Re: [Sugar-devel] [IAEP] turtle art: 2 instances, no?

2009-09-07 Thread Bill Kerr
On Mon, Sep 7, 2009 at 9:45 PM, Gary C Martin g...@garycmartin.com wrote:

 Hi Bill,

 On 7 Sep 2009, at 12:09, Bill Kerr wrote:

  I can't see any way to load 2 instances on the SoaS version

 If I have a project loaded, saved and named
 Then go into the journal and try to load an older saved version then it
 doesn't load but puts me back to the current open version
 I have to first close the current version and then open the older version
 to get it


 This is not a bug with TurtleArt. It's (in my view) the major design
 backfire that is the Keep button... Keep is not like a copy, duplicate or
 'save as' file operation in other OS environments. Sugars Keep is actually
 a (bad) attempt at Keep version snap shot, unfortunately no where in the
 Journal UI is this visually indicated/referenced. Think of Keep a little
 like non-linear undo states stored to Journal.

 The problem with all this is that Sugar currently treats all versions you
 Keep from an activity as the same activity. You can only have one of the
 versions active at once, this is what you're seeing when you try to resume
 (what you think is another old activity is actually a version) and Sugar
 switches to the current version of it you already have open.

 To create fresh new activities, you need to:

 1) start new activity
 2) create masterpiece
 3) stop activity
 4) goto step 1

 If you ever find yourself clicking Keep give your self a small jab in the
 hand with a sharp protractor ;-)



hi gary,

I'm doing some of the barry newell 40 shapes challenge I posted on another
thread

Some of the shapes are related to other shapes
eg. after I do shape 6 then I want to Keep that as BN6 then use it again to
make BN7, etc
So I change the name in the box from BN6 to BN7 and click Keep
It does work similar to Save As ...
If I go to the Journal and click the arrow on the right the image represents
the different versions
But the confusion arises when I try to open an old version and just get back
to the currently open version

So I can achieve something like Save As ... but can't achieve opening two
versions at once, as you say



 In every release of Sugar to date, Keep == horrible design failure, even
 for the upcoming 0.86. The problem is the real deal (true versioning) is
 always just over the horizon, like the pot of gold at the end of the
 rainbow, and the blasted button some how makes it through (and causes way
 more grief then it ever solves as the common use case is I want a duplicate
 copy of this).

 Regards,
 --Gary

  Also if I am working on a project and remember an idea from a sample
 project then I can't just load the sample view the idea and then quickly
 return to my current project to implement there
 I have to close current project, then open sample and view idea, then
 close sample, then reopen current project, etc.

 Please correct if I am wrong about this
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[Sugar-devel] FSF attitude to xo and sugar

2009-08-28 Thread Bill Kerr
n Fri, Aug 28, 2009 at 7:20 AM, Walter Bender walter.ben...@gmail.comwrote:

 === Sugar Digest ===

4. The recent FSF campaign condemning the use of Windows 7 in
education (See http://windows7sins.org/) imputes OLPC in complicity
with Microsoft. It is disappointing that the FSF is not making any
constructive arguments in favor of free software alternatives to
Windows such as Sugar on GNU/Linux, which is currently shipped on
every machine distributed by OLPC.

http://windows7sins.org/#1
When I first saw it I interpreted that page as contrasting the xo as a
positive alternative to Windows (and still think that is a valid
interpretation)

When I read what walter wrote above later I was shocked to realise that it
could indeed be interpreted the way walter has, as well

On revisiting I can't see any clarifying text there

If walter's interpretation is the correct one, which may well be true, then
it's a bad choice of graphic - they should have shown windows running on the
xo screen,  not happy smiling children

from this 2008 article RMS is supportive of sugar but ambivalent about the
xo:

Sugar is free software, and contributing to it is a good thing to do. But
don't forget the goal: helpful contributions are those that make Sugar
better on free operating systems. Porting to Windows is permitted by the
license, but it isn't a good thing to do

http://www.fsf.org/blogs/rms/can-we-rescue-olpc-from-windows
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Re: [Sugar-devel] [IAEP] FSF attitude to xo and sugar

2009-08-28 Thread Bill Kerr
On Fri, Aug 28, 2009 at 4:35 PM, Bastien bastiengue...@googlemail.comwrote:

 After a discussion with the FSF, they agreed the picture was not really
 appropriate and that the text should clearly distinguish OLPC from Sugar.

