Re: Y U NO MAKE 64bit Windows build?

2012-09-13 Thread MCBastos
Interviewed by CNN on 13/09/2012 06:52, Desiree told the world:

> Fx is currently using 1.6GB  RAM and my motherboard on this 6.5 year old 
> machine limits me to 2GB total. I can't wait for a new computer (about the 
> only reason I want a new one) that will have 16 or 24GB RAM. I plan to use 
> the RAM. I won't be using Sea Monkey much if it has no 64bit build.  Why the 
> push anyway to 64bit Windows if all the programs are 32bit?  Both Fx and SM 
> are gigantic RAM hogs so, of course, there should be a 64bit version. With 
> Opera, I don't need 64bit version as it properly releases RAM when minimized 
> to the taskbar. Mozilla browsers do not.  (The worst RAM hog though is 
> Chrome with that nightmarish sandbox for each tab.  I could easily use more 
> than the total RAM I currently have for this machine just on Chrome, but 
> practically speaking that wouldn't happen because I like to be able to use 
> Task Manager and you cannot if you have 100+ tabs open in Chrome as that 
> causes chaotic clutter in Task Manager).

Yes, it *can* happen, and your 1.6 Gb case is proof enough. But as you
point out, it *should not* happen -- a browser should not need that much
RAM. So the more pressing concern, one that the MemShrink project guys
are addressing, is reducing RAM usage to reasonable levels. Raising the
theoretical limit of RAM usage is not a pressing need if using *half*
the current limit is considered "way too much" by users.


> I'd be ecstatic to lose Silverlight, Flash and Java ( I have no plugins on 
> Fx or SM), but I would not want to lose my extensions. I wouldn't care 
> though with SM if I lost my extensions because only one of my important 
> extensions works in Seamonkey. I wouldn't want to lose them in Fx though as 
> they are the sole reason I use a Mozilla browser (and the reason Fx is my 
> default browser rather than SM).

Most extensions are platform, bit-width (is that the correct term?) and
version agnostic -- they are based only on Javascript, HTML, XUL and
such portable technologies. So they probably would need minor tweaks at
most to work with a 64-bit browser.
A few extensions, usually quite complex ones, such as Enigmail, include
binary components which have to be specifically compiled for each
platform, and those would have to be recompiled for 64-bit.

> Anyhow, I think it way past the time for all browsers to have 64 bit 
> versions and for extensions to be 64 bit. 

Eventually, yes, there's where the market is moving towards. But you
should note that only one major browser currently has a Windows 64-bit
version (that would be Internet Exploder), and few IE users bother to
use it -- it does improve a little on IE's laughable security, but
that's a benefit most users are unable to notice.

Regarding your question in the first paragraph: generally speaking, the
push to 64-bit is in order to raise the *overall* Windows memory limit.
If you have 4Gb (actually more like 3.2 Gb) total, you have a hard time
juggling three 1Gb apps plus the operating system itself. If you can go
to, say, 16Gb, you can comfortably run twice as many apps and STILL give
each of them a lot more RAM.
Or, to put it another way: in 32-bit Windows, the *practical* limit to
the amount of RAM you can give an app is way lower than the
*theoretical* limit. In 64-bit Windows, there is no distinction -- you
can go all the way up to the theoretical limit, if you have enough RAM
in the computer.

A few memory-hungry applications do benefit more directly from the
64-bit environment, though. I think Adobe no longer makes a 32-bit
version of Premiere, for instance. Photoshop has both 64-bit and 32-bit
versions -- but by default, the 32-bit version is *always* installed.
That's because of the large number of 32-bit plugins for Photoshop that
won't run in the 64-bit version.


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Re: Y U NO MAKE 64bit Windows build?

2012-09-13 Thread Daniel

Philip TAYLOR wrote:

 > Rex wrote:

 >> I recently switched to 64-bit Windows 7 Ultimate.

Daniel wrote:


Rex, have a look at http://www.seamonkey-project.org/releases/#2.12.1
and, under "Contributed builds (other platforms)" you should find a link
to the latest, full, 64 bit, version for your OS.


Rex's O/S is Windows 7 64-bit Ultimate; the only build listed under
Contributed builds (other platforms) is Linux.  Windows 7 <> Linux.

Philip Taylor




Philip, I'm on Linux, so I expected to see a Linux version, but, as Rex 
was on Windows, I hoped he would see a Windows version, but I see you're 
on Windows, too, and if you're seeing the Linux page, then I was wrong.


He should be able to find a Windows WOW64 version somewhere there!

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Re: Y U NO MAKE 64bit Windows build?

2012-09-13 Thread Desiree

"MCBastos"  wrote in message 
news:-5mdna5h8i8v-cznnz2dnuvz_oudn...@mozilla.org...
> Interviewed by CNN on 12/09/2012 11:51, Rex told the world:
>> I recently switched to 64-bit Windows 7 Ultimate. While I was able to
>> replace Firefox with Waterfox and use my old profile as before, the only
>> reference to 64bit Seamonkey I can find is this one -
>>
>> >> Are there any plans to provide official 64bit builds any time soon?
>
> I have addressed this in the past. Simply stated, there's no big hurry
> to do it, because there's not much to be gained and a lot to be lost --
> Windows 64-bit runs 32-bit applications with hardly any penalty.
>
> The most important gain would be the ability for the application to be
> able to use lots of RAM. 32-bit apps are limited to 4 Gb (or it might be
> 2 Gb, I'm not sure).
> Whoa! Let's go back there a minute: is there a legitimate use case for
> SM using even *half* that amount? We routinely see complaints that
> browsers are using several hundred megabytes; if you need more than 2Gb
> for Seamonkey, there's something really wrong somewhere.
>
> > -- 
> MCBastos

Fx is currently using 1.6GB  RAM and my motherboard on this 6.5 year old 
machine limits me to 2GB total. I can't wait for a new computer (about the 
only reason I want a new one) that will have 16 or 24GB RAM. I plan to use 
the RAM. I won't be using Sea Monkey much if it has no 64bit build.  Why the 
push anyway to 64bit Windows if all the programs are 32bit?  Both Fx and SM 
are gigantic RAM hogs so, of course, there should be a 64bit version. With 
Opera, I don't need 64bit version as it properly releases RAM when minimized 
to the taskbar. Mozilla browsers do not.  (The worst RAM hog though is 
Chrome with that nightmarish sandbox for each tab.  I could easily use more 
than the total RAM I currently have for this machine just on Chrome, but 
practically speaking that wouldn't happen because I like to be able to use 
Task Manager and you cannot if you have 100+ tabs open in Chrome as that 
causes chaotic clutter in Task Manager).

I'd be ecstatic to lose Silverlight, Flash and Java ( I have no plugins on 
Fx or SM), but I would not want to lose my extensions. I wouldn't care 
though with SM if I lost my extensions because only one of my important 
extensions works in Seamonkey. I wouldn't want to lose them in Fx though as 
they are the sole reason I use a Mozilla browser (and the reason Fx is my 
default browser rather than SM).

Anyhow, I think it way past the time for all browsers to have 64 bit 
versions and for extensions to be 64 bit. 


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Re: Y U NO MAKE 64bit Windows build?

2012-09-12 Thread MCBastos
Interviewed by CNN on 12/09/2012 11:51, Rex told the world:
> I recently switched to 64-bit Windows 7 Ultimate. While I was able to 
> replace Firefox with Waterfox and use my old profile as before, the only 
> reference to 64bit Seamonkey I can find is this one -
> 
> http://wiki.mozilla-x86-64.com/SeaMonkey:Download
> 
> This looks like the initial 2.0 build from 2009 and hasn't been updated 
> since.
> 
> Are there any plans to provide official 64bit builds any time soon?

I have addressed this in the past. Simply stated, there's no big hurry
to do it, because there's not much to be gained and a lot to be lost --
Windows 64-bit runs 32-bit applications with hardly any penalty.

The most important gain would be the ability for the application to be
able to use lots of RAM. 32-bit apps are limited to 4 Gb (or it might be
2 Gb, I'm not sure).
Whoa! Let's go back there a minute: is there a legitimate use case for
SM using even *half* that amount? We routinely see complaints that
browsers are using several hundred megabytes; if you need more than 2Gb
for Seamonkey, there's something really wrong somewhere.

Then, the losses. Generally speaking, you lose all 32-bit add-ons. That
includes most plug-ins (although there are 64-bit versions of
Silverlight, Flash and Java, there are dozens of other plugins that
simply don't have 64-bit versions) and most (all?) extensions with
binary parts (like, for instance, Enigmail).

Will there ever be an official 64-bit Seamonkey build? Yes, eventually,
I think. At some point, the pluses will start to outweight the minuses
for a sizeable share of the users.
Plugins are becoming less important every day, so people might be more
willing to let to of them.
There might be some nifty new thing for SM to do that would be much
better in 64-bit.
Microsoft might deprecate 32-bit support.
Upgrading to a new, better compiler might involve dropping support for
32-bit mode, much like recently Mozilla dropped support for Windows 2000.
But not right now.

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Re: Y U NO MAKE 64bit Windows build?

2012-09-12 Thread NoOp
On 09/12/2012 07:51 AM, Rex wrote:
> I recently switched to 64-bit Windows 7 Ultimate. While I was able to 
> replace Firefox with Waterfox and use my old profile as before, the only 
> reference to 64bit Seamonkey I can find is this one -
> 
> http://wiki.mozilla-x86-64.com/SeaMonkey:Download
> 
> This looks like the initial 2.0 build from 2009 and hasn't been updated 
> since.
> 
> Are there any plans to provide official 64bit builds any time soon?
> 

No. Check the archives regarding this.


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Re: Y U NO MAKE 64bit Windows build?

2012-09-12 Thread Philip TAYLOR

> Rex wrote:

>> I recently switched to 64-bit Windows 7 Ultimate.

Daniel wrote:


Rex, have a look at http://www.seamonkey-project.org/releases/#2.12.1
and, under "Contributed builds (other platforms)" you should find a link
to the latest, full, 64 bit, version for your OS.


Rex's O/S is Windows 7 64-bit Ultimate; the only build listed under
Contributed builds (other platforms) is Linux.  Windows 7 <> Linux.

Philip Taylor


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Re: Y U NO MAKE 64bit Windows build?

2012-09-12 Thread Daniel

Rex wrote:

I recently switched to 64-bit Windows 7 Ultimate. While I was able to
replace Firefox with Waterfox and use my old profile as before, the only
reference to 64bit Seamonkey I can find is this one -

http://wiki.mozilla-x86-64.com/SeaMonkey:Download

This looks like the initial 2.0 build from 2009 and hasn't been updated
since.

Are there any plans to provide official 64bit builds any time soon?



Rex, have a look at http://www.seamonkey-project.org/releases/#2.12.1 
and, under "Contributed builds (other platforms)" you should find a link 
to the latest, full, 64 bit, version for your OS.


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Y U NO MAKE 64bit Windows build?

2012-09-12 Thread Rex
I recently switched to 64-bit Windows 7 Ultimate. While I was able to 
replace Firefox with Waterfox and use my old profile as before, the only 
reference to 64bit Seamonkey I can find is this one -


http://wiki.mozilla-x86-64.com/SeaMonkey:Download

This looks like the initial 2.0 build from 2009 and hasn't been updated 
since.


Are there any plans to provide official 64bit builds any time soon?

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