Re: [Sursound] Fwd: Non Mixer Spatializer Demo

2013-07-10 Thread Dave Malham
On 9 July 2013 01:03, Stefan Schreiber st...@mail.telepac.pt wrote:
 J. Liles wrote:

  Still, during that demo, most
 of the time the crow was actually below the horizon due to the fact
 that I automated its flight path rather carelessly by clicking the
 mouse at random points on a Control Sequence in Non Timeline (and the
 automation input is not bound by the top-only constraint that the
 interface is).



Interestingly, a bird is a very bad subject for testing height and
depth, especially if the perception is that it is flying. For most
people, flying birds in real life are always above and it is almost
impossible to shake that perceptual conviction off without other
non-audio cues. A recording made by my ex colleague, Tony Myatt, of
nesting seabirds, mad by sticking the Soundfield out on a pole from
the top of Bempton cliffs (a bird sanctuary on the cliffs about 60 km
from York)  could _not_ be made to sound anything but up even though
most of the birds were down around the nesting sites.



 Two commentaries:

 - the representation of negative elevation is easily possible via
 headphones/binaural techniques.

 - Direct sound from down might be rare or not (but think about some walk
 in the woods wearing a prototype of Oculus Rift and a head-mounted camera...
 :-D ), but reverberation from down is just normal. (Floor/ground
 reflections.)


It is very dependent on type of music. For music genres that are
mostly presented on stage or similar, there is probably no need for
down (or possibly even up!) as a panning location. But, there's a
whole world of other things out there from games to theatre and
museums and right through to electroacoustic composers who would at
one time or another find it useful or even artistically necessary. On
of the limitations we most regretted having to accept in The Morning
Line sculpture was that we could not move sounds much lower than -30
degrees from the horizontal. Nevertheless, we provided the composers
with the ability to pan sounds both above and below - and it was
used..

  Dave

 If you care to share your use-case for negative elevations--I'm ready
 and willing to be convinced of their utility. I was just planning to
 ignore the issue until such time as I reimplement the interface using
 OpenGL--where the ability to  move the camera and display more visual
 cues to its orientation would make manipulating points over the entire
 sphere more usable.



 See above!

 Best,

 Stefan Schreiber

 P.S.: You need the Oculus camera add-on (TM) to avoid running against the
 trees, at least during a VR assisted walk in the woods. Even better if you
 stayed at home...___
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-- 
-- 
As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

'Ambisonics - Component Imaging for Audio'
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Re: [Sursound] Fwd: Non Mixer Spatializer Demo

2013-07-10 Thread Michael Chapman

 It is very dependent on type of music. For music genres that are
 mostly presented on stage or similar, there is probably no need for
 down (or possibly even up!) as a panning location.

You probably speak for the majority (about 'up') by I like listening to a
'tiered' orchestra in FOA/periphony ... and accept that is probably a
personal idiosyncrasy.

Michael


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Re: [Sursound] Suggestions spherical loudspeaker installation observatory

2013-07-10 Thread Fabio Kaiser
You can check evenness oft he sampling of the sphere by checking the
condition number of the spherical harmonics matrix. 

So create the SH matrix with some educated guess layout, define the
corresponding SH order and see what happened to cond(Y). From there you can
start designing. 

If there are areas where no speakers are possible, just place some anyway.
E.g. for a hemispherical array, mirror down the layout to the lower
hemisphere. 

How to design a decoder than is another problem. But Zotter's AllRound
decoder [1] seems to be promising.

Best
Fabio

[1] Franz Zotter, Matthias Frank, All-Round Ambisonic Panning and
Decoding, Journal of the Audio Engineering Society, October, 2012 

-Ursprüngliche Nachricht-
Von: Sursound [mailto:sursound-boun...@music.vt.edu] Im Auftrag von Matthias
Kronlachner
Gesendet: Dienstag, 09. Juli 2013 15:29
An: Surround Sound discussion group
Betreff: [Sursound] Suggestions spherical loudspeaker installation
observatory

Dear All,

I am currently working on a 24-loudspeaker installation in an old
observatory of Vilnius University.
Maybe someone has suggestions on how to distribute those 24 loudspeakers.


To get an image of the place, have a look at the photos [1]

The radius of the dome is 2.3m.
The dome is sitting on an octagonal base with circumradius 3.8m and 2m 
height.

The installation is intended to be used for experimentation and small 
concerts of electroacoustic music, preferably with Ambisonics.


There is a very nice high chair which allows one person to sit more or 
less in the center of the imaginary sphere.
Therefore this seat allows loudspeaker placement in the lower hemisphere.

But the installation should also work for people sitting or standing on 
the floor.

I was thinking about having one north pole speaker, one ring in the dome 
itself, one ring below the dome (bellow equator) and one ring on the floor.

Does somebody have any suggestions for such an installation? Also 
concerning Ambisonics-decoder friendly distribution? (i know, this is a 
topic that can fill libraries...)

Any comments and tips are greatly appreciated!

Thanks,
Matthias

[1]
http://www.matthiaskronlachner.com/observatory/dome.JPG
http://www.matthiaskronlachner.com/observatory/sweet-spot.JPG
http://www.matthiaskronlachner.com/observatory/panorama.JPG
http://www.matthiaskronlachner.com/observatory/from-balcony.JPG

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Re: [Sursound] Suggestions spherical loudspeaker installation observatory

2013-07-10 Thread Martin Leese
Michael Chapman wrote:

 Martin Leese wrote:
 In general, for Ambisonics, you should
 distribute the speakers as evenly as possible.
 Aim for the faces of a platonic solid; visit:
 http://en.wikipedia.org/wiki/Platonic_solid

 Problem is ... despite many claims to be on the verge of discovering new
 ones;-) ...that Plato did not have many solids   . . .

 I _thought_ the consenus on this list (no howls of derision, please) was
 edging towards three rings ... though without looking back, whether that
 was 6-8-6 or something else ...?

 Just a two pennies'  worth,

I did not make myself sufficiently clear.
Aiming for a Platonic solid is just a goal, not a
destination.  I was trying to suggest that
achieving an even distribution is important,
and was not trying to dictate strict adherence
to a fixed rule.

Note that with only three rings, you are limited
to second-order height.  This may or may not
be a problem.  24 speakers is almost 5
squared, so fourth-order full-sphere could be
attempted.

Regards,
Martin
-- 
Martin J Leese
E-mail: martin.leese  stanfordalumni.org
Web: http://members.tripod.com/martin_leese/
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Re: [Sursound] Suggestions spherical loudspeaker installation observatory

2013-07-10 Thread Fons Adriaensen
On Wed, Jul 10, 2013 at 01:58:04PM -0600, Martin Leese wrote:
 
 Note that with only three rings, you are limited
 to second-order height.  This may or may not
 be a problem.  24 speakers is almost 5
 squared, so fourth-order full-sphere could be
 attempted.

1 + 6 + 8 + 6 + 1 works very well for full 3rd order
(with the rings of 6 at elevation +/-45).

That is assuming you have 3rd order material to play.
For lower order you should definitely use less speakers.

Ciao,

-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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