Re: [Sugar-devel] looking to contribute

2010-10-23 Thread WSU CS401
Gary,

Thanks for the help - it provided all the clarification we needed :)! Our
group will be meeting up in the upcoming week to figure out the best plan of
attack. We look forward to contributing to this Activity.

Thanks,
WSU CS401 Group

On Fri, Oct 22, 2010 at 9:59 AM, Gary C Martin
garycmar...@googlemail.comwrote:

 Hi Jon et al,

 Hope you don't mind me cc:ing the sugar-devel mail-list, it helps give
 other folks a head's up on likely activity. Folks may want to join the
 mail-list as it's useful for posting questions, getting help – though
 traffic can be a little noisy at times.

 On 20 Oct 2010, at 19:24, WSU CS401 wrote:

  On Wed, Oct 20, 2010 at 2:04 PM, Gary C Martin 
 garycmar...@googlemail.com wrote:
  Hi Lindsey,
 
  On 19 Oct 2010, at 19:51, WSU CS401 wrote:
 
   Hello,
  We are four college students looking to contribute to sugar
 activities.  Your activities caught our eye and we were wondering, as you
 are a maintainer, if you have any projects/fixes (small at first) that we
 could help with as we are new to sugar.
 
  Did you have an activity in mind? Physics, Clock, Labyrinth, Calculate,
 Moon are the ones I try specifically to help maintain in my free time,
 though Moon is the only one I originally wrote, the others are all adopted.
 
  There are quite a few activities out there that could do with some
 minimal maintenance/release effort, perhaps a few feature additions if
 something grabs your interest and your time allows.
 
  One quick example: I've been hoping to pick up Bridge at some point:
 
 http://wiki.laptop.org/go/Bridge
 
  It's based on the same code as Physics and I've plenty of patches there
 that I'm sure could be easily made to Bridge with minimal effort. It's a fun
 little game that needs a bit of tidy-up (was originally written as part of a
 game jam over a few days). As far as features, it could do with some game
 level progression (only one level at the moment), perhaps a budget system
 where you only have so many coins to spend on building materials.
 
  Someone did at least upload the Bridge-2 bundle to
 activities.sugarlabs.org:
 
 http://activities.sugarlabs.org/en-US/sugar/addon/4231
 
  But they made no changes and didn't make a git repository for the source
 code, would be a fine candidate to help out on.
 
  Shout if it doesn't grab your interest, sure there are other I can find
 that are in need of help.
 
 
  That sounds excellent, just the kind of thing we were looking for. How
 should we go about starting this project? We have done a lot of research,
 but we are still unsure of how sugar's development cycle actually works.
 Thanks a lot for your reply! :)

 Good question ;) OK, so I've created some Sugar Labs resources for Bridge
 to get things going. First a quick wiki page template, nothing too exciting
 but feel free to tinker and add to it as needed:

http://wiki.sugarlabs.org/go/Activities/Bridge

 The git source repository is here

http://git.sugarlabs.org/projects/bridge

 Each member of the team that's going to work on code should create a user
 account on git.sugarlabs.org. On the machine/home directory you each
 intend to work from you'll need to create a SSH key pair, and add the public
 key to your git.sugarlabs.org accounts, this allows you to git push your
 changes back to the main repository. Once you have accounts, I can either
 add commit privileges for you to the Bridge mainline, or initially the best
 workflow is usually to create your own clone or clones to experiment with
 first:

http://git.sugarlabs.org/projects/bridge/repos/mainline (login to
 see the Clone repository link to the right)

 I've filed a request for a Trac component, we use this to collect
 bug/enhancement/task tickets, if you also create accounts at
 bugs.sugarlabs.org tickets can easily be assigned so we know who working
 on what issue (useful if there are a number of folks all wanting to work in
 parallel):

http://bugs.sugarlabs.org/ticket/2470

 The usual workflow when there is more than one of you working is something
 like:

  - file some Trac tickets for various bugs/enhancements/tasks making sure
 the component is set to Bridge.
  - assign tickets you want to work on to yourself so others can see who is
 doing what
  - make yourself a local clone of a repository ready to work on
  - make the _minimal_ code changes necessary for your assigned ticket
  - once your happy and tested locally, push your clean changes back to the
 public repository
  - request a merge of your public repository into mainline
  - wait for review feedback or notification that your change was accepted
 and merged
  - repeat

 BTW I'm no master git user, I try to stick to a simple git workflow so as
 not to get into a source code tangle :)

 Have a skim through the Activity Team wiki pages, it has various FAQs and
 links to using git and other useful topics that may help get things up and
 running:

http

[Sugar-devel] Students looking to contribute

2010-10-13 Thread WSU CS401
Hello,
   We are 4 students looking to contribute, this semester, for class
credit.  We are all senior Computer Science majors at Worcester State
College and are eager to get started.  We have been researching the Wiki and
Python for the past couple of weeks and feel that our time might be best
spent contributing to bug fixes on the Activities.  So if anyone has or
knows of any bugs we can work on, please let us know. Or could some one
point us in the right direction so we can get coding.

Thanks for any help,
~Lindsey L.
Jon B.
Lee P.
George A.
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