Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Rob Savoye
Bert Freudenberg wrote:

 IMHO that activity should be a wrapper for Gnash, perhaps as a native
 GTK+ application, without the browser baggage (maybe such a stand-alone
 player does exist already?). Since the content is authored specifically

 As Gnash was created originally as the UI layer for a stereo, it's
always run standalone. I only made an additional plugin since most
people are used to only running flash in their browser.

 for Sugar (and in Nepal's case even more specifically for Sugar on the
 OLPC XO-1) it can easily be tuned to work well in Gnash. Hopefully
 Gnash's current limitations are well documented so authors can avoid
 pitfalls. That sugarized SWF player could even be extended to
 integrate nicely with the Journal (being able to do that is the point of
 having a free implementation after all) - there is no need to be
 compatible with Adobe's Flash player.

  Exactly. If the people creating he content work with us a little, and
test with Gnash, the flash content will always work fine. You don't need
any of the features of the latest flash anyway. At the same time, we
need to figure out how to keep up to data builds for Sugar, as much of
the problem has been old versions of Gnash.

- rob -

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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Chris Ball
Hi,

This might be of interest: Salasaga is a GTK/Gnome based IDE used
to create eLearning for applications. With it, you take screenshots
of your applications, add highlights, text and external images,
then generate learning objects. Present output is in swf (flash)
format.

Here's another app that appeared in my RSS reader today, I haven't tried
it; it seems to contain some of the ideas Bryan's interested in, though:

http://www.blueskyonmars.com/2009/01/05/build-desktop-apps-with-web-ui-and-python/
http://titaniumapp.com/

- Chris.
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread David Van Assche
This might be of interest:

Salasaga is a GTK/Gnome based IDE used to create eLearning for
applications. With it, you take screenshots of your applications,
add highlights, text and external images, then generate learning
objects. Present output is in swf (flash) format.

It would certainly be useful for making flash based learning objects
for Moodle. The site for the soft is here:
http://www.salasaga.org/

kind Regards,
David Van Assche

On Mon, Jan 5, 2009 at 3:16 PM, Wade Brainerd wad...@gmail.com wrote:
 On Mon, Jan 5, 2009 at 7:15 AM, Bert Freudenberg b...@freudenbergs.de wrote:
 On 05.01.2009, at 05:24, John Watlington wrote:

 On Jan 4, 2009, at 9:23 PM, Wade Brainerd wrote:

 Currently Sugar is incapable of running software which is not
 specifically designed for it.

 Sugar runs simpler SWF applications just fine, through the Browser.
 They don't have to be designed for Sugar.


 I think this goes besides the original point of Bryan. He is well aware that
 software needs to be specifically designed for Sugar, and wether this is
 good or bad is not the current debate. The point is what tools one can use
 to implement a proper Sugar activity. Bryan says the tools many content
 developers are familiar with are HTML, Javascript, and Flash.

 I agree completely - I proposed a swf-activity launcher script as the
 solution, in my initial response to Bryan.

 I think it would be relatively easy to come up with an activity template
 that just has a subdirectory for SWF content. Creating an SWF activity then
 would involve copying the template, editing the meta data, putting the SWF
 content into the directory, zipping it up and voila, a nice XO bundle. That
 process could easily be done by a script, even on Windows.

 I think the template should be built into and supported by the Sugar
 dev team, rather than something that has to be copied around.

 That way it's able to be updated and improved over time, and as better
 Flash solutions become available we can incorporate them easily.

 I agree with the rest of Bert's plan.  It should be a PyGTK activity
 with just an activity toolbar, which launches Gnash or Adobe Flash
 into its canvas.  It should also find the Flash persistence database
 and copy it to/from the Journal.

 A nice additional feature would be to make use of Jordan's screen
 resolution dropper on the XO to allow Flash activities to run at
 600x450, which would likely quadruple performance.

 -Wade
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Bert Freudenberg
On 05.01.2009, at 05:24, John Watlington wrote:

 On Jan 4, 2009, at 9:23 PM, Wade Brainerd wrote:
 Currently Sugar is incapable of running software which is not
 specifically designed for it.
 Sugar runs simpler SWF applications just fine, through the Browser.
 They don't have to be designed for Sugar.


I think this goes besides the original point of Bryan. He is well  
aware that software needs to be specifically designed for Sugar, and  
wether this is good or bad is not the current debate. The point is  
what tools one can use to implement a proper Sugar activity. Bryan  
says the tools many content developers are familiar with are HTML,  
Javascript, and Flash.

So how could an activity look like that can be authored primarily  
using Adobe's Flash tools?

I think it would be relatively easy to come up with an activity  
template that just has a subdirectory for SWF content. Creating an SWF  
activity then would involve copying the template, editing the meta  
data, putting the SWF content into the directory, zipping it up and  
voila, a nice XO bundle. That process could easily be done by a  
script, even on Windows.

IMHO that activity should be a wrapper for Gnash, perhaps as a native  
GTK+ application, without the browser baggage (maybe such a stand- 
alone player does exist already?). Since the content is authored  
specifically for Sugar (and in Nepal's case even more specifically for  
Sugar on the OLPC XO-1) it can easily be tuned to work well in Gnash.  
Hopefully Gnash's current limitations are well documented so authors  
can avoid pitfalls. That sugarized SWF player could even be extended  
to integrate nicely with the Journal (being able to do that is the  
point of having a free implementation after all) - there is no need to  
be compatible with Adobe's Flash player.

My 1/50 € ...

- Bert -

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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Benjamin M. Schwartz
Wade Brainerd wrote:
 I think the template should be built into and supported by the Sugar
 dev team, rather than something that has to be copied around.

I strongly disagree.  We should send the clearest possible message that 
SWF, a language with no good free spec and no good free interpreter, is 
not recommended, even if it is supported.  Software Freedom is a key part 
of the Sugar labs mission, both officially and in fact.

 A nice additional feature would be to make use of Jordan's screen
 resolution dropper on the XO to allow Flash activities to run at
 600x450, which would likely quadruple performance.

We can do even better. 
http://wiki.gnashdev.org/Release_0.8.5#Release_Goals shows XVideo scaling 
support as one of the goals for the next Gnash, due in a month.

--Ben
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Wade Brainerd
On Mon, Jan 5, 2009 at 7:15 AM, Bert Freudenberg b...@freudenbergs.de wrote:
 On 05.01.2009, at 05:24, John Watlington wrote:

 On Jan 4, 2009, at 9:23 PM, Wade Brainerd wrote:

 Currently Sugar is incapable of running software which is not
 specifically designed for it.

 Sugar runs simpler SWF applications just fine, through the Browser.
 They don't have to be designed for Sugar.


 I think this goes besides the original point of Bryan. He is well aware that
 software needs to be specifically designed for Sugar, and wether this is
 good or bad is not the current debate. The point is what tools one can use
 to implement a proper Sugar activity. Bryan says the tools many content
 developers are familiar with are HTML, Javascript, and Flash.

I agree completely - I proposed a swf-activity launcher script as the
solution, in my initial response to Bryan.

 I think it would be relatively easy to come up with an activity template
 that just has a subdirectory for SWF content. Creating an SWF activity then
 would involve copying the template, editing the meta data, putting the SWF
 content into the directory, zipping it up and voila, a nice XO bundle. That
 process could easily be done by a script, even on Windows.

I think the template should be built into and supported by the Sugar
dev team, rather than something that has to be copied around.

That way it's able to be updated and improved over time, and as better
Flash solutions become available we can incorporate them easily.

I agree with the rest of Bert's plan.  It should be a PyGTK activity
with just an activity toolbar, which launches Gnash or Adobe Flash
into its canvas.  It should also find the Flash persistence database
and copy it to/from the Journal.

A nice additional feature would be to make use of Jordan's screen
resolution dropper on the XO to allow Flash activities to run at
600x450, which would likely quadruple performance.

-Wade
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Rob Savoye
Wade Brainerd wrote:

 just talking about shipping and supporting a 200 line
 Gnash-based-activity launcher script, which can also launch Adobe if
 it happens to be installed.

  Assuming you can talk Adobe into giving you a standalone version of
their plugin...

- rob -
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-05 Thread Chris Ball
Hi,

When the primary mission - educating the world's least served children
- comes into conflict with Software Freedom, which one wins?  How do
you explain that to the deployments?

This is a fine question.  Here's my shot at it.

First, I think it would be a mistake to think that we're the only group
of people, or the only software project, interested in educating these
children.  It would be helpful for me, then, if we could be more
specific about what we in particular are trying to do (although it
contains the risk that we won't agree on that).  It seems to me that
Sugar exists because we claim at least the following failings of most
educational software projects:

* they don't allow the knowledge they contain to be *appropriated*.  For
  example, translated into other languages or cultures so that it can be
  useful for the entire world, or modified, commented on and discussed.
  They might choose to disallow this technically (by not providing a
  method to perform the appropriation) or socially (by actively
  disallowing it).

* they don't allow children to be *creators*, and not just consumers.
  We believe, as a consensus, that the best way to learn is by creation
  and problem-solving rather than by being dictated to.

* they don't allow learning to be *collaborated upon*, critiqued,
  and conducted jointly.

I'm sure this is less eloquent than the text that's already been written
on our goals, but it's a start.  What follows from it is that we should
build software that:

* is eminently modifiable by all, so that it can be appropriated into
  areas of the world and use cases that its authors did not consider.

* should allow not just the consumption of content, but its outright
  creation.

* should provide for pervasive sharing.

Why did I just repeat all of this?  It makes it easy for me to see that
a system like Flash is not (yet) appropriate software for learning as
we envision it, because it would not support our strategy of _how_ to
achieve education of the world's children, and that strategy is our
reason for not sitting back and letting the rest of the software
projects out there solve the problem for us.

For this reason, I would support having Sugar Labs advocate against the
use of Flash, and think I can do this in an intellectually honest way.
This doesn't mean I would stop someone from writing a Flash player
wrapper if they want to, and it means I would likely change my mind
if free Flash players and editors became more available.

Thanks,

- Chris.
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Re: [Sugar-devel] [IAEP] Flash at Sugar Labs

2009-01-04 Thread Wade Brainerd
Personally, I don't believe that Sugar Labs the organization needs to be
concerned with any of these four points.

The question is whether the Sugar *software* is flexible enough to adapt to
the needs of its users.  Who are we to say what they should install, and
what tools they should use to make their content?

Currently Sugar is incapable of running software which is not specifically
designed for it.  This precludes smaller organizations who cannot design
custom Sugar activities from producing good content.  Once the Sugar
software is more flexible and able to run arbitrary programs (Gnash, Flash,
Silverlight, GTK, Qt) without massive time investment and hacking on the
part of the content producers, the other questions won't even reach this
list.

Best regards,
Wade

On Sun, Jan 4, 2009 at 8:38 PM, David Farning dfarn...@sugarlabs.orgwrote:

 Bryan Berry started a great thread about activity development a few
 days ago.  In the initial post he proposed using flash as means of
 developing content.  Before taking the thread any farther I though we
 should stop and look at what flash actually is.

 The term flash is often interchangeably used as:
 1. A brand
 2. A player
 3. A development environment
 4. A protocol

 Yep, confusing.  As we continue the discussion, I thought we should
 look at how 'flash' relates to Sugar and to more generally to OLPC and
 Open Source.  I have CCed MaryBeth from Open Media Now and Rob from
 Gnash to help clarify the many shortcomings in my explanations.

 First, the brand -
 Flash is primarily a brand.  It was originally created by MacroMedia
 and has been purchased by Adobe.  The brand consists of the player,
 IDE, protocol, and the support and marketing provided by Adobe.  As a
 brand, Flash is competing head-to-head with Microsoft's Silverlight.

 Second, the player -
 The most visible part of flash is the player.  The _Adobe_Flash_Player
 is a proprietary product which is developed, supported, and
 distributed by Adobe.  Currently,  the Adobe Flash Player can only be
 distributed with Adobe's permission.  Binary code for the player can
 be downloaded for most operating systems and distributions.

 Third party redistribution is strictly prohibited without permission.
 As such it would not be possible for Sugar Labs to distribute the
 Adobe_Flash_Player in its code bundles.  Deployments can, and often
 do, add the Player as an available activity.  The Player can be
 legally redistributed over an organization's intra-net.

 Third, the authoring tools -
 Adobe's business model is to give away the player and sell the
 authoring tools.  As a result, Adobe sells several very good, yet,
 expensive authoring tools.  Adobe's development tool costs
 approximately $750 US.

 Fourth, the Standards -
 Flash deliverables come in two formats .swf and .flv.  Swf and
 ActionScript, the development language use to create .swfs have been
 open sourced.  I believe that the ActionScript source code is jointly
 held by Adobe and Mozilla.  There are possible legal questions about
 the patent encumberment status of some of the media codecs used in
 swfs and flvs.  We would need clarification from the Software Freedom
 Conservancy on these issues.

 So, counting backwards how does this affect Sugar Lab?
 Fourth, the Standards -
 We need to wait for feedback from the SFC and Open Media Now.

 Third, the authoring tools -
 Adobe has done a very effective job eliminating the competition for
 flash authoring tools.  http://osflash.org/ has a number of open
 source development tools.  I am not enough of a flash developer to
 judge if the authoring products are mature enough to be useful or not.
  Are there any Flash developers out there, can you judge the quality
 of some of these products?

 Second, the player -
 The Free Software Foundation has flash player project called Gnash.
 The project is makin slow yet steady progress towards being a fully
 capable swf player.  The project suffers from lack of support.  Many
 Open Source users either download the Adobe player or forgo using
 flash.  The itch factor is pretty low.

 As a product, Gnash is approaching, yet is not yet ready for, prime
 time.  I spent New Years Day with my sister's kids( ages 11, 7, and 4)
 looking at their favorites sites under Ubuntu/Flash, Ubuntu/Gnash,
 Xo/Flash, and Xo,Flash.  I bet that was the first time they have ever
 heard a adult tell them to, 'come on, play it again, just one more
 time, please...' about their favorite games:)

 There was a steady decrease in the availability and usability of sites
 with Xo and Gnash.  We need to wait for feedback from Gnash about the
 product's technical limitations and the project's development
 limitations.

 Finally, the brand -
 Adobe has recently asked Gnash to call their player a SWF player
 rather than a flash player:)

 I appreciate your feedback on the technical aspect of Bryan's propose.
  In the next few days, I will try to summarize the (1)
 organization/development and