Re: [Sugar-devel] [DESIGN] Record UI

2011-05-07 Thread tom.staub...@fhtw-berlin.de

On May 3, 2011, at 2:56 AM, James Cameron wrote:

 On Mon, May 02, 2011 at 09:40:18AM -0300, Gonzalo Odiard wrote:
 I think this design resolve the principal issue of my mockups, we
 can't identify easily what function is in use.
 
 Perhaps Record might be split into three activities ... still images,
 moving images with sound, and sound.  Deployments might then choose
 which of four variants of the activity to include in favourites.

This solution would also make it easier for the children to find an audio 
recorder.
During our radio play workshop none of the 24 children suspected Record to be 
an audio recording tool.
None of them had difficulties to find Record as a tool to take Photographs.

This was due to Record's eye icon. 



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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-07 Thread Chris Leonard
On Sat, May 7, 2011 at 5:04 AM, tom.staub...@fhtw-berlin.de 
tom.staub...@fhtw-berlin.de wrote:


 On May 3, 2011, at 2:56 AM, James Cameron wrote:

  On Mon, May 02, 2011 at 09:40:18AM -0300, Gonzalo Odiard wrote:
  I think this design resolve the principal issue of my mockups, we
  can't identify easily what function is in use.
 
  Perhaps Record might be split into three activities ... still images,
  moving images with sound, and sound.  Deployments might then choose
  which of four variants of the activity to include in favourites.

 This solution would also make it easier for the children to find an audio
 recorder.
 During our radio play workshop none of the 24 children suspected Record to
 be an audio recording tool.
 None of them had difficulties to find Record as a tool to take Photographs.

 This was due to Record's eye icon.


One supposes that the icon could be changed to an eye and an ear, providing
a better visual cue.

cjl
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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-02 Thread Gonzalo Odiard
Thanks Gary.
I think this design resolve the principal issue of my mockups, we can' t
identify easily what function is in use.
Perhaps, we can use a secondary toolbar to the less used options if
necessary (quality, or new features like effects...)

Gonzalo

On Sun, May 1, 2011 at 10:43 PM, Gary Martin garycmar...@googlemail.comwrote:

 Hi Gonzalo,

 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

  I have prepared mockups about the changes I want to do in the Record UI.
 [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.

 Just wanted to post this Record mockup variation:

http://wiki.sugarlabs.org/go/File:Record_toolbar_mockup_(gary).jpg

 Key point is that it avoids using primary toolbar icons with secondary
 toolbars for the three different canvas state modes. Instead it presents
 photo/video/audio as three radio buttons, you'd mentioned you were going to
 look at radio buttons elsewhere, photo is the one currently active. The
 quality/timer/duration options are provided in the primary toolbar, but
 would disable/ghost if the current mode does not support that setting.
 Record and fullscreen widgets are back in the canvas as per original design,
 as is the choice of a black canvas colour. I'm missing the info/detail view
 widgets in this mockup (could use the original 'i' placement on the canvas,
 or badge the thumbs).

 Main cons. with this design are the use of text widgets in the toolbar,
 longer text translations could cause the toolbar to overflow. There's also
 less space options for adding new features – your mockup showed things like
 Effects: Sepia in a secondary toolbar – though these are likely more post
 process effects you might or might not want to enable/disable after making a
 recording (so could be buttons in the edit or possibly view sub-toolbars).

 Just food for thought – I'm trying to avoid the design issue re:'tools with
 secondary toolbars that also trigger a canvas mode state change' issue. If
 you think this might be the right path for Record, I can try a similar
 mockup treatment for Memorise, so it has play/create radio tool button
 canvas states.

 Regards,
 --Gary

  Regards
 
  Gonzalo
 
  [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-02 Thread Gonzalo Odiard
A pending issue:
I think the start/stop button must be in the toolbar, and not in the canvas.

What you think?

Gonzalo


On Mon, May 2, 2011 at 9:40 AM, Gonzalo Odiard gonz...@laptop.org wrote:

 Thanks Gary.
 I think this design resolve the principal issue of my mockups, we can' t
 identify easily what function is in use.
 Perhaps, we can use a secondary toolbar to the less used options if
 necessary (quality, or new features like effects...)

 Gonzalo


 On Sun, May 1, 2011 at 10:43 PM, Gary Martin 
 garycmar...@googlemail.comwrote:

 Hi Gonzalo,

 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

  I have prepared mockups about the changes I want to do in the Record UI.
 [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.

 Just wanted to post this Record mockup variation:

http://wiki.sugarlabs.org/go/File:Record_toolbar_mockup_(gary).jpg

 Key point is that it avoids using primary toolbar icons with secondary
 toolbars for the three different canvas state modes. Instead it presents
 photo/video/audio as three radio buttons, you'd mentioned you were going to
 look at radio buttons elsewhere, photo is the one currently active. The
 quality/timer/duration options are provided in the primary toolbar, but
 would disable/ghost if the current mode does not support that setting.
 Record and fullscreen widgets are back in the canvas as per original design,
 as is the choice of a black canvas colour. I'm missing the info/detail view
 widgets in this mockup (could use the original 'i' placement on the canvas,
 or badge the thumbs).

