Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-07 Thread James Cameron
On Wed, Dec 07, 2011 at 11:01:12AM -0500, Rafael Ortiz wrote:
> Tested on an xo-1.5, the pippy camera example works
> as expected.

Good, thanks.

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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-07 Thread Rafael Ortiz
On Wed, Dec 7, 2011 at 6:14 AM, James Cameron  wrote:

> On Wed, Dec 07, 2011 at 10:41:22AM +0100, laurent bernabe wrote:
> > here the camera.py modification
>
> Thanks, pushed.
>
>
> http://git.sugarlabs.org/pippy/mainline/commit/1c69184a9ad48d716469876cb6723d346396974b
>
> Would appreciate test reports on OLPC XO, I'm a bit sleepy.
>
>
Tested on an xo-1.5, the pippy camera example works
as expected.



>  --
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> http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-07 Thread James Cameron
On Wed, Dec 07, 2011 at 10:41:22AM +0100, laurent bernabe wrote:
> here the camera.py modification

Thanks, pushed.

http://git.sugarlabs.org/pippy/mainline/commit/1c69184a9ad48d716469876cb6723d346396974b

Would appreciate test reports on OLPC XO, I'm a bit sleepy.

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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-07 Thread laurent bernabe
Hello,

here the camera.py modification


2011/12/7 Rafael Ortiz 

>
>
> On Tue, Dec 6, 2011 at 7:57 PM, James Cameron  wrote:
>
>> On Wed, Dec 07, 2011 at 01:43:20AM +0100, laurent bernabe wrote:
>> > Yes, your last modifications made it work after about 2 or 3 seconds.
>> > (I moved the gst initialisation and implemented the try/catch loop)
>>
>> Please attach your finished camera example, then I can test it on XO,
>> and merge it for the next version of Pippy.
>>
>>
> +1 please do, the next version wont have also the xolympics example.
>
>
>
>>  --
>> James Cameron
>> http://quozl.linux.org.au/
>> ___
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>>
>
>
# camera: take a picture, animate it on screen

import gst
import pippy
import pygame
import sys
import time

# grey background
bgcolor = (128, 128, 128)



# start using pygame
pygame.init()

# turn off cursor
pygame.mouse.set_visible(False)

# create the pygame window and return a Surface object for
# drawing in that window.
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)

# grab a frame from camera to file
pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc ! filesink location=/tmp/pippypic.jpg')
pipeline.set_state(gst.STATE_PLAYING)

while True:
  try:
  # load in the grabbed camera frame
image = pygame.image.load('/tmp/pippypic.jpg')
break
  except pygame.error:
time.sleep(1)

# stop the camera frame grabbing
pipeline.set_state(gst.STATE_NULL)



angle = 0.0
scale = 2.0

while pippy.pygame.next_frame():
# every time we animate, check for quit or keydown events and exit
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
sys.exit()

# rotate and scale the image
newImage = pygame.transform.rotozoom(image, angle, scale)
newImageRect = newImage.get_rect()
newImageRect.centerx = screen.get_rect().centerx
newImageRect.centery = screen.get_rect().centery

# display the rotated and scaled image
screen.fill(bgcolor)
screen.blit(newImage, newImageRect)
pygame.display.flip()

# choose a new rotation angle and scale
angle = angle + 5.0
scale = scale * 0.95

# finish once the scale becomes very very small
if scale < 0.001:
break

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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread Rafael Ortiz
On Tue, Dec 6, 2011 at 7:57 PM, James Cameron  wrote:

> On Wed, Dec 07, 2011 at 01:43:20AM +0100, laurent bernabe wrote:
> > Yes, your last modifications made it work after about 2 or 3 seconds.
> > (I moved the gst initialisation and implemented the try/catch loop)
>
> Please attach your finished camera example, then I can test it on XO,
> and merge it for the next version of Pippy.
>
>
+1 please do, the next version wont have also the xolympics example.



