emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta.
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Really stoked about the Modo plugin ;) From: Eric Mootz e...@mootzoid.commailto:e...@mootzoid.com Reply-To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Date: Tuesday 28 October 2014 at 12:29 PM To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line) Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of emPolygonizer5 (version 5.1). Aside from new features and many improvements this new version is not only available for Softimage, but also for Maya, MODO, Fabric Engine and as a command line tool = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The Softimage, the Maya and the command line versions are 100% finished, the Fabric Engine version as well as the MODO version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (MODO): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta. table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta.
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
This is great Eric! Will there be a new Topolizer with this new core as well? If not, is there a cross grade path for that? Cheers! /Jens On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com wrote: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta. -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Thanks, Steffen! the future of, ahem, /whatever/ is bright :) The core has been revised and enhanced in such a way to make further implementations and improvements easier. = yes, there are plans for view depending meshing as well as adaptive meshing. Best, Eric Am 28.10.2014 12:11, schrieb Steffen Dünner: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing?
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Thanks, Jens! No, there will not be a new emTopolizer, simply because emPolygonizer5 and emTopolizer2 use the exact same mesher core (at least for the polygonizer stuff). Cheers! Eric . Am 28.10.2014 14:00, schrieb Jens Lindgren: This is great Eric! Will there be a new Topolizer with this new core as well? If not, is there a cross grade path for that? Cheers! /Jens On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com mailto:steffen.duen...@gmail.com wrote: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com mailto:e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta. -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Yummy! :) Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 3:52:08 PM: Thanks, Steffen! the future of, ahem, *whatever* is bright :) The core has been revised and enhanced in such a way to make further implementations and improvements easier. = yes, there are plans for view depending meshing as well as adaptive meshing. Best, Eric Am 28.10.2014 12:11, schrieb Steffen Dünner: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing?
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
I see, Eric. I can't find a upgrade price for emTopolizer 2 users to a boundle with emTopolizer 2 + emPolygonizer 5. Is that possible? /Jens On Tue, Oct 28, 2014 at 3:53 PM, Eric Mootz e...@mootzoid.com wrote: Thanks, Jens! No, there will not be a new emTopolizer, simply because emPolygonizer5 and emTopolizer2 use the exact same mesher core (at least for the polygonizer stuff). Cheers! Eric . Am 28.10.2014 14:00, schrieb Jens Lindgren: This is great Eric! Will there be a new Topolizer with this new core as well? If not, is there a cross grade path for that? Cheers! /Jens On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com wrote: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta. -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
I find this mapping feature (in particular) to be just amazing! Kudos! On 10/28/14 11:03, Jens Lindgren wrote: I see, Eric. I can't find a upgrade price for emTopolizer 2 users to a boundle with emTopolizer 2 + emPolygonizer 5. Is that possible? /Jens On Tue, Oct 28, 2014 at 3:53 PM, Eric Mootz e...@mootzoid.com wrote: Thanks, Jens! No, there will not be a new emTopolizer, simply because emPolygonizer5 and emTopolizer2 use the exact same mesher core (at least for the polygonizer stuff). Cheers! Eric . Am 28.10.2014 14:00, schrieb Jens Lindgren: This is great Eric! Will there be a new Topolizer with this new core as well? If not, is there a cross grade path for that? Cheers! /Jens On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com wrote: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of emPolygonizer5 (version 5.1). Aside from new features and many improvements this new version is not only available for Softimage, but also for Maya, MODO, Fabric Engine and as a command line tool = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called "Wild at Mesh", see link below. The Softimage, the Maya and the command line versions are 100% finished, the
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Sure! Upgrading from emTopolizer2 to emTopolizer2 + emPolygonizer5 costs 200 Euros. Note: a emPolygonizer5 license works for /all/ versions: Softimage, Modo, Maya, etc. Am 28.10.2014 16:03, schrieb Jens Lindgren: I see, Eric. I can't find a upgrade price for emTopolizer 2 users to a boundle with emTopolizer 2 + emPolygonizer 5. Is that possible? /Jens
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Have you put this up on the Modo forums Eric? doubtless you will get featured on their next product community shout out. On 28 October 2014 15:15, Jason S jasonsta...@gmail.com wrote: I find this mapping feature (in particular) to be just amazing! Kudos! On 10/28/14 11:03, Jens Lindgren wrote: I see, Eric. I can't find a upgrade price for emTopolizer 2 users to a boundle with emTopolizer 2 + emPolygonizer 5. Is that possible? /Jens On Tue, Oct 28, 2014 at 3:53 PM, Eric Mootz e...@mootzoid.com wrote: Thanks, Jens! No, there will not be a new emTopolizer, simply because emPolygonizer5 and emTopolizer2 use the exact same mesher core (at least for the polygonizer stuff). Cheers! Eric . Am 28.10.2014 14:00, schrieb Jens Lindgren: This is great Eric! Will there be a new Topolizer with this new core as well? If not, is there a cross grade path for that? Cheers! /Jens On Tue, Oct 28, 2014 at 12:11 PM, Steffen Dünner steffen.duen...