 Main cons. with this design are the use of text widgets in the toolbar,
 longer text translations could cause the toolbar to overflow. There's also
 less space options for adding new features – your mockup showed things like
 Effects: Sepia in a secondary toolbar – though these are likely more post
 process effects you might or might not want to enable/disable after making a
 recording (so could be buttons in the edit or possibly view sub-toolbars).

 Just food for thought – I'm trying to avoid the design issue re:'tools
 with secondary toolbars that also trigger a canvas mode state change' issue.
 If you think this might be the right path for Record, I can try a similar
 mockup treatment for Memorise, so it has play/create radio tool button
 canvas states.

 Regards,
 --Gary

  Regards
 
  Gonzalo
 
  [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-02 Thread Gary Martin
Hi Gonzalo,

On 2 May 2011, at 13:41, Gonzalo Odiard wrote:

 A pending issue:
 I think the start/stop button must be in the toolbar, and not in the canvas. 
 What you think?

Personally, I'm fine with having some widgets on the canvas, the start/stop 
makes sense to be there centred under the image. There was me... thinking you 
were going to complain abut the fullscreen widget composited over the corner of 
the image ;-p

Re: your comment on where to put advanced features. Yes, advanced options could 
be moved to a new secondary toolbar if space is an issue, perhaps with the cog 
icon (or whatever activity customise/modify icon we standardise on)? Out of the 
current options, Quality: is the only one I'd consider OK to move, Timer: and 
especially Duration: need to be primary e.g. why did my video just stop 
recording after 2min? If you are considering adding a range of new effects 
features (BW, sepia, etc) at the same time as the toolbar update work, then a 
new icon with secondary toolbar space would be needed.

Regards,
--Gary

 Gonzalo
 
 
 On Mon, May 2, 2011 at 9:40 AM, Gonzalo Odiard gonz...@laptop.org wrote:
 Thanks Gary.
 I think this design resolve the principal issue of my mockups, we can' t 
 identify easily what function is in use.
 Perhaps, we can use a secondary toolbar to the less used options if necessary 
 (quality, or new features like effects...)
 
 Gonzalo
 
 
 On Sun, May 1, 2011 at 10:43 PM, Gary Martin garycmar...@googlemail.com 
 wrote:
 Hi Gonzalo,
 
 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:
 
  I have prepared mockups about the changes I want to do in the Record UI. [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.
 
 Just wanted to post this Record mockup variation:
 
http://wiki.sugarlabs.org/go/File:Record_toolbar_mockup_(gary).jpg
 
 Key point is that it avoids using primary toolbar icons with secondary 
 toolbars for the three different canvas state modes. Instead it presents 
 photo/video/audio as three radio buttons, you'd mentioned you were going to 
 look at radio buttons elsewhere, photo is the one currently active. The 
 quality/timer/duration options are provided in the primary toolbar, but would 
 disable/ghost if the current mode does not support that setting. Record and 
 fullscreen widgets are back in the canvas as per original design, as is the 
 choice of a black canvas colour. I'm missing the info/detail view widgets in 
 this mockup (could use the original 'i' placement on the canvas, or badge the 
 thumbs).
 
 Main cons. with this design are the use of text widgets in the toolbar, 
 longer text translations could cause the toolbar to overflow. There's also 
 less space options for adding new features – your mockup showed things like 
 Effects: Sepia in a secondary toolbar – though these are likely more post 
 process effects you might or might not want to enable/disable after making a 
 recording (so could be buttons in the edit or possibly view sub-toolbars).
 
 Just food for thought – I'm trying to avoid the design issue re:'tools with 
 secondary toolbars that also trigger a canvas mode state change' issue. If 
 you think this might be the right path for Record, I can try a similar mockup 
 treatment for Memorise, so it has play/create radio tool button canvas states.
 
 Regards,
 --Gary
 
  Regards
 
  Gonzalo
 
  [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-02 Thread James Cameron
On Mon, May 02, 2011 at 09:40:18AM -0300, Gonzalo Odiard wrote:
 I think this design resolve the principal issue of my mockups, we
 can't identify easily what function is in use.

Perhaps Record might be split into three activities ... still images,
moving images with sound, and sound.  Deployments might then choose
which of four variants of the activity to include in favourites.

-- 
James Cameron
http://quozl.linux.org.au/
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Re: [Sugar-devel] [DESIGN] Record UI

2011-05-01 Thread Gary Martin
Hi Gonzalo,

On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

 I have prepared mockups about the changes I want to do in the Record UI. [1]
 The changes were discussed with Simon Schampijer and we take ideas from 
 Tom Staubitz.

Just wanted to post this Record mockup variation:

http://wiki.sugarlabs.org/go/File:Record_toolbar_mockup_(gary).jpg

Key point is that it avoids using primary toolbar icons with secondary toolbars 
for the three different canvas state modes. Instead it presents 
photo/video/audio as three radio buttons, you'd mentioned you were going to 
look at radio buttons elsewhere, photo is the one currently active. The 
quality/timer/duration options are provided in the primary toolbar, but would 
disable/ghost if the current mode does not support that setting. Record and 
fullscreen widgets are back in the canvas as per original design, as is the 
choice of a black canvas colour. I'm missing the info/detail view widgets in 
this mockup (could use the original 'i' placement on the canvas, or badge the 
thumbs).

