"It shouldn't slow your browsing down much if correctly configured i.e.
if the output limit is appropriate for your connection and what else you
want to run on it. It may slow down your gaming and other CPU/memory heavy
tasks, but that's another matter."

Luckily, I play my games on another puter.

But I left everything standard, just as a newbie would do, remember? No
tweaking or tinkering, I said, and you said you weren't doing anything of
that. and you yourself doubted joe does would even know about their
bandwith, remember?

I'm a bit more optimistic about that, and I think, thanks to the popularity
of P2P progs, that most *do* have an idea, but it must be made very clear
and simple where/when they have to do it. I have suggested before (but I
never say anything of value, right?) to make a pop-up just with a lot of
other P2P systems that shows up on install and gives a pre-determined set of
options (like I showed you once with the printscreen). Many P2P progs
(emule, shareaza, etc) use this system, so at least it will be familiar. And
that simple menu should pop up at the installation, for starters.
It may not be perfect, but it would be an improvement to what it is now, in
any case.

But feel free to ignore my suggestion as being rubbish, as usual.

Also, I read you have a 256kbps uplink? You see, this is what I was talking
about. Extrapolation from your point of things, which are better then a lot
of others have it. I'm not sure how things are in the UK and USA, but on the
mainland electricity is pretty expensive, and uplinks usually aren't above
128kbps. I'm above that, because I have asked a better (and more expensive)
line due to my server, but most just use the standard; only the upper class
of priv connections, or even the pro have 256kbps, let alone more. And then
I'm not even talking about those popular rising 'light' versions, which
usually have even less.

Now, you can say 'that's their problem', but I feel that is the wrong
viewpoint; you can say that Freenet works like a charm if everyone has a
T1-line too, no doubt. But if reality shows a huge number of people (at
least on the mainland) does not have what the average 'involved freenetter'
has, then it's not correct to extrapolate from what we have neither. If a
P2P network is to be called working, let alone scalable and robust, it
should do so under the average technology currently available to the masses,
not the above-average. Ideal circumstances, like can be done in your
simulations, are only good to prove the principle of something (like if
routing works under ideal conditions), but it should also be checked if it
can work under *actual* conditions that are present in real-life, which DOES
include most people turning of their node at night, having a 128 or 192
upload, leaving their settings untouched, not being in the seednodeslist,
etc.

">
> AND, it gets the occasional DOS attack too. :-)

Meaning?"

What you mean; meaning? That I have a DOS attack now and then, so things may
slow down because of that too. What did you think I was meaning?

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