@gmail.com wrote: Great! Thanks a lot for your continued support for Softimage. And I'm especially glad about the MODO plugin. That's a good sign for the future! :) Cheers Steffen P.S.: Are there plans for some sort of view / camera dependent meshing? Eric Mootz e...@mootzoid.com schrieb am Tue Oct 28 2014 at 11:29:51 AM: Hey guys, Just wanted to announce the official release of emPolygonizer5. I copy/pasted the newsletter below. Cheers! Eric Mootzoid is pleased to announce the release of *emPolygonizer5* (version 5.1). Aside from new features and many improvements this new version is not only available for *Softimage*, but also for *Maya*, *MODO*, *Fabric Engine* and as a *command line tool* = pick your poison! The plugin was heavily tested during the last few weeks to eliminate any last bugs and to make sure it can handle dozens of millions of particles on a normal workstation and so on. In short: to ensure it is a solid and reliable tool for production! The resulting renderings were put together in a four minute long release video called Wild at Mesh, see link below. The *Softimage*, the *Maya *and the *command line* versions are 100% finished, the *Fabric Engine* version as well as the *MODO* version will be available shortly (in a couple of weeks, tops) as there are still a few last little things to polish. Wild at Mesh (release video ): https://vimeo.com/109935003 emPolygonizer5 web page: http://www.mootzoid.com/plugin/empolygonizer5 Upgrade / Order: http://www.mootzoid.com/order Hope this new version will be fun to work with and helpful in production! Should you have questions regarding emPolygonizer5 don't hesitate to write me an email! Take care, Eric PS (*MODO*): one can already download the beta version and test it. There will be a video tutorial available in a couple of days that will demonstrate how to use the beta. -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/ -- Jens Lindgren -- Lead Technical Director Magoo 3D Studios http://www.magoo3dstudios.com/
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Thanks, guys! No, haven't posted on the Modo forums yet, but will do that as soon as I have uploaded the first video tutorial for the beta of emPolygonizer5 for Modo. PS: Luxology7Foundry has been very supportive, by the way, for example next week I am meeting with one of the Modo devs and he will help me finish some last things. Am 28.10.2014 16:39, schrieb Sebastien Sterling: Have you put this up on the Modo forums Eric? doubtless you will get featured on their next product community shout out. On 28 October 2014 15:15, Jason S jasonsta...@gmail.com mailto:jasonsta...@gmail.com wrote: I find this mapping feature (in particular) to be just amazing! Kudos!
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Been trying to read up on Proteus, is it a paper that you implement ? or has it already been turned into a product ? On 28 October 2014 16:01, Eric Mootz e...@mootzoid.com wrote: Thanks, guys! No, haven't posted on the Modo forums yet, but will do that as soon as I have uploaded the first video tutorial for the beta of emPolygonizer5 for Modo. PS: Luxology7Foundry has been very supportive, by the way, for example next week I am meeting with one of the Modo devs and he will help me finish some last things. Am 28.10.2014 16:39, schrieb Sebastien Sterling: Have you put this up on the Modo forums Eric? doubtless you will get featured on their next product community shout out. On 28 October 2014 15:15, Jason S jasonsta...@gmail.com wrote: I find this mapping feature (in particular) to be just amazing! Kudos!
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Stoked about the MODO news. This is awesome! - Sergio M. From: Eric Mootz Sent: Tuesday, October 28, 2014 12:01 PM To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya,command line) Thanks, guys! No, haven't posted on the Modo forums yet, but will do that as soon as I have uploaded the first video tutorial for the beta of emPolygonizer5 for Modo. PS: Luxology7Foundry has been very supportive, by the way, for example next week I am meeting with one of the Modo devs and he will help me finish some last things. Am 28.10.2014 16:39, schrieb Sebastien Sterling: Have you put this up on the Modo forums Eric? doubtless you will get featured on their next product community shout out. On 28 October 2014 15:15, Jason S jasonsta...@gmail.com wrote: I find this mapping feature (in particular) to be just amazing! Kudos!
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Proteus is a new SPH liquid solver being developed by a team around professor M. Teschner and doctor M. Ihmsen as well as a bunch of really talented students. They have also been publishing papers on all kinds of simulations: fluids, liquids, sand, etc., here a link to the team: http://cg.informatik.uni-freiburg.de/team.htm and here is a list of publications from Dr. Markus Ihmsen, the senior researcher, pretty impressive stuff: http://cg.informatik.uni-freiburg.de/people/ihmsen.htm Had the pleasure to meet them twice in Freiburg and to work together with them. They provided me with a beta of Proteus that I was allowed to use to create some of the particle sims in the video. Am 28.10.2014 17:12, schrieb Sebastien Sterling: Been trying to read up on Proteus, is it a paper that you implement ? or has it already been turned into a product ?
Re: emPolygonizer5 release (Softimage, Modo, Fabric Engine, Maya, command line)
Cheers! thank you for such a concise info drop ;) On 28 October 2014 16:28, Eric Mootz e...@mootzoid.com wrote: Proteus is a new SPH liquid solver being developed by a team around professor M. Teschner and doctor M. Ihmsen as well as a bunch of really talented students. They have also been publishing papers on all kinds of simulations: fluids, liquids, sand, etc., here a link to the team: http://cg.informatik.uni-freiburg.de/team.htm and here is a list of publications from Dr. Markus Ihmsen, the senior researcher, pretty impressive stuff: http://cg.informatik.uni-freiburg.de/people/ihmsen.htm Had the pleasure to meet them twice in Freiburg and to work together with them. They provided me with a beta of Proteus that I was allowed to use to create some of the particle sims in the video. Am 28.10.2014 17:12, schrieb Sebastien Sterling: Been trying to read up on Proteus, is it a paper that you implement ? or has it already been turned into a product ?