Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-30 Thread Tim Crowson
Cool stuff! It's great to see what kinds of solutions people come up 
with in Nuke, too!


-Tim


On 9/28/2013 11:34 AM, olivier jeannel wrote:

Very instructive !
Even the 2d crowd could have be generated with ice.

How long did you work on this project ?




Le 28/09/2013 17:25, Adam Seeley a écrit :



It's a good one to show clients who assume you just press the make 
stadium  populate stadium  buttons.


Adam.
-
http://www.linkedin.com/in/adamseeleyuk 
http://www.linkedin.com/profile/view?id=21162305

https://vimeo.com/adamseeley https://vimeo.com/album/2280465





*From:* Rob Chapman tekano@gmail.com
*To:* softimage@listproc.autodesk.com
*Sent:* Saturday, 28 September 2013, 16:15
*Subject:* Re: ICE Crowds in Now You See Me (making-of/breakdown video)

Am insisting on lidar scans for every job from now onwards! :)
On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com 
mailto:jens.lindgren@gmail.com wrote:


This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth
making offs I've ever seen.
/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Crowd sym's are like a game and there are rules and you have
to follow them CAUSE ITS NOT A GAME !

Baffling work Rodeo people, for a film about magic tricks,
looks like there was a lot more magic on screen then the
average viewer would expect :)


On 27 September 2013 22:53, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

If anyone's interested, Rodeo's put up a few more nice
making-of videos:

http://vimeo.com/74730094 (this is my fav)
http://vimeo.com/74729133
http://vimeo.com/75252736

ICE used for the MGM ground crowds, the falling money
(and some of the bills being sucked into the vents) and
the fancy motiongraphic'y projection animated cubey
stuff on the walls of the building shot.



On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman
alan.fregt...@gmail.com
mailto:alan.fregt...@gmail.com wrote:

Hey guys,

Rodeo has put up a full breakdown reel of this and
other work for the film:
http://www.rodeofx.com/all-films/now-you-see-me

Enjoy! :)



On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge
ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

You think this is a GAME!?!?!?! :P


On September-13-13 3:27:29 PM, Guillaume Laforge
wrote:

Should be the same game oriented software. ;-P





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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-29 Thread Alan Fregtman
I don't remember exactly. I feel like it was something like 4 to 6 months
or thereabouts. Obviously it didn't take all that time to get the crowd
going, but there was tweaking here and there for a while through towards
the end. Same goes for the ICE money, where we met some motionblur issues.
(Protip: Don't emit new particles and turn that to geometry expecting to
get motionblur, because the point count changes and

I spent a few weeks in the beginning putting together a Softimage
integration/plugin of http://www.mit.edu/~ibaran/autorig/ that would
produce motionbuilder-mocap-ready rigs (enveloped skeleton) in seconds
after minutes of minor human guidance. I'd like to release it if Rodeo will
let me; don't know if or when it'll happen. The Pinocchio thingy can make a
very good guess of a humanoid skeleton given a sealed mesh, and it produces
heatmap-based automatic weighting for the produced skeleton that is like
90% awesome. You can crank out a ton of humanoids really quickly and refine
a bit after you see some mocap on it.

As for the 2D crowd, yes, it could've totally been in ICE, but doing them
in Nuke's very powerful 3D-capable compositing engine allowed for faster
iterations and more control in post. That's the beauty of importing
matchmoved cg cams into Nuke!

Furthermore, to echo Rob's sentiment, HELL YEAH!! LIDAR scans are SO
goddamn helpful. In matchmoving and to get modeling perfect, they're
awesome to have. You can even import the geo into Nuke, import the cg
camera and you can get started before CG is even started. Need a lens flare
in one spot? Just match it to the LIDAR vertex up there in the corner and
BAM! It's tracked almost perfectly.



On Sat, Sep 28, 2013 at 12:34 PM, olivier jeannel
olivier.jean...@noos.frwrote:

  Very instructive !
 Even the 2d crowd could have be generated with ice.

 How long did you work on this project ?




 Le 28/09/2013 17:25, Adam Seeley a écrit :



 It's a good one to show clients who assume you just press the make
 stadium  populate stadium  buttons.