 They will make an update - stay tuned.



the picture is gone but the words are still there:

 As a result, it is expected that the main effect of the OLPC project -- if
 it succeeds -- will be to turn millions of children into Microsoft
 dependents. That is a negative effect, to the point where the world would be
 better off if the OLPC project had never existed


still over zealous, purist and FUD
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Re: [Sugar-devel] SoaS with SD cards irregularities

2009-08-14 Thread Bill Kerr
On Mon, Aug 10, 2009 at 6:59 PM, Sascha Silbe 
sascha-ml-ui-sugar-de...@silbe.org wrote:

 [CC list trimmed quite a bit]

 On Mon, Aug 10, 2009 at 04:20:17PM +0930, Bill Kerr wrote:

  aborted
 boot:


 I then tried tab anyway and got:

 linux0 check0 local


 Please try typing linux0 rootwait (without the quotes) and pressing
 return at the boot: prompt.



I did try linux0 rootwait (without the quotes) at the boot prompt

It just did the same thing as before: the XO icon appears, the ring form but
without icons, just dots and then it exits to the WARNING screen, the same
screen as before





 CU Sascha

 --
 http://sascha.silbe.org/
 http://www.infra-silbe.de/

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Re: [Sugar-devel] SoaS with SD cards irregularities

2009-08-10 Thread Bill Kerr
On Sat, Aug 8, 2009 at 5:12 AM, Sebastian Dziallas sebast...@when.comwrote:

 Sascha Silbe wrote:

 On Fri, Aug 07, 2009 at 09:11:31PM +0930, Bill Kerr wrote:

  The sticks I have with SD cards have started to fail on the older
 computers
 at school (after working ok for 2 weeks of lessons). But they still work
 fine on my newer Dell mini inspiron.

 The older ones are not XOs, right?

  Warning: cannot find root file system

 Can you append rootwait (without the quotes) to the kernel parameters,
 please?
 I hope Sebastian can give specific instructions how to do this
 interactively for SoaS.


 I'll try to! :)

 When you boot SoaS, you'll see a blue screen for one second - press
 escape there quickly - you'll be presented a menu saying in its first
 entry boot. Press tabulator there.

 You can now modify the kernel arguments (add rootwait) and boot by pressing
 enter then. This will add it only once, though. Usually, one needs to edit
 /etc/grub.conf to makesuch a change persistent, but I seem to recall that
 this didn't work in live images lately...


When I tried this (press escape at the one second blue screen) on the
machines which failed to boot properly they did not exit to the menu screen
but instead a message came up:

aborted
boot:


I then tried tab anyway and got:

linux0 check0 local
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[Sugar-devel] SoaS with SD cards irregularities

2009-08-07 Thread Bill Kerr
On Thu, Aug 6, 2009 at 3:34 AM, Walter Bender walter.ben...@gmail.comwrote:

 ===Sugar Digest===

In the meanwhile, we need to: experiment with more USB manufacturers;
 be more careful about characterizing the different failure modes; do
 some workflow experiments to see if we can minimize failures; try
 different file formats; and come up with simple and robust
 backup/restore mechanism so that we can end run failures.

 Greg Dekoenigsberg has suggested we take advantage of Fedora Test
 Days] to put a more rigorous analysis together. But we need a testing
 plan which means we need to first come to consensus on what it is we
 are trying to test.

 Variables include:

 * Which Sugar-on-a-Stick image is being tested?
 * What customizations have been made?
 * What process was used to create the key?
 * What size and brand of key is being tested?
 * What hardware the key is being tested on?
 * What is the nature of the failure? (no boot, corrupted data, etc.?)
 * What was the history of use prior to failure?


The sticks I have with SD cards have started to fail on the older computers
at school (after working ok for 2 weeks of lessons). But they still work
fine on my newer Dell mini inspiron. This is a very consistent pattern. I
have 8 sticks with SD cards and 6 have failed on older computers but all of
those 6 still work on the Dell mini inspiron.