Main cons. with this design are the use of text widgets in the toolbar, longer 
text translations could cause the toolbar to overflow. There's also less space 
options for adding new features – your mockup showed things like Effects: Sepia 
in a secondary toolbar – though these are likely more post process effects you 
might or might not want to enable/disable after making a recording (so could be 
buttons in the edit or possibly view sub-toolbars).

Just food for thought – I'm trying to avoid the design issue re:'tools with 
secondary toolbars that also trigger a canvas mode state change' issue. If you 
think this might be the right path for Record, I can try a similar mockup 
treatment for Memorise, so it has play/create radio tool button canvas states.

Regards,
--Gary

 Regards
 
 Gonzalo
 
 [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-04-02 Thread tom.staub...@fhtw-berlin.de
 There is still some concern over the user interaction for a primary tool, 
 with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up 
 in your Record camera vs video vs audio, and my Memorize play vs create UI 
 modes), as it might be confusing to get back out of a mode (especially when 
 triggered unexpectedly by hover delay). I'll make a test activity with this 
 interaction for next Sunday's design meeting and see how it feels.
 
 
 Yes. Can we disable the hover delay triggered change? May be we can use a 
 RadioToolButton and display the sub-toolbars when the button is toggled?

Would it be an option to separate audio recording completely from Record into a 
new activity?
I have experienced that the children did not suspect Record to be able to 
record audio due to the activity's icon.

The problem here would be, that it would make more sense to keep the name 
Record for audio recording, combining it with a new icon.
Photo and Video would need a new name and keep the old icon.

Might be a little disorientating at the beginning, but on the long term it 
would be a cleaner solution in my eyes.

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Re: [Sugar-devel] [DESIGN] Record UI

2011-04-02 Thread tom.staub...@fhtw-berlin.de

On Mar 31, 2011, at 6:41 PM, Art Hunkins wrote:

 Comments/suggestions regarding the Record UI:
 
 1) I think Tom's ideas (http://www.flatlandfarm.de/blog/?p=283) are right on 
 target in re: audio recording. +1.
 
 2) I'm unclear as to whether the oscilloscope (measure-type) display is a 
 preview only,
That's exactly how it was intended.

 or is active during the entire record process.
During the recording process I'd prefer a graph that displays what has been 
recorded similar to the one in Audacity or other recording tools.

 If the latter, I fear for audio glitches (and if Record ends up 
 audio-glitching, you are likely to hear from me about it indefinitely!) 
 Probably safer would be to display oscilloscope only in preview mode, for 
 setting appropriate record level, and demoing (or otherwise exploring) other 
 aspects of sound. (By preview here, I refer to testing the record level.)
Of course the recording itself should not be affected by any visuals. 

 3) Let's keep in mind that Audacity is available as a Suger activity - at 
 least from the command line. It's full-featured, can edit soundfiles and be 
 used for all kinds of sound demos and displays. In my view, we should not 
 worry that Record doesn't include these features.
Audacity's UI under Sugar is absolutely unusable. The texts often are too big 
for their boxes. Either they protrude or they are cut. Sometimes they are way 
too small. In all cases they are unreadable. 
Besides that, Audacity also is not very stable under Sugar, it often crashed on 
me. 
In my opinion Audacity is also way too complex for smaller children, even if 
all the UI issues were fixed.

 4) I dislike the lips icon intensely. Besides otherwise being misleading, it 
 suggests *voice* recording only (and probably only speech). The ear seems 
 much more appropriate, or (for that matter) a stylized waveform or 
 oscilloscope display. I see the primary application as the recording of 
 environmental (often nature) sounds, i.e., exploring the *world* of sound.

Why not use the microphone icon that is currently used in Record's audio 
section?



 
 Art Hunkins
 
 - Original Message - From: Gary Martin garycmar...@googlemail.com
 To: Gonzalo Odiard gonz...@laptop.org
 Cc: Sugar-dev Devel sugar-devel@lists.sugarlabs.org
 Sent: Thursday, March 31, 2011 8:56 AM
 Subject: Re: [Sugar-devel] [DESIGN] Record UI
 
 
 Hi Gonzalo,
 
 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:
 
 I have prepared mockups about the changes I want to do in the Record UI. [1]
 The changes were discussed with Simon Schampijer and we take ideas from
 Tom Staubitz.
 
 Just following up from Sunday's design meeting:
 
 http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42
 
 See the above log for details, but here's a quick summary:
 
 - place the chronometer combo in the secondary toolbars, as opposed to the 
 main toolbar
 
 - write each object to Journal upon its creation rather than trying to write 
 all of them at once on an Activity switch or Stop (which can feel like a 
 crash/hang if you have recorded more than a few new objects)
 
 - remove the (i) info icon from the toolbar and instead badge each media 
 thumbnail on the bottom right corner with an info widget (icon still to be 
 decided)
 
 - use the Journal detail view API explicitly for editing individual object 
 metadata information, rather than the custom info/take notes side bar, see 
 Browse and its download complete alert for example code. We standardise on an 
 edit details UI for all Activities that want to edit their metadata at any 
 time, an existing proposal already being worked on [1].
 
