Re: [Sugar-devel] [SLOBS] GCI'18 Report

2019-01-31 Thread Walter Bender
On Thu, Jan 31, 2019 at 12:21 PM Alex Perez  wrote:

> Yes, thank you sincerely for this report...my thoughts/responses are
> inline...
>
> Chihurumnaya Ibiam wrote on 1/31/19 6:38 AM:
>
> Hi Everyone,
>
> This is a report about last year's GCI.
>
> 674 students participated. Of those, 245 completed at least one task.
>
> This works out to just over 36% of the "participants" actually
> participating in a substantive way.
>
> The most popular task completed by students was our beginner task: "Make a
> Pull Request", which was completed by 100 students.
>
> Or, approximately 15% of 674.
>
> 60 students completed the "Install the Sugar Environment" task.
>
> Under 9%
>
>
> • Briefly what was merged; that is, the work that has become part of
>   the Sugar Labs software.
>
> We have about 91 PRs that were merged,
>
> Is there a list of the Pull Requests listed below? I'd like to personally
> examine how many of them are substantive.
>
>
> Sugar/Activities = 20
> Sugarizer = 20
> MusicBlocks = 38
>
> Here is a sampling from just one of the GCI students... judge for yourself:

https://github.com/sugarlabs/musicblocks/commits?author=aust-n

> TurtleBlocks = 2
> Sugar Social = 6
> Sugar Website = 5
>
>
> The event was fun and I enjoyed every bit of it.
>
> • How we might improve next year.
>
> It may seem like conventional wisdom that some of our mentors lacked
> knowledge about some tasks or weren't contributors to Sugar Labs but every
> mentor had previously contributed to Sugar Labs in one way or another.
>
> It'll be great if the tasks we want are agreed upon as an org, as this
> gives a definite direction and narrows down the type of tasks we have.
>
> Although it seems as if we got little if any help from the  community in
> generating task ideas. It was all on the shoulders of just a few of us.
> That needs to improve.
>
> What would be the ideal way to improve this, from your perspective?
>
> And I think we had too many open-ended design tasks -- we should pare back
> that somewhat next year, but not eliminate them. (They are required by
> Google, for one thing.) Maybe structure them such that a student can only
> do 1 or 2 simple design tasks by marking them as beginner tasks (although I
> think that was the case for the most part this year too.)
>
> --
>
> Ibiam Chihurumnaya
> ibiamchihurumn...@sugarlabs.org 
>
>
> ___
> SLOBs mailing list
> sl...@lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/slobs
>


-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org

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Re: [Sugar-devel] [SLOBS] GCI'18 Report

2019-01-31 Thread Alex Perez
Yes, thank you sincerely for this report...my thoughts/responses are 
inline...


Chihurumnaya Ibiam wrote on 1/31/19 6:38 AM:

Hi Everyone,

This is a report about last year's GCI.

674 students participated. Of those, 245 completed at least one task.
This works out to just over 36% of the "participants" actually 
participating in a substantive way.
The most popular task completed by students was our beginner task: 
"Make a Pull Request", which was completed by 100 students.

Or, approximately 15% of 674.

60 students completed the "Install the Sugar Environment" task.

Under 9%


• Briefly what was merged; that is, the work that has become part of
  the Sugar Labs software.

We have about 91 PRs that were merged,
Is there a list of the Pull Requests listed below? I'd like to 
personally examine how many of them are substantive.


Sugar/Activities = 20
Sugarizer = 20
MusicBlocks = 38
TurtleBlocks = 2
Sugar Social = 6
Sugar Website = 5


The event was fun and I enjoyed every bit of it.

• How we might improve next year.

It may seem like conventional wisdom that some of our mentors lacked 
knowledge about some tasks or weren't contributors to Sugar Labs but 
every mentor had previously contributed to Sugar Labs in one way or 
another.


It'll be great if the tasks we want are agreed upon as an org, as this 
gives a definite direction and narrows down the type of tasks we have.


Although it seems as if we got little if any help from the  community 
in generating task ideas. It was all on the shoulders of just a few of 
us. That needs to improve.

What would be the ideal way to improve this, from your perspective?
And I think we had too many open-ended design tasks -- we should pare 
back that somewhat next year, but not eliminate them. (They are 
required by Google, for one thing.) Maybe structure them such that a 
student can only do 1 or 2 simple design tasks by marking them as 
beginner tasks (although I think that was the case for the most part 
this year too.)


--
Ibiam Chihurumnaya
ibiamchihurumn...@sugarlabs.org 


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