 Adam.
 -
 http://www.linkedin.com/in/adamseeleyukhttp://www.linkedin.com/profile/view?id=21162305
  https://vimeo.com/adamseeley https://vimeo.com/album/2280465




   --
  *From:* Rob Chapman tekano@gmail.com tekano@gmail.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Saturday, 28 September 2013, 16:15
 *Subject:* Re: ICE Crowds in Now You See Me (making-of/breakdown video)

  Am insisting on lidar scans for every job from now onwards! :)
 On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com wrote:

  This is just awesome work Alan!
 Really like the making offs. It's probably the most in-depth making offs
 I've ever seen.

 /Jens


 On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

  Crowd sym's are like a game and there are rules and you have to follow
 them CAUSE ITS NOT A GAME !

  Baffling work Rodeo people, for a film about magic tricks, looks like
 there was a lot more magic on screen then the average viewer would expect
 :)


  On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.comwrote:

   If anyone's interested, Rodeo's put up a few more nice making-of videos:

 http://vimeo.com/74730094 (this is my fav)
 http://vimeo.com/74729133
 http://vimeo.com/75252736

  ICE used for the MGM ground crowds, the falling money (and some of the
 bills being sucked into the vents) and the fancy motiongraphic'y
 projection animated cubey stuff on the walls of the building shot.



 On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

  Rodeo has put up a full breakdown reel of this and other work for the
 film:
 http://www.rodeofx.com/all-films/now-you-see-me

  Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread Jens Lindgren
This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth making offs
I've ever seen.

/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Crowd sym's are like a game and there are rules and you have to follow
 them CAUSE ITS NOT A GAME !

 Baffling work Rodeo people, for a film about magic tricks, looks like
 there was a lot more magic on screen then the average viewer would expect
 :)


 On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.com wrote:

 If anyone's interested, Rodeo's put up a few more nice making-of videos:

 http://vimeo.com/74730094 (this is my fav)
 http://vimeo.com/74729133
 http://vimeo.com/75252736

 ICE used for the MGM ground crowds, the falling money (and some of the
 bills being sucked into the vents) and the fancy motiongraphic'y
 projection animated cubey stuff on the walls of the building shot.



 On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Hey guys,

 Rodeo has put up a full breakdown reel of this and other work for the
 film:
 http://www.rodeofx.com/all-films/now-you-see-me

 Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.




-- 
Jens Lindgren
--
Lead Technical Director
Magoo 3D Studios http://www.magoo3dstudios.com/
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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread Rob Chapman
Am insisting on lidar scans for every job from now onwards! :)
On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com wrote:

 This is just awesome work Alan!
 Really like the making offs. It's probably the most in-depth making offs
 I've ever seen.

 /Jens


 On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Crowd sym's are like a game and there are rules and you have to follow
 them CAUSE ITS NOT A GAME !

 Baffling work Rodeo people, for a film about magic tricks, looks like
 there was a lot more magic on screen then the average viewer would expect
 :)


 On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.comwrote:

 If anyone's interested, Rodeo's put up a few more nice making-of videos:

 http://vimeo.com/74730094 (this is my fav)
 http://vimeo.com/74729133
 http://vimeo.com/75252736

 ICE used for the MGM ground crowds, the falling money (and some of the
 bills being sucked into the vents) and the fancy motiongraphic'y
 projection animated cubey stuff on the walls of the building shot.



 On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Hey guys,

 Rodeo has put up a full breakdown reel of this and other work for the
 film:
 http://www.rodeofx.com/all-films/now-you-see-me

 Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.com
  wrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.



 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with
 subject unsubscribe and reply to the confirmation email.




 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studios http://www.magoo3dstudios.com/

 --
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 unsubscribe and reply to the confirmation email.

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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread Adam Seeley


It's a good one to show clients who assume you just press the make stadium  
populate stadium  buttons.

Adam. 

-
http://www.linkedin.com/in/adamseeleyuk

https://vimeo.com/adamseeley







 From: Rob Chapman tekano@gmail.com
To: softimage@listproc.autodesk.com 
Sent: Saturday, 28 September 2013, 16:15
Subject: Re: ICE Crowds in Now You See Me (making-of/breakdown video)
 


Am insisting on lidar scans for every job from now onwards! :)
On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com wrote:

This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth making offs I've 
ever seen.
 