They start to boot, the xo icon appears and dots but not icons appear in the
circle. This screen hangs for a while and then exits to a black screen with
this message:

Warning: cannot find root file system

Create symlink /dev/root and then exit this shell to continue the boot
sequence

bash: no job control in this shell
bash - 4.0#


My other sticks are a mixture of Kingstons and Laser and none of these have
failed.

Let me know if you want more detail such as answers to all of the above
questions.
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Re: [Sugar-devel] SoaS with SD cards irregularities

2009-08-07 Thread Bill Kerr
On Sat, Aug 8, 2009 at 12:14 AM, Sascha Silbe 
sascha-ml-ui-sugar-de...@silbe.org wrote:

 On Fri, Aug 07, 2009 at 09:11:31PM +0930, Bill Kerr wrote:

  The sticks I have with SD cards have started to fail on the older
 computers
 at school (after working ok for 2 weeks of lessons). But they still work
 fine on my newer Dell mini inspiron.

 The older ones are not XOs, right?


the older ones are PCs 4 years old
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Re: [Sugar-devel] [IAEP] Debrief of Sugar on a Stick v1 Strawberry launch for all teams

2009-07-03 Thread Bill Kerr
Thanks for detailed and comprehensive report Sean. I hadn't understand the
importance of visuals and your report explained that very clearly.

btw your report doesn't contain any links - I found the gallery page
http://www.sugarlabs.org/index.php?template=gallerypage=gallery but still
wasn't sure what you  meant by this:
a great many websites carried screenshots of Buddy View with
collaboration; the large colorful icons in that screenshot kept their
visual code when thumbnailed, better than the Neighborhood View

I guess your are referring to either the Groups or Journal screenshot?

I had a look at the videos here: http://www.dailymotion.com/sugarlabs and
noticed that they don't have sound. Sound would improve them a lot.

Related: I recently did a search for xo videos for a presentation - there
are a lot out there (you tube) and I found it difficult to find good ones.
Most are too general and often the quality is poor. In the end the ones I
picked out were either professionally done (eg. David Pogues NYT) or had an
interesting twist of gimick, eg. 9yo evaluating the xo or joel's video
showing two kids pulling it apart and putting it back together

Possibly some high quality, high profile videos - some illustrating specific
interesting features or with an original creative twist (educational
bloggers might pick up on that) - would help promotion of sugar.

On Tue, Jun 30, 2009 at 7:42 PM, Sean DALY sdaly...@gmail.com wrote:

 We have had a successful media launch of the Strawberry release of
 SoaS; coverage is ongoing a week after the launch.

 I feel very strongly that a successful launch like this can only work
 if everyone is on board together, from developers to marketers, from
 packagers to designers, so I have preferred starting this integrated
 thread rather than continuing David's separate threads; I also feel
 that the longer-term SoaS-distro issue should be discussed separately.
 Although we did manage to avoid confusion from the last-minute
 timetable change through some hard work, we may not be so lucky next
 time; communication between teams is vital, especially as we grow.
 Routine work should of course stay compartmentalized, but I am
 convinced the key to a launch's success (aside from great software :-)
 is that we all pull together and make an extra effort at launch time,
 pulling back after launch.

 Coverage began with an article in MIT Technology Review a few hours
 before the press release went out; we were Slashdotted several hours
 later. This was followed by a BBC News report the day of the release,
 and we have been picked up around the world every day since by tech
 media, bloggers, and even some Spanish language print newspapers.

 I want to share some observations, and mention several techniques we
 used this time which multiplied coverage, as well as some missed
 opportunities. Comments are encouraged pleased.


 * Press release editing.
 We got the PR done 30 minutes before the Friday evening deadline and I
 thank Walter, Fred, David, and Caroline for their very helpful
 co-editing with me directly on the Google Docs document and IRC
 discussion. I had been concerned about an Activities positioning issue
 and we made a good choice through consensus. We were able to trim 150
 words in the final minutes yet the final release had enough
 information to interest editors worldwide.