 - camera icon should be the one as seen in sugar-artwork for camera-external, 
 need a similar styled icon for video (Walter has also recently started using 
 camera-external in Turtle Art/Blocks)
 
 
 
 
 
 
 
 
 
 - I suggested the sugar-artwork microphone icon (lips) would be good for the 
 audio recording icon (I believe it was originally designed for use as the 
 device icon for a proposed microphone input gain control palette). We didn't 
 formally +1 in the meeting, but worth considering if you don't find it 
 controversial
 
 
 
 
 
 
 
 
 
 There is still some concern over the user interaction for a primary tool, 
 with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up 
 in your Record camera vs video vs audio, and my Memorize play vs create UI 
 modes), as it might be confusing to get back out of a mode (especially when 
 triggered unexpectedly by hover delay). I'll make a test activity with this 
 interaction for next Sunday's design meeting and see how it feels.
 
 Regards,
 --Gary
 
 [1] Option 1. from Christian's 'detail view anywhere' mockups 
 http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf
 
 Regards
 Gonzalo

Re: [Sugar-devel] [DESIGN] Record UI

2011-04-01 Thread Sean DALY
as a former audio engineer, I agree visual feedback during recording is vital.

There are lots of ways to do this minimally:

* a red light on in standby, red light blinking when recording
* green blinking light for recording within level, yellow blinking for
close to saturation, red blinking for saturation
* 5-bar pseudo LEDs; 3 green, 1 yellow, 1 red, valid for recording and playback
* a single light varying in intensity, size, or spectrum from green to
red, small to large


FWIW, I also feel the lips are not an intuitive representation of a
microphone. A microphone would best represent mic input.

Sean



On Fri, Apr 1, 2011 at 12:54 AM, C. Scott Ananian csc...@laptop.org wrote:
 On Fri, Mar 18, 2011 at 12:18 PM, Art Hunkins abhun...@uncg.edu wrote:
 Please ensure that, in *audio* recording mode, any video display (including
 an oscilloscope-style display) does not cause glitches in the audio. (This
 was an apparent problem in earlier versions.) Of course, the surest
 guarantee of this is no simultaneous (changing) video display.

 I think video feedback is vital. How do you know it's actually doing
 something if nothing seems to happen when you start recording audio?
 It doesn't necessarily have to be a waveform display, but *something*
 needs to be changing.

 A waveform display has pedagogical value.  It's worth making that work right.
  --scott
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Re: [Sugar-devel] [DESIGN] Record UI

2011-04-01 Thread Art Hunkins
Thanks, Gonzalo; that's a very good idea. I'll look forward to testing.

Art Hunkins
  - Original Message - 
  From: Gonzalo Odiard 
  To: Art Hunkins 
  Cc: C. Scott Ananian ; Sugar-dev Devel 
  Sent: Thursday, March 31, 2011 11:39 PM
  Subject: Re: [Sugar-devel] [DESIGN] Record UI


  Art,
  I don't know if i will see the glitches when we do the visual representation.
  I agree, in a tool to record audio, is important the audio is well recorded.
  And when I have anything to show, I will inform and we can test it and see 
what can we do.
  Regards

  Gonzalo



  On Thu, Mar 31, 2011 at 10:15 PM, Art Hunkins abhun...@uncg.edu wrote:


- Original Message - From: C. Scott Ananian csc...@laptop.org
To: Art Hunkins abhun...@uncg.edu
Cc: Gonzalo Odiard gonz...@laptop.org; Sugar-dev Devel 
sugar-devel@lists.sugarlabs.org
Sent: Thursday, March 31, 2011 6:54 PM
Subject: Re: [Sugar-devel] [DESIGN] Record UI




  On Fri, Mar 18, 2011 at 12:18 PM, Art Hunkins abhun...@uncg.edu wrote:

Please ensure that, in *audio* recording mode, any video display 
(including
an oscilloscope-style display) does not cause glitches in the audio. 
(This
was an apparent problem in earlier versions.) Of course, the surest
guarantee of this is no simultaneous (changing) video display.


  I think video feedback is vital. How do you know it's actually doing
  something if nothing seems to happen when you start recording audio?
  It doesn't necessarily have to be a waveform display, but *something*
  needs to be changing.

  A waveform display has pedagogical value.  It's worth making that work 
right.
  --scott



If it works right, fine.

Otherwise, there is the elapsed time indicator that is the something that 
needs to be changing. Also there are visual changes when you start and stop 
recording - all sorts of visual cues.

I too rather like the waveform display - it does have some pedagogical 
value; it just *must not* interrupt smooth audio flow.

Art Hunkins 


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Re: [Sugar-devel] [DESIGN] Record UI

2011-04-01 Thread Gary Martin
Hi Gonzalo,

On 31 Mar 2011, at 14:29, Gonzalo Odiard gonz...@laptop.org wrote:

 Thanks Gary and all the team.
 
 On Thu, Mar 31, 2011 at 9:56 AM, Gary Martin garycmar...@googlemail.com 
 wrote:
 Hi Gonzalo,
 
 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:
 
  I have prepared mockups about the changes I want to do in the Record UI. [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.
 
 Just following up from Sunday's design meeting:
 
http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42
 
 See the above log for details, but here's a quick summary:
 
 - place the chronometer combo in the secondary toolbars, as opposed to the 
 main toolbar
 
 
 Ok.
  
 - write each object to Journal upon its creation rather than trying to write 
 all of them at once on an Activity switch or Stop (which can feel like a 
 crash/hang if you have recorded more than a few new objects)
 
 Ok.
  
 
 - remove the (i) info icon from the toolbar and instead badge each media 
 thumbnail on the bottom right corner with an info widget (icon still to be 
 decided)
 
 The idea with the (i) button in the main toolbar was make a explicit 
 difference in the UI between the play/reproduce use and the recording use.

If we go with the 'edit details' badges on each media thumb (that with the 
current api takes the user to the Journal details view), is this still a valid 
thought? Sorry if I  have misunderstood your intent here (perhaps describe a 
short use case).

 The icon is not good (was a temporary icon only)
 - use the Journal detail view API explicitly for editing individual object 
 metadata information, rather than the custom info/take notes side bar, see 
 Browse and its download complete alert for example code. We standardise on an 
 edit details UI for all Activities that want to edit their metadata at any 
 time, an existing proposal already being worked on [1].
 
 Are you talking about the Show in Journal button? I think is not a good 
 idea for the workflow, but can be a fist step, until we have the detail view 
 [1] implemented.

I agree that 'Show in Journal' is a less optimal workflow than directly editing 
inside the activity using your own custom details view UI, but the new 'invoke 
details view from anywhere' proposal should remove that argument (over time). 
The major benefit is that we standardise on the metadata editing UI for all 
Activities that need it, share code, maintenance, and pickup some free features 
— seeing the file size, file type are useful free extras for Record, we might 
even implement the atomised tag display some day ;-)

 - camera icon should be the one as seen in sugar-artwork for camera-external, 
 need a similar styled icon for video (Walter has also recently started using 
 camera-external in Turtle Art/Blocks)
 
 
 Ok. 
 
 - I suggested the sugar-artwork microphone icon (lips) would be good for the 
 audio recording icon (I believe it was originally designed for use as the 
 device icon for a proposed microphone input gain control palette). We didn't 
 formally +1 in the meeting, but worth considering if you don't find it 
 controversial
 
 
 I think the lips icons is better to text to speech (I am using it in Read 
 now). 
 We need a coherent set of metaphor here. 
 What will be represent the icon? The action done by computer or the action 
 done by the child?
 Also, we can record music too, no only talking. 

All good points (I didn't know about the Read text to speech — that's a nice 
use for the icon to standardise on), I stand corrected. We just need a matching 
styled microphone and video icon then (shout if you want a hand with them).

  
 There is still some concern over the user interaction for a primary tool, 
 with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up 
 in your Record camera vs video vs audio, and my Memorize play vs create UI 
 modes), as it might be confusing to get back out of a mode (especially when 
 triggered unexpectedly by hover delay). I'll make a test activity with this 
 interaction for next Sunday's design meeting and see how it feels.
 
 
 Yes. Can we disable the hover delay triggered change? May be we can use a 
 RadioToolButton and display the sub-toolbars when the button is toggled?

Pass, not sure, but I think the approach for Record where camera/video/audio 
are radio buttons and we trigger secondary toolbars for them (along with the 
canvas mode changes) could the viable alternative.

Regards,
--Gary

 Regards
 
 Gonzalo
  
 
 
 [1] Option 1. from Christian's 'detail view anywhere' mockups 
 http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf
 
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Re: [Sugar-devel] [DESIGN] Record UI

2011-04-01 Thread Gonzalo Odiard
On Fri, Apr 1, 2011 at 1:55 PM, Gary Martin garycmar...@googlemail.comwrote:

 Hi Gonzalo,


 On 31 Mar 2011, at 14:29, Gonzalo Odiard gonz...@laptop.org wrote:

 Thanks Gary and all the team.

 On Thu, Mar 31, 2011 at 9:56 AM, Gary Martin garycmar...@googlemail.com
 garycmar...@googlemail.com wrote:

 Hi Gonzalo,

 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

  I have prepared mockups about the changes I want to do in the Record UI.
 [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.

 Just following up from Sunday's design meeting:


 http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42
 http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42

 See the above log for details, but here's a quick summary:

 - place the chronometer combo in the secondary toolbars, as opposed to the
 main toolbar


 Ok.


 - write each object to Journal upon its creation rather than trying to
 write all of them at once on an Activity switch or Stop (which can feel like
 a crash/hang if you have recorded more than a few new objects)


 Ok.



 - remove the (i) info icon from the toolbar and instead badge each media
 thumbnail on the bottom right corner with an info widget (icon still to be
 decided)


 The idea with the (i) button in the main toolbar was make a explicit
 difference in the UI between the play/reproduce use and the recording use.


 If we go with the 'edit details' badges on each media thumb (that with the
 current api takes the user to the Journal details view), is this still a
 valid thought? Sorry if I  have misunderstood your intent here (perhaps
 describe a short use case).


Yes, it is not necessary if we use the Deail View in the Journal.



 The icon is not good (was a temporary icon only)

 - use the Journal detail view API explicitly for editing individual object
 metadata information, rather than the custom info/take notes side bar, see
 Browse and its download complete alert for example code. We standardise on
 an edit details UI for all Activities that want to edit their metadata at
 any time, an existing proposal already being worked on [1].


 Are you talking about the Show in Journal button? I think is not a good
 idea for the workflow, but can be a fist step, until we have the detail view
 [1] implemented.


