OT: Setting up Proxy Params in Maya?
Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T.
Re: OT: Setting up Proxy Params in Maya?
I believe the only way to achieve something like this is to use callbacks...it's kind of a flaky solution though. There might be another way but I can't think of one. On Fri, Jan 17, 2014 at 11:02 AM, Eric Thivierge ethivie...@hybride.comwrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -tony
Re: OT: Setting up Proxy Params in Maya?
Ugh... Maya is stupid. :( On Friday, January 17, 2014 11:12:53 AM, Tony Barbieri wrote: I believe the only way to achieve something like this is to use callbacks...it's kind of a flaky solution though. There might be another way but I can't think of one. On Fri, Jan 17, 2014 at 11:02 AM, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -tony
Re: OT: Setting up Proxy Params in Maya?
No such thing as proxy parameters in Maya out of the box, AFAIK. On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: OT: Setting up Proxy Params in Maya?
You're thinking about this the wrong way. The correct way to approach it is, if Maya doesn't have it, you don't need it. :-p On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote: No such thing as proxy parameters in Maya out of the box, AFAIK. On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: OT: Setting up Proxy Params in Maya?
Yes, it does! As clunky as it is, I put SetDrivenKeys and such on a separate shadow controller, then pipe them in to the blendshapes, etc, so if the deforming object has to be replaced, I don't lose all the complex relationships I made. A rigging advantage of Softimage I forgot to list! Dave G On 1/17/2014 9:35 AM, Eric Thivierge wrote: Well it's dumb not to have this functionality. If I delete 1 controller that has the parameters on it that drive expressions, positions, other data; it removes all those connections and has to be rebuilt. On Friday, January 17, 2014 11:27:30 AM, Bradley Gabe wrote: You're thinking about this the wrong way. The correct way to approach it is, if Maya doesn't have it, you don't need it. :-p On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com mailto:doni...@gmail.com wrote: No such thing as proxy parameters in Maya out of the box, AFAIK. On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: OT: Setting up Proxy Params in Maya?
Yes David, that works for that case, but not when you have multiple attributes that control 1 driven object. Eric T. On 1/17/2014 11:58 AM, David Gallagher wrote: Yes, it does! As clunky as it is, I put SetDrivenKeys and such on a separate shadow controller, then pipe them in to the blendshapes, etc, so if the deforming object has to be replaced, I don't lose all the complex relationships I made. A rigging advantage of Softimage I forgot to list! Dave G On 1/17/2014 9:35 AM, Eric Thivierge wrote: Well it's dumb not to have this functionality. If I delete 1 controller that has the parameters on it that drive expressions, positions, other data; it removes all those connections and has to be rebuilt. On Friday, January 17, 2014 11:27:30 AM, Bradley Gabe wrote: You're thinking about this the wrong way. The correct way to approach it is, if Maya doesn't have it, you don't need it. :-p On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com mailto:doni...@gmail.com wrote: No such thing as proxy parameters in Maya out of the box, AFAIK. On 17 January 2014 16:02, Eric Thivierge ethivie...@hybride.com mailto:ethivie...@hybride.com wrote: Hey all, Sorry for the Maya question but it's semi-related to Softimage. I'm working on setting up a rig in Maya that clones one I have built in Softimage and am wondering if Maya has the Proxy Parameter type functionality of having a master parameter (attribute in Maya) which you make a shortcut to on other objects. Haven't found anything online so far. Any help is appreciated. Thanks, Eric T. -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: OT: Setting up Proxy Params in Maya?
Character Sets should be the equivalent of proxy parameters. although Trax relies on Character sets, you can use them of course without Trax On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe witha...@gmail.com wrote: You're thinking about this the wrong way. The correct way to approach it is, if Maya doesn't have it, you don't need it. :-p On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote: No such thing as proxy parameters in Maya out of the box, AFAIK.
Re: OT: Setting up Proxy Params in Maya?
OK I'll take a look. Thanks, Eric T. On Friday, January 17, 2014 3:52:47 PM, Luc-Eric Rousseau wrote: Character Sets should be the equivalent of proxy parameters. although Trax relies on Character sets, you can use them of course without Trax On Fri, Jan 17, 2014 at 11:27 AM, Bradley Gabe witha...@gmail.com wrote: You're thinking about this the wrong way. The correct way to approach it is, if Maya doesn't have it, you don't need it. :-p On Fri, Jan 17, 2014 at 10:18 AM, Michal Doniec doni...@gmail.com wrote: No such thing as proxy parameters in Maya out of the box, AFAIK.