Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
As many of you know, I've been working on a handbook for creating Sugar Activities and I have added another couple of chapters to it (on Pootle and distributing your Activity) and made numerous corrections to earlier chapters, many of them based on suggestions you made. Stuff still to do: Text To Speech chapter Collaboration chapter Sugar Activity Debugging chapter (which may include information on using a library Walter Bender created for running Sugar Activities outside of Sugar) New Style Toolbars chapter (including how to support both styles in one Activity) PyGame chapter or chapters The sequence these chapters will appear is negotiable. For now I'm just trying to get them written, going from easiest to hardest. I have not been able to get a pre-publish done so the website link I gave out last week still points to the old content. However, I have been able to use OBJAVI to create a really beautiful PDF 73 pages long (including code samples and screenshots) that has the latest content. I think there is enough written so far that if I got run over by a bus someone could still use this to learn how to write an Activity. If you have thought about writing your own Activity you might check this out with Read and see if you agree. Other kinds of feedback would be most welcome as well. The URL of the PDF is: http://objavi.flossmanuals.net/books/ActivitiesGuideSugar-en-2010.01.11-23.05.32.pdf Thanks, James Simmons ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
On 12.01.2010, at 16:43, Jim Simmons wrote: http://objavi.flossmanuals.net/books/ActivitiesGuideSugar-en-2010.01.11-23.05.32.pdf Very nice, Jim! It is a truth universally acknowledged, that a Sugar activity should be written in Python. However, there are other means to go about that, and special circumstances may lead a developer to consider alternatives. In WHAT IS A SUGAR ACTIVITY? you make it sound like Python was a necessary ingredient for all Sugar activities. That is not true, an activity *can* be written without any bit of Python code. Not even Python bindings are needed. See http://wiki.laptop.org/go/Low-level_Activity_API Activities can be written in any language, as long as it can connect to D-Bus and provide an X11 interface. While it's most convenient and also encouraged to write new activities in Python, it is not mandatory. The Sugar API was carefully designed to allow activity development in any language. There are a couple of non-Python activities, most prominently Etoys which is even part of the Sugar platform, emphasizing it is *not* Python-only. It would be nice if you could rephrase that introductory section. Other than that, very nice book. I love your style :) - Bert - ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Bert, That is the kind of feedback I was hoping to get, actually. I figured if I make a definite statement like Every Activity needs at least some Python someone who knows better would correct me. I will make a more qualified statement in my next revision. I am hoping that the book will be read by those who have not programmed (maybe even older children) before so even though I know it is possible to write an Activity that connects to DBus, etc. I'm not planning to include examples of that in the book. In fact, one of my goals was to get through the whole book without mentioning DBus at all. I'd like to leave stuff out of the book if a person could write an Activity without knowing it. But I will definitely mention that there are other ways to make an Activity than the one I'm writing about. Thanks again, James Simmons On Tue, Jan 12, 2010 at 10:49 AM, Bert Freudenberg b...@freudenbergs.de wrote: On 12.01.2010, at 16:43, Jim Simmons wrote: http://objavi.flossmanuals.net/books/ActivitiesGuideSugar-en-2010.01.11-23.05.32.pdf Very nice, Jim! It is a truth universally acknowledged, that a Sugar activity should be written in Python. However, there are other means to go about that, and special circumstances may lead a developer to consider alternatives. In WHAT IS A SUGAR ACTIVITY? you make it sound like Python was a necessary ingredient for all Sugar activities. That is not true, an activity *can* be written without any bit of Python code. Not even Python bindings are needed. See http://wiki.laptop.org/go/Low-level_Activity_API Activities can be written in any language, as long as it can connect to D-Bus and provide an X11 interface. While it's most convenient and also encouraged to write new activities in Python, it is not mandatory. The Sugar API was