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> http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread James Cameron
On Wed, Dec 07, 2011 at 01:43:20AM +0100, laurent bernabe wrote:
> Yes, your last modifications made it work after about 2 or 3 seconds.
> (I moved the gst initialisation and implemented the try/catch loop)

Please attach your finished camera example, then I can test it on XO,
and merge it for the next version of Pippy.

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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
Yes, your last modifications made it work after about 2 or 3 seconds.
(I moved the gst initialisation and implemented the try/catch loop)
Thanks

2011/12/7 James Cameron 

> On Wed, Dec 07, 2011 at 01:07:46AM +0100, laurent bernabe wrote:
> > 2011/12/7 James Cameron  wrote:
> > > You might also try moving the setup of the gst stream to after the
> > > initialisation of pygame.  Experiment, and let us know your results.
> >
> > Sorry but I did not understand this sentence
>
> Sorry.  Try moving the "setup of the gst stream" to after the
> "initialisation of pygame".
>
> The "setup of the gst stream" are the lines:
>
># grab a frame from camera to file
>pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc !
>  filesink location=/tmp/pippypic.jpg')
>pipeline.set_state(gst.STATE_PLAYING)
>
> The "initialisation of pygame" is the line:
>
># start using pygame
>pygame.init()
>
> Moving one beyond the other means to change the order in which these
> operations occur.  I expect the result will be certain failure, which is
> a useful result because it proves the timing is important.
>
> --
>
> Given your test results of success if more time is wasted, perhaps the
> program should retry the read of the file until it works, like this:
>
> # start using pygame
> pygame.init()
>
> # turn off cursor
> pygame.mouse.set_visible(False)
>
> # create the pygame window and return a Surface object for
> # drawing in that window.
> screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
>
> # grab a frame from camera to file
> pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc !
> filesink location=/tmp/pippypic.jpg')
> pipeline.set_state(gst.STATE_PLAYING)
>
> while True:
>try:
># load in the grabbed camera frame
> image = pygame.image.load('/tmp/pippypic.jpg')
> break
>except pygame.error:
># pause to allow more time for the camera frame to be grabbed
>time.sleep(1)
>
> ...
>
> --
> James Cameron
> http://quozl.linux.org.au/
>
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread James Cameron
On Wed, Dec 07, 2011 at 01:07:46AM +0100, laurent bernabe wrote:
> 2011/12/7 James Cameron  wrote:
> > You might also try moving the setup of the gst stream to after the
> > initialisation of pygame.  Experiment, and let us know your results.
> 
> Sorry but I did not understand this sentence 

Sorry.  Try moving the "setup of the gst stream" to after the
"initialisation of pygame".

The "setup of the gst stream" are the lines:

# grab a frame from camera to file
pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc !  
filesink location=/tmp/pippypic.jpg')
pipeline.set_state(gst.STATE_PLAYING)

The "initialisation of pygame" is the line:

# start using pygame
pygame.init()

Moving one beyond the other means to change the order in which these
operations occur.  I expect the result will be certain failure, which is
a useful result because it proves the timing is important.

--

Given your test results of success if more time is wasted, perhaps the
program should retry the read of the file until it works, like this:

# start using pygame
pygame.init()

# turn off cursor
pygame.mouse.set_visible(False)

# create the pygame window and return a Surface object for
# drawing in that window.
screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)

# grab a frame from camera to file
pipeline = gst.parse_launch('v4l2src ! ffmpegcolorspace ! jpegenc !
filesink location=/tmp/pippypic.jpg')
pipeline.set_state(gst.STATE_PLAYING)

while True:
try:
# load in the grabbed camera frame
image = pygame.image.load('/tmp/pippypic.jpg')
break
except pygame.error:
# pause to allow more time for the camera frame to be grabbed
time.sleep(1)

...

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http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
Another good news !!!

I changed camera source code from
27 : time_sleep(1) to time_sleep(10)
(yes, i voluntary exagerated the sleep time :P )

And it worked 

Thank you very much ^^
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
2011/12/7 James Cameron 

> On Wed, Dec 07, 2011 at 12:49:09AM +0100, laurent bernabe wrote:
> > At last, the stacktrace from the Pippy activity Camera example :
> >
> > Traceback (most recent call last):
> >   File "camera", line 33, in 
> > image = pygame.image.load('/tmp/pippypic.jpg')
> > pygame.error: Unsupported image format
>
> Thanks, this is unchanged to what you previously provided.

 Please
> continue to try the change to sleep time.


No problem


> I was not asking for the
> stacktrace again, I was advising you how to copy and paste accurately in
> future.
>

Ok, now i know how to do ^^


>
> You might also try moving the setup of the gst stream to after the
> initialisation of pygame.  Experiment, and let us know your results.
>
> Sorry but I did not understand this sentence

> --
> James Cameron
> http://quozl.linux.org.au/
>
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread James Cameron
On Wed, Dec 07, 2011 at 12:49:09AM +0100, laurent bernabe wrote:
> At last, the stacktrace from the Pippy activity Camera example :
> 
> Traceback (most recent call last):
>   File "camera", line 33, in 
> image = pygame.image.load('/tmp/pippypic.jpg')
> pygame.error: Unsupported image format

Thanks, this is unchanged to what you previously provided.  Please
continue to try the change to sleep time.  I was not asking for the
stacktrace again, I was advising you how to copy and paste accurately in
future.

You might also try moving the setup of the gst stream to after the
initialisation of pygame.  Experiment, and let us know your results.

-- 
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http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
At last, the stacktrace from the Pippy activity Camera example :

Traceback (most recent call last):
  File "camera", line 33, in 
image = pygame.image.load('/tmp/pippypic.jpg')
pygame.error: Unsupported image format


2011/12/7 James Cameron 

> On Tue, Dec 06, 2011 at 02:44:06PM +0100, laurent bernabe wrote:
> > > Gonzalo Odiard :
> >
> > I've seen the logs, which one do you think I should post ?
> > (Some of them talk about DBUS errors)
>
> I don't think any of these are a concern.
>
> > > James Cameron
> >
> > It's ok for pastbin, now i'm trying to use it in order to give you the
> > stacktrace of camera application error in Pippy => but I can't copy
> > any content from Pippy to Browser activity.
>
> You can't copy anything in the output panel of Pippy, yes, I know, and
> I've raised that as a bug.  It isn't fixed yet.  I can copy from the
> Pippy program panel.
>
> As a workaround, to capture output from a Pippy example, run it within a
> Terminal:
>
> 1.  start a Terminal
>
> 2.  cd Activities/Pippy.activity/library
>
> 3.  cp ../data/graphics/camera .
>
> 4.  python camera
>
> 5.  copy and paste as required.
>
> --
> James Cameron
> http://quozl.linux.org.au/
>
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread James Cameron
On Tue, Dec 06, 2011 at 02:44:06PM +0100, laurent bernabe wrote:
> > Gonzalo Odiard :
> 
> I've seen the logs, which one do you think I should post ?
> (Some of them talk about DBUS errors)

I don't think any of these are a concern.

> > James Cameron
> 
> It's ok for pastbin, now i'm trying to use it in order to give you the
> stacktrace of camera application error in Pippy => but I can't copy
> any content from Pippy to Browser activity.

You can't copy anything in the output panel of Pippy, yes, I know, and
I've raised that as a bug.  It isn't fixed yet.  I can copy from the
Pippy program panel.

As a workaround, to capture output from a Pippy example, run it within a
Terminal:

1.  start a Terminal

2.  cd Activities/Pippy.activity/library

3.  cp ../data/graphics/camera .

4.  python camera

5.  copy and paste as required.

