Re: New baEssential Shader version

2013-04-17 Thread Leonard Koch
Awesome Holger.

Autodesk should have shelled out some money for these a long time ago!


On Wed, Apr 17, 2013 at 6:08 PM, Schoenberger  wrote:

> Hi
>
> I have released an update of my shaders.
> There have been some broken shader parts in the last version.
>
> You can download the update here:
> http://www.binaryalchemy.de/**index_dev.htm
>
>
> regards,
> Holger
>
>
>
>
>


New baEssential Shader version

2013-04-17 Thread Schoenberger

Hi

I have released an update of my shaders.
There have been some broken shader parts in the last version.

You can download the update here:
http://www.binaryalchemy.de/index_dev.htm


regards,
Holger






RE: New baEssential Shader version

2012-12-13 Thread Schoenberger

Hi

 |> What version of XSI is it compatible with?
Softimage 2010-2013
There are a shaders that could be working with older MRay versions.

Holger Schönberger
technical director
The day has 24 hours, if that does not suffice, I will take the night



 |> -Original Message-
 |> From: softimage-boun...@listproc.autodesk.com
 |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
 |> Of Leoung O'Young
 |> Sent: Thursday, December 13, 2012 4:55 AM
 |> To: softimage@listproc.autodesk.com
 |> Subject: Re: New baEssential Shader version
 |>
 |> Thanks Holger,
 |>
 |> What version of XSI is it compatible with?
 |>
 |> Leoung
 |>
 |>
 |> On 12/12/2012 4:18 PM, Schoenberger wrote:
 |> > Hi
 |> >
 |> >
 |> > I have released a new version of my essential package.
 |> >
 |> > Changes:
 |> > Texture coordinate: world drag
 |> > Texture coordinate: arnold Point Reference
 |> > Cell: New type "Smooth"
 |> >
 |> >
 |> > You can view the new cell type and the new World Drag
 |> texture space here:
 |> > http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm
 |> >
 |> >
 |> > Download:
 |> > http://www.binaryalchemy.de/index_dev.htm
 |> >
 |> >
 |> > cheers,
 |> > Holger Schoenberger
 |> > technical director
 |> > The day has 24 hours, if that does not suffice, I will
 |> take the night
 |> >
 |> >
 |> >
 |> >
 |> >
 |>




Re: New baEssential Shader version

2012-12-13 Thread javier gonzalez
Thanks, keep the good work!!!


2012/12/13 Christian 

> Thank you very much Holger,
>
> It is much appreciated!
>
>
> Best,
>
> Christian
>
> On 2012-12-12 22:18, Schoenberger wrote:
>
>> Hi
>>
>>
>> I have released a new version of my essential package.
>>
>> Changes:
>> Texture coordinate: world drag
>> Texture coordinate: arnold Point Reference
>> Cell: New type "Smooth"
>>
>>
>> You can view the new cell type and the new World Drag texture space here:
>> http://www.binaryalchemy.de/**develop/shd_ess/whatsnew25.htm
>>
>>
>> Download:
>> http://www.binaryalchemy.de/**index_dev.htm
>>
>>
>> cheers,
>> Holger Schoenberger
>> technical director
>> The day has 24 hours, if that does not suffice, I will take the night
>>
>>
>>
>>
>>
>


Re: New baEssential Shader version

2012-12-13 Thread Christian

Thank you very much Holger,

It is much appreciated!


Best,

Christian
On 2012-12-12 22:18, Schoenberger wrote:

Hi


I have released a new version of my essential package.

Changes:
Texture coordinate: world drag
Texture coordinate: arnold Point Reference
Cell: New type "Smooth"


You can view the new cell type and the new World Drag texture space here:
http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm


Download:
http://www.binaryalchemy.de/index_dev.htm


cheers,
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night








Re: New baEssential Shader version

2012-12-12 Thread Ed Manning
Once again, thank-you Holger!  Your generosity makes Softimage *much* more
useful than it would otherwise be.

On Wed, Dec 12, 2012 at 4:18 PM, Schoenberger  wrote:

> Hi
>
>
> I have released a new version of my essential package.
>
> Changes:
> Texture coordinate: world drag
> Texture coordinate: arnold Point Reference
> Cell: New type "Smooth"
>
>
> You can view the new cell type and the new World Drag texture space here:
> http://www.binaryalchemy.de/**develop/shd_ess/whatsnew25.htm
>
>
> Download:
> http://www.binaryalchemy.de/**index_dev.htm
>
>
> cheers,
> Holger Schoenberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>
>


Re: New baEssential Shader version

2012-12-12 Thread Leoung O'Young

Thanks Holger,

What version of XSI is it compatible with?

Leoung


On 12/12/2012 4:18 PM, Schoenberger wrote:

Hi


I have released a new version of my essential package.

Changes:
Texture coordinate: world drag
Texture coordinate: arnold Point Reference
Cell: New type "Smooth"


You can view the new cell type and the new World Drag texture space here:
http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm


Download:
http://www.binaryalchemy.de/index_dev.htm


cheers,
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night









RE: New baEssential Shader version

2012-12-12 Thread Jack Kao
Thank you so much!


Re: New baEssential Shader version

2012-12-12 Thread Steffen Dünner
Thanks for your invaluable contribution, Holger!

Cheers
Steffen

P.S.: You list the Softimage 2013 version as 2012 on the download page ;)


2012/12/12 Schoenberger 

> Hi
>
>
> I have released a new version of my essential package.
>
> Changes:
> Texture coordinate: world drag
> Texture coordinate: arnold Point Reference
> Cell: New type "Smooth"
>
>
> You can view the new cell type and the new World Drag texture space here:
> http://www.binaryalchemy.de/**develop/shd_ess/whatsnew25.htm
>
>
> Download:
> http://www.binaryalchemy.de/**index_dev.htm
>
>
> cheers,
> Holger Schoenberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
>
>
>
>
>


New baEssential Shader version

2012-12-12 Thread Schoenberger

Hi


I have released a new version of my essential package.

Changes:
Texture coordinate: world drag
Texture coordinate: arnold Point Reference
Cell: New type "Smooth"


You can view the new cell type and the new World Drag texture space here:
http://www.binaryalchemy.de/develop/shd_ess/whatsnew25.htm


Download:
http://www.binaryalchemy.de/index_dev.htm


cheers,
Holger Schoenberger
technical director
The day has 24 hours, if that does not suffice, I will take the night