation. With Species, you will create higher quality animated characters faster and at a lower cost, while avoiding the generic look that often come when purchasing off-the-shelf models. Exocortex Species supports Autodesk Softimage 2010 through 2013 on both Windows and Linux. Floating and node locked licenses are available starting at $299. Improvements in Species 1.5 Documentation - Expanded Docs to include Installation instructions and more detailed info on many features - New easy to read Google Docs format New Feature Anim Tools! - A new set of tools to speed up working with our AnimRig - Mirror Pose allows you to mirror the pose of the selected controls to the opposite side of the animation rig - Mirror Select swaps the selected control to the opposite side - Biped MatchFKIK will switch the selected limb from the current FK or IK mode to the opposite while maintaining the same pose. AnimRig Changes - New preset hand poses! - Hand Follow IK Option - IK Offset controls for Arms and Legs - Hand Anchor control to AnimRig for attaching props and other objects - HeadLookAt Control Option - Align LegIK controls to world AnimRig Build Changes - AnimRig build option to adding Transform Setups for Fingers Synoptics - Update synoptics with new controls - Add hand poses to AnimRig Synoptics Bug Fixes - Left ForearmRoll deformers misaligned - Hide FK arm bones on PropRig by default ( hides IK arm bones when switched to FK) - Bank Param on right foot inverted - AnimRig build cancel button doesn't cancel - Only display Dual Quat option if available - Change preferences to be per user not per addon Getting Species 1.5 If you are not yet using Exocortex Species, give it a try by downloading the trial from the Exocortex Species product page.http://exocortex.com/plugins/species For those already using Exocortex Species, you can download the 1.5 update directly from here http://exocortex.com/releases/ExocortexSpecies1.5.zip. Join the Species User Community Get the most out of Exocortex Species by joining our user support and discussion mailing list,https://groups.google.com/forum/?fromgroups#%21forum/species_mailing_listand check out our many tutorial videos on our Vimeo group http://vimeo.com/groups/species. These are the best places to learn about Species and get the latest news directly from the developers.
Re: Exocortex Species 1.5 Released!
Congrats with the release guys!
Re: Exocortex Species 1.5 Released!
Mirror pose may not work with the feet on the 1.2 rigs as we had to orient them in a more consistent way for the 1.5 anim rigs to have the tool work I a generalized way. Test first and if you are on a project using 1.2 rigs please stay on them to finish the projects rolling down the pipe. Then move to 1.5 for the next. On 10 Jul 2012 02:31, Rob Chapman tekano@gmail.com wrote: yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :) On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote: Congrats with the release guys!
Re: Exocortex Species 1.5 Released!
Sorry, I meant to say the MatchFKIK won't work with 1.2 rigs. :) Must have coffee before posting to list... Eric Thivierge http://www.ethivierge.com On Tue, Jul 10, 2012 at 7:15 AM, Eric Thivierge ethivie...@gmail.comwrote: Mirror pose may not work with the feet on the 1.2 rigs as we had to orient them in a more consistent way for the 1.5 anim rigs to have the tool work I a generalized way. Test first and if you are on a project using 1.2 rigs please stay on them to finish the projects rolling down the pipe. Then move to 1.5 for the next. On 10 Jul 2012 02:31, Rob Chapman tekano@gmail.com wrote: yeah looks really handy stuff!, now if only I was involved in a production that needed loads of different sized type of characters rigged..! :) On 9 July 2012 17:26, Oleg Bliznuk gbo...@gmail.com wrote: Congrats with the release guys!