Re: Update Referenced Material Library from any scene?

2015-10-07 Thread David Saber

Thanks guys.
I didn't try compounds yet for this specific need.
I believe one can export and import a whole material library at once, 
but with compounds, you need to export each materials one by one, not?

See you!
David

On 2015-10-07 09:55, Rob Wuijster wrote:

Yes, you can export as one file, and import again.
It might be a good thing to search the archive of the list for this 
subject, as there are a few going into this.




Re: Update Referenced Material Library from any scene?

2015-10-07 Thread Ed Manning
you could merge all the compunds into one big compund and export that...



On Wed, Oct 7, 2015 at 10:24 AM, David Saber  wrote:

> Thanks guys.
> I didn't try compounds yet for this specific need.
> I believe one can export and import a whole material library at once, but
> with compounds, you need to export each materials one by one, not?
> See you!
> David
>
> On 2015-10-07 09:55, Rob Wuijster wrote:
>
> Yes, you can export as one file, and import again.
> It might be a good thing to search the archive of the list for this
> subject, as there are a few going into this.
>
>
>


Update Referenced Material Library from any scene?

2015-10-05 Thread David Saber

Hi all!
In the doc it is said there should be a "master scene" in which all 
materials in the referenced material library should be managed. Is it 
possible to escape this requirement, and have any scene being able to 
update an external MatLib?

Thanks,
David


Re: Update Referenced Material Library from any scene?

2015-10-05 Thread Rob Wuijster
A master scene is kinda vital to a healthy production workflow, but imho 
you should avoid referenced material libraries.

They're flaky at best, and when things go wrong they go horribly wrong.

We tried a couple of times to use the feature, but every time ran into 
issues across scenes or renders.


but ymmv. ;-)


Rob

\/-\/\/

On 5-10-2015 11:30, David Saber wrote:

Hi all!
In the doc it is said there should be a "master scene" in which all 
materials in the referenced material library should be managed. Is it 
possible to escape this requirement, and have any scene being able to 
update an external MatLib?

Thanks,
David


-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2015.0.6140 / Virus Database: 4419/10711 - Release Date: 
09/27/15

Internal Virus Database is out of date.






Re: Update Referenced Material Library from any scene?

2015-10-05 Thread Simon Reeves
you can also use compounds now which can be handy

On Mon, 5 Oct 2015 at 10:58 Rob Wuijster  wrote:

> A master scene is kinda vital to a healthy production workflow, but imho
> you should avoid referenced material libraries.
> They're flaky at best, and when things go wrong they go horribly wrong.
>
> We tried a couple of times to use the feature, but every time ran into
> issues across scenes or renders.
>
> but ymmv. ;-)
>
>
>
> Rob
>
> \/-\/\/
>
> On 5-10-2015 11:30, David Saber wrote:
>
> Hi all!
> In the doc it is said there should be a "master scene" in which all
> materials in the referenced material library should be managed. Is it
> possible to escape this requirement, and have any scene being able to
> update an external MatLib?
> Thanks,
> David
>
>
> -
> No virus found in this message.
> Checked by AVG - www.avg.com
> Version: 2015.0.6140 / Virus Database: 4419/10711 - Release Date: 09/27/15
> Internal Virus Database is out of date.
>
>
>
> --
Simon Reeves
London, UK
*si...@simonreeves.com *
*www.simonreeves.com *
*www.analogstudio.co.uk *