Re:RE: ICE Instance Memory Leak?
Yeah, I've made it with Arnold stand-in. Thanks for your attention :D At 2013-01-04 13:49:18,Chris Chia chris.c...@autodesk.com wrote: Hi Antonieo, I have tested with SI 2013 SP1 and there isn't any memory leak found in your scene. Alok may be right. This issue might be related to renderer. Regards, Chris From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Antonieo Sent: Thursday, December 27, 2012 8:13 PM To: Softimage Mailing list Subject: ICE Instance Memory Leak? There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
Re:Re: ICE Instance Memory Leak?
I use Arnold with it's standard shader. It takes about 1G at the beginning, and goes higher and higher until running out. My workstation has 48G Ram in total. It rendered the scene for the whole last night, this morning I saw it crash because of out of memory. I checked it later, cached my particles, use command line render script to render without XSI GUI, and it takes up more and more memory over frames. I'm not quite sure if this is caused by ICE instance, but scene without ICE instance works fine. At 2012-12-27 21:02:46,Alok Gandhi alok.gandhi2...@gmail.com wrote: Probably not ! Which renderer are you using. Also what is your system memory. MR is known to chock up on memory. The workaround we found interesting was to write our own procedural shaders for Arnold. Arnold really kicks ass at render time memory allocation as well. Sent from my iPhone On 2012-12-27, at 5:43 PM, Antonieo anton...@163.com wrote: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?
Re:Re: ICE Instance Memory Leak?
Thanks Stephen, I'll check it out later :) At 2012-12-27 21:21:41,Stephen Davidson magic...@bellsouth.net wrote: a good solution to this is using Kim Aldis's KA_BatchMaker script. It allows you to render in a controlled number of frames. find it here: http://rray.de/xsi/ just search for ka_batchmaker On Thu, Dec 27, 2012 at 7:13 AM, Antonieo anton...@163.com wrote: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug? -- Best Regards, Stephen P. Davidson (954) 552-7956 sdavid...@3danimationmagic.com Any sufficiently advanced technology is indistinguishable from magic - Arthur C. Clarke
Re:Re: ICE Instance Memory Leak?
I've considered about that trick and haven't tried so. Thanks, you make me more convinced on .ass file, I'll try it later. At 2012-12-27 23:51:58,Ciaran Moloney moloney.cia...@gmail.com wrote: for bonus points, since you're using Arnold...export your animation cycle to a .ass file sequence and reference that on a stand-in property. Instance the stand-in on your ICE tree and scene memory should be negligible. On Thu, Dec 27, 2012 at 2:59 PM, Peter Agg peter@googlemail.com wrote: I'd just double what Ciaran's saying. If every single instance has a completely different ShapeInstanceTime then that's effectively a different instance object for each particle, which will cause big memory issues. If clamping to whole frames is too much at least clamp it to a tenth or two instead. On 27 December 2012 14:00, wavo w...@fiftyeight.com wrote: Hello , Which Node Do you use?! instance shape or the other instance-geometry? Their was an known Problem (since 2010) with the geometry-node try If possible the instance-shape-node Good luck Walt -- Diese Nachricht wurde von meinem Android Mobiltelefon mit 11 Mail gesendet. Antonieo anton...@163.com schrieb: There're bunch of particles in my scene being instantiated into fish, those fish are polymesh objects deforming by skelectons envelops. Everything works perfect until rendering. The XSI render process continuing takes up memory, each frame it takes more 10~20 MB, and finally my computer runs out of memory. To fix this I've to restart XSI to free the occupied memory. Is this a memory leak bug?