state error

2014-04-30 Thread adrian wyer
hey guys, simple setup that should work but obviously i'm being a bit dim
 
i have a grid with particles emited from it, they have 0 speed and zero size
 
im moving a cube through the particles, and using test inside volume
triggering a state change, in state 1 i set the particle size to 1
 
it works, except after emission on frame 2, the particles scale up to 1, and
stay there until the first frame when the volume goes through the first
particle, then the state machine behaves as expected
 
any ideas?
 
this is so simple, but infuriatingly, it won't behave!
 
a
 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 


 blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com
adrian.w...@fluid-pictures.com

www.fluid-pictures.com
blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/  

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 


Re: state error

2014-04-30 Thread Rob Chapman
I think there is a problem between the keyboard and the chair.. :)

screengrab maybe?


On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.com wrote:

  hey guys, simple setup that should work but obviously i'm being a bit dim

 i have a grid with particles emited from it, they have 0 speed and zero
 size

 im moving a cube through the particles, and using test inside volume
 triggering a state change, in state 1 i set the particle size to 1

 it works, except after emission on frame 2, the particles scale up to 1,
 and stay there until the first frame when the volume goes through the first
 particle, then the state machine behaves as expected

 any ideas?

 this is so simple, but infuriatingly, it won't behave!

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71




Re: state error

2014-04-30 Thread patrick nethercoat
you need to check for and delete any local fussball hipsters.


On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote:

 I think there is a problem between the keyboard and the chair.. :)

 screengrab maybe?


 On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote:

  hey guys, simple setup that should work but obviously i'm being a bit
 dim

 i have a grid with particles emited from it, they have 0 speed and zero
 size

 im moving a cube through the particles, and using test inside volume
 triggering a state change, in state 1 i set the particle size to 1

 it works, except after emission on frame 2, the particles scale up to 1,
 and stay there until the first frame when the volume goes through the first
 particle, then the state machine behaves as expected

 any ideas?

 this is so simple, but infuriatingly, it won't behave!

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71






-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


Re: state error

2014-04-30 Thread patrick nethercoat
I've had other issues with states where when any of them enter a volume and
swap states all the others still in state 0 disappear
 until they too enter the volume and change state. Can be flaky, it may not
be pebkac.


On 30 April 2014 17:58, patrick nethercoat patr...@brandtanim.co.uk wrote:

 you need to check for and delete any local fussball hipsters.


 On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote:

 I think there is a problem between the keyboard and the chair.. :)

 screengrab maybe?


 On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote:

  hey guys, simple setup that should work but obviously i'm being a bit
 dim

 i have a grid with particles emited from it, they have 0 speed and zero
 size

 im moving a cube through the particles, and using test inside volume
 triggering a state change, in state 1 i set the particle size to 1

 it works, except after emission on frame 2, the particles scale up to 1,
 and stay there until the first frame when the volume goes through the first
 particle, then the state machine behaves as expected

 any ideas?

 this is so simple, but infuriatingly, it won't behave!

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71






 --
 Brandt Animation
 www.brandtanim.co.uk
 020 7734 0196




-- 
Brandt Animation
www.brandtanim.co.uk
020 7734 0196


RE: state error

2014-04-30 Thread adrian wyer
very clever, cross linking twitter and the list i see what you did
there!
 
anyhoo, Rob was right... kind of
 
the particles aren't scaled up until the first interaction, however in the
display, they appear as points (not the spheres that they are) but when you
render they are still 0 size
 
it works, but it looks like it isn't in the viewport
 
a

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of patrick
nethercoat
Sent: 30 April 2014 17:59
To: softimage@listproc.autodesk.com
Subject: Re: state error


you need to check for and delete any local fussball hipsters. 



On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote:


I think there is a problem between the keyboard and the chair.. :)


screengrab maybe?



On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.com wrote:



hey guys, simple setup that should work but obviously i'm being a bit dim
 
i have a grid with particles emited from it, they have 0 speed and zero size
 
im moving a cube through the particles, and using test inside volume
triggering a state change, in state 1 i set the particle size to 1
 
it works, except after emission on frame 2, the particles scale up to 1, and
stay there until the first frame when the volume goes through the first
particle, then the state machine behaves as expected
 
any ideas?
 
this is so simple, but infuriatingly, it won't behave!
 
a
 

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY 
++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829  


adrian.w...@fluid-pictures.com

www.fluid-pictures.com 

 

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71

 





-- 

Brandt Animation

www.brandtanim.co.uk
020 7734 0196



Re: state error

2014-04-30 Thread Ed Manning
you could make it work in the viewport by making any particles with zero
size have zero alpha...


On Wed, Apr 30, 2014 at 1:05 PM, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

  very clever, cross linking twitter and the list i see what you did
 there!

 anyhoo, Rob was right... kind of

 the particles aren't scaled up until the first interaction, however in the
 display, they appear as points (not the spheres that they are) but when you
 render they are still 0 size

 it works, but it looks like it isn't in the viewport

 a

  --
 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick nethercoat
 *Sent:* 30 April 2014 17:59
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: state error

  you need to check for and delete any local fussball hipsters.


 On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote:

  I think there is a problem between the keyboard and the chair.. :)

 screengrab maybe?


 On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote:

  hey guys, simple setup that should work but obviously i'm being a bit
 dim

 i have a grid with particles emited from it, they have 0 speed and zero
 size

 im moving a cube through the particles, and using test inside volume
 triggering a state change, in state 1 i set the particle size to 1

 it works, except after emission on frame 2, the particles scale up to 1,
 and stay there until the first frame when the volume goes through the first
 particle, then the state machine behaves as expected

 any ideas?

 this is so simple, but infuriatingly, it won't behave!

 a


 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71






 --
  Brandt Animation
 www.brandtanim.co.uk
 020 7734 0196