state error
hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 blocked::blocked::blocked::blocked::mailto:adrian.w...@fluid-pictures.com adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: state error
I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: state error
you need to check for and delete any local fussball hipsters. On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote: I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote: hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: state error
I've had other issues with states where when any of them enter a volume and swap states all the others still in state 0 disappear until they too enter the volume and change state. Can be flaky, it may not be pebkac. On 30 April 2014 17:58, patrick nethercoat patr...@brandtanim.co.uk wrote: you need to check for and delete any local fussball hipsters. On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote: I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote: hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- Brandt Animation www.brandtanim.co.uk 020 7734 0196 -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
RE: state error
very clever, cross linking twitter and the list i see what you did there! anyhoo, Rob was right... kind of the particles aren't scaled up until the first interaction, however in the display, they appear as points (not the spheres that they are) but when you render they are still 0 size it works, but it looks like it isn't in the viewport a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of patrick nethercoat Sent: 30 April 2014 17:59 To: softimage@listproc.autodesk.com Subject: Re: state error you need to check for and delete any local fussball hipsters. On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote: I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 tel:%2B%2B44%280%29%20207%20580%200829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- Brandt Animation www.brandtanim.co.uk 020 7734 0196
Re: state error
you could make it work in the viewport by making any particles with zero size have zero alpha... On Wed, Apr 30, 2014 at 1:05 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: very clever, cross linking twitter and the list i see what you did there! anyhoo, Rob was right... kind of the particles aren't scaled up until the first interaction, however in the display, they appear as points (not the spheres that they are) but when you render they are still 0 size it works, but it looks like it isn't in the viewport a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *patrick nethercoat *Sent:* 30 April 2014 17:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: state error you need to check for and delete any local fussball hipsters. On 30 April 2014 17:56, Rob Chapman tekano@gmail.com wrote: I think there is a problem between the keyboard and the chair.. :) screengrab maybe? On 30 April 2014 17:48, adrian wyer adrian.w...@fluid-pictures.comwrote: hey guys, simple setup that should work but obviously i'm being a bit dim i have a grid with particles emited from it, they have 0 speed and zero size im moving a cube through the particles, and using test inside volume triggering a state change, in state 1 i set the particle size to 1 it works, except after emission on frame 2, the particles scale up to 1, and stay there until the first frame when the volume goes through the first particle, then the state machine behaves as expected any ideas? this is so simple, but infuriatingly, it won't behave! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- Brandt Animation www.brandtanim.co.uk 020 7734 0196