 * Prelaunch journalist briefings.
 Some journalists were briefed with the releases beforehand, under
 embargo. This common practice gives them time to decide if they want
 to work up a story or not and provides an opportunity for direct
 discussion with us for background and quotes. It also provides
 precious lead time for us to provide visuals (journalists won't waste
 time fishing, and without visuals will just google and snatch the
 first thing they find, including bad logos and dated screenshots).


 * The last-minute timetable change.
 We successfully spun the move of v1 from the Q3 in the fall to June
 as part of the plan and diverted some attention from the numbering
 with the Strawberrry code name which was universally liked. Only one
 news site noticed we had changed our story, and their coverage arrived
 late; journalists who have been following us kindly didn't bring it
 up. That said I can't stress enough that our very wide coverage was a
 direct result of our simplification of the numbering system to
 beta-1 and v1; most news sites judged this release as our first
 major milestone since the creation of Sugar Labs. I agree with David
 and Caroline that our next major media push should stress content over
 technical info to generate teacher interest. As part of avoiding
 last-minute crises in the future, to avoid surprises I sent the press
 release to all the lists before it went out on the wires. The
 marketing team work is of course available to all.


 * Launch datelined LinuxTag Berlin.
 Do a Google News search in English on LinuxTag... you will notice
 that our launch is the only 

Re: [Sugar-devel] versus, not

2009-05-08 Thread Bill Kerr
On Tue, May 5, 2009 at 10:33 AM, Walter Bender walter.ben...@gmail.comwrote:

 On Mon, May 4, 2009 at 8:20 PM, Bill Kerr billk...@gmail.com wrote:


 however, I do think the roll back of enlightenment principles is not well
  understood (http://learningevolves.wikispaces.com/nonUniversals) and
 that a
  better understanding might persuade more people of the need to keep
  searching and struggling for different ways to go against some of  the
 tide
  of local culture - there is a recent interesting comment thread on mark
  guzdial's blog which is worth reading from this point of view
  http://www.amazon.com/gp/blog/post/PLNK3F4TMBURELZZK
 

 Regarding Guzdial's blog, I am optimistic. While I had always feared
 that phone culture would turn us into a society of consumers of
 services that Ma Bell chose for us; but the iPhone and the Android are
 programmable and, while Apple is the iPhone gatekeeper, the meme that
 phones can be programmed is spreading. This is a huge step forward.


I'd also point out that there are some other great themes in the mark
guzdial comments thread, eg. the difficult question of the need to transcend
a  marketing approach (dialogue b/w mark guzdial and alan kay)

I've recently had some striking experiences from a couple of people - both
huge mac fans - who I thought perversely avoided anything to do with
programming, including visual drag and drop using scratch or even raw HTML
markup

The Guzdial blog helped me make the connection - that the mac way does in
fact brainwash people to the mentality that everything is perfect, beautiful
and shiny as it comes packaged to you, that there is an app for everything.

Although I find that most students will accept simple challenges such as
scratch programming and become absorbed in them this minority(?) trend does
worry me - Guzdial's blog is pretty  much devoted to the theme of how induce
more students into programming in view of the trend to falling enrolments in
programming courses (in Australia too, as well as the USA)

I then thought of some notes I made a couple of years ago after reading John
Maxwell's history of the dynabook (
http://thinkubator.ccsp.sfu.ca/Dynabook/dissertation):
http://learningevolves.wikispaces.com/alanKay+talk

What sort of user interface is suitable for learning?

We have become very used to a certain style of user interface, one which is
“user friendly” and which gives us access to the function of the computer.
The user friendly user interface has been designed by experts to not demand
too much of the end user. Some systems take this a step further and actively
discourage the user from becoming curious about how things work under the
hood.

It is not just a matter of “user friendly”, in itself that is not serious
grounds for complaint. It is the idea of users as users of clearly defined
applications that have been developed by “experts”. In large part this state
of things has arisen through commercialisation. A marketable commodity
requires a clear definition. So proprietary applications are developed as a
black box as an expression of “efficient software engineering”. In this
commercial vision the “personal computer” is not really personal because
most of its interfaces have been standardised which transforms the actors
into docile agents who respond in predictable ways to stimuli.

