Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-05-08 Thread Marc Lavallée
> Aaron Heller wrote:
> >   https://youtu.be/eY9DMn8pgGA

On Mon, 09 May 2016 00:02:49 +0100, Stefan Schreiber wrote:
> Well done.
> 
> Just one suggestion: As VR is a lot about 3D, you could think about
> to extend the "8 positions" demo to some equivalent 3D demo. Which
> probably would be "26 positions". (3 rings w/ 8 positions each at
> -45º, 0º and 45º elevation. 2 additional positions at +-90º, i.e.
> zenith/nadir.)

Micheal Chapman did it in 2007:
http://ambisonia.com/Members/michael/ambisonicfile.2008-07-05.2994956247/

A newer version could be done with a HOA panner and voice synthesis.

--
Marc
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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-05-08 Thread Stefan Schreiber

Aaron Heller wrote:


Problem solved.  Here's the YouTube version of one of the most downloaded
file from Ambisonia, AJH_eigtht_positions.amb

  https://youtu.be/eY9DMn8pgGA

Thanks to Albert, Dillon, Bruce, and Marc for suggestions.  Dillon
diagnosed the problem, but it took a while to discover that the fix had to
be applied farther upstream in my processing chain.

TL:DR: use a plain old WAV_PCM file for the audio input to FFMPEG, not a
WAVE-EX file.


I am using the remix effect in SOX to convert from AMB format to ACN/SN3D
-- "remix -m 1 3v0.7071 4v0.7071 2v0.7071".   When sox writes out a
4-channel file it defaults to WAVE-FORMAT-EXTENSIBLE (which is correct
according to the MS standards) with the channel mask set to "quad". I don't
see anyway to change that to 4.0.

Here's the problem  when writing a video file, FFMPEG appears to use
the channel_mask from the audio file even if a different channel_mask is
specified on the command line.   So even when I specified  "-channel_layout
4.0", the resulting MOV file still had the channel layout set to "quad",
which was then rejected by YouTube.

The workaround is to use the option "-t wavpcm" to force SOX produce a
plain old WAVPCM file.  (note that use of WAVPCM for more then 2 channels
is undocumented).  As a belt-and-suspenders measure, I added
"-guess_layout_max 0" to the input in FFMPEG.

I wrote a Python script that automates the whole process from AMB to MOV
with spatial metadata.  You can find it here:

  https://bitbucket.org/ambidecodertoolbox/amb2yt/src/master/amb2yt.py


--
Aaron Heller (hel...@ai.sri.com)
Menlo Park, CA  US
 



Well done.

Just one suggestion: As VR is a lot about 3D, you could think about to 
extend the "8 positions" demo to some equivalent 3D demo. Which probably 
would be "26 positions". (3 rings w/ 8 positions each at -45º, 0º and 
45º elevation. 2 additional positions at +-90º, i.e. zenith/nadir.)


Stefan



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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-05-08 Thread Bruce Wiggins
Currently, the surround (binaural)  audio only works on Android
devices.

Cheers

Bruce

On Sun, 8 May 2016 09:29 David Pickett, <d...@fugato.com> wrote:

> At 04:05 08-05-16, Aaron Heller wrote:
>
>  >Problem solved.  Here's the YouTube version of one of the most downloaded
>  >file from Ambisonia, AJH_eigtht_positions.amb
>  >
>  >   https://youtu.be/eY9DMn8pgGA
>
>
> Exciting news -- thanks Aaron!
>
> But I must have missed something earlier.  What do I do to play this
> back in 4.0?  Using Chrome, I have no problems with the BBC Proms, or
> my own test page at http://www.fugato.com/pickett/surround-tests.shtml
>
> David
>
>
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Re: [Sursound] YouTube now supports Ambisonics (warning....part advertisement..)

2016-05-08 Thread David Pickett

At 04:05 08-05-16, Aaron Heller wrote:

>Problem solved.  Here's the YouTube version of one of the most downloaded
>file from Ambisonia, AJH_eigtht_positions.amb
>
>   https://youtu.be/eY9DMn8pgGA


Exciting news -- thanks Aaron!

But I must have missed something earlier.  What do I do to play this 
back in 4.0?  Using Chrome, I have no problems with the BBC Proms, or 
my own test page at http://www.fugato.com/pickett/surround-tests.shtml


David


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