Re: [Sugar-devel] Feature proposal: ability to start an activity from inside another
El 22/01/14 15:08, Sam Parkinson escribió: Does the activities.sugarlabs.org let you search by bundle id? If so that could be used to guide the user to what they need (like package kit on gnome). It would be really easy to go: launch activities.sugarlabs.org/bundleid/org.this.that with the api :) This is exactly one of the main aspects of what the Sugar Network is intended to do! Check this out: http://network.sugarlabs.org/context/gallery/org.laptop.TurtleArtActivity With a Sugar Network enabled shell, currently it's possible to "launch" an activity with clicking in it's icon within the context info area, in the Sugar Network view. Click on the center image to "launch". Icons around it include questions, ideas, problems on the left side, and reviews, feedback list and artifact list on the right. This is only the initial implementation that is being used in Peru. Hopefully we'll begin seeing some more feedback from the field by this means. I really hope this year we can promote the Sugar Network among the upstream community and make it useful for everyone. Best regards, Sebastian ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] My custom activity-icon renders fine, except in the launched application toolbar
Hello, in my project LearningChessWeb, I've just changed the activity icon. It renders fine in journal and activities menu, but it can't be seen in the application toolbar, once launched. How could I "patch" it ? This is where I've been looking : http://wiki.laptop.org/go/Making_SVG_Icons_for_Sugar I've been designing icon with Inkscape, and added entities from Brackets IDE (maybe it isn't the best way to design an activity icon ...) Regards ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Helping people to get started
thanks! On Fri, Jan 24, 2014 at 2:41 PM, Frederick Grose wrote: > On Fri, Jan 24, 2014 at 11:58 AM, Code Raguet > wrote: > >> also, at http://wiki.sugarlabs.org/go/Welcome_to_the_Sugar_Labs_wiki >> there is a link to >> http://developer.sugarlabs.org/dev-environment.md.htmlthat, I think, it >> should point to >> http://developer.sugarlabs.org/ >> > > Done. > > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Helping people to get started
On Fri, Jan 24, 2014 at 11:58 AM, Code Raguet wrote: > also, at http://wiki.sugarlabs.org/go/Welcome_to_the_Sugar_Labs_wiki > there is a link to > http://developer.sugarlabs.org/dev-environment.md.htmlthat, I think, it > should point to > http://developer.sugarlabs.org/ > Done. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Fedora repository with snapshots from git
Hi there, I have an ARM (QEMUed) slave ready to use thanks @aklis. Daniel, would you help me to set it up? On Fri, Jan 10, 2014 at 10:30 AM, Code Raguet wrote: > thanks! > > > On Thu, Jan 9, 2014 at 6:38 PM, Daniel Narvaez wrote: > >> Thinking again about your cross compilation idea in irc, I remembered >> that the building is actually relatively fast (because sugar compiled code >> is so little). What takes time is mock setting up a chroot. Which is nice >> for build isolation and to support multiple distribution versions on a >> single machine. Plus we have mockremote which we can reuse. >> >> For completeness :) >> >> On Thursday, 9 January 2014, Code Raguet wrote: >> >>> >>> On Thu, Jan 9, 2014 at 1:36 PM, Daniel Narvaez wrote: >>> I'd try with the XO first because I suspect that will be pretty fast. >>> >>> >>> yup, it should. It's a good idea. >>> >>> >> >> -- >> Daniel Narvaez >> >> >> ___ >> Sugar-devel mailing list >> Sugar-devel@lists.sugarlabs.org >> http://lists.sugarlabs.org/listinfo/sugar-devel >> >> > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Helping people to get started
also, at http://wiki.sugarlabs.org/go/Welcome_to_the_Sugar_Labs_wiki there is a link to http://developer.sugarlabs.org/dev-environment.md.htmlthat, I think, it should point to http://developer.sugarlabs.org/ On Thu, Jan 23, 2014 at 6:32 PM, Sam Parkinson wrote: > Hi, > > Just letting you know that sugarbot has launched. You can go and test it > out by first making sure your nick isn't marked as doesn't need help by > typing `sugarbot: spam me` and then saying something like `I'm new around > here`. > > **To opt-out of sugarbot butting into your conversations you will need to > type `sugarbot: I Know` ** > > As of now sugarbot does not log anything (just letting you know) though I > would like to setup a log of interactions, a bit like > http://elsalvador.treehouse.su/Ignacio_Rodriguez/gcibot/ . > > > >> The only that we might want to add is a list of mentors. I volunteer, >> anyone else?? >> >> I think we should move it somewhere more official and link it somewhere >> on developer.sugarlabs.org. Maybe a more general "Help fixing bugs" page >> under "Getting started", which would include a link to that? >> > > I'm writing a page for sugar-docs :) > > >> Do you prefer the github wiki or does wiki.sugarlabs.org works too? >> > > I wrote it in markdown so yeah. I'll move it over soon... > > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Programming in Python or as a Web Activity ?