/Jens



On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

Crowd sym's are like a game and there are rules and you have to follow them 
CAUSE ITS NOT A GAME !

Baffling work Rodeo people, for a film about magic tricks, looks like there 
was a lot more magic on screen then the average viewer would expect :) 




On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.com wrote:

If anyone's interested, Rodeo's put up a few more nice making-of videos:

http://vimeo.com/74730094 (this is my fav)
http://vimeo.com/74729133
http://vimeo.com/75252736

ICE used for the MGM ground crowds, the falling money (and some of the bills 
being sucked into the vents) and the fancy motiongraphic'y projection 
animated cubey stuff on the walls of the building shot.





On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.com 
wrote:

Hey guys,


Rodeo has put up a full breakdown reel of this and other work for the film:
http://www.rodeofx.com/all-films/now-you-see-me



Enjoy! :)





On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.com 
wrote:

You think this is a GAME!?!?!?! :P


On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

Should be the same game oriented software. ;-P




--
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unsubscribe and reply to the confirmation email.


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unsubscribe and reply to the confirmation email.



-- 

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--
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Magoo 3D Studios
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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-28 Thread olivier jeannel

Very instructive !
Even the 2d crowd could have be generated with ice.

How long did you work on this project ?




Le 28/09/2013 17:25, Adam Seeley a écrit :



It's a good one to show clients who assume you just press the make 
stadium  populate stadium  buttons.


Adam.
-
http://www.linkedin.com/in/adamseeleyuk 
http://www.linkedin.com/profile/view?id=21162305

https://vimeo.com/adamseeley https://vimeo.com/album/2280465





*From:* Rob Chapman tekano@gmail.com
*To:* softimage@listproc.autodesk.com
*Sent:* Saturday, 28 September 2013, 16:15
*Subject:* Re: ICE Crowds in Now You See Me (making-of/breakdown video)

Am insisting on lidar scans for every job from now onwards! :)
On 28 Sep 2013 16:02, Jens Lindgren jens.lindgren@gmail.com 
mailto:jens.lindgren@gmail.com wrote:


This is just awesome work Alan!
Really like the making offs. It's probably the most in-depth
making offs I've ever seen.
/Jens


On Sat, Sep 28, 2013 at 12:41 AM, Sebastien Sterling
sebastien.sterl...@gmail.com
mailto:sebastien.sterl...@gmail.com wrote:

Crowd sym's are like a game and there are rules and you have
to follow them CAUSE ITS NOT A GAME !

Baffling work Rodeo people, for a film about magic tricks,
looks like there was a lot more magic on screen then the
average viewer would expect :)


On 27 September 2013 22:53, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com wrote:

If anyone's interested, Rodeo's put up a few more nice
making-of videos:

http://vimeo.com/74730094 (this is my fav)
http://vimeo.com/74729133
http://vimeo.com/75252736

ICE used for the MGM ground crowds, the falling money (and
some of the bills being sucked into the vents) and the
fancy motiongraphic'y projection animated cubey stuff on
the walls of the building shot.



On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman
alan.fregt...@gmail.com mailto:alan.fregt...@gmail.com
wrote:

Hey guys,

Rodeo has put up a full breakdown reel of this and
other work for the film:
http://www.rodeofx.com/all-films/now-you-see-me

Enjoy! :)



On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge
ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

You think this is a GAME!?!?!?! :P


On September-13-13 3:27:29 PM, Guillaume Laforge
wrote:

Should be the same game oriented software. ;-P





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-- 
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--
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Magoo 3D Studios http://www.magoo3dstudios.com/

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Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-27 Thread Alan Fregtman
If anyone's interested, Rodeo's put up a few more nice making-of videos:

http://vimeo.com/74730094 (this is my fav)
http://vimeo.com/74729133
http://vimeo.com/75252736

ICE used for the MGM ground crowds, the falling money (and some of the
bills being sucked into the vents) and the fancy motiongraphic'y
projection animated cubey stuff on the walls of the building shot.



On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

 Rodeo has put up a full breakdown reel of this and other work for the film:
 http://www.rodeofx.com/all-films/now-you-see-me

 Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P




--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-27 Thread Sebastien Sterling
Crowd sym's are like a game and there are rules and you have to follow them
CAUSE ITS NOT A GAME !

Baffling work Rodeo people, for a film about magic tricks, looks like there
was a lot more magic on screen then the average viewer would expect :)


On 27 September 2013 22:53, Alan Fregtman alan.fregt...@gmail.com wrote:

 If anyone's interested, Rodeo's put up a few more nice making-of videos:

 http://vimeo.com/74730094 (this is my fav)
 http://vimeo.com/74729133
 http://vimeo.com/75252736

 ICE used for the MGM ground crowds, the falling money (and some of the
 bills being sucked into the vents) and the fancy motiongraphic'y
 projection animated cubey stuff on the walls of the building shot.



 On Fri, Sep 13, 2013 at 4:22 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Hey guys,

 Rodeo has put up a full breakdown reel of this and other work for the
 film:
 http://www.rodeofx.com/all-films/now-you-see-me

 Enjoy! :)



 On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge 
 ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





 --
 To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
 unsubscribe and reply to the confirmation email.

--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject 
unsubscribe and reply to the confirmation email.

Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Michael Clarke
Beautiful work, Alan. 



On Sep 13, 2013, at 11:59 AM, Alan Fregtman alan.fregt...@gmail.com wrote:

 Rodeo FX has just put up a short reel of the crowds we did for Now You See 
 Me to fill the MGM Grand stage with the help of ICE and Arnold...
 
 https://vimeo.com/74393635
 
 
 It's not done with CrowdFX as SI|2013 was in beta while this was being made 
 and they didn't need to be too intelligent, so we went with a bunch of nice 
 cycle instancing tools and stationary particle instances. There were various 
 variations of animation clips of various different variations of people.
 
 Animation was mocap captured with iPiSoft's playstation-eye-based mocap 
 software, then cleaned up in MotionBuilder, brought back into Softimage 
 (thanks to the MotionBuilder template rig) and caches exported out.
 
 The cycles were in one long timeline of one clip after another and we stored 
 start  end frame numbers along with an array of ICE strings (of the cycle 
 names.) We might have clappingA, clappingB, clappingC with different 
 frame ranges and then we had a neat ICE compound where you could give it in a 
 substring (eg. clapping) and it would find all variations for that name and 
 randomly assign those frame ranges and cycle.
 
 If I recall correctly the general behaviours were: standing idle looking 
 around, clapping normally, clapping hyperenthusiastically with bonus 
 fistpumping, and grabbing money bills from the air. There were three or so 
 variations of each.
 
 Furthermore, the crowd on the floor near the stage is CG, but the one in the 
 stadium seats is actually 2D cards of footage of real people -- Rodeo 
 employees, in fact -- doing various motions, instanced in Nuke with some 
 scripted magic. (I was not involved with the 2D crowd so that's as much as I 
 know.)
 
 The 3D crowd models are Rodeo folks too, by the way. I'm among them, as are 
 most of my coworkers. We used some software with the Microsoft Kinect to get 
 some general 3D scan meshes of us as a reference for volume/form, but they 
 were modeled by hand as the scan wasn't quite perfect as-is. It was super 
 helpful to have the scans though! Its pretty amazing how often you can tell 
 people apart from their silhouette/stance alone.
 
 I co-developed the ICE side of it together with Jonathan Laborde (who is in 
 the list and probably reading this.) Hats off to my other fellow coworkers 
 who modeled, textured, lit and comped everything so well. :) Teamwork!
 
 
 Cheers,
 
-- Alan
 


Michael Clarke Design
Blue C Studios
713-927-9835



ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Alan Fregtman
Rodeo FX has just put up a short reel of the crowds we did for *Now You
See Me* to fill the MGM Grand stage with the help of ICE and Arnold...

https://vimeo.com/74393635


It's not done with *CrowdFX* as SI|2013 was in beta while this was being
made and they didn't need to be too intelligent, so we went with a bunch of
nice cycle instancing tools and stationary particle instances. There were
various variations of animation clips of various different variations of
people.

Animation was mocap captured with iPiSoft's playstation-eye-based mocap
software, then cleaned up in MotionBuilder, brought back into Softimage
(thanks to the MotionBuilder template rig) and caches exported out.

The cycles were in one long timeline of one clip after another and we
stored start  end frame numbers along with an array of ICE strings (of the
cycle names.) We might have clappingA, clappingB, clappingC with
different frame ranges and then we had a neat ICE compound where you could
give it in a substring (eg. clapping) and it would find all variations
for that name and randomly assign those frame ranges and cycle.

If I recall correctly the general behaviours were: standing idle looking
around, clapping normally, clapping hyperenthusiastically with bonus
fistpumping, and grabbing money bills from the air. There were three or so
variations of each.

Furthermore, the crowd on the floor near the stage is CG, but the one in
the stadium seats is actually 2D cards of footage of real people -- Rodeo
employees, in fact -- doing various motions, instanced in Nuke with some
scripted magic. (I was not involved with the 2D crowd so that's as much as
I know.)

The 3D crowd models are Rodeo folks too, by the way. I'm among them, as are
most of my coworkers. We used some software with the Microsoft Kinect to
get some general 3D scan meshes of us as a reference for volume/form, but
they were modeled by hand as the scan wasn't quite perfect as-is. It was
super helpful to have the scans though! Its pretty amazing how often you
can tell people apart from their silhouette/stance alone.

I co-developed the ICE side of it together with Jonathan Laborde (who is in
the list and probably reading this.) Hats off to my other fellow coworkers
who modeled, textured, lit and comped everything so well. :) Teamwork!


Cheers,

   -- Alan


Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Mathieu Leclaire
Funny... we did something very similar for Jappeloup here at Hybride. We had 
404 crowds shots to do in 5 or 6 different locations with different clothing 
styles. Some agents where to be seen very close to camera so we created high 
resolution geometry for the agents with ICE logic to mix various textures, 
clothing items, hair styles, etc. and we pre-baked a ton of cloth and hair 
simulations. We lined them all up on the timeline like you did and then artists 
put probabilities for each cycle appearing and it would randomly chose 
depending on the probabilities. We had about 50 animations cycles pre-baked for 
each man and woman agents. We started developing our deep compositing pipeline 
for this show since we though Arnold wouldn't be handle to handle all that high 
res geometry (some crowds where over 80 000 high res agents) but Arnold chewed 
everything up so we only finished our deep
compositing pipeline a few months later for use on White House Down. We used 
the actual Ubisoft mo-cap studio to do all our mocap. We also created a 2D 
cards agent system as well with a few tricks to allow us to actually relight 
the footage in the cards. Those also gave very good results, but sometimes, 
having full 3D agents made it easier to integrate. It depended on the situation 
really. And we reused the same techniques for the Opera House in Smurf 2 as 
well and a very similar approach for our White House Down crowds. We don't have 
any making-of yet (we've been crazy busy for the past 2 years), but once we do, 
I'll gladly share. It's funny how various studios use similar techniques with 
the same softwares.

-Mathieu


-Original Message-
From: Alan Fregtman alan.fregt...@gmail.com
To: XSI Mailing List softimage@listproc.autodesk.com
Date: 09/13/13 13:01
Subject: ICE Crowds in Now You See Me (making-of/breakdown video)

Rodeo FX has just put up a short reel of the crowds we did for Now You See Me 
to fill the MGM Grand stage with the help of ICE and Arnold...

https://vimeo.com/74393635
 




It's not done with CrowdFX as SI|2013 was in beta while this was being made and 
they didn't need to be too intelligent, so we went with a bunch of nice cycle 
instancing tools and stationary particle instances. There were various 
variations of animation clips of various different variations of people.


Animation was mocap captured with iPiSoft's playstation-eye-based mocap 
software, then cleaned up in MotionBuilder, brought back into Softimage (thanks 
to the MotionBuilder template rig) and caches exported out.


The cycles were in one long timeline of one clip after another and we stored 
start  end frame numbers along with an array of ICE strings (of the cycle 
names.) We might have clappingA, clappingB, clappingC with different 
frame ranges and then we had a neat ICE compound where you could give it in a 
substring (eg. clapping) and it would find all variations for that name and 
randomly assign those frame ranges and cycle.


If I recall correctly the general behaviours were: standing idle looking 
around, clapping normally, clapping hyperenthusiastically with bonus 
fistpumping, and grabbing money bills from the air. There were three or so 
variations of each.