-- 
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http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread Thomas C Gilliard

You can import and export items from the sugar journal
with this complicated procedure :

Insert a 2nd USB
(required to be present for this to work)
open the frame (upper right corner with mouse)
highlight the desired lines in terminal or browser
click the scissors up icon (copy)  on the  top bar
click on the journal icon on to frame
move to the bottom left edge of frame
right click on  clipping icon on the left bottom edge of frame
hover on this icon select Keep which appears
retract frame
bottom bar shows journal and USB icon
drag the new clipping listed in the journal icon with mouse to the 2nd 
USB icon now showing in bottom bar next to journal icon

hover over the USB icon
remove
remove USB from computer running sugar
insert USB into another windows or linux computer and drag file on USB  
to the desktop

(or into host system by removing and re-inserting it after exiting sugar)
open and copy this file to a paste bin application in your browser

Note this same method  (drag-drop from a 2nd USB) can be used to export 
Photos from the sugar record activity

and to import to journal of (activity.xo) files if reversed


On 12/06/2011 02:51 AM, James Cameron wrote:

On Tue, Dec 06, 2011 at 09:26:47AM +0100, laurent bernabe wrote:

I can copy paste content from browse activity to terminal activity or pippy
activity (there is a special icon in the border which appears), but I didn't
manage to use this clipboard content in the host system.

Yes, I know.

But with the Browse activity open you may paste content into a Pastebin
web application, and then refer to that, or copy it into your e-mail.


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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
Ok,

> Gonzalo Odiard :

I've seen the logs, which one do you think I should post ?
(Some of them talk about DBUS errors)

> James Cameron

It's ok for pastbin, now i'm trying to use it in order to give you the
stacktrace of camera application error in Pippy => but I can't copy any
content from Pippy to Browser activity



2011/12/6 James Cameron 

> On Tue, Dec 06, 2011 at 09:26:47AM +0100, laurent bernabe wrote:
> > I can copy paste content from browse activity to terminal activity or
> pippy
> > activity (there is a special icon in the border which appears), but I
> didn't
> > manage to use this clipboard content in the host system.
>
> Yes, I know.
>
> But with the Browse activity open you may paste content into a Pastebin
> web application, and then refer to that, or copy it into your e-mail.
>
> --
> James Cameron
> http://quozl.linux.org.au/
>
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread James Cameron
On Tue, Dec 06, 2011 at 09:26:47AM +0100, laurent bernabe wrote:
> I can copy paste content from browse activity to terminal activity or pippy
> activity (there is a special icon in the border which appears), but I didn't
> manage to use this clipboard content in the host system.

Yes, I know.

But with the Browse activity open you may paste content into a Pastebin
web application, and then refer to that, or copy it into your e-mail.

-- 
James Cameron
http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-06 Thread laurent bernabe
I can copy paste content from browse activity to terminal activity or pippy
activity (there is a special icon in the border which appears), but I
didn't manage to use this clipboard content in the host system.

2011/12/6 James Cameron 

> On Tue, Dec 06, 2011 at 02:03:35AM +0100, laurent bernabe wrote:
> > It does not work neither : I think that my host system clipboard is not
> > connected to the emulator clipboard.
>
> Yes, that's one negative aspect of using emulator.
>
> So you can only paste using emulator.  Browse activity?
>
> --
> James Cameron
> http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-05 Thread James Cameron
On Tue, Dec 06, 2011 at 02:03:35AM +0100, laurent bernabe wrote:
> It does not work neither : I think that my host system clipboard is not
> connected to the emulator clipboard.

Yes, that's one negative aspect of using emulator.

So you can only paste using emulator.  Browse activity?

-- 
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-05 Thread laurent bernabe
It does not work neither : I think that my host system clipboard is not
connected to the emulator clipboard.


2011/12/6 Alan Jhonn Aguiar Schwyn 

>
> The menu, copy to the Sugar clipboard.. Check it in the left part of the
> "framework".. Appears an icon..
> And you can open with another activity.. or go to the Terminal activity
> and use the "nano" editor
> and make paste on it..
>
> Or try the "universal" ctrl + c
>
> --
> Date: Tue, 6 Dec 2011 01:52:36 +0100
> From: laurent.bern...@gmail.com
> To: qu...@laptop.org
> CC: sugar-devel@lists.sugarlabs.org
> Subject: Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17
>
>
> No, it is the same computer for email and emulator : but when I click on
> Pippy terminal, my selection disappear and I'm not allowed to copy it. I
> did not manage with the toolbar neither (the copy menu did nothing in fact).
>
> 2011/12/6 James Cameron 
>
> On Tue, Dec 06, 2011 at 01:40:45AM +0100, laurent bernabe wrote:
> >   * the Playwave and GetSoundList both seems to be requiring tam tam edit
> > activity (which i will download and install) : the stacktrace is too
> long
> > for me to copy it hand by hand, as I did not manage to copy/paste the
> > result
>
> Oh, please don't copy things by hand.  The spacing and punctuation is
> important sometimes.
>
> I guess you are using a separate computer for mail?  If so, look at a
> Pastebin web application, and use Sugar Browse to cut and paste the text
> there.
>
> http://en.wikipedia.org/wiki/Comparison_of_pastebins
> http://en.wikipedia.org/wiki/Pastebin
>
> --
> James Cameron
> http://quozl.linux.org.au/
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>
>
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-05 Thread laurent bernabe
No, it is the same computer for email and emulator : but when I click on
Pippy terminal, my selection disappear and I'm not allowed to copy it. I
did not manage with the toolbar neither (the copy menu did nothing in fact).

2011/12/6 James Cameron 

> On Tue, Dec 06, 2011 at 01:40:45AM +0100, laurent bernabe wrote:
> >   * the Playwave and GetSoundList both seems to be requiring tam tam edit
> > activity (which i will download and install) : the stacktrace is too
> long
> > for me to copy it hand by hand, as I did not manage to copy/paste the
> > result
>
> Oh, please don't copy things by hand.  The spacing and punctuation is
> important sometimes.
>
> I guess you are using a separate computer for mail?  If so, look at a
> Pastebin web application, and use Sugar Browse to cut and paste the text
> there.
>
> http://en.wikipedia.org/wiki/Comparison_of_pastebins
> http://en.wikipedia.org/wiki/Pastebin
>
> --
> James Cameron
> http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-05 Thread James Cameron
On Tue, Dec 06, 2011 at 01:40:45AM +0100, laurent bernabe wrote:
>   * the Playwave and GetSoundList both seems to be requiring tam tam edit
> activity (which i will download and install) : the stacktrace is too long
> for me to copy it hand by hand, as I did not manage to copy/paste the
> result

Oh, please don't copy things by hand.  The spacing and punctuation is
important sometimes.

I guess you are using a separate computer for mail?  If so, look at a
Pastebin web application, and use Sugar Browse to cut and paste the text
there.

http://en.wikipedia.org/wiki/Comparison_of_pastebins
http://en.wikipedia.org/wiki/Pastebin

-- 
James Cameron
http://quozl.linux.org.au/
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Re: [Sugar-devel] Sugar-devel Digest, Vol 38, Issue 17

2011-12-05 Thread laurent bernabe
Thank you Alan :) I've progressed ^^


   - I've download the version 43 of Pippy and installed it on my
   home/Activities folder
   - when i restarted emulator, i was able to run XOlympic, Physics,
   Playsine and Sequence
   - the Camera example still send me an error => (line 35 of pippy_app.py,
   in  at line "image = pygame.image.load('/tmp/pippypic.jpg') =>
   pygame.error : "Unsupported image file"
   - the Playwave and GetSoundList both seems to be requiring tam tam edit
   activity (which i will download and install) : the stacktrace is too long
   for me to copy it hand by hand, as I did not manage to copy/paste the result
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