carefully designed to allow activity development in any language. There are a couple of non-Python activities, most prominently Etoys which is even part of the Sugar platform, emphasizing it is *not* Python-only. It would be nice if you could rephrase that introductory section. Other than that, very nice book. I love your style :) - Bert - ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Hi Jim, Just wanted to say, this looks awesome! I love the overall writing style, the scattered pearls of wisdom and bits of humor, and the extensive use of screenshots. I'll try to provide some more detailed comments soon. Great work! -Wade On Tue, Jan 5, 2010 at 2:57 PM, Jim Simmons nices...@gmail.com wrote: I've been working on a Floss Manual that should be a beginner's guide to creating Sugar Activities. I've got 64 page's worth (in the PDF version) written and I feel confident that I will finish this book eventually. What I have now may be good enough to criticize. It contains some pretty good code samples, some reasonable recommendations, and a fair number of screen shots. So far it covers writing a basic Activity in Python, running it with sugar-emulator, and getting the code in Git. Future chapters will include doing i18n with Pootle, distributing the Activity, doing text to speech with and without highlighting, and collaboration features. I may stick something on Activity debugging techniques in somewhere too. Other stuff that *should* be included, but which I am not currently qualified to write, would include: * Developing Activities on a Mac * Creating an Activity using PyGame instead of PyGTK. * Creating the new-styled toolbars * etc., etc. If you want to check out what I have the URL is: http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction Any help anyone can provide on this will be greatly appreciated. If you want to register as a writer and contribute stuff of your own or edit my stuff you have my blessing. Thanks, James Simmons ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Walter, I figured out a simple answer to this this morning. I'm going to use sugar-jhbuild on my Fedora 11 box. I started the process of setting it up and so far it's relatively painless. This kills two birds, because I probably should have something more to say about sugar-jhbuild in the book than I currently do. The last time I tried it was on an old version of SuSE and that was painful. With Fedora 11 it's time consuming but not awful. SoaS would be another option, but not as convenient. Thanks, James Simmons On Tue, Jan 5, 2010 at 9:02 PM, Walter Bender walter.ben...@gmail.com wrote: Is Sugar on a Stick a suitable test environment for you? That is 0.86. -walter On Tue, Jan 5, 2010 at 4:20 PM, Jim Simmons nices...@gmail.com wrote: Walter, I've used the import exception method myself. It looks like this will be a bit more complicated than I had planned on, because it would seem that I'd need a .86 environment to test in. I have two development boxes at home, one running Fedora 10 (which I plan to leave alone) and another running 11, which I could update to 12 if that would give me .86. Unfortunately, Fedora's idea of upgrade seems to be a clean install, which I'd like to put off. Maybe I should finish the rest of the chapters before I try making new style toolbars. You've given me a good start though, and I think I can figure out the rest. I could probably figure out the PyGame stuff too. It's the developing on a Mac topic that has me stumped. Thanks, James Simmons On Tue, Jan 5, 2010 at 2:42 PM, Walter Bender walter.ben...@gmail.com wrote: On Tue, Jan 5, 2010 at 2:57 PM, Jim Simmons nices...@gmail.com wrote: I've been working on a Floss Manual that should be a beginner's guide to creating Sugar Activities. I've got 64 page's worth (in the PDF version) written and I feel confident that I will finish this book eventually. What I have now may be good enough to criticize. It contains some pretty good code samples, some reasonable recommendations, and a fair number of screen shots. So far it covers writing a basic Activity in Python, running it with sugar-emulator, and getting the code in Git. Future chapters will include doing i18n with Pootle, distributing the Activity, doing text to speech with and without highlighting, and collaboration features. I may stick something on Activity debugging techniques in somewhere too. Other stuff that *should* be included, but which I am not currently qualified to write, would include: * Developing Activities on a Mac * Creating an Activity using PyGame instead of PyGTK. * Creating