Furthermore, the crowd on the floor near the stage is CG, but the one in the 
stadium seats is actually 2D cards of footage of real people -- Rodeo 
employees, in fact -- doing various motions, instanced in Nuke with some 
scripted magic. (I was not involved with the 2D crowd so that's as much as I 
know.)


The 3D crowd models are Rodeo folks too, by the way. I'm among them, as are 
most of my coworkers. We used some software with the Microsoft Kinect to get 
some general 3D scan meshes of us as a reference for volume/form, but they were 
modeled by hand as the scan wasn't quite perfect as-is. It was super helpful to 
have the scans though! Its pretty amazing how often you can tell people apart 
from their silhouette/stance alone.


I co-developed the ICE side of it together with Jonathan Laborde (who is in the 
list and probably reading this.) Hats off to my other fellow coworkers who 
modeled, textured, lit and comped everything so well. :) Teamwork!




Cheers,


   -- Alan


 






Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Alan Fregtman
Forgot to add: The MGM Grand spinning shot is actually 3 different plates
stitched together.



On Fri, Sep 13, 2013 at 12:59 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 Rodeo FX has just put up a short reel of the crowds we did for *Now You
 See Me* to fill the MGM Grand stage with the help of ICE and Arnold...

 https://vimeo.com/74393635


 It's not done with *CrowdFX* as SI|2013 was in beta while this was being
 made and they didn't need to be too intelligent, so we went with a bunch of
 nice cycle instancing tools and stationary particle instances. There were
 various variations of animation clips of various different variations of
 people.

 Animation was mocap captured with iPiSoft's playstation-eye-based mocap
 software, then cleaned up in MotionBuilder, brought back into Softimage
 (thanks to the MotionBuilder template rig) and caches exported out.

 The cycles were in one long timeline of one clip after another and we
 stored start  end frame numbers along with an array of ICE strings (of the
 cycle names.) We might have clappingA, clappingB, clappingC with
 different frame ranges and then we had a neat ICE compound where you could
 give it in a substring (eg. clapping) and it would find all variations
 for that name and randomly assign those frame ranges and cycle.

 If I recall correctly the general behaviours were: standing idle looking
 around, clapping normally, clapping hyperenthusiastically with bonus
 fistpumping, and grabbing money bills from the air. There were three or so
 variations of each.

 Furthermore, the crowd on the floor near the stage is CG, but the one in
 the stadium seats is actually 2D cards of footage of real people -- Rodeo
 employees, in fact -- doing various motions, instanced in Nuke with some
 scripted magic. (I was not involved with the 2D crowd so that's as much as
 I know.)

 The 3D crowd models are Rodeo folks too, by the way. I'm among them, as
 are most of my coworkers. We used some software with the Microsoft Kinect
 to get some general 3D scan meshes of us as a reference for volume/form,
 but they were modeled by hand as the scan wasn't quite perfect as-is. It
 was super helpful to have the scans though! Its pretty amazing how often
 you can tell people apart from their silhouette/stance alone.

 I co-developed the ICE side of it together with Jonathan Laborde (who is
 in the list and probably reading this.) Hats off to my other fellow
 coworkers who modeled, textured, lit and comped everything so well. :)
 Teamwork!


 Cheers,

-- Alan




Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Eric Thivierge

You think this is a GAME!?!?!?! :P

On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

Should be the same game oriented software. ;-P




Re: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Alan Fregtman
Hey guys,

Rodeo has put up a full breakdown reel of this and other work for the film:
http://www.rodeofx.com/all-films/now-you-see-me

Enjoy! :)



On Fri, Sep 13, 2013 at 3:32 PM, Eric Thivierge ethivie...@hybride.comwrote:

 You think this is a GAME!?!?!?! :P


 On September-13-13 3:27:29 PM, Guillaume Laforge wrote:

 Should be the same game oriented software. ;-P





RE: ICE Crowds in Now You See Me (making-of/breakdown video)

2013-09-13 Thread Marc-Andre Carbonneau
Hey we do crowds no problem here...you should know! ;)

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: 13 septembre 2013 15:33
To: softimage@listproc.autodesk.com
Subject: Re: ICE Crowds in Now You See Me (making-of/breakdown video)

You think this is a GAME!?!?!?! :P

On September-13-13 3:27:29 PM, Guillaume Laforge wrote:
 Should be the same game oriented software. ;-P