How to use Normal Maps with Arnold?

2013-06-17 Thread Antonieo
Arnold bump2d is designed for bump map(B/W map), now I've some normal map, it 
could not work correctly with bump2d.
I've read the user guide, it tells that Arnold could support XSI Normal Map2/3, 
but Normal Map3 node output vector as result, I don't see how to use it, 
connect it to bump port of material doesn't make it.


Anyone happened to meet the problem before?
Any help would be thanks!

Re: How to use Normal Maps with Arnold?

2013-06-17 Thread Alan Fregtman
If you ask this in the private Arnold beta list you'll be more likely to
get meaningful responses. Besides, with the NDAs Arnold testers signed it's
uncertain how much folks can comfortably help out in public forums like
this one.

If you aren't registered but your employer is part of the beta, ask your IT
guy to ask SolidAngle to sign you up, or contact SolidAngle directly
explaining who your employer is.



On Mon, Jun 17, 2013 at 6:24 AM, Antonieo anton...@163.com wrote:

 Arnold bump2d is designed for bump map(B/W map), now I've some normal map,
 it could not work correctly with bump2d.
 I've read the user guide, it tells that Arnold could support XSI Normal
 Map2/3, but Normal Map3 node output vector as result, I don't see how to
 use it, connect it to bump port of material doesn't make it.

 Anyone happened to meet the problem before?
 Any help would be thanks!