[Sugar-devel] Small issues with Sugar 0.102
Greetings Sugar developers, I'm running Sugar from sugar-build on top of Manjaro GNU/Linux, without broot. So far I've found the following little annoyances which probably would be simple to fix with right guidance and hopefully will contribute to the polish of this release. 1.- Copy causes left frame to widen by ~10px until session end. 2.- Alt-Tab does not show frame. It was hard to catch this one, at first I didn't know what was wrong. Without visual reference (how many steps to target), it's hard to navigate between windows. 3.- Shift-Alt-Tab doesn't reverse cycle windows. Makes [2] more annoying. 4.- Missing icons from regular gtk theme. I've tried a couple of naive different approaches to this but I can't seem to get sugar to inherit from HighContrast or other such icon. So some X11 applications show up with empty icons. 5.- I disabled metacity compositing and setup compton compositor. It adds nice window and fade effects, it's a cheap way to add glitz to Sugar on higher end systems, maybe we should consider making this an option. Hopefully these comments are useful. Regards, Sebastian ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Small issues with Sugar 0.102
On Thu, May 15, 2014 at 1:44 PM, Sebastian Silva sebast...@fuentelibre.orgwrote: Greetings Sugar developers, I'm running Sugar from sugar-build on top of Manjaro GNU/Linux, without broot. So far I've found the following little annoyances which probably would be simple to fix with right guidance and hopefully will contribute to the polish of this release. Thanks Sebastian. 1.- Copy causes left frame to widen by ~10px until session end. May be is related to http://bugs.sugarlabs.org/ticket/4769 ? 2.- Alt-Tab does not show frame. It was hard to catch this one, at first I didn't know what was wrong. Without visual reference (how many steps to target), it's hard to navigate between windows. 3.- Shift-Alt-Tab doesn't reverse cycle windows. Makes [2] more annoying. 4.- Missing icons from regular gtk theme. I've tried a couple of naive different approaches to this but I can't seem to get sugar to inherit from HighContrast or other such icon. So some X11 applications show up with empty icons. Seen here too. 5.- I disabled metacity compositing and setup compton compositor. It adds nice window and fade effects, it's a cheap way to add glitz to Sugar on higher end systems, maybe we should consider making this an option. Would be great if you can confirm is these errors are particular to your development environment, or if are regressions. Hopefully we will get Fedora 20 images soon. I saw different visual artifacts in sugar-build on F20 (in particular palettes show a border line), but I don't know if are related to new gtk version or what. Can you check your gtk version? Gonzalo Hopefully these comments are useful. Regards, Sebastian ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Gonzalo Odiard SugarLabs - Software for children learning ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Sugar Digest 2014-05-15
==Sugar Digest== Happy 6th Birthday Sugar Labs 1. I just got back from Turtle Art Day in Kathmandu, Nepal. OLE Nepal helped organize a 2-day workshop with 70+ children from four schools. Many thanks to Martin Dluhos, Basanta Shrestha, Subir Pradhanang, Rabi Karmacharya, Bernie Innocenti, and Adam Holt, all of who contributed to the event. It was not a surprise that children in Nepal are like children everywhere else: they take to programming like ducks to water. We began by taking the children in small groups to learn some basics about controlling the turtle: one child plays the role of turtle, one holds the pen (a piece of chalk) and the rest, in a circle, instruct the turtle how to draw a square. They need to be very precise with their instructions: if they just say forward without saying how far forward, the turtle keeps walking. If they say right, without saying how far to turn, the turtle keeps spinning after they draw a square, I ask them to draw a triangle then they are ready to start with Turtle Art. I've posted a few of the chalk drawing in the wiki: simple ones [1] from my session to more elaborate [2] from those working with another one of the mentors. After working with chalk, we went to the computers. On a laptop connected to a projector, I introduced Turtle Blocks, and again ask for a square. I show them that they can snap together blocks, e.g., forward 100, right 90; showed them the repeat block; and then I show them how to use the start block to run their program with the rabbit or snail (fast or slow). Over time, I introduced the pen and let them explore colors for awhile. Next, I introduce action blocks: make an action for drawing a square and then call that action inside of a repeat block followed by right 45 and you get a pretty cool pattern. This was followed by more open-ended exploration. I introduced a few more ideas, such as using set color to heading (the color is determined by the direction the turtle is heading); set color = color + 1 to increment the color; and set color = time to make the color slowly change over time. I also introduced a few other blocks, such as show, speak, and random. Finally, I introduced boxes. For this, I use a physical box: I ask the children to put a number (written on paper) in the box; then I ask them what number is in the box. I ask them to take the number in the box and add 1 to it. Again I ask them what number is in the box. I repeat this until they get used to it; then I show them the same thing using Turtle. The example program I write with them is to go forward by the amount in the box, turn right, and add 10 to the number in the box. I asked them what they think will happen and then show them that it makes a spiral. When they run it with the snail, they can see the number in the box as the program runs. Another block I explicitly introduced was the show block. We programmed an animation with show image, wait 1, show image, wait 1, ... They recorded dance steps using the Sugar Record activity and used those images in their Turtle projects. As often as possible, we tried to have a child show their work to the entire group. At the end of the second day, we had a table set up for an exhibition; we had to keep adding more tables as more and more children wanted to show off their projects. We originally planned on break-out sessions on Day Two, but we had a technical glitch on Day One, that slowed things down quite a bit. The children were running Sugar 0.82 on XO 1 laptops, which is nearly six-years old. They had them connected to the mesh network, which cannot scale properly to 70+ machines. The result was a lot of frozen machines. It took most of the day to figure out what was wrong. Once we turned off the radios, everything worked great. I also had to spin a stripped down version of Turtle Art, since a number of dependencies I use, such as some Python 2.7 features, were unavailable on 0.82. We did have one break-out session for robotics. I brought a Butia to Nepal and I wrote the typical program with the kids to have the Butia go forward until it got to the edge of the circle (everyone was sitting in a circle on the floor); whomever the Butia approached had to push a button so that the Butia would spin and then go in another direction. We then added a few embellishments: the Butia would say ouch or that tickles when the button was pushed; and we had it take a picture of the child who pushed the button. We saved the files so we could use them to make an animation in Turtle Art. Of note: One child approached me to say he is teaching himself to program Python. I showed him how to export Python from his Turtle Art projects. I'll be curious how he uses that feature. I am making a new set to Turtle Cards [3] to demonstrate the steps we took in explaining Turtle to the children. 2. While I was in Kathmandu, I had a chance to meet with the Nepali FOSS community, thanks to Shankar Pokharel, Ankur Sharma, and Subir Pradhanang. We had a nice talk
Re: [Sugar-devel] Small issues with Sugar 0.102
Hi, confirmed that it's the same issue I'm seeing. I took the liberty to mark it Urgent as you proposed. El jue, 15 de may 2014 a las 12:32 PM, Gonzalo Odiard godi...@sugarlabs.org escribió: On Thu, May 15, 2014 at 2:11 PM, Gonzalo Odiard godi...@sugarlabs.org wrote: On Thu, May 15, 2014 at 1:44 PM, Sebastian Silva sebast...@fuentelibre.org wrote: Greetings Sugar developers, I'm running Sugar from sugar-build on top of Manjaro GNU/Linux, without broot. So far I've found the following little annoyances which probably would be simple to fix with right guidance and hopefully will contribute to the polish of this release. Thanks Sebastian. 1.- Copy causes left frame to widen by ~10px until session end. May be is related to http://bugs.sugarlabs.org/ticket/4769 ? Looks like this http://bugs.sugarlabs.org/ticket/4751 is more related. We need start to mark the regressions in some way. What about setting the priority as Urgent? Gonzalo ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [IAEP] Sugar Digest 2014-05-15
And great photos from Turtle Art sessions in Kathmandu posted on Facebook: Introducing Turtle Art https://www.facebook.com/permalink.php?story_fbid=10151995403127583id=187845102582 A photo from Turtle Art Day https://www.facebook.com/photo.php?fbid=10152402311569362set=a.140818034361.110570.552694361type=1theater Turtle Art Day 2 https://www.facebook.com/permalink.php?story_fbid=10151996917067583id=187845102582 Winning Project of Turtle Art Day https://www.facebook.com/permalink.php?story_fbid=10151996931477583id=187845102582 On Thu, May 15, 2014 at 1:37 PM, Walter Bender walter.ben...@gmail.comwrote: ==Sugar Digest== Happy 6th Birthday Sugar Labs 1. I just got back from Turtle Art Day in Kathmandu, Nepal. OLE Nepal helped organize a 2-day workshop with 70+ children from four schools. Many thanks to Martin Dluhos, Basanta Shrestha, Subir Pradhanang, Rabi Karmacharya, Bernie Innocenti, and Adam Holt, all of who contributed to the event. It was not a surprise that children in Nepal are like children everywhere else: they take to programming like ducks to water. We began by taking the children in small groups to learn some basics about controlling the turtle: one child plays the role of turtle, one holds the pen (a piece of chalk) and the rest, in a circle, instruct the turtle how to draw a square. They need to be very precise with their instructions: if they just say forward without saying how far forward, the turtle keeps walking. If they say right, without saying how far to turn, the turtle keeps spinning after they draw a square, I ask them to draw a triangle then they are ready to start with Turtle Art. I've posted a few of the chalk drawing in the wiki: simple ones [1] from my session to more elaborate [2] from those working with another one of the mentors. After working with chalk, we went to the computers. On a laptop connected to a projector, I introduced Turtle Blocks, and again ask for a square. I show them that they can snap together blocks, e.g., forward 100, right 90; showed them the repeat block; and then I show them how to use the start block to run their program with the rabbit or snail (fast or slow). Over time, I introduced the pen and let them explore colors for awhile. Next, I introduce action blocks: make an action for drawing a square and then call that action inside of a repeat block followed by right 45 and you get a pretty cool pattern. This was followed by more open-ended exploration. I introduced a few more ideas, such as using set color to heading (the color is determined by the direction the turtle is heading); set color = color + 1 to increment the color; and set color = time to make the color slowly change over time. I also introduced a few other blocks, such as show, speak, and random. Finally, I introduced boxes. For this, I use a physical box: I ask the children to put a number (written on paper) in the box; then I ask them what number is in the box. I ask them to take the number in the box and add 1 to it. Again I ask them what number is in the box. I repeat this until they get used to it; then I show them the same thing using Turtle. The example program I write with them is to go forward by the amount in the box, turn right, and add 10 to the number in the box. I asked them what they think will happen and then show them that it makes a spiral. When they run it with the snail, they can see the number in the box as the program runs. Another block I explicitly introduced was the show block. We programmed an animation with show image, wait 1, show image, wait 1, ... They recorded dance steps using the Sugar Record activity and used those images in their Turtle projects. As often as possible, we tried to have a child show their work to the entire group. At the end of the second day, we had a table set up for an exhibition; we had to keep adding more tables as more and more children wanted to show off their projects. We originally planned on break-out sessions on Day Two, but we had a technical glitch on Day One, that slowed things down quite a bit. The children were running Sugar 0.82 on XO 1 laptops, which is nearly six-years old. They had them connected to the mesh network, which cannot scale properly to 70+ machines. The result was a lot of frozen machines. It took most of the day to figure out what was wrong. Once we turned off the radios, everything worked great. I also had to spin a stripped down version of Turtle Art, since a number of dependencies I use, such as some Python 2.7 features, were unavailable on 0.82. We did have one break-out session for robotics. I brought a Butia to Nepal and I wrote the typical program with the kids to have the Butia go forward until it got to the edge of the circle (everyone was sitting in a circle on the floor); whomever the Butia approached had to push a button so that the Butia would spin and then go in another direction. We then added a few
Re: [Sugar-devel] [IAEP] Sugar Digest 2014-05-15
Awesome to witness the 6th birthday of Sugar Labs :) Congratulations and best wishes :) Many more to come :) Regards, Manu On Thu, May 15, 2014 at 11:07 PM, Walter Bender walter.ben...@gmail.comwrote: ==Sugar Digest== Happy 6th Birthday Sugar Labs 1. I just got back from Turtle Art Day in Kathmandu, Nepal. OLE Nepal helped organize a 2-day workshop with 70+ children from four schools. Many thanks to Martin Dluhos, Basanta Shrestha, Subir Pradhanang, Rabi Karmacharya, Bernie Innocenti, and Adam Holt, all of who contributed to the event. It was not a surprise that children in Nepal are like children everywhere else: they take to programming like ducks to water. We began by taking the children in small groups to learn some basics about controlling the turtle: one child plays the role of turtle, one holds the pen (a piece of chalk) and the rest, in a circle, instruct the turtle how to draw a square. They need to be very precise with their instructions: if they just say forward without saying how far forward, the turtle keeps walking. If they say right, without saying how far to turn, the turtle keeps spinning after they draw a square, I ask them to draw a triangle then they are ready to start with Turtle Art. I've posted a few of the chalk drawing in the wiki: simple ones [1] from my session to more elaborate [2] from those working with another one of the mentors. After working with chalk, we went to the computers. On a laptop connected to a projector, I introduced Turtle Blocks, and again ask for a square. I show them that they can snap together blocks, e.g., forward 100, right 90; showed them the repeat block; and then I show them how to use the start block to run their program with the rabbit or snail (fast or slow). Over time, I introduced the pen and let them explore colors for awhile. Next, I introduce action blocks: make an action for drawing a square and then call that action inside of a repeat block followed by right 45 and you get a pretty cool pattern. This was followed by more open-ended exploration. I introduced a few more ideas, such as using set color to heading (the color is determined by the direction the turtle is heading); set color = color + 1 to increment the color; and set color = time to make the color slowly change over time. I also introduced a few other blocks, such as show, speak, and random. Finally, I introduced boxes. For this, I use a physical box: I ask the children to put a number (written on paper) in the box; then I ask them what number is in the box. I ask them to take the number in the box and add 1 to it. Again I ask them what number is in the box. I repeat this until they get used to it; then I show them the same thing using Turtle. The example program I write with them is to go forward by the amount in the box, turn right, and add 10 to the number in the box. I asked them what they think will happen and then show them that it makes a spiral. When they run it with the snail, they can see the number in the box as the program runs. Another block I explicitly introduced was the show block. We programmed an animation with show image, wait 1, show image, wait 1, ... They recorded dance steps using the Sugar Record activity and used those images in their Turtle projects. As often as possible, we tried to have a child show their work to the entire group. At the end of the second day, we had a table set up for an exhibition; we had to keep adding more tables as more and more children wanted to show off their projects. We originally planned on break-out sessions on Day Two, but we had a technical glitch on Day One, that slowed things down quite a bit. The children were running Sugar 0.82 on XO 1 laptops, which is nearly six-years old. They had them connected to the mesh network, which cannot scale properly to 70+ machines. The result was a lot of frozen machines. It took most of the day to figure out what was wrong. Once we turned off the radios, everything worked great. I also had to spin a stripped down version of Turtle Art, since a number of dependencies I use, such as some Python 2.7 features, were unavailable on 0.82. We did have one break-out session for robotics. I brought a Butia to Nepal and I wrote the typical program with the kids to have the Butia go forward until it got to the edge of the circle (everyone was sitting in a circle on the floor); whomever the Butia approached had to push a button so that the Butia would spin and then go in another direction. We then added a few embellishments: the Butia would say ouch or that tickles when the button was pushed; and we had it take a picture of the child who pushed the button. We saved the files so we could use them to make an animation in Turtle Art. Of note: One child approached me to say he is teaching himself to program Python. I showed him how to export Python from his Turtle Art projects. I'll be curious how he uses that feature. I am
Re: [Sugar-devel] XO on Fedora 20 (was Re: [GSoC] Porting To Python3)
On Tue, May 13, 2014 at 04:39:59PM +0200, Daniel Narvaez wrote: The non-configuration changes we have so far are here: https://github.com/dnarvaez/olpc-os-builder/compare/v7.0...v8.0 Can you review please? I can remove the dropbox change if I'm given access to rpmdropbox.laptop.org. Also, as I mentioned, I would need write access to the repo to push the configuration changes myself. I created an account on dev.laptop.org, user name is dnarvaez. Thanks. I've reviewed them briefly, they look fine. We use versioned branches for releases, not development. Development is on master branch. So please rebase the patches against master. I'll work on getting an account setup for commit over ssh. Please send me an ssh public key by private reply. -- James Cameron http://quozl.linux.org.au/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel