OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge

Hey all,

Sorry for the Maya question but it's semi-related to Softimage. I'm 
working on setting up a rig in Maya that clones one I have built in 
Softimage and am wondering if Maya has the Proxy Parameter type 
functionality of having a master parameter (attribute in Maya) which you 
make a shortcut to on other objects.


Haven't found anything online so far.

Any help is appreciated.

Thanks,
Eric T.



Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Tony Barbieri
I believe the only way to achieve something like this is to use
callbacks...it's kind of a flaky solution though.  There might be another
way but I can't think of one.


On Fri, Jan 17, 2014 at 11:02 AM, Eric Thivierge ethivie...@hybride.comwrote:

 Hey all,

 Sorry for the Maya question but it's semi-related to Softimage. I'm
 working on setting up a rig in Maya that clones one I have built in
 Softimage and am wondering if Maya has the Proxy Parameter type
 functionality of having a master parameter (attribute in Maya) which you
 make a shortcut to on other objects.

 Haven't found anything online so far.

 Any help is appreciated.

 Thanks,
 Eric T.




-- 
-tony


Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge

Ugh... Maya is stupid. :(

On Friday, January 17, 2014 11:12:53 AM, Tony Barbieri wrote:

I believe the only way to achieve something like this is to use
callbacks...it's kind of a flaky solution though.  There might be
another way but I can't think of one.


On Fri, Jan 17, 2014 at 11:02 AM, Eric Thivierge
ethivie...@hybride.com mailto:ethivie...@hybride.com wrote:

Hey all,

Sorry for the Maya question but it's semi-related to Softimage.
I'm working on setting up a rig in Maya that clones one I have
built in Softimage and am wondering if Maya has the Proxy
Parameter type functionality of having a master parameter
(attribute in Maya) which you make a shortcut to on other objects.

Haven't found anything online so far.

Any help is appreciated.

Thanks,
Eric T.




--
-tony




Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Michal Doniec
No such thing as proxy parameters in Maya out of the box, AFAIK.


On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com wrote:

 Hey all,

 Sorry for the Maya question but it's semi-related to Softimage. I'm
 working on setting up a rig in Maya that clones one I have built in
 Softimage and am wondering if Maya has the Proxy Parameter type
 functionality of having a master parameter (attribute in Maya) which you
 make a shortcut to on other objects.

 Haven't found anything online so far.

 Any help is appreciated.

 Thanks,
 Eric T.




-- 
--
Michal
http://uk.linkedin.com/in/mdoniec


Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Bradley Gabe
You're thinking about this the wrong way. The correct way to approach it
is, if Maya doesn't have it, you don't need it. :-p



On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote:

 No such thing as proxy parameters in Maya out of the box, AFAIK.


 On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com wrote:

 Hey all,

 Sorry for the Maya question but it's semi-related to Softimage. I'm
 working on setting up a rig in Maya that clones one I have built in
 Softimage and am wondering if Maya has the Proxy Parameter type
 functionality of having a master parameter (attribute in Maya) which you
 make a shortcut to on other objects.

 Haven't found anything online so far.

 Any help is appreciated.

 Thanks,
 Eric T.




 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec



Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread David Gallagher


Yes, it does!

As clunky as it is, I put SetDrivenKeys and such on a separate shadow 
controller, then pipe them in to the blendshapes, etc, so if the 
deforming object has to be replaced, I don't lose all the complex 
relationships I made.


A rigging advantage of Softimage I forgot to list!
Dave G


On 1/17/2014 9:35 AM, Eric Thivierge wrote:
Well it's dumb not to have this functionality. If I delete 1 
controller that has the parameters on it that drive expressions, 
positions, other data; it removes all those connections and has to be 
rebuilt.


On Friday, January 17, 2014 11:27:30 AM, Bradley Gabe wrote:

You're thinking about this the wrong way. The correct way to approach
it is, if Maya doesn't have it, you don't need it. :-p



On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com
mailto:doni...@gmail.com wrote:

No such thing as proxy parameters in Maya out of the box, AFAIK.


On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Hey all,

Sorry for the Maya question but it's semi-related to
Softimage. I'm working on setting up a rig in Maya that clones
one I have built in Softimage and am wondering if Maya has the
Proxy Parameter type functionality of having a master
parameter (attribute in Maya) which you make a shortcut to on
other objects.

Haven't found anything online so far.

Any help is appreciated.

Thanks,
Eric T.




--
--
Michal
http://uk.linkedin.com/in/mdoniec









Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge
Yes David, that works for that case, but not when you have multiple 
attributes that control 1 driven object.


Eric T.

On 1/17/2014 11:58 AM, David Gallagher wrote:


Yes, it does!

As clunky as it is, I put SetDrivenKeys and such on a separate shadow 
controller, then pipe them in to the blendshapes, etc, so if the 
deforming object has to be replaced, I don't lose all the complex 
relationships I made.


A rigging advantage of Softimage I forgot to list!
Dave G


On 1/17/2014 9:35 AM, Eric Thivierge wrote:
Well it's dumb not to have this functionality. If I delete 1 
controller that has the parameters on it that drive expressions, 
positions, other data; it removes all those connections and has to be 
rebuilt.


On Friday, January 17, 2014 11:27:30 AM, Bradley Gabe wrote:

You're thinking about this the wrong way. The correct way to approach
it is, if Maya doesn't have it, you don't need it. :-p



On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com
mailto:doni...@gmail.com wrote:

No such thing as proxy parameters in Maya out of the box, AFAIK.


On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com
mailto:ethivie...@hybride.com wrote:

Hey all,

Sorry for the Maya question but it's semi-related to
Softimage. I'm working on setting up a rig in Maya that clones
one I have built in Softimage and am wondering if Maya has the
Proxy Parameter type functionality of having a master
parameter (attribute in Maya) which you make a shortcut to on
other objects.

Haven't found anything online so far.

Any help is appreciated.

Thanks,
Eric T.




--
--
Michal
http://uk.linkedin.com/in/mdoniec










Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Luc-Eric Rousseau
Character Sets should be the equivalent of proxy parameters.
although Trax relies on Character sets, you can use them of course without Trax

On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe witha...@gmail.com wrote:
 You're thinking about this the wrong way. The correct way to approach it is,
 if Maya doesn't have it, you don't need it. :-p



 On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote:

 No such thing as proxy parameters in Maya out of the box, AFAIK.


Re: OT: Setting up Proxy Params in Maya?

2014-01-17 Thread Eric Thivierge

OK I'll take a look.

Thanks,
Eric T.

On Friday, January 17, 2014 3:52:47 PM, Luc-Eric Rousseau wrote:

Character Sets should be the equivalent of proxy parameters.
although Trax relies on Character sets, you can use them of course without Trax

On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe witha...@gmail.com wrote:

You're thinking about this the wrong way. The correct way to approach it is,
if Maya doesn't have it, you don't need it. :-p



On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote:


No such thing as proxy parameters in Maya out of the box, AFAIK.