 I agree that 'Show in Journal' is a less optimal workflow than directly
 editing inside the activity using your own custom details view UI, but the
 new 'invoke details view from anywhere' proposal should remove that argument
 (over time). The major benefit is that we standardise on the metadata
 editing UI for all Activities that need it, share code, maintenance, and
 pickup some free features — seeing the file size, file type are useful free
 extras for Record, we might even implement the atomised tag display some day
 ;-)

 - camera icon should be the one as seen in sugar-artwork for
 camera-external, need a similar styled icon for video (Walter has also
 recently started using camera-external in Turtle Art/Blocks)


 Ok.

 - I suggested the sugar-artwork microphone icon (lips) would be good for
 the audio recording icon (I believe it was originally designed for use as
 the device icon for a proposed microphone input gain control palette). We
 didn't formally +1 in the meeting, but worth considering if you don't find
 it controversial


 I think the lips icons is better to text to speech (I am using it in Read
 now).
 We need a coherent set of metaphor here.
 What will be represent the icon? The action done by computer or the action
 done by the child?
 Also, we can record music too, no only talking.


 All good points (I didn't know about the Read text to speech — that's a
 nice use for the icon to standardise on), I stand corrected. We just need a
 matching styled microphone and video icon then (shout if you want a hand
 with them).


Yes! We need standard icons for video and microphone in sugar-artwork

Gonzalo






 There is still some concern over the user interaction for a primary tool,
 with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up
 in your Record camera vs video vs audio, and my Memorize play vs create UI
 modes), as it might be confusing to get back out of a mode (especially when
 triggered unexpectedly by hover delay). I'll make a test activity with this
 interaction for next Sunday's design meeting and see how it feels.


 Yes. Can we disable the hover delay triggered change? May be we can use a
 RadioToolButton and display the sub-toolbars when the button is toggled?


 Pass, not sure, but I think the approach for Record where
 camera/video/audio are radio buttons and we trigger secondary toolbars for
 them (along with the canvas mode changes) could the viable alternative.

 Regards,
 --Gary

 Regards

 Gonzalo



  [1] Option 1. from Christian's 'detail view anywhere' mockups
 http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf
 

Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Gary Martin
Hi Gonzalo,

On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

 I have prepared mockups about the changes I want to do in the Record UI. [1]
 The changes were discussed with Simon Schampijer and we take ideas from 
 Tom Staubitz.

Just following up from Sunday's design meeting:

http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42

See the above log for details, but here's a quick summary:

- place the chronometer combo in the secondary toolbars, as opposed to the main 
toolbar

- write each object to Journal upon its creation rather than trying to write 
all of them at once on an Activity switch or Stop (which can feel like a 
crash/hang if you have recorded more than a few new objects)

- remove the (i) info icon from the toolbar and instead badge each media 
thumbnail on the bottom right corner with an info widget (icon still to be 
decided)

- use the Journal detail view API explicitly for editing individual object 
metadata information, rather than the custom info/take notes side bar, see 
Browse and its download complete alert for example code. We standardise on an 
edit details UI for all Activities that want to edit their metadata at any 
time, an existing proposal already being worked on [1].

- camera icon should be the one as seen in sugar-artwork for camera-external, 
need a similar styled icon for video (Walter has also recently started using 
camera-external in Turtle Art/Blocks)

inline: camera-external.png

- I suggested the sugar-artwork microphone icon (lips) would be good for the 
audio recording icon (I believe it was originally designed for use as the 
device icon for a proposed microphone input gain control palette). We didn't 
formally +1 in the meeting, but worth considering if you don't find it 
controversial

inline: microphone.png

There is still some concern over the user interaction for a primary tool, with 
sub-toolbar, triggering a full screen canvas change (e.g. as mocked up in your 
Record camera vs video vs audio, and my Memorize play vs create UI modes), as 
it might be confusing to get back out of a mode (especially when triggered 
unexpectedly by hover delay). I'll make a test activity with this interaction 
for next Sunday's design meeting and see how it feels.

Regards,
--Gary

[1] Option 1. from Christian's 'detail view anywhere' mockups 
http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf

 Regards
 Gonzalo
 
 [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Gonzalo Odiard
Thanks Gary and all the team.

On Thu, Mar 31, 2011 at 9:56 AM, Gary Martin garycmar...@googlemail.comwrote:

 Hi Gonzalo,

 On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

  I have prepared mockups about the changes I want to do in the Record UI.
 [1]
  The changes were discussed with Simon Schampijer and we take ideas from
  Tom Staubitz.

 Just following up from Sunday's design meeting:


 http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42

 See the above log for details, but here's a quick summary:

 - place the chronometer combo in the secondary toolbars, as opposed to the
 main toolbar


Ok.


 - write each object to Journal upon its creation rather than trying to
 write all of them at once on an Activity switch or Stop (which can feel like
 a crash/hang if you have recorded more than a few new objects)


Ok.



 - remove the (i) info icon from the toolbar and instead badge each media
 thumbnail on the bottom right corner with an info widget (icon still to be
 decided)


The idea with the (i) button in the main toolbar was make a explicit
difference in the UI between the play/reproduce use and the recording use.
The icon is not good (was a temporary icon only)



 - use the Journal detail view API explicitly for editing individual object
 metadata information, rather than the custom info/take notes side bar, see
 Browse and its download complete alert for example code. We standardise on
 an edit details UI for all Activities that want to edit their metadata at
 any time, an existing proposal already being worked on [1].


Are you talking about the Show in Journal button? I think is not a good
idea for the workflow, but can be a fist step, until we have the detail view
[1] implemented.