the new-styled toolbars * etc., etc. If you want to check out what I have the URL is: http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction Any help anyone can provide on this will be greatly appreciated. If you want to register as a writer and contribute stuff of your own or edit my stuff you have my blessing. Jim, This is a great start. I'll try to help out with some of the missing piece. Re how to handle the new toolbars, I have some examples from other programs, but I am happy to work with you on the ReadEtext example if you want. The only thing you need are some icons to represent the toolbar submenus. Your current activity icon will replace the Activity toolbar; there is a standard icon for the Edit toolbar ('toolbar-edit'); likewise, for the 'View toolbar ('toolbar-view'). You'll need to decide on an icon for the Read toolbar, perhaps the icon from the Read activity? The trick then is to figure out which version of Sugar you are running in order to decide which toolbars to use. I am lazy and just catch an ImportError: import sugar from sugar.activity import activity try: # 0.86+ toolbar widgets from sugar.bundle.activitybundle import ActivityBundle from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarBox from sugar.graphics.toolbarbox import ToolbarButton sugar86 = True except ImportError: sugar86 = False pass from sugar.graphics.toolbutton import ToolButton from sugar.graphics.menuitem import MenuItem from sugar.graphics.icon import Icon later... if sugar86 is True: toolbar_box = ToolbarBox() ... self.set_toolbar_box(toolbar_box) toolbar_box.show() else: self.toolbox = activity.ActivityToolbox(self) self.set_toolbox(self.toolbox) ... self.toolbox.show() self.toolbox.set_current_toolbar(1) There are a few more details regarding sharing callbacks between the toolbars, etc. Maybe checkout http://git.sugarlabs.org/projects/visualmatch/repos/mainline/blobs/master/VisualMatchActivity.py for an example. -walter Thanks, James Simmons ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Gary, I don't have a Mac. My brother has one but lives in another state. I know the latest Macs run a kind of Unix on Intel chips, but can they run sugar-jhbuild? Or do you run Sugar in a VM of some kind? If you browse through my chapters you'll see my way of doing things and maybe you can give some insight into how you'd do it differently. I'm interested in Mac developers because Caryl Bigenho had emailed me saying she looked forward to learning how to write Sugar Activities from the book. If she actually tried to learn from the book that would be the best test I could ask for, but I understand that she's a Mac user. Thanks, James Simmons On Tue, Jan 5, 2010 at 9:05 PM, Gary C Martin g...@garycmartin.com wrote: Hi James, * Developing Activities on a Mac I'll try to help here, though I'm not sure how 'Developing Activities on a Mac' really differs from any other platform, though I'm sure I have a few shiny reality distortion platform habits of choice that may be of use to others ;-) * Creating an Activity using PyGame instead of PyGTK. Maybe can help here as well, Physics originally is a PyGame (and others) construct, though I'm not convinced how elegant the code really is. Wade has been working on sugargame as an improved over the original olpcgame sugarising effort, so would be good to focus on that, I think (see Physics git rep and Wade's clone I hope to merge moving forward). ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
On Wed, Jan 06, 2010 at 10:01:36AM -0600, Jim Simmons wrote: I don't have a Mac. FWIW, I've got a real (read: PowerPC) Mac (eMac to be more specific) running Sugar from distro packages on Debian squeeze quite fine. Installation was a bit painfull, though - I need to repeat it some time and file bug reports. Or maybe someone else is adventurous enough to try it? :) My brother has one but lives in another state. I know the latest Macs run a kind of Unix on Intel chips, but can they run sugar-jhbuild? They can't run sugar-jhbuild directly inside MacOS X. It's possible in theory, but would take a lot of effort (most of it probably changing upstream code to build and run on MacOS X). Or do you run Sugar in a VM of some kind? That's one option. The two others are dual-booting into some Linux distro (similar to what they seem to do with Windows) and SoaS. But Gary probably knows about that much better than I do. :) CU Sascha -- http://sascha.silbe.org/ http://www.infra-silbe.de/ signature.asc Description: Digital signature ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Hello Jim, Nine month ago I started writing my first activity for sugar ( http://git.sugarlabs.org/projects/kandid ). Had trouble to understand the following three things . My hardest problem is the code for collaborating. I copied some code from the Connect activity and adopted it to my activity. But even now after I published my first version I am not able to make more than trivial changes in this code. An in detail chapter about looking up buddies, neighborhood, joining, using tubes will be a great help for me. Next point is the journal. Please explain how to use is in an conform way to exchange data between different activities. In one of next revision my activity will be able to import and export bitmap images. How should this be implemented to achieve a tight integration to other Sugar activities? Setting up an Sugar emulator on Ubuntu or using SoaS in a virtual machine it not too complicated. But I spend a lot of time to simulate two or more Sugar desktops to test collaboration. Up to now I not able to simulate the mesh networking. I installed something like a 'school server' and three virtual 'laptops'. An chapter about building a virtual network for testing collaboration will be helpful. By the way I have no access to an real XO Laptop. All my development is done on one typical desktop computer. Kind regards Thomas 2010/1/6, Sascha Silbe sascha-ml-ui-sugar-de...@silbe.org: On Wed, Jan 06, 2010 at 10:01:36AM -0600, Jim Simmons wrote: I don't have a Mac. FWIW, I've got a real (read: PowerPC) Mac (eMac to be more specific) running Sugar from distro packages on Debian squeeze quite fine. Installation was a bit painfull, though - I need to repeat it some time and file bug reports. Or maybe someone else is adventurous enough to try it? :) My brother has one but lives in another state. I know the latest Macs run a kind of Unix on Intel chips, but can they run sugar-jhbuild? They can't run sugar-jhbuild directly inside MacOS X. It's possible in theory, but would take a lot of effort (most of it probably changing upstream code to build and run on MacOS X). Or do you run Sugar in a VM of some kind? That's one option. The two others are dual-booting into some Linux distro (similar to what they seem to do with Windows) and SoaS. But Gary probably knows about that much better than I do. :) CU Sascha -- http://sascha.silbe.org/ http://www.infra-silbe.de/ -- http://digital-defect.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Thomas, In the chapter Adding Refinements I have some sample code for creating, listing, and reading from Journal entries. I'll probably add an example of deleting a Journal entry as well. And while I am no expert in collaboration *yet* I will definitely be covering that in a future chapter. I too have not successfully simulated a mesh network. I have always used a test school server. My hope is that as I create new chapters others that are more knowledgeable will point out things that I'm missing or contribute content themselves. I do have an XO laptop, but after demonstrating SoaS Blueberry to a seven year old niece this New Year's Day (I made it as a sort of extra Christmas gift for her, and she loved it) I'm really starting to feel that for Sugar developers the XO's are not the only game in town. I hope you'll check out the book as I go along. Collaboration will likely be the last chapter I do, because it will be the most difficult to write. For every chapter I have to come up with demo code that works, demonstrates good technique, and does something interesting. This is a programming project as well as a writing project. Thanks for your input, James Simmons On Wed, Jan 6, 2010 at 12:57 PM, Behavior Vehikel b.vehi...@googlemail.com wrote: Hello Jim, Nine month ago I started writing my first activity for sugar ( http://git.sugarlabs.org/projects/kandid ). Had trouble to understand the following three things . My hardest problem is the code for collaborating. I copied some code from the Connect activity and adopted it to my activity. But even now after I published my first version I am not able to make more than trivial changes in this code. An in detail chapter about looking up buddies, neighborhood, joining, using tubes will be a great help for me. Next point is the journal. Please explain how to use is in an conform way to exchange data between different activities. In one of next revision my activity will be able to import and export bitmap images. How should this be implemented to achieve a tight integration to other Sugar activities? Setting up an Sugar emulator on Ubuntu or using SoaS in a virtual machine it not too complicated. But I spend a lot of time to simulate two or more Sugar desktops to test collaboration. Up to now I not able to simulate the mesh networking. I installed something like a 'school server' and three virtual 'laptops'. An chapter about building a virtual network for testing collaboration will be helpful. By the way I have no access to an real XO Laptop. All my development is done on one typical desktop computer. Kind regards Thomas ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
On 06.01.2010, at 20:50, Jim Simmons wrote: I too have not successfully simulated a mesh network. I have always used a test school server. It's a (common) misconception that you need a mesh or school server to collaborate under Sugar. The XO 1.5 doesn't even support (hardware-) mesh anymore. But any local network works just fine. And an activity doesn't need to care about the actual transport mechanism. It works even on just one machine, like with two jhbuild instances (different SUGAR_PROFILE env var). - Bert - ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
On Tue, Jan 5, 2010 at 2:57 PM, Jim Simmons nices...@gmail.com wrote: I've been working on a Floss Manual that should be a beginner's guide to creating Sugar Activities. I've got 64 page's worth (in the PDF version) written and I feel confident that I will finish this book eventually. What I have now may be good enough to criticize. It contains some pretty good code samples, some reasonable recommendations, and a fair number of screen shots. So far it covers writing a basic Activity in Python, running it with sugar-emulator, and getting the code in Git. Future chapters will include doing i18n with Pootle, distributing the Activity, doing text to speech with and without highlighting, and collaboration features. I may stick something on Activity debugging techniques in somewhere too. Other stuff that *should* be included, but which I am not currently qualified to write, would include: * Developing Activities on a Mac * Creating an Activity using PyGame instead of PyGTK. * Creating the new-styled toolbars * etc., etc. If you want to check out what I have the URL is: http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction Any help anyone can provide on this will be greatly appreciated. If you want to register as a writer and contribute stuff of your own or edit my stuff you have my blessing. Jim, This is a great start. I'll try to help out with some of the missing piece. Re how to handle the new toolbars, I have some examples from other programs, but I am happy to work with you on the ReadEtext example if you want. The only thing you need are some icons to represent the toolbar submenus. Your current activity icon will replace the Activity toolbar; there is a standard icon for the Edit toolbar ('toolbar-edit'); likewise, for the 'View toolbar ('toolbar-view'). You'll need to decide on an icon for the Read toolbar, perhaps the icon from the Read activity? The trick then is to figure out which version of Sugar you are running in order to decide which toolbars to use. I am lazy and just catch an ImportError: import sugar from sugar.activity import activity try: # 0.86+ toolbar widgets from sugar.bundle.activitybundle import ActivityBundle from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarBox from sugar.graphics.toolbarbox import ToolbarButton sugar86 = True except ImportError: sugar86 = False pass from sugar.graphics.toolbutton import ToolButton from sugar.graphics.menuitem import MenuItem from sugar.graphics.icon import Icon later... if sugar86 is True: toolbar_box = ToolbarBox() ... self.set_toolbar_box(toolbar_box) toolbar_box.show() else: self.toolbox = activity.ActivityToolbox(self) self.set_toolbox(self.toolbox) ... self.toolbox.show() self.toolbox.set_current_toolbar(1) There are a few more details regarding sharing callbacks between the toolbars, etc. Maybe checkout http://git.sugarlabs.org/projects/visualmatch/repos/mainline/blobs/master/VisualMatchActivity.py for an example. -walter Thanks, James Simmons ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
Walter, I've used the import exception method myself. It looks like this will be a bit more complicated than I had planned on, because it would seem that I'd need a .86 environment to test in. I have two development boxes at home, one running Fedora 10 (which I plan to leave alone) and another running 11, which I could update to 12 if that would give me .86. Unfortunately, Fedora's idea of upgrade seems to be a clean install, which I'd like to put off. Maybe I should finish the rest of the chapters before I try making new style toolbars. You've given me a good start though, and I think I can figure out the rest. I could probably figure out the PyGame stuff too. It's the developing on a Mac topic that has me stumped. Thanks, James Simmons On Tue, Jan 5, 2010 at 2:42 PM, Walter Bender walter.ben...@gmail.com wrote: On Tue, Jan 5, 2010 at 2:57 PM, Jim Simmons nices...@gmail.com wrote: I've been working on a Floss Manual that should be a beginner's guide to creating Sugar Activities. I've got 64 page's worth (in the PDF version) written and I feel confident that I will finish this book eventually. What I have now may be good enough to criticize. It contains some pretty good code samples, some reasonable recommendations, and a fair number of screen shots. So far it covers writing a basic Activity in Python, running it with sugar-emulator, and getting the code in Git. Future chapters will include doing i18n with Pootle, distributing the Activity, doing text to speech with and without highlighting, and collaboration features. I may stick something on Activity debugging techniques in somewhere too. Other stuff that *should* be included, but which I am not currently qualified to write, would include: * Developing Activities on a Mac * Creating an Activity using PyGame instead of PyGTK. * Creating the new-styled toolbars * etc., etc. If you want to check out what I have the URL is: http://en.flossmanuals.net/ActivitiesGuideSugar/Introduction Any help anyone can provide on this will be greatly appreciated. If you want to register as a writer and contribute stuff of your own or edit my stuff you have my blessing. Jim, This is a great start. I'll try to help out with some of the missing piece. Re how to handle the new toolbars, I have some examples from other programs, but I am happy to work with you on the ReadEtext example if you want. The only thing you need are some icons to represent the toolbar submenus. Your current activity icon will replace the Activity toolbar; there is a standard icon for the Edit toolbar ('toolbar-edit'); likewise, for the 'View toolbar ('toolbar-view'). You'll need to decide on an icon for the Read toolbar, perhaps the icon from the Read activity? The trick then is to figure out which version of Sugar you are running in order to decide which toolbars to use. I am lazy and just catch an ImportError: import sugar from sugar.activity import activity try: # 0.86+ toolbar widgets from sugar.bundle.activitybundle import ActivityBundle from sugar.activity.widgets import ActivityToolbarButton from sugar.activity.widgets import StopButton from sugar.graphics.toolbarbox import ToolbarBox from sugar.graphics.toolbarbox import ToolbarButton sugar86 = True except ImportError: sugar86 = False pass from sugar.graphics.toolbutton import ToolButton from sugar.graphics.menuitem import MenuItem from sugar.graphics.icon import Icon later... if sugar86 is True: toolbar_box = ToolbarBox() ... self.set_toolbar_box(toolbar_box) toolbar_box.show() else: self.toolbox = activity.ActivityToolbox(self) self.set_toolbox(self.toolbox) ... self.toolbox.show() self.toolbox.set_current_toolbar(1) There are a few more details regarding sharing callbacks between the toolbars, etc. Maybe checkout http://git.sugarlabs.org/projects/visualmatch/repos/mainline/blobs/master/VisualMatchActivity.py for an example. -walter Thanks, James Simmons ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Several chapters of Make Your Own Sugar Activities! ready for review, feedback
On Tue, Jan 05, 2010 at 03:20:15PM -0600, Jim Simmons wrote: I have two development boxes at home, one running Fedora 10 (which I plan to leave alone) and another running 11, which I could update to 12 if that would give me .86. Unfortunately, Fedora's idea of upgrade seems to be a clean install, which I'd like to put off. I don't know what tools there are for Fedora, but Debian has debootstrap and schroot which I'm using to install and use different versions of Debian inside chroots for Sugar development. Works quite well for me (except for #1401 [1] / #1403 [2], that is). For different distros I use KVM, but chroots are much more comfortable. PS: Thanks for the guide. I haven't read it yet, but your effort is quite appreciated. [1] http://bugs.sugarlabs.org/ticket/1401 [2] http://bugs.sugarlabs.org/ticket/1403 CU Sascha -- http://sascha.silbe.org/ http://www.infra-silbe.de/ signature.asc Description: Digital signature ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel