[Sursound] Audio & Music Technology Lectureship (Teaching and Scholarship) - University of York

2023-11-20 Thread Gavin Kearney
Hello all and apologies for cross posting
Please see below for another vacancy at our lab at the University of York
Kind regards
Gavin

**

https://jobs.york.ac.uk/vacancy/lecturer-teaching-scholarship-540927.html

Lecturer (Teaching & Scholarship)
DepartmentSchool of Physics, Engineering and Technology
Salary: £44,263 - £54,395 per year

Apply by: 28/11/2023
Job Reference: 12772

Role Description

The School of Physics, Engineering and Technology at the University of York
are seeking to appoint an outstanding academic to teach on our
Undergraduate and Taught Postgraduate programmes in the areas of Audio and
Music Technology.

We are seeking candidates with expertise complementary or additional to our
existing teaching portfolio. Aligned topics include: Audio for XR
applications (e.g. VR/AR, game audio, Metaverse); Machine learning for
audio/acoustics; real-time interactive audio system design; high
performance computing and audio; numerical acoustic simulation; perception
of sound reproduction systems; environmental soundscape; immersive sound
for virtual production workflows;  audio systems informed from neuroscience
and psychology research.

It is expected that post holders will have evidence of a strong track
record of teaching in audio with areas of expertise that will make a
significant contribution to teaching and scholarship in the school.

Following recent, significant investments in Engineering at the University
of York, together with significant research grant success from both AHRC
and EPSRC in this area, this is an exciting time to join the AudioLab.

Skills, Experience & Qualifications needed
You will have:

- A PhD in Audio/Acoustic Engineering, Computer Science or Music/Creative
Technologies, or equivalent experience
- Appropriate academic professional and teaching qualification or a
willingness to complete the Postgraduate Certificate in Academic Practice
-   Experience in teaching and learning in HE at undergraduate or
postgraduate level or in an evidenced similar context
-   Extensive knowledge in audio systems to design & develop teaching
programmes and the provision of learning support across different levels of
academic activity
-   Knowledge of a range of teaching techniques to enthuse and engage
students
-   Experience of wider practical work in the fields of audio and
Music/Creative technologies
-   Highly developed communication skills to engage effectively with a wide
ranging audience, both orally and in writing, using a range of media

For informal enquiries: please contact Prof. Gavin Kearney (
gavin.kear...@york.ac.uk) or Prof. Helena Daffern (helena.daff...@york.ac.uk
)




-- 
Gavin Kearney
Professor of Audio Engineering
School of Physics, Engineering and Technology
University of York, York, YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] Paper deadline extension for AES Audio for Games

2023-10-30 Thread Gavin Kearney
Hello all and apologies for cross posting,
The deadlines for submission of papers and workshops for the 2024 AES Audio
for Games conference have been extended.

Peer Reviewed Paper (Category 1)
Submission Deadline
- November 3, 2023

Extended Summary (Category 2)
Submission Deadline
- November 20, 2023

Workshops/Tutorials Submission Deadline
- November 3, 2023


The conference will take place at the Senju Campus, Tokyo University of the
Arts on April 27-29, 2024.

We invite Papers, Workshops and Tutorial submissions in the following areas:

Topics specific to Game Audio:

   - Immersive Sound Design for Games
   - Interactive Sound
   - Examples of Automation and Efficiency in Implementation
   - Sound Production Techniques for Remote Work
   - Haptic Feedback
   - Audio for Immersive Gameplay
   - Machinery Learning, Deep Learning, and Artificial Intelligence for
   Audio
   - Future Game Audio Production Workflows

Topics Related to Game Audio:

   - Immersive and Interactive Audio Over Networks
   - Game Engines in Audio Production and Post-Production / Spatial Audio
   - Binaural Audio Rendering / Acoustic Simulation of Immersive Audio
   - Environments / Music Composition / Sound Effects Production
   - Recording Technology & Practices / Mixing, Remixing, and Mastering
   - Virtual Reality, Augmented Reality, and Mixed Reality
   - Perception in Mixed Reality / Perception & Subjective Evaluation of
   - Audio Signals and Spatial Audio
   - Perceptual Effects of Cross-modal Interaction between Sound, Image and
   Haptics
   - Multimodal and Interaction Influences on Sound
   - Audio for Mobile and Handheld Devices
   - Auditory Display / Loudspeakers & Headphones
   - Audio Signal Processing / Audio Analysis and Synthesis / Audio Codecs


Kind regards
Gavin

-- 
Gavin Kearney
Professor of Audio Engineering
School of Physics, Engineering and Technology
University of York, York, YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] Lecturer in Audio Engineering for Creative Technologies - University of York, UK

2023-10-16 Thread Gavin Kearney
Hello all,
Apologies for cross-posting. Please see below for details of an academic
post open at our lab -


*Lecturer in Audio Engineering for Creative Technologies*
School of Physics, Engineering and Technology,
University of York, UK.

The University of York's AudioLab (*audiolab.york.ac.uk
<http://audiolab.york.ac.uk>*), is looking for an exceptional academic in
Audio Engineering for Creative Technologies. We seek candidates with
expertise that complements our research and a strong track record in
partnership, collaboration, knowledge exchange, or technology translation
in areas such as XR audio, machine learning for audio, real-time
interactive audio systems, high-performance computing, acoustic simulation,
sound reproduction perception, environmental soundscapes, immersive sound
for virtual production, and audio systems influenced by neuroscience and
psychology. Successful applicants should have a proven international
research record in their field.

With recent substantial investments in Engineering at the University of
York and successful research grants from AHRC and EPSRC, this is an
exciting time to join the AudioLab and shape our research direction.

The main purpose of the role is:
- Developing research objectives, proposals, and conducting independent and
collaborative research projects.
- Leading or contributing to research output and outcomes.
- Designing, developing, and delivering teaching in Audio and
Music/Creative technologies.
- Supervising PhD students.
- To undertake effectively a range of administrative and managerial
responsibilities.

Skills, Experience & Qualifications needed
You will have:
- A PhD in Audio/Acoustic Engineering, Computer Science or Music/Creative
Technologies, or equivalent experience
- A track record in publishing original research in appropriate journals
and conferences
- A clear research agenda in an area of expertise complementary to the
activities of the AudioLab
- Strong experience in teaching audio technologies and the provision of
learning support across different levels of academic activity.
- Knowledge of a range of teaching techniques to enthuse and engage students
- Experience of wider practical work in the fields of audio and
Music/Creative technologies
- Highly developed communication skills to engage effectively with a wide
ranging audience, both orally and in writing, using a range of media

*Deadline for applications: 09/11/2023*

For further details on how to apply, please go to:
*https://jobs.york.ac.uk/vacancy/lecturer-in-audio-engineering-for-creative-technologies-539817.html
<https://jobs.york.ac.uk/vacancy/lecturer-in-audio-engineering-for-creative-technologies-539817.html>*

For informal enquiries: please contact Prof. Gavin Kearney (
gavin.kear...@york.ac.uk) or Prof. Helena Daffern (helena.daff...@york.ac.uk
)

Very best
Gavin


-- 
Gavin Kearney
Professor of Audio Engineering
School of Physics, Engineering and Technology
University of York, York, YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm
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[Sursound] 2023 AES Spatial Audio Conference paper deadline extended

2023-04-02 Thread Gavin Kearney
Hello all,
Due to multiple requests, we have extended the submission deadline for Cat
1 and Cat 2 papers for the 2023 AES Spatial Audio Conference by 1 week. The
new submission deadline is April 10th.
https://lnkd.in/eSeMv-KM
Kind regards,
Gavin Kearney and Steve Fenton (Papers co-chairs)

-- 
Gavin Kearney
Professor of Audio Engineering
School of Physics, Engineering and Technology
University of York, York, YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] Lecturer in Audio Systems Engineering

2022-03-02 Thread Gavin Kearney
Hello all
Apologies for Cross-posting

The AudioLab at the Department of Electronic Engineering at the University
of York is seeking a new member of academic staff in Audio Systems
Engineering.   We particularly welcome applications from candidates with
expertise in one or more of the following areas: Machine learning for
audio/acoustics; real-time interactive audio system design (e.g. VR/AR,
game audio); high performance computing and audio; numerical acoustic
simulation; perception of sound reproduction systems; environmental
soundscape; immersive sound for virtual production workflows. An
established track record in partnership, collaboration, knowledge exchange
and/or managing technology translation would be an advantage.

Key requirements for the post are:

- PhD in Audio/Acoustic Engineering, Electronic Engineering, Computer
Science or Music Technology, or equivalent experience
- Expertise in Audio Systems Engineering
- Proven ability to contribute to high quality research which is publicly
evidenced
- Experience of wider practical work in the fields of audio and music
technology

Deadline for applications is the 24th of April.

For further details see:
https://jobs.york.ac.uk/vacancy/lecturer-in-audio-systems-engineering-476699.html


Very best
Gavin

--
Dr. Gavin Kearney
Associate Professor in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] Postdoctoral research position in Spatial Audio at AudioLab, University of York

2021-12-17 Thread Gavin Kearney
The AudioLab (https://audiolab.york.ac.uk) at the Department of Electronic
Engineering, University of York is looking for a talented post-doctoral
research associate to join the Enhancing Audio Description II project.

The position is of 2.5 years duration. The candidate is required to have
strong background knowledge in spatial audio, listening test design and
implementation and good coding skills. They will conduct a programme of
research to fulfil deliverables on the Enhancing Audio Description II
project, including development of production and post-production tools and
conducting listening studies to evaluate project outputs. They will
disseminate research at international conferences, symposia and consortium
meetings as well as create articles for high impact journals. The project
requires the candidate to be present at York to conduct experimental work,
but desk research can be carried out remotely if needed.

Skills, Experience & Qualification needed
A first degree in Electronic Engineering, Computer Engineering, Music
Technology or related discipline and a PhD in Spatial Audio or related
field.
Strong knowledge of spatial audio and associated research techniques and
methodologies, including binaural and object based audio.
Experience in listening test design, implementation and analysis.
An effective communicator with a track record of conference and journal
publication.
A strong desire to work in the field of accessibility.

Application deadline: 23rd January 2022
Interview: 8th February 2022

See
https://jobs.york.ac.uk/wd/plsql/wd_portal.show_job?p_web_site_id=3885_web_page_id=469325
for further details.

For informal enquiries: please contact Dr. Gavin Kearney at
gavin.kear...@york.ac.uk or contact Dr. Mariana Lopez at
mariana.lo...@york.ac.uk

-- 
Dr. Gavin Kearney
Associate Professor in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] Postdoctoral Research Associate (Spatial Audio & Accessibility)

2021-10-18 Thread Gavin Kearney
Hello all
Apologies for cross-posting

The AudioLab (audiolab.york.ac.uk) at the Department of Electronic
Engineering, University of York is looking for a talented post-doctoral
research associate to join the Enhancing Audio Description II project.

The project seeks to explore the potential of sound design practices and
spatial audio to provide accessible film and television experiences for
visually impaired audiences. The project builds on the first Enhancing
Audio Description (EAD) Project, which proposed a new paradigm in
accessible experiences for visually impaired individuals. Rather than a
reliance on spoken description, as in tradition Audio Description, EAD
utilises new accessibility features that include: the addition of sound
effects, the spatialisation of dialogue and sounding objects, and
first-person narration, to provide accessible experiences that are
seamlessly integrated into the soundtrack of a film or television
programme. This project explores further how these features can transition
from one-off bespoke projects, to fully integrated tools in the production
workflows for television and film.

The exploration of these methods will be conducted with an end-user centred
approach, in which visually impaired audiences are consulted from the
design process up to delivery. Furthermore, the project explores the
creation of guidelines that will allow the incorporation of these methods
to professional broadcasting pipelines and film workflows, by collaborating
with a Project Advisory Panel representative of the different roles in film
and television as well as end users.

Role
The position is of 2 year duration. The candidate is required to have
strong background knowledge in spatial audio, listening test design and
implementation, audio production workflows and good coding skills. They
will conduct a programme of research to fulfil deliverables on the
Enhancing Audio Description II project, including development of production
and post-production tools and conducting listening studies to evaluate
project outputs. They will disseminate research at international
conferences, symposia and consortium meetings as well as create articles
for high impact journals.

Skills, Experience & Qualification needed
A first degree in Electronic Engineering, Computer Engineering, Music
Technology or related discipline and a PhD in Spatial Audio or related
field.
Strong knowledge of spatial audio and associated research techniques and
methodologies, including binaural and object based audio.
Experience in listening test design, implementation and analysis.
An effective communicators with a track record of conference and journal
publication.
A strong desire to work in the field of accessibility.
Condition of Employment
This role is exempt from the Rehabilitation of Offenders Act. Consequently,
all applicants will be asked to declare both unspent and spent convictions
on their application form.

Appointment of the successful candidate will be conditional on a Disclosure
and Barring Service check.

Interview: 29 November 2021

For informal enquiries: please contact Dr. Gavin Kearney at
gavin.kear...@york.ac.uk or contact Dr. Mariana Lopez at
mariana.lo...@york.ac.uk

Apply now:
https://jobs.york.ac.uk/wd/plsql/wd_portal.show_job?p_web_site_id=3885_web_page_id=461130


-- 
Dr. Gavin Kearney
Associate Professor in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm
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[Sursound] Research Associate in Spatial Audio - AudioLab, York

2020-05-02 Thread Gavin Kearney
Hello all and apologies for any cross-posting

We're recruiting a new Research Associate to the AudioLab, please can you
circulate the advertisement below to anyone you think might be interested?

Many thanks and kind regards
Gavin

**
Research Associate in Spatial Audio,
AudioLab, Department of Electronic Engineering, University of York

A post-doctoral research position is available to work with the immersive
audio team at the AudioLab, Department of Electronic Engineering,
University of York. The successful candidate will work with a dynamic team
on spatial audio algorithms for next generation immersive audio systems.
The Research Associate will be responsible for developing new audio
algorithms, immersive audio demonstrations and listening tests as well as
producing high quality research outputs in international journals,
conferences and symposia. The associate will also contribute to
international consortia meetings on the development of next generation
audio codecs. The position is for 1 year with potential extension to 3
years.

Role
The main purpose of this role is to develop new immersive audio
technologies in collaboration with a major industry partner to the lab. The
successful candidate will be expected to have strong knowledge of immersive
and interactive audio. Experience with binaural systems and Ambisonics is
of particular importance to this position. Duties include:
Design, develop and debug novel spatial audio algorithms for immersive
audio applications

• Liase with industry partners on algorithm implementation
• Travel to international meetings to discuss algorithm development and
standardisation
• Develop spatial audio project demonstrators in collaboration with other
team members
• Design and implement listening tests to support the algorithm development
• Publish research findings in high impact journals
• Present research at international conferences and symposia
• Write and submit grant proposals

Some out of hours work may be required to meet project deadlines and travel
requirements.

Skills, Experience & Qualification needed

• PhD in spatial audio essential
• Experience developing novel spatial audio algorithms
• A background in Ambisonic and binaural audio
• Strong programming skills
• Experience in creating experimental prototypes such as measurement
systems or spatial audio testing facilities.
• Experience with interactive audio systems, such as virtual and augmented
reality headsets, head-trackers, Unity 3D and other VR and AR technologies
is desirable
• Experience with listening test design, implementation and analysis
• Experience presenting research findings at international conferences and
symposia
• A track record in publishing academic articles in international journals,
conferences and symposia.
• Ability to work independently and as part of a dynamic team.
• Ability to travel essential

Interview date: To be confirmed
For informal enquiries: please contact Dr. Gavin Kearney,
gavin.kear...@york.ac.uk

Closing date: 31st May 2020

See the link below for more details:
https://jobs.york.ac.uk/wd/plsql/wd_portal.show_job?p_web_site_id=3885_web_page_id=418405

“The University is committed to promoting a diverse and inclusive community
– a place where we can all be ourselves and succeed on merit. We offer a
range of family friendly, inclusive employment policies, flexible working
arrangements, staff engagement forums, campus facilities and services to
support staff from different backgrounds. #EqualityatYork”.
**

-- 
Dr. Gavin Kearney
Associate Professor in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Web: https://audiolab.york.ac.uk/

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[Sursound] AES International Conference on Immersive and Interactive Audio Submission Portal Now Open

2018-09-04 Thread Gavin Kearney
 November 2018

• Acceptance emailed: 15th January 2019


Open Access

Authors will have the option of submitting Open Access papers.


Chairs: Gavin Kearney and Damian Murphy. Email: 2019iia_cha...@aes.org

Papers chairs: Tony Tew and Duncan Williams. Email: 2019iia_pap...@aes.org

Workshop/Tutorial chair: Hyunkook Lee. Email: 2019iia_worksh...@aes.org


**

-- 
Dr. Gavin Kearney
Associate Professor in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/
Enhancing Audio Description Project: http://enhancingaudiodescription.com/

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[Sursound] Call for contributions: AES International Conference on Immersive and Interactive Audio

2018-07-11 Thread Gavin Kearney
Hello all,

Apologies for any cross-posting. Please see below the call for
contributions for the AES International Conference on Immersive and
Interactive Audio in York next Spring. Hope to see you there.

All the best,

Gavin



2019 AES INTERNATIONAL CONFERENCE ON IMMERSIVE AND INTERACTIVE AUDIO

- Creating the next dimension of sound experience -


Dates: March 27-29, 2019

Location: York, UK

http://www.aes.org/conferences/2019/immersive/


Immersive audio systems are ubiquitous and range from macro-systems
installed in cinemas, theatres and concert halls to micro-systems for
domestic, in-car entertainment, VR/AR and mobile platforms. New
developments in human-computer interaction, in particular head and body
motion tracking and artificial intelligence, are paving the way for
adaptive and intelligent audio technologies that promote audio
personalisation and heightened levels of immersion. Interactive audio
systems can now readily utilise non-tactile data such as listener location,
orientation, gestural control and even biometric feedback such as heart
rate or skin conductance, to intelligently adjust immersive sound output.
Such systems offer new creative possibilities for a diverse range of
applications from virtual and augmented reality through to automotive audio
and beyond. This opens up exciting new opportunities for artists and audio
producers to create compelling immersive experiences. This three-day
conference will explore the unique space where interactive technologies and
immersive audio meet and aims to exploit the synergies between these
fields. The conference will include keynote lectures, technical paper
sessions, tutorials and workshops, as well as technological and artistic
demonstrations of immersive and interactive audio.


Proposed Topics

Perception

- 3-D spatial perception

- Auditory attention and engagement

- Auditory interaction

- Cross modal perception

- Moving sounds and moving listeners

- Metrics for and evaluation of immersive and interactive audio


Engineering

- Intelligent audio systems

- Interactive production tools for immersive audio

- Immersive audio recording techniques

- Loudspeaker reproduction of interactive audio

- Motion tracked binaural and HRTF processing

- Biophysiological feedback as a control signal

- Spatial audio signal processing

- Spatial reproduction methods

- Streaming of immersive and interactive audio

- Virtual acoustics


Sound Design

- Audio for games

- Sound design for virtual and augmented reality

- Immersive audio effects

- Interactive music composition and generation

- Immersive sound design for film, TV, theatre, games and interactive media

- Narratives and workflows for interactive audio

- Object and scene based production and reproduction

- Sonic interaction design

- Virtual auditory environments


Submissions

All submissions should have a clear connection with immersive and
interactive audio. We encourage multidisciplinary approaches to the area
and an exploration of the interactions between theory and practice.

Submissions may be in the form of paper and demonstration proposals. Papers
may be presented in the oral sessions or as a poster, at the discretion of
the committee, although authors may indicate a preference. Authors should
submit a full paper for peer review from the outset. All proposals are to
be submitted at http://www.aes.org/2019iia_authors by 1st October 2018
(submission site open shortly). Acceptance of papers will be determined by
the committee based on peer review. Accepted authors will be notified by
1st December 2018. Final manuscripts of a maximum of 10 pages (3000 words)
must be submitted by 15th January 2019. Please contact
2019iia_pap...@aes.org if you have any queries about potential submissions.
Workshop and tutorial proposals should be emailed directly to
2019iia_worksh...@aes.org by 1st Nov 2018, including title, abstract (60 to
120 words), and précis (500 to 750 words). If accepted, these will also be
included in the proceedings.

Registration

A reduced registration fee will be available for authors. At least one
author of each contribution must pay to register and attend to present. The
authors’ rate will be available for any author wishing to attend the
conference.


Publication

Papers will be published in the AES E-Library no earlier than 10 days
before the conference start date.


Important Dates

Technical paper (peer-reviewed)

• Full paper deadline: 1st October 2018

• Acceptance emailed: 1st December 2018

• Camera-ready submission: 15th January 2019


Workshop / Tutorials

• Proposal deadline: 1st November 2018

• Acceptance emailed: 15th January 2019


Open Access

Authors will have the option of submitting Open Access papers.


Chairs: Gavin Kearney and Damian Murphy. Email: 2019iia_cha...@aes.org

Papers chairs: Tony Tew and Duncan Williams. Email: 2019iia_pap

[Sursound] PhD Opportunities at the University of York AudioLab

2018-02-22 Thread Gavin Kearney
Apologies for cross-posting.

Two new PhD opportunities at the Department of Electronic Engineering
AudioLab at the University of York:

Perceptual Evaluation of Spatial Audio Codecs, in collaboration with Google:
https://www.york.ac.uk/electronic-engineering/postgraduate/funding/
phdstudentship_spatial_audio_codecs/

AI-driven Soundscape Design for Immersive Environments, EPSRC ICASE
Studentship with BBC R:
https://www.york.ac.uk/electronic-engineering/postgraduate/funding/
industrialcasephdstudentship/

Details in the links above or get in touch directly!

Gavin

-- 
Dr. Gavin Kearney
Senior Lecturer (Associate Professor) in Audio and Music Technology
Department of Electronic Engineering
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/
Enhancing Audio Description Project: http://enhancingaudiodescription.com/

EMAIL DISCLAIMER http://www.york.ac.uk/docs/disclaimer/email.htm
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[Sursound] Interactive Audio Systems Symposium, York, 23rd Sept: Programme now online

2016-08-25 Thread Gavin Kearney
Dear all,
Apologies for cross-posting.
The programme for the Interactive Audio Systems Symposium is now online at
http://www.sadie-project.co.uk/IASS2016.html
We have a packed day in store with high quality papers, posters, demos and
keynote talks.

The first run of tickets has sold out and we have put on additional tickets
due to high demand. If you want to register for the event then please go to:
https://www.eventbrite.co.uk/e/interactive-audio-systems-symposium-tickets-26543226505

Looking forward to seeing you at York in September,
Very best,
Gavin


-- 
Dr. Gavin Kearney
Lecturer in Audio and Music Technology
Department of Electronics
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/
Enhancing Audio Description Project: http://enhancingaudiodescription.com/

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[Sursound] Interactive Audio Systems Symposium, York, 23rd Sept: Registration open

2016-07-27 Thread Gavin Kearney
Hello all,
Apologies for cross-posting.
Registration is now open for the Interactive Audio Systems Symposium to be
held at the University of York on Friday 23rd September. This is a free
event but spaces are limited, so please sign up early if you intend to come
along.

Registration can be found here:
https://www.eventbrite.co.uk/e/interactive-audio-systems-symposium-tickets-26543226505


The symposium has a packed programme of original paper and poster sessions
as well as invited presentations from key industry figures and academics
and demonstrations of emerging interactive audio technologies. Guest
speakers include:
*- Markus Noisternig, IRCAM, Paris, France*
*- Stefani Serafin, Aalborg University, Copenhagan, Denmark*
*- Chris Pike, BBC R, United Kingdom.*
*- Lauri Savioja, Aalto University, Espoo, Finland*


*Technology demonstrations:*
We are still accepting further proposals for demonstrations of work
utilising interactive audio technologies. If you are interested in
presenting a demo of your work at the symposium then please contact
iass-workshops-ch...@sadie-project.co.uk as soon as possible.

Further information can be found on the symposium webpages:
http://www.york.ac.uk/sadie-project/IASS2016.html


Very best,
Gavin


-- 
Dr. Gavin Kearney
Lecturer in Audio and Music Technology
Department of Electronics
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/


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[Sursound] Interactive Audio Systems Symposium, York - Author Deadline Extended: July 10th

2016-07-01 Thread Gavin Kearney
Hello all,
The deadline for paper proposals for the Interactive Audio Systems
Symposium has been extended to *Sunday July 10th*. The programme is shaping
up to be a packed day of talks and demos on all aspects of interactive
audio with keynotes and tutorials from leading academic and industry
figures including the BBC and IRCAM amongst others. If you are interested
in presenting a paper or poster, please submit an abstract before July
10th. Hope to see you there!

Very best,
Gavin



Call for Contributions

Interactive Audio Systems Symposium,
University of York
York, UK

Friday 23rd September, 2016

Recent advances in low-cost motion-tracking and sensing technologies,
coupled with increased computing power have paved the way for new
methods of audio production and reproduction. Interactive audio
systems can now readily utilise non-tactile data such as listener
location, orientation, gestural control and even biometric feedback,
such as heart rate, to intelligently adjust sound output. Such systems
offer new creative possibilities for a diverse range of applications
ranging from virtual reality, mobile technologies, in-car audio,
gaming, social media and film and TV production.

The University of York is pleased to announce a one-day symposium
dedicated to this topic of interactive audio systems. The symposium
will explore the perceptual, signal processing and creative challenges
and opportunities arising from such audio systems affected through
enhanced human-computer interaction.

The symposium will consist of original paper and poster sessions as
well as invited presentations from key industry figures and
demonstrations of emerging interactive audio technologies. We are now
accepting proposals (Abstract and Precis) for 4-8 page papers or
posters on novel research in related fields to interactive audio
including, but not limited to, the following areas:

- Moving sounds and moving listeners
- Audio for Virtual Reality
- Spatial audio techniques
- Psychoacoustics and perception
- Signal processing for interactive audio
- Robust listener control
- Motion tracking
- Game audio
- Real-time audio synthesis
- Interactive music generation
- Workflows for interactive audio
- Sound design for interactive audio

We also invite proposals for tutorials, workshops and demos to be
presented on the day.

Prospective participants can download the call for contributions here:
http://www.york.ac.uk/sadie-project/IASS2016/IASS_Call_for_Contributions_2016.pdf

Important dates:
July 10th 2016 -  Paper/Poster Abstract Submission deadline
July 15th 2016 - Registration Opens
July 20th 2016 - Notification of acceptance
July 31st 2016 - Workshop/Demos submission deadline
August 26th 2016 - Camera-ready paper submission
September 23rd 2016 - Symposium

Please visit the symposium webpage for further details at
http://www.sadie-project.co.uk/IASS2016.html

Easychair website:
https://easychair.org/conferences/?conf=iass2016

Organising Committee:

Symposium Chair: Gavin Kearney
Email: iass-ch...@sadie-project.co.uk

Papers Chairs: Gavin Kearney and Hyunkook Lee
Email: iass-papers-ch...@sadie-project.co.uk

Workshops Chairs: Sam Hughes and Mariana Lopez
Email: iass-workshops-ch...@sadie-project.co.uk

Program Committee:
Jude Brereton, University of York
Helena Daffern, University of York
Marcin Gorzel, Google Inc.
Sam Hughes, University of York
Gavin Kearney, University of York
Hyunkook Lee, University of Huddersfield
Mariana Lopez, Anglia Ruskin University
Damian Murphy, University of York
Chris Pike, BBC R



-- 
Dr. Gavin Kearney
Lecturer in Audio and Music Technology
Department of Electronics
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/


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[Sursound] Interactive Audio Systems Symposium, York - Call for Proposals Deadline July 1st

2016-06-15 Thread Gavin Kearney
Hello all,
Apologies for any cross-posting. A timely reminder that the deadline
for proposals for papers or posters for the Interactive Audio Systems
Symposium is July 1st. The symposium is a free event to be held at the
University of York on the 23rd September. Please do forward to anyone
you think would be would be interested in participating.
Many thanks,
Gavin


Call for Contributions

Interactive Audio Systems Symposium,
University of York
York, UK

Friday 23rd September, 2016

Recent advances in low-cost motion-tracking and sensing technologies,
coupled with increased computing power have paved the way for new
methods of audio production and reproduction. Interactive audio
systems can now readily utilise non-tactile data such as listener
location, orientation, gestural control and even biometric feedback,
such as heart rate, to intelligently adjust sound output. Such systems
offer new creative possibilities for a diverse range of applications
ranging from virtual reality, mobile technologies, in-car audio,
gaming, social media and film and TV production.

The University of York is pleased to announce a one-day symposium
dedicated to this topic of interactive audio systems. The symposium
will explore the perceptual, signal processing and creative challenges
and opportunities arising from such audio systems affected through
enhanced human-computer interaction.

The symposium will consist of original paper and poster sessions as
well as invited presentations from key industry figures and
demonstrations of emerging interactive audio technologies. We are now
accepting proposals (Abstract and Precis) for 4-8 page papers or
posters on novel research in related fields to interactive audio
including, but not limited to, the following areas:

- Moving sounds and moving listeners
- Audio for Virtual Reality
- Spatial audio techniques
- Psychoacoustics and perception
- Signal processing for interactive audio
- Robust listener control
- Motion tracking
- Game audio
- Real-time audio synthesis
- Interactive music generation
- Workflows for interactive audio
- Sound design for interactive audio

We also invite proposals for tutorials, workshops and demos to be
presented on the day.

Prospective participants can download the call for contributions here:
http://www.york.ac.uk/sadie-project/IASS2016/IASS_Call_for_Contributions_2016.pdf

Important dates:
July 1st 2016 -  Paper/Poster Abstract Submission deadline
July 15th 2016 - Notification of acceptance
July 15th 2016 - Registration Opens
July 31st 2016 - Workshop/Demos submission deadline
August 26th 2016 - Camera-ready paper submission
September 23rd 2016 - Symposium

Please visit the symposium webpage for further details at
http://www.sadie-project.co.uk/IASS2016.html


Organising Committee:

Symposium Chair: Gavin Kearney
Email: iass-ch...@sadie-project.co.uk

Papers Chairs: Gavin Kearney and Hyunkook Lee
Email: iass-papers-ch...@sadie-project.co.uk

Workshops Chairs: Sam Hughes and Mariana Lopez
Email: iass-workshops-ch...@sadie-project.co.uk

Program Committee:
Jude Brereton, University of York
Helena Daffern, University of York
Marcin Gorzel, Google Inc.
Sam Hughes, University of York
Gavin Kearney, University of York
Hyunkook Lee, University of Huddersfield
Mariana Lopez, Anglia Ruskin University
Damian Murphy, University of York
Chris Pike, BBC R



--
Dr. Gavin Kearney
Lecturer in Audio and Music Technology
Department of Electronics
University of York
Heslington
York
YO10 5DD
Tel: +44 (0) 1904 32 2374
Fax:  +44 (0) 1904 32 2335
Web: http://www.elec.york.ac.uk/
SADIE Project: http://www.sadie-project.co.uk/
Follow on Twitter: @SADIEprojectuk


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[Sursound] University of York - 2 x Associate Lecturer positions available

2015-10-26 Thread Gavin Kearney
Apologies for any cross-posting. Two Associate Lecturer positions in Sound
Production and Post-production are available at the University of York.
Details can be found below and at the following link:

http://www.jobs.ac.uk/job/AMC061/associate-lecturer-in-sound-production-and-post-production-x-2/

Very best,
Gavin

*

The University of York is a member of the Russell Group of
research-intensive UK universities. The recent Research Excellence
Framework (REF) confirmed the position of the University among the leading
institutions in the UK for research. The proportion of research activity of
world-leading, 4* status is among the highest of any UK university, and
York is rated tenth out of 155 higher education institutions for the impact
of its research.

The University’s Department of Theatre, Film and Television was founded in
2006, and moved into a superb, £30m purpose-designed facility in 2010. We
are seeking to appoint two Associate Lecturers in Sound Production and
Postproduction for film and television to start 4 January 2016. These posts
are needed as cover for two members of staff and will be appointed as 9
month and 6 month fixed-term contracts respectively. You will be involved
in the teaching of sound production and postproduction for film, television
and possibly interactive media. Our undergraduate degree programmes include
a BSc in Film and Television Production, a BSc in Interactive Media and a
BA in Theatre: Writing, Directing and Performance as well as masters
programmes in Digital Film and Television Production, Postproduction (with
specialisations in Visual Effects or Sound Design) and Theatre.

You should have a PhD in a relevant subject or equivalent professional
experience and have experience of teaching sound for film and/or television
at HE level.

Informal inquiries to John Mateer, telephone 01904 325230; e-mail
john.mat...@york.ac.uk.

See also the department website at: www.york.ac.uk/tftv

The post is available full-time, on a fixed-term basis (for 9 months and 6
months)



-- 
Gavin Kearney PhD,

Lecturer in Sound Design

Department of Theatre, Film and Television

The University of York

East Campus, Baird Lane

York YO10 5GB, UK

Tel: +44 (0)1904 32 5245

Fax: +44 (0)1904 32 5221

http://www.york.ac.uk/tftv/

http://www.york.ac.uk/tftv/staff/gavin-kearney/




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[Sursound] Postdoctoral Position at The University of York, UK

2014-12-12 Thread Gavin Kearney
Dear List
Apologies for multiple-posting. Please see below details of a postdoctoral
position at The University of York. Please forward to any researchers you
think might be interested. Closing date for applications has been extended
to the 5th of January.


*Postdoctoral Research Fellow - University of York -Spatial Audio for
Interactive Audio Systems*

A position is available at the University of York for a postdoctoral
researcher in spatial audio. The successful candidate will work on the
perceptual basis, design, prototyping and evaluation of state-of-the-art
immersive sound systems for the home aimed at interactive gaming. The
research will enable scientific advances in perceptual modelling of dynamic
sound source/listener movement and elevation, adapting to head movements
and translation of the listening position in interactive games, providing a
new algorithmic basis for enhanced spatial audio quality, focus and
immersion. The research undertaken will be targeted at living rooms with
next generation interactive media systems and will be subject to rigorous
experimental validation. The project crosses the disciplines of
psychophysics, acoustics, digital signal processing and human computer
interaction to utilise significant academic and industrial support.

The ideal candidate will have a fairly recent PhD in spatial audio and/or
audio signal processing and will be proficient in acoustic experimentation
and DSP. Candidates with experience working with binaural sound,
Ambisonics, Wavefield Synthesis or related areas in sound field control are
encouraged to apply.

The postdoctoral candidate will ideally start no later than March/April
2015 on a 1 year contract with the possibility of follow-on funding
afterwards. Salary is fixed at £30,400 (€38,350).

The post is in the context of the EPSRC funded Spatial Audio for Domestic
Interactive Entertainment project and is in collaboration with the BBC,
IOSONO sound and Trilabyrinth Games.

Further details about the post can be found here.
http://www.jobs.ac.uk/job/AKA096/post-doctoral-research-associate-in-spatial-audio/

For informal enquiries, please contact Dr. Gavin Kearney,
gavin.kear...@york.ac.uk


-- 
Gavin Kearney PhD,

Lecturer in Sound Design

Department of Theatre, Film and Television

The University of York

East Campus, Baird Lane

York YO10 5GB, UK

Tel: +44 (0)1904 32 5245

Fax: +44 (0)1904 32 5221

http://www.york.ac.uk/tftv/

http://www.york.ac.uk/tftv/staff/gavin-kearney/




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[Sursound] Postdoctoral Research Associate in Spatial Audio at The University of York

2014-09-05 Thread Gavin Kearney
Dear all,
Please see below for a postdoctoral position at York that may be of
interest to some.
Very best,
Gavin


*

*Postdoctoral Research Associate in Spatial Audio*

Applications are invited for a Post Doctoral Research fellow working in the
field of spatial audio to join the EPSRC funded project ‘Spatial Audio for
Domestic Interactive Entertainment’, (SADIE) hosted at the Department of
Theatre, Film and Television (TFTV) at the University of York.

This is a new position, which will support research to improve spatial
audio delivery in UK homes. The research will enable scientific advances in
perceptual modelling of dynamic sound source/listener movement and
elevation, adapting to head movements and translation of the listening
position in interactive games, providing a new algorithmic basis for
enhanced spatial audio quality, focus and immersion. The research
undertaken will be targeted at living rooms with next generation
interactive media systems and will be subject to rigorous experimental
validation. The project crosses the disciplines of psychophysics,
acoustics, digital signal processing and human computer interaction to
utilise significant academic and industrial support.

The post is full-time and is available for a period of 1 year.

Candidates are requested to submit a cover letter, a full academic CV, and
a list of publications along with their application.
Closing date for applications: *03/10/2014*

For further information see:
https://jobs.york.ac.uk/wd/plsql/wd_portal.show_job?p_web_site_id=3885p_web_page_id=195864

Or contact Dr. Gavin Kearney at
gavin.kear...@york.ac.uk


*


-- 
Gavin Kearney PhD,

Lecturer in Sound Design

Department of Theatre, Film and Television

The University of York

East Campus, Baird Lane

York YO10 5GB, UK

Tel: +44 (0)1904 32 5245

Fax: +44 (0)1904 32 5221

http://www.york.ac.uk/tftv/

http://www.york.ac.uk/tftv/staff/gavin-kearney/




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Re: [Sursound] , ambi playback configution and calibration

2013-09-26 Thread Gavin Kearney
Hi,
There has been many commercial products for 5.1 based on the notion of
self-calibration.
The idea that you hold a set-up microphone supplied by the manufacturer at
the listening position and then each speaker generates a noise
burst/tone/sweep in turn thereby determining distance from listening
position and level for phase alignment and frequency dependent gain
compensation respectively.

See for example
http://www.sony.co.uk/product/hcs-home-cinema-receiver/str-dn1030/technical-specifications#tab

Best,
Gavin


On 26 September 2013 05:14, David Worrall worr...@avatar.com.au wrote:

 Hi David,

 Thanks for your considered response.

 I _was_ actually thinking of it autolocating the speakers. And not
 necessarily just for ambisonics, actually. Some sort of a spectrum
 analyser/preamplifier device that derived the correct decode/gain controls
 of the real system acccording to the actual location of the loudspeakers,
 decode algorithm and your preferred listening spot ... and that
 self-callibrated each time you turned the system on.

 Given how difficult it seems to be for billions of people to set up a 5.1
 system, surely there must be a market?

 I'm actually surprised that such a device doesn't already exist.
 Oh well, back to the stone-age method...

 David
 On 23/09/2013, at 9:33 PM, Dave Hunt wrote:

  Hi,
 
  Date: Thu, 19 Sep 2013 21:50:00 +0200
  From: David Worrall worr...@avatar.com.au
  To: Surround Sound discussion group sursound@music.vt.edu
 
  Hi All,
  I'm away from my back-up of this list (*) so please forgive if this has
 been answered before, but
 
  Is there - on the market, or in other form - a setup system/tool that
 auto configures a decoder and calibrates an ambisonic playback rig
 according to the (actual) position of the loudspeakers?
 
  thanks,
  David
 
  Presumably it doesn't have to auto-locate the speakers ?? That would be
 clever and probably expensive.
 
  I have something that was built in MAX/MSP, and can turn it into an
 application (Mac OS preferred but Windows is probably possible). It is
 first order only, up to 16 speakers, and based on all the info about good
 decoders I've found, and can understand and implement. Of course it could
 be extended to higher orders, once the maths is thought through and the
 issue of different kinds of W.
 
  Haven't done this as most of the people I'm dealing with don't have
 enough speakers to make it worthwhile or essential. It's basically part of
 something else which is trying to do all sorts of ambisonic things with 16
 inputs from a DAW running on the same computer. So, until higher powered
 computers become affordable in an income challenged age, processing power
 has to be carefully used. Increasing the ambisonic order starts to push up
 the number of audio streams that need handling in a non-linear manner. Such
 a decoder needs listening to, which means that you have to able to generate
 something to listen to to assess how well the encode/decode works,
 something I haven't had time to do above 2nd order.
 
  If only there was more  time, things got done quicker, or someone was
 paying for the work by the hour.
 
  Ciao,
 
  Dave Hunt
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-- 
Gavin Kearney PhD,

Lecturer in Sound Design

Department of Theatre, Film and Television

The University of York

East Campus, Baird Lane

York YO10 5GB, UK

Tel: +44 (0)1904 32 5245

Fax: +44 (0)1904 32 5221

http://www.york.ac.uk/tftv/

http://www.york.ac.uk/tftv/staff/gavin-kearney/




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[Sursound] Research Associate Job Opportunity at The University of York

2013-09-10 Thread Gavin Kearney
*KTP Associate in Sound Engineering for Formula 1 Racing*

Department: Theatre, Film and Television
Based at: University of York - Heslington Campus
Hours of work: Full-time
Contract status: Fixed term
Salary: £24,766 a year
Apply by: 17/09/2013

This role is part of a Knowledge Transfer Partnership (KTP) between the
Department of Theatre, Film and Television (TFTV) and a major Formula 1
Grand Prix racing team. This KTP is part funded by the Technology Strategy
Board in conjunction with the industry partner.

This is a new position, which has been developed to improve the
understanding of sound transmission in Formula 1 cars. The KTP Associate
will work with the Formula 1 team to learn and assess the company’s
specific needs then transfer the relevant knowledge from the University
about sound recording and analysis of the extreme high sound pressure
levels found in Formula 1 race cars.

The successful candidate will gain a detailed understanding of all facets
of the operation of one of the most successful Grand Prix racing teams in
the world and will also have the opportunity to make strong industry
contacts in the UK and internationally. The Associate will report jointly
to Dr. Gavin Kearney in TFTV and the Project Director of the Formula 1 team.

This role will suit a recent graduate with a Masters degree in sound
engineering, or a related area, who has a solid understanding of commercial
sound recording practice as well as good digital signal processing and
programming skills.  It is desirable that the candidate has good knowledge
of formal research methods, excellent oral and written communication skills
including the ability to describe technical concepts to non-technical
users, and the ability to work both independently and as part of a team.

Salary will be £24,766 a year. There is also an additional support for
travel costs throughout the project.  The post is full-time and is
available for a period of 51 weeks.


For further details see:
https://jobs.york.ac.uk/wd/plsql/wd_portal.show_job?p_web_site_id=3885p_web_page_id=170633

or contact:
gavin.kear...@york.ac.uk



-- 
Gavin Kearney PhD,

Lecturer in Sound Design

Department of Theatre, Film and Television

The University of York

East Campus, Baird Lane

York YO10 5GB, UK

Tel: +44 (0)1904 32 5245

Fax: +44 (0)1904 32 5221

http://www.york.ac.uk/tftv/

http://www.york.ac.uk/tftv/staff/gavin-kearney/




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