- camera icon should be the one as seen in sugar-artwork for
 camera-external, need a similar styled icon for video (Walter has also
 recently started using camera-external in Turtle Art/Blocks)


Ok.

- I suggested the sugar-artwork microphone icon (lips) would be good for the
 audio recording icon (I believe it was originally designed for use as the
 device icon for a proposed microphone input gain control palette). We didn't
 formally +1 in the meeting, but worth considering if you don't find it
 controversial


I think the lips icons is better to text to speech (I am using it in Read
now).
We need a coherent set of metaphor here.
What will be represent the icon? The action done by computer or the action
done by the child?
Also, we can record music too, no only talking.




 There is still some concern over the user interaction for a primary tool,
 with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up
 in your Record camera vs video vs audio, and my Memorize play vs create UI
 modes), as it might be confusing to get back out of a mode (especially when
 triggered unexpectedly by hover delay). I'll make a test activity with this
 interaction for next Sunday's design meeting and see how it feels.


Yes. Can we disable the hover delay triggered change? May be we can use a
RadioToolButton and display the sub-toolbars when the button is toggled?

Regards

Gonzalo



[1] Option 1. from Christian's 'detail view anywhere' mockups
 http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf

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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Art Hunkins

Comments/suggestions regarding the Record UI:

1) I think Tom's ideas (http://www.flatlandfarm.de/blog/?p=283) are right on 
target in re: audio recording. +1.


2) I'm unclear as to whether the oscilloscope (measure-type) display is a 
preview only, or is active during the entire record process. If the latter, 
I fear for audio glitches (and if Record ends up audio-glitching, you are 
likely to hear from me about it indefinitely!) Probably safer would be to 
display oscilloscope only in preview mode, for setting appropriate record 
level, and demoing (or otherwise exploring) other aspects of sound. (By 
preview here, I refer to testing the record level.)


3) Let's keep in mind that Audacity is available as a Suger activity - at 
least from the command line. It's full-featured, can edit soundfiles and be 
used for all kinds of sound demos and displays. In my view, we should not 
worry that Record doesn't include these features.


4) I dislike the lips icon intensely. Besides otherwise being misleading, it 
suggests *voice* recording only (and probably only speech). The ear seems 
much more appropriate, or (for that matter) a stylized waveform or 
oscilloscope display. I see the primary application as the recording of 
environmental (often nature) sounds, i.e., exploring the *world* of sound.


Art Hunkins

- Original Message - 
From: Gary Martin garycmar...@googlemail.com

To: Gonzalo Odiard gonz...@laptop.org
Cc: Sugar-dev Devel sugar-devel@lists.sugarlabs.org
Sent: Thursday, March 31, 2011 8:56 AM
Subject: Re: [Sugar-devel] [DESIGN] Record UI


Hi Gonzalo,

On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

I have prepared mockups about the changes I want to do in the Record UI. 
[1]

The changes were discussed with Simon Schampijer and we take ideas from
Tom Staubitz.


Just following up from Sunday's design meeting:

http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42

See the above log for details, but here's a quick summary:

- place the chronometer combo in the secondary toolbars, as opposed to the 
main toolbar


- write each object to Journal upon its creation rather than trying to write 
all of them at once on an Activity switch or Stop (which can feel like a 
crash/hang if you have recorded more than a few new objects)


- remove the (i) info icon from the toolbar and instead badge each media 
thumbnail on the bottom right corner with an info widget (icon still to be 
decided)


- use the Journal detail view API explicitly for editing individual object 
metadata information, rather than the custom info/take notes side bar, see 
Browse and its download complete alert for example code. We standardise on 
an edit details UI for all Activities that want to edit their metadata at 
any time, an existing proposal already being worked on [1].


- camera icon should be the one as seen in sugar-artwork for 
camera-external, need a similar styled icon for video (Walter has also 
recently started using camera-external in Turtle Art/Blocks)










- I suggested the sugar-artwork microphone icon (lips) would be good for the 
audio recording icon (I believe it was originally designed for use as the 
device icon for a proposed microphone input gain control palette). We didn't 
formally +1 in the meeting, but worth considering if you don't find it 
controversial










There is still some concern over the user interaction for a primary tool, 
with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up 
in your Record camera vs video vs audio, and my Memorize play vs create UI 
modes), as it might be confusing to get back out of a mode (especially when 
triggered unexpectedly by hover delay). I'll make a test activity with this 
interaction for next Sunday's design meeting and see how it feels.


Regards,
--Gary

[1] Option 1. from Christian's 'detail view anywhere' mockups 
http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf



Regards
Gonzalo

[1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Art Hunkins

  - Original Message - 
  From: Gonzalo Odiard 
  To: Gary Martin 
  Cc: Sugar-dev Devel 
  Sent: Thursday, March 31, 2011 9:29 AM
  Subject: Re: [Sugar-devel] [DESIGN] Record UI
  - I suggested the sugar-artwork microphone icon (lips) would be good for the 
audio recording icon (I believe it was originally designed for use as the 
device icon for a proposed microphone input gain control palette). We didn't 
formally +1 in the meeting, but worth considering if you don't find it 
controversial



  I think the lips icons is better to text to speech (I am using it in Read 
now). 
  We need a coherent set of metaphor here. 
  What will be represent the icon? The action done by computer or the action 
done by the child?
  Also, we can record music too, no only talking. 
   

