Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread David Pickett

At 22:52 29-05-19, you wrote:


Distribution to speakers using UDP multicast of a multichannel stream could
possibly make the only time difference between channels be eventual
receiver buffering.

Just speculation...

Bo-Erik



But the question is whether it would be a fixed value and 
predictable, and thus correctable.


David

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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Bo-Erik Sandholm
Distribution to speakers using UDP multicast of a multichannel stream could
possibly make the only time difference between channels be eventual
receiver buffering.

Just speculation...

Bo-Erik

Den ons 29 maj 2019 22:32Paul Hodges  skrev:

> --On 29 May 2019 19:53 + "mgraves mstvp.com" 
> wrote:
>
> > But for a signal sent by such a link, latency hardly matters if the
> > signal is to be mixed later with other microphones (perhaps the
> > ambisonic mic) that are fed directly, as the tracks can easily be
> > aligned in the DAW!
>
> This discussion started with loudspeakers, though.  My concern with
> wi-fi latency when multiple links are required to multiple speakers
> would be that the latency will not be consistent between channels.
> Although buffering will keep the data flow going, there is no way to
> ensure that the buffering in each data stream is near-enough the same
> as required for phase accuracy.
>
> Paul
>
> --
> Paul Hodges
>
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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Paul Hodges
--On 29 May 2019 19:53 + "mgraves mstvp.com" 
wrote:

> But for a signal sent by such a link, latency hardly matters if the
> signal is to be mixed later with other microphones (perhaps the
> ambisonic mic) that are fed directly, as the tracks can easily be
> aligned in the DAW!

This discussion started with loudspeakers, though.  My concern with
wi-fi latency when multiple links are required to multiple speakers
would be that the latency will not be consistent between channels.
Although buffering will keep the data flow going, there is no way to
ensure that the buffering in each data stream is near-enough the same
as required for phase accuracy.

Paul

-- 
Paul Hodges

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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread mgraves mstvp . com
Yes, my concern is for live/real-time situations. No post-prod.

Michael Graves
mgra...@mstvp.com
http://www.mgraves.org
o(713) 861-4005
c(713) 201-1262
sip:mgra...@mjg.onsip.com
skype mjgraves

-Original Message-
From: Sursound  On Behalf Of David Pickett
Sent: Wednesday, May 29, 2019 2:22 PM
To: Surround Sound discussion group 
Subject: Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing 
B.S.)

At 17:41 29-05-19, you wrote:

>Most of what I think of as the "local signal processing" is quite 
>speedy. Packetization delay is never less than 20 ms. Transmission 
>delay dependent upon the network and distance. Poorly designed network 
>elements lead to buffer bloat, which increases latency dramatically.

But for a signal sent by such a link, latency hardly matters if the signal is 
to be mixed later with other microphones (perhaps the ambisonic mic) that are 
fed directly, as the tracks can easily be aligned in the DAW!

David

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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread David Pickett

At 17:41 29-05-19, you wrote:

Most of what I think of as the "local signal processing" is quite 
speedy. Packetization delay is never less than 20 ms. Transmission 
delay dependent upon the network and distance. Poorly designed 
network elements lead to buffer bloat, which increases latency dramatically.


But for a signal sent by such a link, latency hardly matters if the 
signal is to be mixed later with other microphones (perhaps the 
ambisonic mic) that are fed directly, as the tracks can easily be 
aligned in the DAW!


David

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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Wim
Dante/AVB have a latency under 5 ms, transporting many channels, even @96
kHz. It can be done. Just not wireless.

The major problem with wireless lays in the re-authentication that occurs
after a preset period. That takes up to several hundred millisecs. Not a
problem for a download, or viewing a webpage. Big problem for low-latency
streaming. Running without any encryption makes it less, but then you also
need a good S/R on the wireless side to stop it from having other problems,
like switching channels, or speed.

Apple's solution for AirPlay is having a big buffer in their devices. I
believe the old Airport Express has 1 to 4 MB allocated for streaming
buffer, resulting in seconds of latency. Not a problem for playback.

BT is even far worse, and the range is too limited.

I've tried most of the possibilities, with Apple devices, Raspberry Pi and
ESP8266. It works. It's just not reliable. I've used it for a little while,
for recording in forests, where there's no neighbouring wifi to be found.
I've reverted back to VHF wireless mics. Less of a hassle.

Just my 2 eurocents.

Wim

Op wo 29 mei 2019 om 17:41 schreef mgraves mstvp.com :

> Agreed. Most of what I think of as the "local signal processing" is quite
> speedy. Packetization delay is never less than 20 ms. Transmission delay
> dependent upon the network and distance. Poorly designed network elements
> lead to buffer bloat, which increases latency dramatically.
>
> The very latest DECT chipsets are able to deliver a 12.5 kHz audio path
> from a microphone. Not sure how that's done. DECT is quite opaque. It
> remains the most common approach to a real-time wireless link built
> specifically for streaming audio.
>
> Michael Graves
> mgra...@mstvp.com
> http://www.mgraves.org
> o(713) 861-4005
> c(713) 201-1262
> sip:mgra...@mjg.onsip.com
> skype mjgraves
>
> -Original Message-
> From: Sursound  On Behalf Of Chris Woolf
> Sent: Wednesday, May 29, 2019 10:29 AM
> To: sursound@music.vt.edu
> Subject: Re: [Sursound] wifi audio (was Re: Deconstructing soundbar
> marketing B.S.)
>
>
> On 28/05/2019 19:47, Marc Lavallée wrote:
> > Le 28/05/2019 à 13:48, mgraves mstvp.com a écrit :
> >
> > 
> > The latency is not only caused by the packetization; the transmission
> > chain looks like:
> >
> > (microphone -> ADC -> encoding -> BT transmission) -> (BT reception ->
> > decoding) -> (SIP + encoding -> IP transmission) -> (IP reception ->
> > SIP + decoding) -> (DAC -> loudspeaker)
> >
> True enough, but the ADC, encoding, decoding and DAC elements can be
> reduced to <3ms (as happens with some of the best recent digital radio
> mics), which does indeed indicate that the intermediate stages are the ones
> that really do the harm.
>
> A while back I had to make a short range speech reinforcer for a friend
> with a damaged larynx. It had to use an analogue pathway because no
> (affordable at the time) digital path had anything like low enough latency
> to permit normal, unstilted conversation. A target figure ~has~ to be <10ms
> to avoid disturbing speech, and for most people/environments must be <<5ms.
> I find it laughable that "low latency" frequently seems to mean 30-50ms.
>
> Chris Woolf
>
>
>
> ---
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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread mgraves mstvp . com
Agreed. Most of what I think of as the "local signal processing" is quite 
speedy. Packetization delay is never less than 20 ms. Transmission delay 
dependent upon the network and distance. Poorly designed network elements lead 
to buffer bloat, which increases latency dramatically.

The very latest DECT chipsets are able to deliver a 12.5 kHz audio path from a 
microphone. Not sure how that's done. DECT is quite opaque. It remains the most 
common approach to a real-time wireless link built specifically for streaming 
audio.

Michael Graves
mgra...@mstvp.com
http://www.mgraves.org
o(713) 861-4005
c(713) 201-1262
sip:mgra...@mjg.onsip.com
skype mjgraves

-Original Message-
From: Sursound  On Behalf Of Chris Woolf
Sent: Wednesday, May 29, 2019 10:29 AM
To: sursound@music.vt.edu
Subject: Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing 
B.S.)


On 28/05/2019 19:47, Marc Lavallée wrote:
> Le 28/05/2019 à 13:48, mgraves mstvp.com a écrit :
>
> 
> The latency is not only caused by the packetization; the transmission 
> chain looks like:
>
> (microphone -> ADC -> encoding -> BT transmission) -> (BT reception ->
> decoding) -> (SIP + encoding -> IP transmission) -> (IP reception -> 
> SIP + decoding) -> (DAC -> loudspeaker)
>
True enough, but the ADC, encoding, decoding and DAC elements can be reduced to 
<3ms (as happens with some of the best recent digital radio mics), which does 
indeed indicate that the intermediate stages are the ones that really do the 
harm.

A while back I had to make a short range speech reinforcer for a friend with a 
damaged larynx. It had to use an analogue pathway because no (affordable at the 
time) digital path had anything like low enough latency to permit normal, 
unstilted conversation. A target figure ~has~ to be <10ms to avoid disturbing 
speech, and for most people/environments must be <<5ms. I find it laughable 
that "low latency" frequently seems to mean 30-50ms.

Chris Woolf



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Re: [Sursound] wifi audio (was Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Chris Woolf


On 28/05/2019 19:47, Marc Lavallée wrote:

Le 28/05/2019 à 13:48, mgraves mstvp.com a écrit :


The latency is not only caused by the packetization; the transmission 
chain looks like:


(microphone -> ADC -> encoding -> BT transmission) -> (BT reception -> 
decoding) -> (SIP + encoding -> IP transmission) -> (IP reception -> 
SIP + decoding) -> (DAC -> loudspeaker)


True enough, but the ADC, encoding, decoding and DAC elements can be 
reduced to <3ms (as happens with some of the best recent digital radio 
mics), which does indeed indicate that the intermediate stages are the 
ones that really do the harm.


A while back I had to make a short range speech reinforcer for a friend 
with a damaged larynx. It had to use an analogue pathway because no 
(affordable at the time) digital path had anything like low enough 
latency to permit normal, unstilted conversation. A target figure ~has~ 
to be <10ms to avoid disturbing speech, and for most people/environments 
must be <<5ms. I find it laughable that "low latency" frequently seems 
to mean 30-50ms.


Chris Woolf



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Re: [Sursound] An Atmos binaural album

2019-05-29 Thread Marc Lavallée

Oops! I meant Henry Brant (not Harry Brant)...

Le 29/05/2019 à 11:11, Marc Lavallée a écrit :
As an example, Dolby Atmos technology was used to master and render a 
recording of Ice Field by Harry Brant, a spatial orchestral composition:


https://www.sfsymphony.org/brant

Unfortunately I can't download or stream the full album (rendered in 
binaural stereo) because it doesn't seem to be available in Canada 
(which would be silly because Harry Brant was born in Montréal).


The short excerpts are not very convincing because binaural stereo is 
not a universal format; it probably sound wonderful to the audio 
engineer who mastered it.


Soundbars and binaural stereo are presented as legitimate methods to 
experience "spatial audio", but they serve more as marketing tools.


It's too bad that such wonderful music is not being released with an 
open format that would allow listeners to render it properly (now or 
later).


Marc

Le 27/05/2019 à 19:43, Augustine Leudar a écrit :

Hi Douglas -
I dont think he was referring to Atmos soundbars just Atmos in general .
Atmos will of course work nicely being a 9.1 (or is it 11.1 ?) bed with
objects operating  within that over an unlimited number of speakers 
(or is
it 128 max)  - as such its true surround (in that the speakers od 
actually

surround the litener);  .
However its not particularily innovative in that it combines stuff thats
been around for years -  (ambisonics can decode to different speaker 
arrays

from one file for example and I assume the objects move around using
amplitude panning). Then youve got things like DBAP which have the
potential to create far more convincing 3D audio scenes that ATMOS and
thats been around a lot longer.
But no here we just refer to soundbars in general I think. I find it 
very

unlikely though that an "ATMOS" soundbar would give the impression of a
sound being behind the listener than a basical quad setup where there
actually are two speakers behind the listener.
I agree  placebo definately plays a role in a lot of spatial audio.

On Mon, 27 May 2019 at 22:00, Douglas Murray  wrote:


On May 27, 2019, at 12:09 PM, mgraves mstvp.com

wrote:

See also Dolby Atmos. Yet another triumph of marketing over reality.

Dolby is especially good in that arena.

Michael Graves

Michael,

Are you referring to the Dolby Atmos sound bars and ceiling bouncing
speakers? If so I agree. But as a film sound designer, I don’t 
believe I am

succumbing to marketing hype when I say that Dolby Atmos in a cinema
setting, with its full range surrounds and speakers in what were 
gaps near
the screen, is a real improvement over other earlier surround 
formats for

cinema. Clearly Dolby is trying to generate profits from the mass home
market rather than only from the small cinema world. It’s probable 
that any
sound bar, whether “Atmos” or not, will be an upgrade for whomever 
buys it,

so happy customers, even if the hype is not lived up to. Maybe it’s the
placebo effect that makes these things work?

Doug Murray
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[Sursound] An Atmos binaural album (was: Re: Deconstructing soundbar marketing B.S.)

2019-05-29 Thread Marc Lavallée
As an example, Dolby Atmos technology was used to master and render a 
recording of Ice Field by Harry Brant, a spatial orchestral composition:


https://www.sfsymphony.org/brant

Unfortunately I can't download or stream the full album (rendered in 
binaural stereo) because it doesn't seem to be available in Canada 
(which would be silly because Harry Brant was born in Montréal).


The short excerpts are not very convincing because binaural stereo is 
not a universal format; it probably sound wonderful to the audio 
engineer who mastered it.


Soundbars and binaural stereo are presented as legitimate methods to 
experience "spatial audio", but they serve more as marketing tools.


It's too bad that such wonderful music is not being released with an 
open format that would allow listeners to render it properly (now or later).


Marc

Le 27/05/2019 à 19:43, Augustine Leudar a écrit :

Hi Douglas -
I dont think he was referring to Atmos soundbars just Atmos in general .
Atmos will of course work nicely being a 9.1 (or is it 11.1 ?) bed with
objects operating  within that over an unlimited number of speakers (or is
it 128 max)  - as such its true surround (in that the speakers od actually
surround the litener);  .
However its not particularily innovative in that it combines stuff thats
been around for years -  (ambisonics can decode to different speaker arrays
from one file for example and I assume the objects move around using
amplitude panning). Then youve got things like DBAP which have the
potential to create far more convincing 3D audio scenes that ATMOS and
thats been around a lot longer.
But no here we just refer to soundbars in general I think. I find it very
unlikely though that an "ATMOS" soundbar would give the impression of a
sound being behind the listener than a basical quad setup where there
actually are two speakers behind the listener.
I agree  placebo definately plays a role in a lot of spatial audio.

On Mon, 27 May 2019 at 22:00, Douglas Murray  wrote:


On May 27, 2019, at 12:09 PM, mgraves mstvp.com

wrote:

See also Dolby Atmos. Yet another triumph of marketing over reality.

Dolby is especially good in that arena.

Michael Graves

Michael,

Are you referring to the Dolby Atmos sound bars and ceiling bouncing
speakers? If so I agree. But as a film sound designer, I don’t believe I am
succumbing to marketing hype when I say that Dolby Atmos in a cinema
setting, with its full range surrounds and speakers in what were gaps near
the screen, is a real improvement over other earlier surround formats for
cinema. Clearly Dolby is trying to generate profits from the mass home
market rather than only from the small cinema world. It’s probable that any
sound bar, whether “Atmos” or not, will be an upgrade for whomever buys it,
so happy customers, even if the hype is not lived up to. Maybe it’s the
placebo effect that makes these things work?

Doug Murray
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