Re: [Sugar-devel] [PATCH sugar-toolkit] bundlebuilder: add back build_locale functionality to XOPackager SL #3116
On 09/26/2011 03:00 PM, Sascha Silbe wrote: Excerpts from Simon Schampijer's message of 2011-09-22 16:18:59 +0200: Due to the removal of the manifest support we lost as well the part of the code that does build the locale. This patch adds that functionality back. Thanks for the patch! Acked-By: Sascha Silbesi...@activitycentral.com Sascha Pushed to master 29a700b34a8aa2814b8a29fff18921405078fce5 and sucrose-0.94 334cddcc80fc698960edb900454a0e7fd01ccfa3 (as it is a 0.94 regression I think it is appropriate to do). Regards, Simon PS: forgot to add the Acked-By when commiting ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH sugar-toolkit] bundlebuilder: refactor get_files_git to Packager to avoid code duplication
On 09/26/2011 03:10 PM, Sascha Silbe wrote: Excerpts from Simon Schampijer's message of 2011-09-19 19:12:39 +0200: Follow up patch for b582736375218e8944b3ce3daac667c7910a7e73 Thanks for the patch! Acked-By: Sascha Silbesi...@activitycentral.com Sascha Thanks Daniel and Sascha for the review, pushed as: 37568a0a7e06146d1a013aceefd1a9d5264d4e83 (on master only). Regards, Simon ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH] Update alpha according to filter after events in neighborhoodview icons - SL #3091
On Mon, Sep 26, 2011 at 9:29 AM, Sascha Silbe si...@activitycentral.comwrote: Excerpts from godiard's message of 2011-09-22 21:11:42 +0200: [src/jarabe/desktop/networkviews.py] @@ -149,6 +149,7 @@ class WirelessNetworkView(CanvasPulsingIcon): self._update_state() self._update_icon() self._update_badge() +self._update_color() [...] Thanks for the patch! However it looks more like a workaround than a real fix. Why do _all_ AP icons get updated when the state of at most two connections changes? Why does the alpha value get reset when the icons are updated? The alpha is reseted when the animation stop. I do not think this is not the right solution. All the other properties (icon, color, badge) are uodated, we added the alpha to display the filter, then we need update alpha too. Gonzalo Neither the patch description nor the ticket nor digging into the source answer the above questions. Sascha -- http://sascha.silbe.org/ http://www.infra-silbe.de/ -- Gonzalo Odiard SugarLabs Argentina ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [PATCH sugar] Control Panel About my Computer: show information on XO 1.75 OLPC #11232
'/ofw' has been removed on the XOs now. We need to refine the check if the machine is an XO in order to display the information accordingly. Follow up patch of b454c1253d95fc62c0cdf9ce34c40397a3c6f49e Signed-off-by: Simon Schampijer si...@laptop.org --- extensions/cpsection/aboutcomputer/model.py | 46 +++ extensions/cpsection/aboutcomputer/view.py |4 +- 2 files changed, 48 insertions(+), 2 deletions(-) diff --git a/extensions/cpsection/aboutcomputer/model.py b/extensions/cpsection/aboutcomputer/model.py index a02eee6..8cf3abb 100644 --- a/extensions/cpsection/aboutcomputer/model.py +++ b/extensions/cpsection/aboutcomputer/model.py @@ -41,6 +41,52 @@ _MODEL = 'openprom/model' _logger = logging.getLogger('ControlPanel - AboutComputer') _not_available = _('Not available') +XO_1 = '1' +XO_1_5 = '1.5' +XO_1_75 = '1.75' + + +def _get_xo_version(): +Gets the version of the XO + +There has been three revisions of the XO hardware as +of today: 1, 1.5, 1.75 + +Returns: a string indicating the version of the XO or None if + the hardware is not an XO + + +xo_version = None +if os.path.exists('/proc/device-tree/banner-name'): +content = _read_file('/proc/device-tree/banner-name') +if re.match(r'OLPC\ [BC][0-9]', content): +xo_version = XO_1 +elif re.match(r'OLPC\ D[0-9]', content): +xo_version = XO_1_5 +elif re.match(r'OLPC\ 1[ABC][0-9]', content): +xo_version = XO_1_75 +elif os.path.exists('/sys/class/dmi/id/product_name'): +if _read_file('/sys/class/dmi/id/product_name') == 'XO' and \ +os.path.exists('/sys/class/dmi/id/product_version'): +content = _read_file('/sys/class/dmi/id/product_version') +if content == '1': +xo_version = XO_1 +elif content == '1.5': +xo_version = XO_1_5 +elif os.path.exists('/ofw/banner-name'): +content = _read_file('/ofw/banner-name') +if re.match(r'OLPC\ [BC][0-9]', content): +xo_version = XO_1 +return xo_version + + +def is_xo(): +Checks if the underlying hardware is an XO + +Returns: True in the case the underlying hardware is an XO + +return _get_xo_version() is not None + def get_aboutcomputer(): msg = 'Serial Number: %s \nBuild Number: %s \nFirmware Number: %s \n' \ diff --git a/extensions/cpsection/aboutcomputer/view.py b/extensions/cpsection/aboutcomputer/view.py index e5f2f32..baddbe2 100644 --- a/extensions/cpsection/aboutcomputer/view.py +++ b/extensions/cpsection/aboutcomputer/view.py @@ -47,7 +47,7 @@ class AboutComputer(SectionView): scrollwindow.add_with_viewport(self._vbox) self._vbox.show() -if os.path.exists('/ofw'): +if self._model.is_xo(): self._setup_identity() self._setup_software() @@ -127,7 +127,7 @@ class AboutComputer(SectionView): box_software.pack_start(box_sugar, expand=False) box_sugar.show() -if os.path.exists('/ofw'): +if self._model.is_xo(): box_firmware = gtk.HBox(spacing=style.DEFAULT_SPACING) label_firmware = gtk.Label(_('Firmware:')) label_firmware.set_alignment(1, 0) -- 1.7.4.4 ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [DESIGN] Feedback about the changes in Memorize
Dsd used Memorize and provided feedback about it. I think can be useful, because he was not involved in the design processs. There are bugs too, and I am working on them, but here I copy the references to the UI: * The first little bit of confusion is what the 'play game' button is for dsd_ i played the default game, and finished it now i want to play again, so i first went to click 'play game' maybe that was the wrong guess, but still, it is confusing that that button doesnt do anything that i can see at this point * dsd_ playing a bit more, it seems odd that the choice of 4x4 / 5x5 is a combo, but the choice of demo game is a palette thats just a minor thing, but i cant (yet) see the reason for having those ui elements different * ok, it wasnt obvious to me that play and edit are a combo, especially with them right next to the activity icon which is not part of the combo * dsd_ on the edit mode, it is a bit confusing that the add and update buttons dont look like buttons also, 'update' feels a bit like 'save' which sugar doesnt really have feels like instant-update would be more appropriate gonzalo_ dsd_, this part has not changed and really i want try to keep the needed changes at minimum we already changed a lot * dsd_ took me a little while to understand 'Set equal pairs' but i get it now but i'm wondering if something related to identical or matched would be better terminology than equal * dsd_ also, i cant quite get my head around if that button and the grouped game icon at its right is done consistently with other parts of the sugar UI as a button that not only can be on or off, but also changing its icon at the same time so i'm left a bit uneasy as to whether i need to click on the icon to get the graphical representation it is showing, or if that is the one i already have it may be simpler if the icon did not change for example the grouped button could always show 1 1 2 2 but you'd know if you're grouped or not based on the surrounding highlight (toggle) or that might be worse. not sure * after editing the demo game and making my own the other collaborator's game doesnt update yet it shows that we are still collaborating together ah, it is very confused the collaborator has the old game (with 16 tiles) and the other laptop has the modified game (with 4 tiles) if i click the tile in row 1, column 2, the equivalent row 1 column 2 tile turns over on the other laptop as well but the tile contents are totally different (since the games are different) Regards Gonzalo ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] Hello word
Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. greetings! -- Sanchez Héctor @hectorksanchez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Hello word
Bienvenido! :) 2011/9/28 Héctor Sanchez hectorsanchez@gmail.com Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. greetings! -- Sanchez Héctor @hectorksanchez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Hello word
Hello Hector! I hope the SugarCamp charged your batteries to participate more! Gonzalo 2011/9/28 Héctor Sanchez hectorsanchez@gmail.com Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. greetings! -- Sanchez Héctor @hectorksanchez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] [ANNOUNCE] Sugar 0.94: go-no-go evaluation
Hi, I have been running through the open bugs on the Sugar Labs and OLPC bug tracker and found three issues that are regressions to 0.92. #3091 Filter in neighborhood view: filter does not stay active when an icon has been clicked: For this bug we have a patch and it is under review. It is a minor issue that can be fixed with a future stable update, does not block the release. #3116 bundlebuilder: 'setup.py build_xo' should build as well the .mo files: The patch has been reviewed and is pushed, will be included in 0.94. #3135 copy to/from Journal sets read only: this issue has been introduced recently. If we have no fix by tomorrow, I would suggest to revert the commit for now. We should make sure that another patch of a patch series is still working (take a photo in record, rename it, close record, and then open the photo still). The other area of regressions to older Sugar versions is collaboration. As we have released 0.90 and 0.92 with those regressions I think we should go ahead here as well and try to keep on fixing the regressions in future stable updates, the schedule [1] does take this into account. We have a good basis of release notes, those need to be updated and polished [2]. Please report if there are any issues that yo have encountered that you think worth blocking the release. When you have XO hardware you can test easily the latest Sugar version in the latest 11.3.0 development build [3]. Otherwise, we will go ahead and release tomorrow as 'scheduled'. Regards, Simon PS: thanks a lot to Daniel Drake for the input on the items above. [1] http://sugarlabs.org/go/0.94/Roadmap#Schedule [2] http://wiki.sugarlabs.org/go/0.94/Notes [3] http://build.laptop.org/11.3.0/os7/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH sugar] Control Panel About my Computer: show information on XO 1.75 OLPC #11232
On Wed, Sep 28, 2011 at 10:24 AM, Simon Schampijer si...@schampijer.de wrote: '/ofw' has been removed on the XOs now. We need to refine the check if the machine is an XO in order to display the information accordingly. Can we finally agree to create a toolkit method for this? As an activity maintainer who needs to occasionally do things differently on an XO than other HW, it would be really nice to not have to keep changing my XO detection methods as the system changes under me. regards. -walter Follow up patch of b454c1253d95fc62c0cdf9ce34c40397a3c6f49e Signed-off-by: Simon Schampijer si...@laptop.org --- extensions/cpsection/aboutcomputer/model.py | 46 +++ extensions/cpsection/aboutcomputer/view.py | 4 +- 2 files changed, 48 insertions(+), 2 deletions(-) diff --git a/extensions/cpsection/aboutcomputer/model.py b/extensions/cpsection/aboutcomputer/model.py index a02eee6..8cf3abb 100644 --- a/extensions/cpsection/aboutcomputer/model.py +++ b/extensions/cpsection/aboutcomputer/model.py @@ -41,6 +41,52 @@ _MODEL = 'openprom/model' _logger = logging.getLogger('ControlPanel - AboutComputer') _not_available = _('Not available') +XO_1 = '1' +XO_1_5 = '1.5' +XO_1_75 = '1.75' + + +def _get_xo_version(): + Gets the version of the XO + + There has been three revisions of the XO hardware as + of today: 1, 1.5, 1.75 + + Returns: a string indicating the version of the XO or None if + the hardware is not an XO + + + xo_version = None + if os.path.exists('/proc/device-tree/banner-name'): + content = _read_file('/proc/device-tree/banner-name') + if re.match(r'OLPC\ [BC][0-9]', content): + xo_version = XO_1 + elif re.match(r'OLPC\ D[0-9]', content): + xo_version = XO_1_5 + elif re.match(r'OLPC\ 1[ABC][0-9]', content): + xo_version = XO_1_75 + elif os.path.exists('/sys/class/dmi/id/product_name'): + if _read_file('/sys/class/dmi/id/product_name') == 'XO' and \ + os.path.exists('/sys/class/dmi/id/product_version'): + content = _read_file('/sys/class/dmi/id/product_version') + if content == '1': + xo_version = XO_1 + elif content == '1.5': + xo_version = XO_1_5 + elif os.path.exists('/ofw/banner-name'): + content = _read_file('/ofw/banner-name') + if re.match(r'OLPC\ [BC][0-9]', content): + xo_version = XO_1 + return xo_version + + +def is_xo(): + Checks if the underlying hardware is an XO + + Returns: True in the case the underlying hardware is an XO + + return _get_xo_version() is not None + def get_aboutcomputer(): msg = 'Serial Number: %s \nBuild Number: %s \nFirmware Number: %s \n' \ diff --git a/extensions/cpsection/aboutcomputer/view.py b/extensions/cpsection/aboutcomputer/view.py index e5f2f32..baddbe2 100644 --- a/extensions/cpsection/aboutcomputer/view.py +++ b/extensions/cpsection/aboutcomputer/view.py @@ -47,7 +47,7 @@ class AboutComputer(SectionView): scrollwindow.add_with_viewport(self._vbox) self._vbox.show() - if os.path.exists('/ofw'): + if self._model.is_xo(): self._setup_identity() self._setup_software() @@ -127,7 +127,7 @@ class AboutComputer(SectionView): box_software.pack_start(box_sugar, expand=False) box_sugar.show() - if os.path.exists('/ofw'): + if self._model.is_xo(): box_firmware = gtk.HBox(spacing=style.DEFAULT_SPACING) label_firmware = gtk.Label(_('Firmware:')) label_firmware.set_alignment(1, 0) -- 1.7.4.4 ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH sugar] Control Panel About my Computer: show information on XO 1.75 OLPC #11232
On 09/28/2011 06:24 PM, Walter Bender wrote: On Wed, Sep 28, 2011 at 10:24 AM, Simon Schampijersi...@schampijer.de wrote: '/ofw' has been removed on the XOs now. We need to refine the check if the machine is an XO in order to display the information accordingly. Can we finally agree to create a toolkit method for this? As an activity maintainer who needs to occasionally do things differently on an XO than other HW, it would be really nice to not have to keep changing my XO detection methods as the system changes under me. regards. -walter We discussed this a bit briefly the other day with Gonzalo and Daniel. The pro is, that code is not duplicated in activities. The con is, that activities should not depend on any hardware and use other methods to determine specific hardware (camera detection etc) and maybe there should be guidelines about good practices. Good topic, we should see what makes sense and what we can agree on. Regards, Simon ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH sugar] Control Panel About my Computer: show information on XO 1.75 OLPC #11232
On Wed, Sep 28, 2011 at 12:30 PM, Simon Schampijer si...@schampijer.de wrote: On 09/28/2011 06:24 PM, Walter Bender wrote: On Wed, Sep 28, 2011 at 10:24 AM, Simon Schampijersi...@schampijer.de wrote: '/ofw' has been removed on the XOs now. We need to refine the check if the machine is an XO in order to display the information accordingly. Can we finally agree to create a toolkit method for this? As an activity maintainer who needs to occasionally do things differently on an XO than other HW, it would be really nice to not have to keep changing my XO detection methods as the system changes under me. regards. -walter We discussed this a bit briefly the other day with Gonzalo and Daniel. The pro is, that code is not duplicated in activities. The con is, that activities should not depend on any hardware and use other methods to determine specific hardware (camera detection etc) and maybe there should be guidelines about good practices. I am sure that most of my problems are related to poor programming practice, but in every activity I write, I need to set a font scale differently for the XO than other HW and when I do have, for example, the proper alsa controls for the microphone-sensor input, I still need to know which version of the XO hardware I am using to set proper calibration levels... So I don't see a work-around to not depending on hardware. Some code snippets to show me the way would be greatly appreciated (please add links from the Activity Team pages and in the Almanac). regards -walter Good topic, we should see what makes sense and what we can agree on. Regards, Simon -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [DESIGN] Feedback about the changes in Memorize
On 28 Sep 2011, at 16:59, Gonzalo Odiard wrote: Dsd used Memorize and provided feedback about it. I think can be useful, because he was not involved in the design processs. +1 Thanks for re-posting here so it's on record. I'd love to see many more folks try to gather such material, particularly from folks in deployments, working with our target users! Where do they get stuck, where are they making mistakes? There are bugs too, and I am working on them, but here I copy the references to the UI: ;) * The first little bit of confusion is what the 'play game' button is for dsd_ i played the default game, and finished it now i want to play again, so i first went to click 'play game' maybe that was the wrong guess, but still, it is confusing that that button doesnt do anything that i can see at this point Yes I worried about this also (until we had eliminated other UI options for the required Memorize mode/canvas change). Sugar design seems to have a particularly unconvincing way of displaying a set of related radio buttons, there is no joining of button shapes, and the only visible feedback that you are using a set of radio buttons is that the surrounding highlight toggles to the icon you click on. Perhaps we can improve things visually by reworking the play and cog icons so they are clearly an icon pair, and/or more clearly radio buttons? Perhaps the hint wording could be changed to 'Play game mode' and 'Edit game mode'? Perhaps the 'Restart game' icon should move so that it is just after the first separator, nearer the 'Play game' radio button? More scary option... What if we overloaded the 'Play game' radio button to reset the game if clicked on while already playing a game? We could remove the 'Restart game' button. * dsd_ playing a bit more, it seems odd that the choice of 4x4 / 5x5 is a combo, but the choice of demo game is a palette thats just a minor thing, but i cant (yet) see the reason for having those ui elements different The demo game widget used to be a text combo, just like the 4x4, 5x5 etc widget, but the text Load demo games needs to be localised and triggers a toolbar overflow (Spanish) loosing the Stop icon and one other. * ok, it wasnt obvious to me that play and edit are a combo, especially with them right next to the activity icon which is not part of the combo * dsd_ on the edit mode, it is a bit confusing that the add and update buttons dont look like buttons also, 'update' feels a bit like 'save' which sugar doesnt really have feels like instant-update would be more appropriate +1 for an instant update when editing a card, though that is another patch for another time (goal was to land the new toolbars – Memorize had previous workflow issues that have made it a non-trivial case). gonzalo_ dsd_, this part has not changed and really i want try to keep the needed changes at minimum we already changed a lot * dsd_ took me a little while to understand 'Set equal pairs' but i get it now but i'm wondering if something related to identical or matched would be better terminology than equal Hmm, so something like 'Set identical pairs' vs. 'Set different pairs' wording? * dsd_ also, i cant quite get my head around if that button and the grouped game icon at its right is done consistently with other parts of the sugar UI as a button that not only can be on or off, but also changing its icon at the same time so i'm left a bit uneasy as to whether i need to click on the icon to get the graphical representation it is showing, or if that is the one i already have it may be simpler if the icon did not change for example the grouped button could always show 1 1 2 2 but you'd know if you're grouped or not based on the surrounding highlight (toggle) or that might be worse. not sure FWIW with both these two game type options I've always needed to discover or remind myself of them by trial and error to see just what difference they make to a game. * after editing the demo game and making my own the other collaborator's game doesnt update yet it shows that we are still collaborating together ah, it is very confused the collaborator has the old game (with 16 tiles) and the other laptop has the modified game (with 4 tiles) if i click the tile in row 1, column 2, the equivalent row 1 column 2 tile turns over on the other laptop as well but the tile contents are totally different (since the games are different) Ouch, a bug for you Gonzalo ;) Regards, --Gary Regards Gonzalo ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Hello word
Welcome! On 28 Sep 2011, at 17:00, Héctor Sanchez wrote: Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. greetings! -- Sanchez Héctor @hectorksanchez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [DESIGN] Feedback about the changes in Memorize
Memorize On 29 September 2011 06:17, Gary Martin garycmar...@googlemail.com wrote: * dsd_ took me a little while to understand 'Set equal pairs' but i get it now but i'm wondering if something related to identical or matched would be better terminology than equal Hmm, so something like 'Set identical pairs' vs. 'Set different pairs' wording? These words are much closer I think. If it helps, I think of it as duplicate tile. Maybe we don't want the word pairs but tiles, but I am not sure. Even the word set doesn't fit somehow; maybe the word there is match. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [DESIGN] Feedback about the changes in Memorize
On Wed, Sep 28, 2011 at 3:36 PM, Tabitha Roder tabi...@tabitha.net.nz wrote: Memorize On 29 September 2011 06:17, Gary Martin garycmar...@googlemail.com wrote: * dsd_ took me a little while to understand 'Set equal pairs' but i get it now but i'm wondering if something related to identical or matched would be better terminology than equal Hmm, so something like 'Set identical pairs' vs. 'Set different pairs' wording? These words are much closer I think. If it helps, I think of it as duplicate tile. Maybe we don't want the word pairs but tiles, but I am not sure. Even the word set doesn't fit somehow; maybe the word there is match. +1 Only just now, reading match identical tiles, does it finally click in my head what the radio buttons do. ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel -- Walter Bender Sugar Labs http://www.sugarlabs.org ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Hello word
欢迎 *PD:* Dice bienvenido en Chino, que es el idioma que más personas hablan en el planeta. 2011/9/28 Martin Abente martin.abente.lah...@gmail.com Bienvenido! :) 2011/9/28 Héctor Sanchez hectorsanchez@gmail.com Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. greetings! -- Sanchez Héctor @hectorksanchez ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] Hello word
2011/9/28 Héctor Sanchez hectorsanchez@gmail.com: Hi, I am a developer, member and contributor of SugarLabs Argentina and Python Argentina. I'll be reading and contributing in my free time, in this mailing list. Héctor, Welcome, don't forget that that doing a little localization work in your spare time is a wonderful way to acquaint yourself with some of the projects going on. http://translate.sugarlabs.org/es/ cjl Sugar Labs Translation team Coordinator ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
Re: [Sugar-devel] [PATCH sugar] Control Panel About my Computer: show information on XO 1.75 OLPC #11232
On Wed, Sep 28, 2011 at 04:24:06PM +0200, Simon Schampijer wrote: '/ofw' has been removed on the XOs now. We need to refine the check if the machine is an XO in order to display the information accordingly. Nak. compatible is the more correct property in device-tree to use for identifying XO-1.75, and is the property that OpenFirmware plans to ensure is correct. -- James Cameron http://quozl.linux.org.au/ ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel
[Sugar-devel] jhbuild improvement?
I was reading in the Gnome 3.2 release notes: GNOME's build tool JHBuild does not build a module anymore if the version installed on your system is recent enough. This is controlled by the configuration option partial_build and it is enabled by default. The command jhbuild sysdeps lists which system modules have been found as well as the modules that are going to be build. If you start to build GNOME from scratch with a recent distribution, this can easily drop 50 modules from the list of modules to compile. This feature could potentially reduce the complexity for setting up a new development environment. What do you think? -- Bernie Innocenti Sugar Labs Infrastructure Team http://wiki.sugarlabs.org/go/Infrastructure_Team ___ Sugar-devel mailing list Sugar-devel@lists.sugarlabs.org http://lists.sugarlabs.org/listinfo/sugar-devel