I totally agree with Gonzalo about the lips icon (see my previous mail) - 
for these and other reasons. Frankly, I really like the microphone icon. Any 
reason not to use (reuse) it? (Otherwise, perhaps the ear.)

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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread C. Scott Ananian
On Fri, Mar 18, 2011 at 12:18 PM, Art Hunkins abhun...@uncg.edu wrote:
 Please ensure that, in *audio* recording mode, any video display (including
 an oscilloscope-style display) does not cause glitches in the audio. (This
 was an apparent problem in earlier versions.) Of course, the surest
 guarantee of this is no simultaneous (changing) video display.

I think video feedback is vital. How do you know it's actually doing
something if nothing seems to happen when you start recording audio?
It doesn't necessarily have to be a waveform display, but *something*
needs to be changing.

A waveform display has pedagogical value.  It's worth making that work right.
 --scott
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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Art Hunkins


- Original Message - 
From: C. Scott Ananian csc...@laptop.org

To: Art Hunkins abhun...@uncg.edu
Cc: Gonzalo Odiard gonz...@laptop.org; Sugar-dev Devel 
sugar-devel@lists.sugarlabs.org

Sent: Thursday, March 31, 2011 6:54 PM
Subject: Re: [Sugar-devel] [DESIGN] Record UI



On Fri, Mar 18, 2011 at 12:18 PM, Art Hunkins abhun...@uncg.edu wrote:
Please ensure that, in *audio* recording mode, any video display 
(including
an oscilloscope-style display) does not cause glitches in the audio. 
(This

was an apparent problem in earlier versions.) Of course, the surest
guarantee of this is no simultaneous (changing) video display.


I think video feedback is vital. How do you know it's actually doing
something if nothing seems to happen when you start recording audio?
It doesn't necessarily have to be a waveform display, but *something*
needs to be changing.

A waveform display has pedagogical value.  It's worth making that work 
right.

--scott


If it works right, fine.

Otherwise, there is the elapsed time indicator that is the something that 
needs to be changing. Also there are visual changes when you start and stop 
recording - all sorts of visual cues.


I too rather like the waveform display - it does have some pedagogical 
value; it just *must not* interrupt smooth audio flow.


Art Hunkins 


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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-31 Thread Gonzalo Odiard
Art,
I don't know if i will see the glitches when we do the visual
representation.
I agree, in a tool to record audio, is important the audio is well recorded.
And when I have anything to show, I will inform and we can test it and see
what can we do.
Regards

Gonzalo


On Thu, Mar 31, 2011 at 10:15 PM, Art Hunkins abhun...@uncg.edu wrote:


 - Original Message - From: C. Scott Ananian csc...@laptop.org
 To: Art Hunkins abhun...@uncg.edu
 Cc: Gonzalo Odiard gonz...@laptop.org; Sugar-dev Devel 
 sugar-devel@lists.sugarlabs.org
 Sent: Thursday, March 31, 2011 6:54 PM
 Subject: Re: [Sugar-devel] [DESIGN] Record UI



  On Fri, Mar 18, 2011 at 12:18 PM, Art Hunkins abhun...@uncg.edu wrote:

 Please ensure that, in *audio* recording mode, any video display
 (including
 an oscilloscope-style display) does not cause glitches in the audio.
 (This
 was an apparent problem in earlier versions.) Of course, the surest
 guarantee of this is no simultaneous (changing) video display.


 I think video feedback is vital. How do you know it's actually doing
 something if nothing seems to happen when you start recording audio?
 It doesn't necessarily have to be a waveform display, but *something*
 needs to be changing.

 A waveform display has pedagogical value.  It's worth making that work
 right.
 --scott


 If it works right, fine.

 Otherwise, there is the elapsed time indicator that is the something that
 needs to be changing. Also there are visual changes when you start and stop
 recording - all sorts of visual cues.

 I too rather like the waveform display - it does have some pedagogical
 value; it just *must not* interrupt smooth audio flow.

 Art Hunkins

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[Sugar-devel] [DESIGN] Record UI

2011-03-18 Thread Gonzalo Odiard
I have prepared mockups about the changes I want to do in the Record UI. [1]
The changes were discussed with Simon Schampijer and we take ideas from
Tom Staubitz.
Regards

Gonzalo

[1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
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Re: [Sugar-devel] [DESIGN] Record UI

2011-03-18 Thread Art Hunkins
A request concerning the new design of Record:

Please ensure that, in *audio* recording mode, any video display (including an 
oscilloscope-style display) does not cause glitches in the audio. (This was an 
apparent problem in earlier versions.) Of course, the surest guarantee of this 
is no simultaneous (changing) video display.

Also, please ensure that there is no such interruption for *all audio recording 
resolutions*, as well as for all Sugar releases that this version of Record 
targets.

Art Hunkins
  - Original Message - 
  From: Gonzalo Odiard 
  To: Sugar-dev Devel 
  Sent: Friday, March 18, 2011 11:15 AM
  Subject: [Sugar-devel] [DESIGN] Record UI


  I have prepared mockups about the changes I want to do in the Record UI. [1]
  The changes were discussed with Simon Schampijer and we take ideas from 
  Tom Staubitz.
  Regards

  Gonzalo

  [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar



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