“my life belongs to the engineers ... we hesitate to exist” (Latour)
“The self evident state of the art blinds people to other possibilities”
(Andy diSessa)

If you start from a more philosophical perspective of amplifying human
reach, of computer as a meta medium for expressing the creative spirit then
the attitude to the user is different. The user, as well as being a user, is
also a potential constructionist designer and developer who eventually will
be able to create their own tools. So, the tools for exploring the system
should be powerful and easily accessible. This is one of the features of
Smalltalk.

The ethic is one of mutability and simplicity. Every component of a system
is open to be explored, investigated, modified and built upon. The tool /
medium distinction is blurred and so is a lot of other false clarity. Rather
than a world of reified “experts”, “engineers”, “designers”, “end-users”,
“miracle workers” and “plain folks” it would be better to blur these
boundaries, particularly for learning environments.
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[Sugar-devel] versus, not

2009-05-04 Thread Bill Kerr
On Mon, May 4, 2009 at 7:43 AM, Walter Bender walter.ben...@gmail.comwrote:

 ===Sugar Digest===

 I encourage you to join two threads on the Education List this week:
 http://lists.sugarlabs.org/archive/iaep/2009-April/005382.html, which
 has boiled down to an instruction vs construction debate; and
 http://lists.sugarlabs.org/archive/iaep/2009-April/005342.html, which
 has boiled down to a debate of catering to local culture vs the
 Enlightenment. I encourage you to join these discussions.


Agree that these are important discussions

Need to be careful about the use of the versus depiction of these
discussions IMO, this tempting shorthand can create the wrong impression

eg. I would see direct instruction as a must for autistic children but don't
see that it follows as a general model for all education (special needs are
special) or that we should even think it is possible to have a correct
general model. I don't think there is one and good teachers swap between
multiple models all the time.

no one on this list has argued overtly against  the enlightenment or that
local culture ought not to be taken into account, eg. Ties said think
practical, the response was of the nature that our context demands we do a
certain course of action

however, I do think the roll back of enlightenment principles is not well
understood (http://learningevolves.wikispaces.com/nonUniversals) and that a
better understanding might persuade more people of the need to keep
searching and struggling for different ways to go against some of  the tide
of local culture - there is a recent interesting comment thread on mark
guzdial's blog which is worth reading from this point of view
http://www.amazon.com/gp/blog/post/PLNK3F4TMBURELZZK
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Re: [Sugar-devel] Fwd: sugar-jhbuild

2009-01-20 Thread Bill Kerr
On Wed, Jan 21, 2009 at 10:43 AM, David Farning dfarn...@sugarlabs.orgwrote:

 Tony,

 As far as running Jhbuild, I would look at
 http://sugarlabs.org/go/DevelopmentTeam/Jhbuild It is quite a bit more
 up to date then the resources you are looking at.

 Have you seen the work that the Sugar on a Stick people are doing at
 http://sugarlabs.org/go/Sugar_on_a_Stick ?

 It is basically a live CD of Sugar running on a USB stick instead of a
 Live CD.  This gives the user the option of saving their work.

 On the other hand, burning the .iso found on the SoaS page should get
 you a working Sugar based liveCD.

 Caroline Meeks is heading up this effort.

 thanks
 david



So is sugar on a stick a suitable development environment. Could it be used
as an environment for minor hacking of say, turtle art and saving changes?

My understanding is that since Sugar is written in Python and Python is an
interpreted language then the answer to my question might be yes.

Is there anything missing from sugar on a stick that developers who use
sugar-jhbuild value and use regularly? Would a developer be inconvenienced
in some way by using sugar on a stick?

Are some version of sugar on a stick better or worse than others for say
hacking turtle art? eg. as well as the official version there is Wolfgang
Rohrmoser's version. Is that equivalent?

Is there any advantage to using sugar-jhbuild, instead of sugar on a stick?
For educators who are not developers using sugar on a stick looks more
convenient. ie. to get sugar-jhbuild you need a linux computer, git and then
sort through dependency problems as they arise. Bread and butter for
developers but not everyones cup of tea. There are also technical
complexities involved in  using emulators with the added disadvantage that
they might run slow.

I'm aware that some developers of other software use IDEs such as Eclipse
which contain a full suite of useful tools for development. I've never used
Eclipse but have used briefly similar sorts of tools (well some of them) in
Smalltalk / Squeak. That is the sort of distinction I'm inquiring about -
but there may be other important distinctions that I'm not aware of - you
don't know what you don't know.

Our goal here is simply to put the toe in the water and be able to hack
turtle art, as a starter. The blockage point identified here is a convenient
way to obtain a developers environment.


Known unknowns: All the things you know you don't know
Unknown unknowns: All the things you don't know you don't know
Errors: All the things you think you know but don't
Unknown knowns: All the things you don't know you know
Taboos: Dangerous, polluting or forbidden knowledge
Denials: All the things too painful to know, so you don't








 On Wed, Jan 21, 2009 at 5:13 PM, Walter Bender walter.ben...@gmail.com
 wrote:
  Forwarding to list
 
  -walter
 
 
  -- Forwarded message --
  From:  fors...@ozonline.com.au
  Date: Tue, Jan 20, 2009 at 3:27 PM
  Subject: sugar-jhbuild
  To: walter.ben...@gmail.com
  Cc: pau...@gmail.com, rgesthui...@gmail.com,
  costello.ro...@edumail.vic.gov.au, billk...@gmail.com,
  joel.s...@gmail.com
 
 
  Walter,
 
  I was wondering, would it be possible to make a live CD with Linux and
  sugar jhbuild and the source code for a few activities all on it and
  use that for teachers and students to hack and test activities?
 
  Tony
 
  From: Bill Kerr billk...@gmail.com
  Date: Tue, Jan 20, 2009 at 8:19 PM
  Subject: sugar-jhbuild
  To: Paul T pau...@gmail.com, Tony Forster fors...@ozonline.com.au,
  Roland Gesthuizen rgesthui...@gmail.com, Costello, Rob R 
  costello.ro...@edumail.vic.gov.au
 
 
  http://magazine.redhat.com/2007/02/23/building-the-xo-introducing-sugar/
 
  this (old) article explains what sort of thing sugar-jhbuild is and where
  the jh in the name comes from - the 3 paragraphs under the 'Sugar Basics'
  heading
 
  this looks to me to be a better way to go than using emulators but still
 not
  easy
 
  the not easy quirkiness is confirmed by reading this:
  http://wiki.laptop.org/go/Sugar_with_sugar-jhbuild
 
  joel told me that he was making an activity using sugar-jhbuild but ran
 into
  some buggy issues that he couldn't solve even with the help of a couple
 of
  the developers
 
 
 
 
 
 
 
  --
  Walter Bender
  Sugar Labs
  http://www.sugarlabs.org
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[Sugar-devel] kusasa

2009-01-13 Thread Bill Kerr
On Wed, Jan 14, 2009 at 4:11 AM, Bert Freudenberg b...@freudenbergs.dewrote:


 On 13.01.2009, at 17:53, Samuel Klein wrote:


  Also see
 
  http://www.kusasa.org/background/mathland/mathland.html
 
  yes... a great project to discuss, actually.


 Indeed. Does anybody have contacts to them, to find out in more detail
 why it was canceled?


http://www.shuttleworthfoundation.org/media-centre/press-releases/shuttleworth-foundation-cancels-kusasa-project
struck me as an honest attempt to summarise the reasons

some discussion at tom hoffman's blog last year:
http://www.tuttlesvc.org/2008/10/kusasa-cancelled.html
http://www.tuttlesvc.org/2008/10/thats-little-harsh.html

Sadly if a project does require advanced teacher skills (which ought to be
spelt out) it does often falter at that point - difficult to scale

Papert proposed a new field of teacher training called humanistic computer
studies, where:

In my vision of this field its professionals will need special combinations
of competences. Apart from a foundation in scientific knowledge and
technological skill they will need high degrees of psychological sensitivity
and 'artistic' imagination. For the ones who will make the greatest social
contribution will be those who know how to mold the computer into forms
which people will love to use and in ways which will lead them on to
enrichment and enhancement (from Solomon, p.133)
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