I'm pretty sure pointcloud geometry is not supported by fbx or dotxsi, but
why not go with actual nulls? According to
http://www.vfxpedia.com/index.php?title=Eyeon:Manual/Fusion_6/Point_Cloud_3D it
accepts .xsi, so nulls should work. (Don't forget to try switching the
dotXSI version format during export. Some software may not recognize newer
versions of dotXSI.)
To nullify an animated mesh you can do it quite easily with ICE kinematics,
and to save you time switching the index number, you can take it one step
further and read the number off the null name itself! (Depending how many
points you got, it may get slow, but it's still a good example of ICE
kinematics and string manipulation.)
Here's one way: Make null called *whatever_0* and make a tree like
*this*http://s3.darkvertex.com/hlinked/ice/ICE_example_constrainToPointPositionByIndexInName.png
:
[image: Inline image
1]http://s3.darkvertex.com/hlinked/ice/ICE_example_constrainToPointPositionByIndexInName.png
and if you have trouble, here's a zip with the emdl and the png above:
http://s3.darkvertex.com/hlinked/ice/ICE_constrainToPPosByIndexInName.zip
Cheers,
-- Alan
On Wed, Mar 27, 2013 at 7:57 AM, Paul Griswold
pgrisw...@fusiondigitalproductions.com wrote:
Hey guys -
Is there a way to get all the point positions from ICE over to Eyeon
Fusion as something like nulls?
I've tried exporting PC2 files, but that didn't work. FBX, dotXSI, etc.,
also didn't give me anything useful.
Thanks,
Paul