Fixed !!! In fact I should have left the last line in loader.js (something like require(SUGAR_LIB)) Regards 2014/1/24 laurent bernabe > Thank you very much. > > I've tried to modify what needed to be modified in my LearnChess project ( > https://git.sugarlabs.org/learnchess/learnchess_web), but it seem that I > missed something. (Too hurry to get started with CreateJS :=D, sorry). > > Regards > > > 2014/1/24 Manuel Quiñones > >> 2014/1/24 laurent bernabe >> > >> > Thank you, >> > >> > The most challenging task that I am facing in my development beginning, >> is to get the libraries easel.js and tween.js work as shim dependencies of >> require.js. In fact, I think I could read require.js documentation >> thousands of times, I won't be able to get started. >> >> I have created a bootstrap activity for you: >> https://github.com/manuq/createjs-activity-bootstrap >> >> The bad thing with CreateJS is that they don't support AMD yet. But see >> >> https://github.com/CreateJS/EaselJS/wiki/Using-easeljs-and-tweenjs-with-requirejs >> . >> What worked for me: >> >> ./osbuild shell >> volo create my-game ./sugar-web-template >> cd my-game/lib >> wget http://code.createjs.com/easeljs-0.7.1.min.js >> mv easeljs-0.7.1.min.js easeljs.js >> wget http://code.createjs.com/tweenjs-0.5.1.min.js >> mv tweenjs-0.5.1.min.js tweenjs.js >> >> And see the changes I did: >> >> https://github.com/manuq/createjs-activity-bootstrap/commit/79f4e4ed730c71cf42bfa0419f109718fb598fcb >> >> > The other problem, is that I need to put a real canvas element inside >> the ... but I don't know which size I must give to the >> canvas in order to fit the sugar Window client area (without the toolbar). >> >> CreateJS does that for you. >> >> > At last, and for that they are plenty of documentations, Javascript OOP >> development is a bit trikier than the Python/Java OOP development >> >> I have the feeling that I responded this to you already, no? >> >> > So, how can I go further, at least with points 1) and 2) ? >> > >> > Regards >> > >> > >> > 2014/1/24 Daniel Narvaez >> >> >> >> Try to share the issues you have been having with web activities, >> someone might be able to help. >> >> >> >> Android has probably better API and documentation then gtk, but then >> it won't run on Sugar. >> >> >> >> On Friday, 24 January 2014, laurent bernabe >> wrote: >> >>> >> >>> Hello everyone, >> >>> >> >>> I've started a new Web project (ChessLearning), but it seems that Web >> development is not my best skills. However, before turning it into a Python >> app, I am wondering whether I should do my best to fit the Web Activity >> development. >> >>> >> >>> For example, I think of an easier Android port, but am I wrong when I >> say that it is better than Python for that ? >> >>> >> >>> On the other side, Python + GTK3 programming is very hard, as the >> GTK3 library is not so easy to get used to, and Python version is not as >> well documented as the C one (Gnome developers fault). >> >>> >> >>> So, I know that may be more a decision of mine, but, what do you >> advise me ? >> >>> >> >>> Regards, >> >>> >> >>> Laurent Bernabé >> >> >> >> >> >> >> >> -- >> >> Daniel Narvaez >> >> >> > >> > >> > ___ >> > Sugar-devel mailing list >> > Sugar-devel@lists.sugarlabs.org >> > http://lists.sugarlabs.org/listinfo/sugar-devel >> > >> >> >> >> -- >> .. manuq .. >> > > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Programming in Python or as a Web Activity ?
Thank you very much. I've tried to modify what needed to be modified in my LearnChess project ( https://git.sugarlabs.org/learnchess/learnchess_web), but it seem that I missed something. (Too hurry to get started with CreateJS :=D, sorry). Regards 2014/1/24 Manuel Quiñones > 2014/1/24 laurent bernabe > > > > Thank you, > > > > The most challenging task that I am facing in my development beginning, > is to get the libraries easel.js and tween.js work as shim dependencies of > require.js. In fact, I think I could read require.js documentation > thousands of times, I won't be able to get started. > > I have created a bootstrap activity for you: > https://github.com/manuq/createjs-activity-bootstrap > > The bad thing with CreateJS is that they don't support AMD yet. But see > > https://github.com/CreateJS/EaselJS/wiki/Using-easeljs-and-tweenjs-with-requirejs > . > What worked for me: > > ./osbuild shell > volo create my-game ./sugar-web-template > cd my-game/lib > wget http://code.createjs.com/easeljs-0.7.1.min.js > mv easeljs-0.7.1.min.js easeljs.js > wget http://code.createjs.com/tweenjs-0.5.1.min.js > mv tweenjs-0.5.1.min.js tweenjs.js > > And see the changes I did: > > https://github.com/manuq/createjs-activity-bootstrap/commit/79f4e4ed730c71cf42bfa0419f109718fb598fcb > > > The other problem, is that I need to put a real canvas element inside > the ... but I don't know which size I must give to the > canvas in order to fit the sugar Window client area (without the toolbar). > > CreateJS does that for you. > > > At last, and for that they are plenty of documentations, Javascript OOP > development is a bit trikier than the Python/Java OOP development > > I have the feeling that I responded this to you already, no? > > > So, how can I go further, at least with points 1) and 2) ? > > > > Regards > > > > > > 2014/1/24 Daniel Narvaez > >> > >> Try to share the issues you have been having with web activities, > someone might be able to help. > >> > >> Android has probably better API and documentation then gtk, but then it > won't run on Sugar. > >> > >> On Friday, 24 January 2014, laurent bernabe > wrote: > >>> > >>> Hello everyone, > >>> > >>> I've started a new Web project (ChessLearning), but it seems that Web > development is not my best skills. However, before turning it into a Python > app, I am wondering whether I should do my best to fit the Web Activity > development. > >>> > >>> For example, I think of an easier Android port, but am I wrong when I > say that it is better than Python for that ? > >>> > >>> On the other side, Python + GTK3 programming is very hard, as the GTK3 > library is not so easy to get used to, and Python version is not as well > documented as the C one (Gnome developers fault). > >>> > >>> So, I know that may be more a decision of mine, but, what do you > advise me ? > >>> > >>> Regards, > >>> > >>> Laurent Bernabé > >> > >> > >> > >> -- > >> Daniel Narvaez > >> > > > > > > ___ > > Sugar-devel mailing list > > Sugar-devel@lists.sugarlabs.org > > http://lists.sugarlabs.org/listinfo/sugar-devel > > > > > > -- > .. manuq .. > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Programming in Python or as a Web Activity ?
