Re: [Sursound] A proposal for an Ambisonics based 3D audio codec, MPEG/ITU style...

2013-01-20 Thread Gregory Maxwell
On Sat, Jan 5, 2013 at 9:00 PM, Stefan Schreiber st...@mail.telepac.pt wrote:
 Dear colleagues...

 I would like to remember everybody interested or already being involved that
 ITU/MPEG plan to define and issue some 3D audio standard (better: 3D audio
 standard framework) during this year. The 3D audio codec is meant to be part
 of the (wider) MPEG-H standard.

Will the working group be creating a preference for a royalty free
format— or will is be the normal RAND terms?

Excessive patent encumbrances appears to be one of the things which
originally blocked the deployment of B-format— and I don't see the
situation as being any different today.  Getting people deploy the
hardware for good surround is enough of a barrier without the added
cost of per-unit pricing and the resulting incompatibilities created
by a failure to converge on a single standard.

I strongly encourage anyone here looking to contribute to such a
standards effort to decline to participate unless some effort is made
to produce a result which is royalty free.
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Re: [Sursound] Decoding coefficients for non symmetrical setups

2012-02-29 Thread Gregory Maxwell
On Wed, Feb 29, 2012 at 5:19 PM, Sampo Syreeni de...@iki.fi wrote:
 Personally what I find a bit worrisome is that this sort of optimization
 retains the blackbox leanings of machine learning as a general discipline.
 None of the ambisonic specific, closed form optimization literature, or the
 derived specifics of the base optimization problem, are being utilized.
 Instead the two (sometimes simultaneous, sometimes even not that) Gerzonian
 equations are being fed into one or another optimization framework, with no
 regard to what happens then, and without feeding in all of the age-old
 mathematical-physical knowhow of how those systems of equations behave. Like
 for instance psychoacoustical sensitivity estimates from the BBC era.


Indeed. But in 100 lines of fairly simple code or so — you have
something that produces usable matrixes.

 I'm also a little bit of a skeptic towards the
 stuff. At least as far as the math I know and love suggests I should be.

It's not magic, for sure— but the problems we solve here are small
(few dimensions), and relatively smooth (except where they aren't as
you note there are singularities)...  and you can usually afford throw
billions of cycles at them. While we weren't looking computers got
_fast_.

 I don't think going with the easy route and just using blackbox optimizers
 does the job best, here.

Absolutely not.  But it gets you something right away.

Theorizing about the best psychoacoustic criteria doesn't— and it
seems like most of the people who have invested a lot of time thinking
about this problem go the closed source opaque route thus failing to
advance the public science... even many people who do proper research
in this space only output papers, which while informative often don't
do much to advance the _practice_ of surround listening (perhaps the
closed source folks implement their techniques).

 That isn't being done now. Even to accelerate convergence, or to give a
 global, smooth starting point for the optimization procedure(s), or to
 regularize the eventual outcome. Why not? Are we really that lazy (well I
 am, but are the researchers in the feel as lazy as me as well?)

Dunno about you, but I'm pretty darn lazy!

 https://people.xiph.org/~greg/ambisonics/ambi_opt.c

 Under xiph.org? Ooh! Please, more of that. And then more reseach plus
 application in how to optimally code/decode even first order using Vorbis
 (or some derivative?).

Back in 2007 I created a special Vorbis mode for coupled first order
b-format. I thought I posted about it here, but I can't find the
message with a quick search. I don't have a surround reproduction rig
 so I was unable to listen to it, and I just wanted feedback about
how it sounded. IIRC I didn't get any feedback.  ::shrugs:: I doubt I
still have the modes or files anymore.

My general belief is that (with carefully constructed formats and
encoders) fairly modest bitrate perceptually compressed audio can
sound excellent— and if we want to increase quality further with more
bits what we should be doing is going to (increasingly high fidelity)
surround before decreasing lossyness.Unfortunately,  high quality
surround content and playback rigs are still scarce.  ... and the
ITU/MPEG crowds approach to lossy surround coding appears to be
excessively parametric— very few bits but its mostly only good for
creating ping-pongy effects and motion sickness.  (probably a catch 22
with the non-existence of good content and playback rigs,  why make
lossy codecs for acoustic holography when people are only doing
quadrophonic-redux pingpongy stuff?)

In any case, the lack of practical deployment of really surround
systems has made surround coding stuff stay low on my priority list
even though I care about it personally— work in that area, for me, has
fairly little improve-the-world bang for the buck.
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Re: [Sursound] online multichannel release: HTML5 test

2011-11-29 Thread Gregory Maxwell
On Tue, Nov 29, 2011 at 6:51 PM, etienne deleflie edelef...@gmail.com wrote:
 It is Firefox that fails us here. Firefox can play Vorbis files, but not
 multichannel ones.

People following this subject may be interested in this Mozilla bug:
https://bugzilla.mozilla.org/show_bug.cgi?id=521615
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