Re: Is there a well know workflow to have deformers drive/blend nicely with Syflex?

2016-05-09 Thread Olivier Jeannel
A blend between positions ?
I think instead of using the exe out port of Syflex, you can dive inside
and output the point position.
Then blend (linear interpolate) between your "shape" point position with a
weightmap.
Not always ideal, because you usualy feels the "over the top" deformation.
I sometimes used Mimic, but I had to fight with the stiff result.

On Mon, May 9, 2016 at 8:53 AM, pedro santos  wrote:

> I like to build setups that are immediate, so I usually avoid simulation
> venues as they bring a processing overhead and visualization restriction
> (you have to build up from frame 0/1), but this time I couldn't escape and
> I'm struggling to have to artistic direction with Syflex.
> So you have a reference of what I have in hands and accomplished so far:
> https://gfycat.com/WearyHappygoluckyAnole
>
> Issues:
> - I need to something like silk under water. I'm struggling to get the
> right mesh density/parameters/setup/forces for this and it seems whenever I
> change Syflex to something it's closer to it I bring it to a halt.
> - It's not clear to me the best way to blend between deformers and cloth
> so everything before the Syflex ICE operator can drive the sim but also be
> changed by it:
> a) I tried Mimic to another mesh, but although I could even animate the
> weight map to have a transition the interpretation of the weight map values
> is too abrupt: I can only get some transition effect between around .01 and
> down, otherwise it will Mimic completely.
> b) I went with Pin instead but the weight map in this one doesn't even
> work. So it's just the cluster which is also quit abrupt but I like more
> the simulation in this one of the unaffected parts. If there's no
> simulation stack can use the object it"self" to as Pin input. Simulated ICE
> tree also seems quite slower.
>
> I've read some threads but nothing conclusive, especially because it's a
> subject that requires lootttss of testing. So thank you for any insight.
>
> Cheers
> Pedro
>
>
> --
>
>
>
> *--[image:
> http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
> Alpiarça dos Santos >>  http://probiner.xyz/ 
> *
>
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Is there a well know workflow to have deformers drive/blend nicely with Syflex?

2016-05-08 Thread pedro santos
I like to build setups that are immediate, so I usually avoid simulation
venues as they bring a processing overhead and visualization restriction
(you have to build up from frame 0/1), but this time I couldn't escape and
I'm struggling to have to artistic direction with Syflex.
So you have a reference of what I have in hands and accomplished so far:
https://gfycat.com/WearyHappygoluckyAnole

Issues:
- I need to something like silk under water. I'm struggling to get the
right mesh density/parameters/setup/forces for this and it seems whenever I
change Syflex to something it's closer to it I bring it to a halt.
- It's not clear to me the best way to blend between deformers and cloth so
everything before the Syflex ICE operator can drive the sim but also be
changed by it:
a) I tried Mimic to another mesh, but although I could even animate the
weight map to have a transition the interpretation of the weight map values
is too abrupt: I can only get some transition effect between around .01 and
down, otherwise it will Mimic completely.
b) I went with Pin instead but the weight map in this one doesn't even
work. So it's just the cluster which is also quit abrupt but I like more
the simulation in this one of the unaffected parts. If there's no
simulation stack can use the object it"self" to as Pin input. Simulated ICE
tree also seems quite slower.

I've read some threads but nothing conclusive, especially because it's a
subject that requires lootttss of testing. So thank you for any insight.

Cheers
Pedro


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*--[image:
http://i153.photobucket.com/albums/s202/animatics/probiner-sig.gif]Pedro
Alpiarça dos Santos >>  http://probiner.xyz/ 
*
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