2014/1/24 laurent bernabe > > Thank you, > > The most challenging task that I am facing in my development beginning, is to > get the libraries easel.js and tween.js work as shim dependencies of > require.js. In fact, I think I could read require.js documentation thousands > of times, I won't be able to get started. I have created a bootstrap activity for you: https://github.com/manuq/createjs-activity-bootstrap The bad thing with CreateJS is that they don't support AMD yet. But see https://github.com/CreateJS/EaselJS/wiki/Using-easeljs-and-tweenjs-with-requirejs. What worked for me: ./osbuild shell volo create my-game ./sugar-web-template cd my-game/lib wget http://code.createjs.com/easeljs-0.7.1.min.js mv easeljs-0.7.1.min.js easeljs.js wget http://code.createjs.com/tweenjs-0.5.1.min.js mv tweenjs-0.5.1.min.js tweenjs.js And see the changes I did: https://github.com/manuq/createjs-activity-bootstrap/commit/79f4e4ed730c71cf42bfa0419f109718fb598fcb > The other problem, is that I need to put a real canvas element inside the > ... but I don't know which size I must give to the canvas > in order to fit the sugar Window client area (without the toolbar). CreateJS does that for you. > At last, and for that they are plenty of documentations, Javascript OOP > development is a bit trikier than the Python/Java OOP development I have the feeling that I responded this to you already, no? > So, how can I go further, at least with points 1) and 2) ? > > Regards > > > 2014/1/24 Daniel Narvaez >> >> Try to share the issues you have been having with web activities, someone >> might be able to help. >> >> Android has probably better API and documentation then gtk, but then it >> won't run on Sugar. >> >> On Friday, 24 January 2014, laurent bernabe >> wrote: >>> >>> Hello everyone, >>> >>> I've started a new Web project (ChessLearning), but it seems that Web >>> development is not my best skills. However, before turning it into a Python >>> app, I am wondering whether I should do my best to fit the Web Activity >>> development. >>> >>> For example, I think of an easier Android port, but am I wrong when I say >>> that it is better than Python for that ? >>> >>> On the other side, Python + GTK3 programming is very hard, as the GTK3 >>> library is not so easy to get used to, and Python version is not as well >>> documented as the C one (Gnome developers fault). >>> >>> So, I know that may be more a decision of mine, but, what do you advise me ? >>> >>> Regards, >>> >>> Laurent Bernabé >> >> >> >> -- >> Daniel Narvaez >> > > > ___ > Sugar-devel mailing list > Sugar-devel@lists.sugarlabs.org > http://lists.sugarlabs.org/listinfo/sugar-devel > -- .. manuq .. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Programming in Python or as a Web Activity ?
Thank you, 1. The most challenging task that I am facing in my development beginning, is to get the libraries easel.js and tween.js work as shim dependencies of require.js. In fact, I think I could read require.js documentation thousands of times, I won't be able to get started. 2. The other problem, is that I need to put a real canvas element inside the ... but I don't know which size I must give to the canvas in order to fit the sugar Window client area (without the toolbar). 3. At last, and for that they are plenty of documentations, Javascript OOP development is a bit trikier than the Python/Java OOP development So, how can I go further, at least with points 1) and 2) ? Regards 2014/1/24 Daniel Narvaez > Try to share the issues you have been having with web activities, someone > might be able to help. > > Android has probably better API and documentation then gtk, but then it > won't run on Sugar. > > On Friday, 24 January 2014, laurent bernabe > wrote: > >> Hello everyone, >> >> I've started a new Web project (ChessLearning), but it seems that Web >> development is not my best skills. However, before turning it into a Python >> app, I am wondering whether I should do my best to fit the Web Activity >> development. >> >> For example, I think of an easier Android port, but am I wrong when I say >> that it is better than Python for that ? >> >> On the other side, Python + GTK3 programming is very hard, as the GTK3 >> library is not so easy to get used to, and Python version is not as well >> documented as the C one (Gnome developers fault). >> >> So, I know that may be more a decision of mine, but, what do you advise >> me ? >> >> Regards, >> >> Laurent Bernabé >> > > > -- > Daniel Narvaez > > ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Programming in Python or as a Web Activity ?
Try to share the issues you have been having with web activities, someone might be able to help. Android has probably better API and documentation then gtk, but then it won't run on Sugar. On Friday, 24 January 2014, laurent bernabe wrote: > Hello everyone, > > I've started a new Web project (ChessLearning), but it seems that Web > development is not my best skills. However, before turning it into a Python > app, I am wondering whether I should do my best to fit the Web Activity > development. > > For example, I think of an easier Android port, but am I wrong when I say > that it is better than Python for that ? > > On the other side, Python + GTK3 programming is very hard, as the GTK3 > library is not so easy to get used to, and Python version is not as well > documented as the C one (Gnome developers fault). > > So, I know that may be more a decision of mine, but, what do you advise me > ? > > Regards, > > Laurent Bernabé > -- Daniel Narvaez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Programming in Python or as a Web Activity ?
Hello everyone, I've started a new Web project (ChessLearning), but it seems that Web development is not my best skills. However, before turning it into a Python app, I am wondering whether I should do my best to fit the Web Activity development. For example, I think of an easier Android port, but am I wrong when I say that it is better than Python for that ? On the other side, Python + GTK3 programming is very hard, as the GTK3 library is not so easy to get used to, and Python version is not as well documented as the C one (Gnome developers fault). So, I know that may be more a decision of mine, but, what do you advise me ? Regards, Laurent Bernabé ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel