Re: [Sursound] WFS systems

2014-07-13 Thread Joseph Anderson
Hello Matthew,

Do you mean as a scientist or as an artist?

If you're interested in the arts side of things, DXARTS at University of 
Washington could be of interest to you.

Feel free to contact me off list if you'd like more details.



My kind regards,


Joseph Anderson

j.ander...@ambisonictoolkit.net
http://www.ambisonictoolkit.net




On 13 Jul 2014, at 12:04 pm, Matthew Palmer  wrote:

> Did someone compile a list using this information?
> 
> Where is the best resource to find universities in the US that offer
> programs for study/research into 3d audio (I'm aware of Virginia tech and
> Santa Barbara)? Is it the sursound archives? Or have people used the data
> from here to compile external lists somewhere?
> 
> Thanks for any help.
> 
> 
> On Tue, Jun 3, 2014 at 5:25 AM, Lasse Munk  wrote:
> 
>> Hi Markus,
>> 
>> Thank you for your reply!
>> 
>> I understand it's "another thing on the todo-list" which I have no
>> expectations about will be done - it would just be a nice addition to the
>> objects, since MIRA is a lot faster to work with than for instance lemur,
>> touchOSC or similar.
>> 
>> Since I have no clue on how to do low-level programming, I have no
>> reasonable estimation of the time-consumption of adding such a feature.
>> 
>> It was only ment as a feature-request / idea if you are in the process of
>> developing objects anyway! :)
>> 
>> Thank you for the tips about slowing down the OSC stream, I will look into
>> that!
>> 
>> All the best,
>> Lasse
>> 
>> Markus Noisternig 
>>> 3 juin 2014 10:34
>>> 
>>> Hi Lasse,
>>> 
>>> We haven't been testing the MIRA app so far, but many of IRCAM's computer
>>> musicians are using the Lemur interface or similar OSC-based devices for
>>> controlling Spat. We cannot promise to soon provide more advanced GUI
>>> objects as our developments are mainly focused on real-time audio
>>> processing algorithms for sound spatialization and reverberation rendering.
>>> 
>>> However, it should be easy to set-up any external controller device for
>>> developing your own user interfaces (e.g. using the OSC protocol). Spat
>>> exports most of the internal control parameters as messages in Max/Msp and
>>> all main functional units are also available as external objects. You can,
>>> e.g., use the spat.spat~ object for HOA rendering with FDN reverberation
>>> and configure it with attributes and messages or, if you feel for patching,
>>> you can re-program the entire processing chain using external objects for
>>> low-level processing and then replace parts of the patch with your own
>>> algorithms. The Spat package contains a tutorial on "patching Spat".
>>> 
>>> If you are using OSC devices you may want to slow down the message flow
>>> to save cpu power for the audio processing. This can be easily done using
>>> the spat.speedlim object.
>>> 
>>> All the best,
>>> 
>>> Markus
>>> 
>>> 
>>> 
>>> 
>>> ___
>>> Sursound mailing list
>>> Sursound@music.vt.edu
>>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>> Lasse Munk 
>>> 2 juin 2014 16:59
>>> 
>>> Markus:
>>> 
>>> When you write GUI objects for wfs / spat in general, is it possible you
>>> can have the iPad app MIRA in mind? It's  a very nice and easy way of
>>> interfacing with max, and would be a great extension of spatializing sound
>>> with what-ever engine!
>>> 
>>> All the best,
>>> Lasse
>>> 
>>> 
>>> Augustine Leudar 
>>> 31 mai 2014 00:05
>>> very fond of spat - that reverb you´ve got (I think it was spat) where you
>>> can have revolving sources etc is unreal.
>>> 
>>> 
>>> 
>>> 
>>> 
>>> Lasse Munk 
>>> 25 mai 2014 20:46
>>> Hi Markus,
>>> 
>>> Thank you for your answer - like Augustine I am also eagerly waiting the
>>> WFS release! :)
>>> 
>>> Thank you for the links to the open music, OMPrisma etc. I was not aware
>>> of these, and thank you for the development of the ircam tools, very cool
>>> indeed! :)
>>> 
>>> 
>>> 
>>> 
>>> Markus Noisternig 
>>> 25 mai 2014 17:35
>>> Hi Lasse and Augustine,
>>> 
>>> I am eagerly awaiting Ircam to release their WFS software - but they
 haven't as far as I know
 
>>> 
>>> The WFS real-time renderer is not yet released as we first have to write
>>> some GUI objects for the filter computation tools.
>>> 
>>> The current release of the Max/Msp external library (see
>>> http://forum.ircam.fr) includes:
>>> - 2D/3D panning algorithms (direct panning, VBAP, etc.);
>>> - 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.)
>>> up to orders N = 80 (which should be fairly enough for the next few years);
>>> - Binaural and transaural rendering;
>>> - RIR measurement and analysis tools (exponential sweep sines,
>>>

Re: [Sursound] WFS systems

2014-07-13 Thread Matthew Palmer
Did someone compile a list using this information?

Where is the best resource to find universities in the US that offer
programs for study/research into 3d audio (I'm aware of Virginia tech and
Santa Barbara)? Is it the sursound archives? Or have people used the data
from here to compile external lists somewhere?

Thanks for any help.


On Tue, Jun 3, 2014 at 5:25 AM, Lasse Munk  wrote:

> Hi Markus,
>
> Thank you for your reply!
>
> I understand it's "another thing on the todo-list" which I have no
> expectations about will be done - it would just be a nice addition to the
> objects, since MIRA is a lot faster to work with than for instance lemur,
> touchOSC or similar.
>
> Since I have no clue on how to do low-level programming, I have no
> reasonable estimation of the time-consumption of adding such a feature.
>
> It was only ment as a feature-request / idea if you are in the process of
> developing objects anyway! :)
>
> Thank you for the tips about slowing down the OSC stream, I will look into
> that!
>
> All the best,
> Lasse
>
>  Markus Noisternig 
>> 3 juin 2014 10:34
>>
>> Hi Lasse,
>>
>> We haven't been testing the MIRA app so far, but many of IRCAM's computer
>> musicians are using the Lemur interface or similar OSC-based devices for
>> controlling Spat. We cannot promise to soon provide more advanced GUI
>> objects as our developments are mainly focused on real-time audio
>> processing algorithms for sound spatialization and reverberation rendering.
>>
>> However, it should be easy to set-up any external controller device for
>> developing your own user interfaces (e.g. using the OSC protocol). Spat
>> exports most of the internal control parameters as messages in Max/Msp and
>> all main functional units are also available as external objects. You can,
>> e.g., use the spat.spat~ object for HOA rendering with FDN reverberation
>> and configure it with attributes and messages or, if you feel for patching,
>> you can re-program the entire processing chain using external objects for
>> low-level processing and then replace parts of the patch with your own
>> algorithms. The Spat package contains a tutorial on "patching Spat".
>>
>> If you are using OSC devices you may want to slow down the message flow
>> to save cpu power for the audio processing. This can be easily done using
>> the spat.speedlim object.
>>
>> All the best,
>>
>> Markus
>>
>>
>>
>>
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>> Lasse Munk 
>> 2 juin 2014 16:59
>>
>> Markus:
>>
>> When you write GUI objects for wfs / spat in general, is it possible you
>> can have the iPad app MIRA in mind? It's  a very nice and easy way of
>> interfacing with max, and would be a great extension of spatializing sound
>> with what-ever engine!
>>
>> All the best,
>> Lasse
>>
>>
>> Augustine Leudar 
>> 31 mai 2014 00:05
>> very fond of spat - that reverb you´ve got (I think it was spat) where you
>> can have revolving sources etc is unreal.
>>
>>
>>
>>
>>
>> Lasse Munk 
>> 25 mai 2014 20:46
>> Hi Markus,
>>
>> Thank you for your answer - like Augustine I am also eagerly waiting the
>> WFS release! :)
>>
>> Thank you for the links to the open music, OMPrisma etc. I was not aware
>> of these, and thank you for the development of the ircam tools, very cool
>> indeed! :)
>>
>>
>>
>>
>> Markus Noisternig 
>> 25 mai 2014 17:35
>> Hi Lasse and Augustine,
>>
>>  I am eagerly awaiting Ircam to release their WFS software - but they
>>> haven't as far as I know
>>>
>>
>> The WFS real-time renderer is not yet released as we first have to write
>> some GUI objects for the filter computation tools.
>>
>> The current release of the Max/Msp external library (see
>> http://forum.ircam.fr) includes:
>> - 2D/3D panning algorithms (direct panning, VBAP, etc.);
>> - 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.)
>> up to orders N = 80 (which should be fairly enough for the next few years);
>> - Binaural and transaural rendering;
>> - RIR measurement and analysis tools (exponential sweep sines,
>> deconvolution, room acoustic parameter estimation, etc.);
>> - FDN-based reverberation and an efficient low-latency multichannel
>> convolution;
>> - ...
>>
>> We'll hopefully soon add spherical microphone recording and processing
>> (beam forming, etc.) externals, which are currently under test.
>>
>> Please note that Spat is NOT free and open source.
>>
>>  Have you published anything on how to interact with this kind of system,
 developed software that makes it "easy" to make musicians improvise with
 the spatialization also.. some sort of 3D environment or the likes? If not
 you - have you seen any cool ways / thoughts of this?

>>>
>> Spat provides a perceptu

Re: [Sursound] WFS systems

2014-06-03 Thread Lasse Munk

Hi Markus,

Thank you for your reply!

I understand it's "another thing on the todo-list" which I have no 
expectations about will be done - it would just be a nice addition to 
the objects, since MIRA is a lot faster to work with than for instance 
lemur, touchOSC or similar.


Since I have no clue on how to do low-level programming, I have no 
reasonable estimation of the time-consumption of adding such a feature.


It was only ment as a feature-request / idea if you are in the process 
of developing objects anyway! :)


Thank you for the tips about slowing down the OSC stream, I will look 
into that!


All the best,
Lasse


Markus Noisternig 
3 juin 2014 10:34
Hi Lasse,

We haven't been testing the MIRA app so far, but many of IRCAM's 
computer musicians are using the Lemur interface or similar OSC-based 
devices for controlling Spat. We cannot promise to soon provide more 
advanced GUI objects as our developments are mainly focused on 
real-time audio processing algorithms for sound spatialization and 
reverberation rendering.


However, it should be easy to set-up any external controller device 
for developing your own user interfaces (e.g. using the OSC protocol). 
Spat exports most of the internal control parameters as messages in 
Max/Msp and all main functional units are also available as external 
objects. You can, e.g., use the spat.spat~ object for HOA rendering 
with FDN reverberation and configure it with attributes and messages 
or, if you feel for patching, you can re-program the entire processing 
chain using external objects for low-level processing and then replace 
parts of the patch with your own algorithms. The Spat package contains 
a tutorial on "patching Spat".


If you are using OSC devices you may want to slow down the message 
flow to save cpu power for the audio processing. This can be easily 
done using the spat.speedlim object.


All the best,

Markus




___
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound
Lasse Munk 
2 juin 2014 16:59
Markus:

When you write GUI objects for wfs / spat in general, is it possible 
you can have the iPad app MIRA in mind? It's  a very nice and easy way 
of interfacing with max, and would be a great extension of 
spatializing sound with what-ever engine!


All the best,
Lasse


Augustine Leudar 
31 mai 2014 00:05
very fond of spat - that reverb you´ve got (I think it was spat) where you
can have revolving sources etc is unreal.





Lasse Munk 
25 mai 2014 20:46
Hi Markus,

Thank you for your answer - like Augustine I am also eagerly waiting 
the WFS release! :)


Thank you for the links to the open music, OMPrisma etc. I was not 
aware of these, and thank you for the development of the ircam tools, 
very cool indeed! :)





Markus Noisternig 
25 mai 2014 17:35
Hi Lasse and Augustine,


I am eagerly awaiting Ircam to release their WFS software - but they haven't as 
far as I know


The WFS real-time renderer is not yet released as we first have to write some 
GUI objects for the filter computation tools.

The current release of the Max/Msp external library (see http://forum.ircam.fr) 
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to 
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering;
- RIR measurement and analysis tools (exponential sweep sines, deconvolution, 
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...

We'll hopefully soon add spherical microphone recording and processing (beam 
forming, etc.) externals, which are currently under test.

Please note that Spat is NOT free and open source.


Have you published anything on how to interact with this kind of system, developed 
software that makes it "easy" to make musicians improvise with the 
spatialization also.. some sort of 3D environment or the likes? If not you - have you 
seen any cool ways / thoughts of this?


Spat provides a perceptual control over sound spatialization, which makes it 
easier for composers to interact with the system. Together with Ircam's Music 
Reproduction Research Group we are working towards more advanced tools for 
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's  
library for spatial sound synthesis with Open Music 
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the 
French National Research Agency which aims at integrating spatial audio 
rendering to Open Music.

With cheers from Paris,

Markus

Re: [Sursound] WFS systems

2014-06-03 Thread Markus Noisternig
Hi Lasse, 

We haven't been testing the MIRA app so far, but many of IRCAM's computer 
musicians are using the Lemur interface or similar OSC-based devices for 
controlling Spat.  We cannot promise to soon provide more advanced GUI objects 
as our developments are mainly focused on real-time audio processing algorithms 
for sound spatialization and reverberation rendering.

However, it should be easy to set-up any external controller device for 
developing your own user interfaces (e.g. using the OSC protocol). Spat exports 
most of the internal control parameters as messages in Max/Msp and all main 
functional units are also available as external objects. You can, e.g., use the 
spat.spat~ object for HOA rendering with FDN reverberation and configure it 
with attributes and messages or, if you feel for patching, you can re-program 
the entire processing chain using external objects for low-level processing and 
then replace parts of the patch with your own algorithms. The Spat package 
contains a tutorial on "patching Spat".

If you are using OSC devices you may want to slow down the message flow to save 
cpu power for the audio processing. This can be easily done using the 
spat.speedlim object.

All the best,

Markus



On 2 juin 2014, at 16:59, Lasse Munk  wrote:

> Markus:
> 
> When you write GUI objects for wfs / spat in general, is it possible you can 
> have the iPad app MIRA in mind? It's  a very nice and easy way of interfacing 
> with max, and would be a great extension of spatializing sound with what-ever 
> engine!
> 
> All the best,
> Lasse
> 
>> Augustine Leudar 
>> 31 mai 2014 00:05
>> very fond of spat - that reverb you´ve got (I think it was spat) where you
>> can have revolving sources etc is unreal.
>> 
>> 
>> 
>> 
>> 
>> Lasse Munk 
>> 25 mai 2014 20:46
>> Hi Markus,
>> 
>> Thank you for your answer - like Augustine I am also eagerly waiting the WFS 
>> release! :)
>> 
>> Thank you for the links to the open music, OMPrisma etc. I was not aware of 
>> these, and thank you for the development of the ircam tools, very cool 
>> indeed! :)
>> 
>> 
>> 
>> 
>> Markus Noisternig 
>> 25 mai 2014 17:35
>> Hi Lasse and Augustine,
>> 
>>> I am eagerly awaiting Ircam to release their WFS software - but they 
>>> haven't as far as I know
>> 
>> The WFS real-time renderer is not yet released as we first have to write 
>> some GUI objects for the filter computation tools.
>> 
>> The current release of the Max/Msp external library (see 
>> http://forum.ircam.fr) includes:
>> - 2D/3D panning algorithms (direct panning, VBAP, etc.);
>> - 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up 
>> to orders N = 80 (which should be fairly enough for the next few years);
>> - Binaural and transaural rendering;
>> - RIR measurement and analysis tools (exponential sweep sines, 
>> deconvolution, room acoustic parameter estimation, etc.);
>> - FDN-based reverberation and an efficient low-latency multichannel 
>> convolution;
>> - ...
>> 
>> We'll hopefully soon add spherical microphone recording and processing (beam 
>> forming, etc.) externals, which are currently under test.
>> 
>> Please note that Spat is NOT free and open source.
>> 
 Have you published anything on how to interact with this kind of system, 
 developed software that makes it "easy" to make musicians improvise with 
 the spatialization also.. some sort of 3D environment or the likes? If not 
 you - have you seen any cool ways / thoughts of this?
>> 
>> Spat provides a perceptual control over sound spatialization, which makes it 
>> easier for composers to interact with the system. Together with Ircam's 
>> Music Reproduction Research Group we are working towards more advanced tools 
>> for computer aided composition and spatial sound, such as
>> - OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's  
>> library for spatial sound synthesis with Open Music 
>> (http://repmus.ircam.fr/openmusic/home);
>> - EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by 
>> the French National Research Agency which aims at integrating spatial audio 
>> rendering to Open Music.
>> 
>> With cheers from Paris,
>> 
>> Markus
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>> Augustine Leudar 
>> 25 mai 2014 15:54
>> I am eagerly awaiting Ircam to release their WFS software - but they
>> haven't as far as I know
>> 
>> 
>> Lasse Munk 
>> 23 mai 2014 22:27
>> Markus: I have a soundbar under my television, can your system also make 
>> sound seem as it comes from behind me? ;) hehe.. phew, this sounds crazy..
>> 
>> But my actual question.
>> 
>> Have you published anything on how to interact with this kind of system, 
>> develo

Re: [Sursound] WFS systems

2014-06-02 Thread Lasse Munk

Markus:

When you write GUI objects for wfs / spat in general, is it possible you 
can have the iPad app MIRA in mind? It's  a very nice and easy way of 
interfacing with max, and would be a great extension of spatializing 
sound with what-ever engine!


All the best,
Lasse


Augustine Leudar 
31 mai 2014 00:05
very fond of spat - that reverb you´ve got (I think it was spat) where you
can have revolving sources etc is unreal.





Lasse Munk 
25 mai 2014 20:46
Hi Markus,

Thank you for your answer - like Augustine I am also eagerly waiting 
the WFS release! :)


Thank you for the links to the open music, OMPrisma etc. I was not 
aware of these, and thank you for the development of the ircam tools, 
very cool indeed! :)





Markus Noisternig 
25 mai 2014 17:35
Hi Lasse and Augustine,


I am eagerly awaiting Ircam to release their WFS software - but they haven't as 
far as I know


The WFS real-time renderer is not yet released as we first have to write some 
GUI objects for the filter computation tools.

The current release of the Max/Msp external library (see http://forum.ircam.fr) 
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to 
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering;
- RIR measurement and analysis tools (exponential sweep sines, deconvolution, 
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...

We'll hopefully soon add spherical microphone recording and processing (beam 
forming, etc.) externals, which are currently under test.

Please note that Spat is NOT free and open source.


Have you published anything on how to interact with this kind of system, developed 
software that makes it "easy" to make musicians improvise with the 
spatialization also.. some sort of 3D environment or the likes? If not you - have you 
seen any cool ways / thoughts of this?


Spat provides a perceptual control over sound spatialization, which makes it 
easier for composers to interact with the system. Together with Ircam's Music 
Reproduction Research Group we are working towards more advanced tools for 
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's  
library for spatial sound synthesis with Open Music 
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the 
French National Research Agency which aims at integrating spatial audio 
rendering to Open Music.

With cheers from Paris,

Markus
___
Sursound mailing list
Sursound@music.vt.edu
https://mail.music.vt.edu/mailman/listinfo/sursound
Augustine Leudar 
25 mai 2014 15:54
I am eagerly awaiting Ircam to release their WFS software - but they
haven't as far as I know


Lasse Munk 
23 mai 2014 22:27
Markus: I have a soundbar under my television, can your system also 
make sound seem as it comes from behind me? ;) hehe.. phew, this 
sounds crazy..


But my actual question.

Have you published anything on how to interact with this kind of 
system, developed software that makes it "easy" to make musicians 
improvise with the spatialization also.. some sort of 3D environment 
or the likes? If not you - have you seen any cool ways / thoughts of this?


All the best,
Lasse




--
  sound designer
  soundjuggling.com
  06 68 50 95 97 (FR)
  00 45 26 84 44 41 (DK)



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Re: [Sursound] WFS systems

2014-05-30 Thread Augustine Leudar
very fond of spat - that reverb you´ve got (I think it was spat) where you
can have revolving sources etc is unreal.


On 25 May 2014 14:46, Lasse Munk  wrote:

> Hi Markus,
>
> Thank you for your answer - like Augustine I am also eagerly waiting the
> WFS release! :)
>
> Thank you for the links to the open music, OMPrisma etc. I was not aware
> of these, and thank you for the development of the ircam tools, very cool
> indeed! :)
>
>
>
>  Markus Noisternig 
>> 25 mai 2014 17:35
>>
>> Hi Lasse and Augustine,
>>
>>  I am eagerly awaiting Ircam to release their WFS software - but they
>>> haven't as far as I know
>>>
>>
>> The WFS real-time renderer is not yet released as we first have to write
>> some GUI objects for the filter computation tools.
>>
>> The current release of the Max/Msp external library (see
>> http://forum.ircam.fr) includes:
>> - 2D/3D panning algorithms (direct panning, VBAP, etc.);
>> - 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.)
>> up to orders N = 80 (which should be fairly enough for the next few years);
>> - Binaural and transaural rendering;
>> - RIR measurement and analysis tools (exponential sweep sines,
>> deconvolution, room acoustic parameter estimation, etc.);
>> - FDN-based reverberation and an efficient low-latency multichannel
>> convolution;
>> - ...
>>
>> We'll hopefully soon add spherical microphone recording and processing
>> (beam forming, etc.) externals, which are currently under test.
>>
>> Please note that Spat is NOT free and open source.
>>
>>  Have you published anything on how to interact with this kind of system,
 developed software that makes it "easy" to make musicians improvise with
 the spatialization also.. some sort of 3D environment or the likes? If not
 you - have you seen any cool ways / thoughts of this?

>>>
>> Spat provides a perceptual control over sound spatialization, which makes
>> it easier for composers to interact with the system. Together with Ircam's
>> Music Reproduction Research Group we are working towards more advanced
>> tools for computer aided composition and spatial sound, such as
>> - OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's
>>  library for spatial sound synthesis with Open Music (
>> http://repmus.ircam.fr/openmusic/home);
>> - EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded
>> by the French National Research Agency which aims at integrating spatial
>> audio rendering to Open Music.
>>
>> With cheers from Paris,
>>
>> Markus
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>> Augustine Leudar 
>> 25 mai 2014 15:54
>>
>> I am eagerly awaiting Ircam to release their WFS software - but they
>> haven't as far as I know
>>
>>
>> Lasse Munk 
>> 23 mai 2014 22:27
>>
>> Markus: I have a soundbar under my television, can your system also make
>> sound seem as it comes from behind me? ;) hehe.. phew, this sounds crazy..
>>
>> But my actual question.
>>
>> Have you published anything on how to interact with this kind of system,
>> developed software that makes it "easy" to make musicians improvise with
>> the spatialization also.. some sort of 3D environment or the likes? If not
>> you - have you seen any cool ways / thoughts of this?
>>
>> All the best,
>> Lasse
>>
>>
>> Markus Noisternig 
>> 23 mai 2014 16:52
>> Dear Sursounders,
>>
>> For those of you who are interested in some more details about the IRCAM
>> array:
>>
>> The array is installed in IRCAM's variable acoustics concert hall (15.5 x
>> 24 x 10.5 m3). It consists of four horizontal linear arrays (with a total
>> of 280 independently controlled coaxial speakers) that is complemented by a
>> 3D rectangular array (with a total of 59 independently controlled coaxial
>> speakers), and 8 subwoofers.
>>
>> Horizontal array:
>> - front array: 88 speakers, 16 cm spacing;
>> - side arrays: 64 speakers, 29 cm spacing;
>> - back array: 64 speakers, 16 cm spacing;
>>
>> The front and back arrays can be used as mobile arrays for concerts
>> (rigging structure + flight cases).
>>
>> Real-time audio rendering is achieved by parallel processing on a small
>> computer cluster. The 5 computers are connected to a 512x512 MADI matrix
>> for routing the output channels to the speakers. The real-time audio
>> processing software (ircam spat~) provides several sound spatialization
>> methods, e.g. WFS, (NFC)-HOA, VBAP, etc. … The standard configuration uses
>> WFS panning for the 4 horizontal arrays and up to 9th order HOA for the
>> rectangular array.
>>
>> Best regards,
>>
>> Markus
>>
>>
>>
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>> Augustine Leudar 

Re: [Sursound] WFS systems

2014-05-25 Thread Lasse Munk

Hi Markus,

Thank you for your answer - like Augustine I am also eagerly waiting the 
WFS release! :)


Thank you for the links to the open music, OMPrisma etc. I was not aware 
of these, and thank you for the development of the ircam tools, very 
cool indeed! :)





Markus Noisternig 
25 mai 2014 17:35
Hi Lasse and Augustine,


I am eagerly awaiting Ircam to release their WFS software - but they haven't as 
far as I know


The WFS real-time renderer is not yet released as we first have to write some 
GUI objects for the filter computation tools.

The current release of the Max/Msp external library (see http://forum.ircam.fr) 
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to 
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering;
- RIR measurement and analysis tools (exponential sweep sines, deconvolution, 
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...

We'll hopefully soon add spherical microphone recording and processing (beam 
forming, etc.) externals, which are currently under test.

Please note that Spat is NOT free and open source.


Have you published anything on how to interact with this kind of system, developed 
software that makes it "easy" to make musicians improvise with the 
spatialization also.. some sort of 3D environment or the likes? If not you - have you 
seen any cool ways / thoughts of this?


Spat provides a perceptual control over sound spatialization, which makes it 
easier for composers to interact with the system. Together with Ircam's Music 
Reproduction Research Group we are working towards more advanced tools for 
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's  
library for spatial sound synthesis with Open Music 
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the 
French National Research Agency which aims at integrating spatial audio 
rendering to Open Music.

With cheers from Paris,

Markus
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Augustine Leudar 
25 mai 2014 15:54
I am eagerly awaiting Ircam to release their WFS software - but they
haven't as far as I know


Lasse Munk 
23 mai 2014 22:27
Markus: I have a soundbar under my television, can your system also 
make sound seem as it comes from behind me? ;) hehe.. phew, this 
sounds crazy..


But my actual question.

Have you published anything on how to interact with this kind of 
system, developed software that makes it "easy" to make musicians 
improvise with the spatialization also.. some sort of 3D environment 
or the likes? If not you - have you seen any cool ways / thoughts of this?


All the best,
Lasse


Markus Noisternig 
23 mai 2014 16:52
Dear Sursounders,

For those of you who are interested in some more details about the 
IRCAM array:


The array is installed in IRCAM's variable acoustics concert hall 
(15.5 x 24 x 10.5 m3). It consists of four horizontal linear arrays 
(with a total of 280 independently controlled coaxial speakers) that 
is complemented by a 3D rectangular array (with a total of 59 
independently controlled coaxial speakers), and 8 subwoofers.


Horizontal array:
- front array: 88 speakers, 16 cm spacing;
- side arrays: 64 speakers, 29 cm spacing;
- back array: 64 speakers, 16 cm spacing;

The front and back arrays can be used as mobile arrays for concerts 
(rigging structure + flight cases).


Real-time audio rendering is achieved by parallel processing on a 
small computer cluster. The 5 computers are connected to a 512x512 
MADI matrix for routing the output channels to the speakers. The 
real-time audio processing software (ircam spat~) provides several 
sound spatialization methods, e.g. WFS, (NFC)-HOA, VBAP, etc. … The 
standard configuration uses WFS panning for the 4 horizontal arrays 
and up to 9th order HOA for the rectangular array.


Best regards,

Markus



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Augustine Leudar 
22 mai 2014 01:21
oh and IRCAM - IRCAM have a really good one I hear (and one day hope
to actually hear)




--
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  06 68 50 95 97 (FR)
  00 45 26 84 44 41 (DK)



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Re: [Sursound] WFS systems

2014-05-25 Thread Markus Noisternig
Hi Lasse and Augustine,

> I am eagerly awaiting Ircam to release their WFS software - but they haven't 
> as far as I know

The WFS real-time renderer is not yet released as we first have to write some 
GUI objects for the filter computation tools.

The current release of the Max/Msp external library (see http://forum.ircam.fr) 
includes:
- 2D/3D panning algorithms (direct panning, VBAP, etc.);
- 2D/3D-HOA (mode matching, energy preserving, max re/rv, nfc-hoa, etc.) up to 
orders N = 80 (which should be fairly enough for the next few years);
- Binaural and transaural rendering; 
- RIR measurement and analysis tools (exponential sweep sines, deconvolution, 
room acoustic parameter estimation, etc.);
- FDN-based reverberation and an efficient low-latency multichannel convolution;
- ...

We'll hopefully soon add spherical microphone recording and processing (beam 
forming, etc.) externals, which are currently under test. 

Please note that Spat is NOT free and open source.

>> Have you published anything on how to interact with this kind of system, 
>> developed software that makes it "easy" to make musicians improvise with the 
>> spatialization also.. some sort of 3D environment or the likes? If not you - 
>> have you seen any cool ways / thoughts of this?

Spat provides a perceptual control over sound spatialization, which makes it 
easier for composers to interact with the system. Together with Ircam's Music 
Reproduction Research Group we are working towards more advanced tools for 
computer aided composition and spatial sound, such as
- OMPrisma (http://www.idmil.org/software/omprisma): Marlon Schumacher's  
library for spatial sound synthesis with Open Music 
(http://repmus.ircam.fr/openmusic/home);
- EFFICACE (http://repmus.ircam.fr/efficace/), a research project funded by the 
French National Research Agency which aims at integrating spatial audio 
rendering to Open Music.

With cheers from Paris, 

Markus
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Re: [Sursound] WFS systems

2014-05-25 Thread Augustine Leudar
I am eagerly awaiting Ircam to release their WFS software - but they
haven't as far as I know

On 23/05/2014, Lasse Munk  wrote:
> Markus: I have a soundbar under my television, can your system also make
> sound seem as it comes from behind me? ;) hehe.. phew, this sounds crazy..
>
> But my actual question.
>
> Have you published anything on how to interact with this kind of system,
> developed software that makes it "easy" to make musicians improvise with
> the spatialization also.. some sort of 3D environment or the likes? If
> not you - have you seen any cool ways / thoughts of this?
>
> All the best,
> Lasse
>
>> Markus Noisternig 
>> 23 mai 2014 16:52
>> Dear Sursounders,
>>
>> For those of you who are interested in some more details about the
>> IRCAM array:
>>
>> The array is installed in IRCAM's variable acoustics concert hall
>> (15.5 x 24 x 10.5 m3). It consists of four horizontal linear arrays
>> (with a total of 280 independently controlled coaxial speakers) that
>> is complemented by a 3D rectangular array (with a total of 59
>> independently controlled coaxial speakers), and 8 subwoofers.
>>
>> Horizontal array:
>> - front array: 88 speakers, 16 cm spacing;
>> - side arrays: 64 speakers, 29 cm spacing;
>> - back array: 64 speakers, 16 cm spacing;
>>
>> The front and back arrays can be used as mobile arrays for concerts
>> (rigging structure + flight cases).
>>
>> Real-time audio rendering is achieved by parallel processing on a
>> small computer cluster. The 5 computers are connected to a 512x512
>> MADI matrix for routing the output channels to the speakers. The
>> real-time audio processing software (ircam spat~) provides several
>> sound spatialization methods, e.g. WFS, (NFC)-HOA, VBAP, etc. ... The
>> standard configuration uses WFS panning for the 4 horizontal arrays
>> and up to 9th order HOA for the rectangular array.
>>
>> Best regards,
>>
>> Markus
>>
>>
>>
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>> Augustine Leudar 
>> 22 mai 2014 01:21
>> oh and IRCAM - IRCAM have a really good one I hear (and one day hope
>> to actually hear)
>>
>>
>> Augustine Leudar 
>> 22 mai 2014 01:14
>> P.S. I think Disney world/land have one in the haunted house...
>>
>>
>> Augustine Leudar 
>> 22 mai 2014 01:13
>> I have on here in Ireland - a humble 32 channel one - though I often
>> put the speakers in many different configurations and it is without a
>> name. Also te University of Salford has a good one as do the guys who
>> make soundscape renderer (I think)
>>
>>
>
> --
>sound designer
>soundjuggling.com
>06 68 50 95 97 (FR)
>00 45 26 84 44 41 (DK)
>
>
>
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> https://mail.music.vt.edu/mailman/listinfo/sursound
>


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Re: [Sursound] WFS systems

2014-05-23 Thread Lasse Munk
Markus: I have a soundbar under my television, can your system also make 
sound seem as it comes from behind me? ;) hehe.. phew, this sounds crazy..


But my actual question.

Have you published anything on how to interact with this kind of system, 
developed software that makes it "easy" to make musicians improvise with 
the spatialization also.. some sort of 3D environment or the likes? If 
not you - have you seen any cool ways / thoughts of this?


All the best,
Lasse


Markus Noisternig 
23 mai 2014 16:52
Dear Sursounders,

For those of you who are interested in some more details about the 
IRCAM array:


The array is installed in IRCAM's variable acoustics concert hall 
(15.5 x 24 x 10.5 m3). It consists of four horizontal linear arrays 
(with a total of 280 independently controlled coaxial speakers) that 
is complemented by a 3D rectangular array (with a total of 59 
independently controlled coaxial speakers), and 8 subwoofers.


Horizontal array:
- front array: 88 speakers, 16 cm spacing;
- side arrays: 64 speakers, 29 cm spacing;
- back array: 64 speakers, 16 cm spacing;

The front and back arrays can be used as mobile arrays for concerts 
(rigging structure + flight cases).


Real-time audio rendering is achieved by parallel processing on a 
small computer cluster. The 5 computers are connected to a 512x512 
MADI matrix for routing the output channels to the speakers. The 
real-time audio processing software (ircam spat~) provides several 
sound spatialization methods, e.g. WFS, (NFC)-HOA, VBAP, etc. ... The 
standard configuration uses WFS panning for the 4 horizontal arrays 
and up to 9th order HOA for the rectangular array.


Best regards,

Markus



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Augustine Leudar 
22 mai 2014 01:21
oh and IRCAM - IRCAM have a really good one I hear (and one day hope
to actually hear)


Augustine Leudar 
22 mai 2014 01:14
P.S. I think Disney world/land have one in the haunted house...


Augustine Leudar 
22 mai 2014 01:13
I have on here in Ireland - a humble 32 channel one - though I often
put the speakers in many different configurations and it is without a
name. Also te University of Salford has a good one as do the guys who
make soundscape renderer (I think)




--
  sound designer
  soundjuggling.com
  06 68 50 95 97 (FR)
  00 45 26 84 44 41 (DK)



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Re: [Sursound] WFS systems

2014-05-23 Thread Markus Noisternig
Dear Sursounders, 

For those of you who are interested in some more details about the IRCAM array:

The array is installed in IRCAM's variable acoustics concert hall (15.5 x 24 x 
10.5 m3). It consists of four horizontal linear arrays (with a total of 280 
independently controlled coaxial speakers) that is complemented by a 3D 
rectangular array (with a total of 59 independently controlled coaxial 
speakers), and 8 subwoofers.

Horizontal array:
- front array: 88 speakers, 16 cm spacing;
- side arrays: 64 speakers, 29 cm spacing;
- back array: 64 speakers, 16 cm spacing;

The front and back arrays can be used as mobile arrays for concerts (rigging 
structure + flight cases).

Real-time audio rendering is achieved by parallel processing on a small 
computer cluster. The 5 computers are connected to a 512x512 MADI matrix for 
routing the output channels to the speakers. The real-time audio processing 
software (ircam spat~) provides several sound spatialization methods, e.g. WFS, 
(NFC)-HOA, VBAP, etc. … The standard configuration uses WFS panning for the 4 
horizontal arrays and up to 9th order HOA for the rectangular array.

Best regards, 

Markus


On 22 mai 2014, at 01:21, Augustine Leudar  wrote:

> oh and IRCAM - IRCAM have a really good one I hear (and one day hope
> to actually hear)
> 
> On 21/05/2014, Augustine Leudar  wrote:
>> P.S.  I think Disney world/land have one in the haunted house...
>> 
>> On 21/05/2014, Augustine Leudar  wrote:
>>> I have on here in Ireland - a humble 32 channel one - though I often
>>> put the speakers in many different configurations and it is without a
>>> name. Also te University of Salford has a good one as do the guys who
>>> make soundscape renderer (I think)
>>> 
>>> On 18/05/2014, Andres Cabrera  wrote:
 Hi,
 
 I'm wondering if anyone has compiled a list of research WFS systems. The
 TU
 Berlin and the Game of Life systems come immediately to mind, but before
 starting to dig, I wanted to know if someone has already done this list.
 
 Also of interest could be companies working on commercial WFS systems.
 
 Thanks!
 Andrés
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>>> 
>>> 
>>> --
>>> 07812675974
>>> 
>> 
>> 
>> --
>> 07812675974
>> 
> 
> 
> -- 
> 07812675974
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> Sursound@music.vt.edu
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Re: [Sursound] WFS systems

2014-05-23 Thread Arthur Sauer
If you think about building your own system, the software made for The
Game of Life system is open source and downloadable from:
http://sourceforge.net/projects/wfscollider/

Best regards,

Arthur Sauer


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Re: [Sursound] WFS systems

2014-05-22 Thread Rene Rodigast
Hi,

we installed some commercial WFS systems with reduced number of
loudspeakers. it is not really WFS but a good compromise. We call this
"Spatial sound wave". Systems like this are used in Planetarium Hamburg
and Jena. Next in september the Mediendome Kiel will get a system. See
here
http://www.idmt.fraunhofer.de/en/Service_Offerings/products_and_technologies/q_t/spatialsound_wave.html.
 
The system is also available as commecial product by Shure Germany named
"Athmosphea" http://www.atmosphea.de/

greetings
Rene

On 22.05.2014 01:13, Augustine Leudar wrote:
> I have on here in Ireland - a humble 32 channel one - though I often
> put the speakers in many different configurations and it is without a
> name. Also te University of Salford has a good one as do the guys who
> make soundscape renderer (I think)
>
> On 18/05/2014, Andres Cabrera  wrote:
>> Hi,
>>
>> I'm wondering if anyone has compiled a list of research WFS systems. The TU
>> Berlin and the Game of Life systems come immediately to mind, but before
>> starting to dig, I wanted to know if someone has already done this list.
>>
>> Also of interest could be companies working on commercial WFS systems.
>>
>> Thanks!
>> Andrés
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>>
>


-- 
Dipl. Ing. Rene Rodigast
Head of Professional Audio
Dept. Acoustics

Fraunhofer-Institut Digitale Medientechnologie
Ehrenbergstrasse 31
98693 Ilmenau Germany
 
Phone: +49-3677-467-390
Fax: +49-3677-467-467
 
r...@idmt.fraunhofer.de
www.idmt.fraunhofer.de

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Re: [Sursound] WFS systems

2014-05-22 Thread Dave Malham
I was just about to mention that.

   Dave

P.S. Hope the weather is better there than here at the moment, Fons...


On 22 May 2014 10:15, Fons Adriaensen  wrote:

> On Thu, May 22, 2014 at 10:25:58AM +0200, Lasse Munk wrote:
>
> > As I understand Aalborg University in Copenhagen (AAU), Denmark,
> > just began making experiments with WFS. I'm not sure how big it is,
> > but they are working with it along with motion tracking for
> > different applications. It seems quite interesting.
>
> There's a 189 channel system in Parma (Italy), see
> the third item here:
> 
>
> --
> FA
>
> A world of exhaustive, reliable metadata would be an utopia.
> It's also a pipe-dream, founded on self-delusion, nerd hubris
> and hysterically inflated market opportunities. (Cory Doctorow)
>
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>



-- 

As of 1st October 2012, I have retired from the University.

These are my own views and may or may not be shared by the University

Dave Malham
Honorary Fellow, Department of Music
The University of York
York YO10 5DD
UK

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Re: [Sursound] WFS systems

2014-05-22 Thread Fons Adriaensen
On Thu, May 22, 2014 at 10:25:58AM +0200, Lasse Munk wrote:

> As I understand Aalborg University in Copenhagen (AAU), Denmark,
> just began making experiments with WFS. I'm not sure how big it is,
> but they are working with it along with motion tracking for
> different applications. It seems quite interesting.

There's a 189 channel system in Parma (Italy), see
the third item here:

 
-- 
FA

A world of exhaustive, reliable metadata would be an utopia.
It's also a pipe-dream, founded on self-delusion, nerd hubris
and hysterically inflated market opportunities. (Cory Doctorow)

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Re: [Sursound] WFS systems

2014-05-22 Thread Lasse Munk
As I understand Aalborg University in Copenhagen (AAU), Denmark, just 
began making experiments with WFS. I'm not sure how big it is, but they 
are working with it along with motion tracking for different 
applications. It seems quite interesting.



David Worrall 
22 mai 2014 09:58
and there's a 250-odd channel one here at the Fraunhofer IIS in Erlangen.
D.

__
Prof. Dr. David Worrall
Emerging Audio Research (EAR)
Audio Department
International Audio Laboratories Erlangen
Fraunhofer-Institut für Integrierte Schaltungen IIS
Am Wolfsmantel 33
91058 Erlangen
Telefon +49 (0) 91 31 / 7 76-62 77
Fax +49 (0) 91 31 / 7 76-20 99
E-Mail: david.worr...@iis.fraunhofer.de
Internet: www.iis.fraunhofer.de

Senior Adjunct Research Fellow,
Australian National University.
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Marc Lavallée 
22 mai 2014 02:12
There's a WFS installation at U. of Sherbrooke GAUS research lab,
with 96 speakers:
http://gaus.recherche.usherbrooke.ca/
http://gaus.recherche.usherbrooke.ca/wordpress/wp-content/uploads/2013/01/WFS-salle-940x340.jpg
--
Marc

Le Wed, 21 May 2014 20:21:26 -0300,

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Augustine Leudar 
22 mai 2014 01:21
oh and IRCAM - IRCAM have a really good one I hear (and one day hope
to actually hear)


Augustine Leudar 
22 mai 2014 01:14
P.S. I think Disney world/land have one in the haunted house...


Augustine Leudar 
22 mai 2014 01:13
I have on here in Ireland - a humble 32 channel one - though I often
put the speakers in many different configurations and it is without a
name. Also te University of Salford has a good one as do the guys who
make soundscape renderer (I think)




--
  sound designer
  soundjuggling.com
  06 68 50 95 97 (FR)
  00 45 26 84 44 41 (DK)



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Re: [Sursound] WFS systems

2014-05-22 Thread David Worrall
and there's a 250-odd channel one here at the Fraunhofer IIS in Erlangen.
D.
On 22/05/2014, at 2:12 AM, Marc Lavallée wrote:

> There's a WFS installation at U. of Sherbrooke GAUS research lab, 
> with 96 speakers:
> http://gaus.recherche.usherbrooke.ca/
> http://gaus.recherche.usherbrooke.ca/wordpress/wp-content/uploads/2013/01/WFS-salle-940x340.jpg
> --
> Marc
> 
> Le Wed, 21 May 2014 20:21:26 -0300,
> Augustine Leudar  a écrit :
> 
>> oh and IRCAM - IRCAM have a really good one I hear (and one day hope
>> to actually hear)
>> 
>> On 21/05/2014, Augustine Leudar  wrote:
>>> P.S.  I think Disney world/land have one in the haunted house...
>>> 
>>> On 21/05/2014, Augustine Leudar  wrote:
 I have on here in Ireland - a humble 32 channel one - though I
 often put the speakers in many different configurations and it is
 without a name. Also te University of Salford has a good one as do
 the guys who make soundscape renderer (I think)
 
 On 18/05/2014, Andres Cabrera  wrote:
> Hi,
> 
> I'm wondering if anyone has compiled a list of research WFS
> systems. The TU
> Berlin and the Game of Life systems come immediately to mind, but
> before starting to dig, I wanted to know if someone has already
> done this list.
> 
> Also of interest could be companies working on commercial WFS
> systems.
> 
> Thanks!
> Andrés
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> 
 
 
 --
 07812675974
 
>>> 
>>> 
>>> --
>>> 07812675974
>>> 
>> 
>> 
> 
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__
Prof. Dr. David Worrall
Emerging Audio Research (EAR)
Audio Department
International Audio Laboratories Erlangen
Fraunhofer-Institut für Integrierte Schaltungen IIS
Am Wolfsmantel 33
91058 Erlangen
Telefon  +49 (0) 91 31 / 7 76-62 77
Fax  +49 (0) 91 31 / 7 76-20 99
E-Mail: david.worr...@iis.fraunhofer.de
Internet: www.iis.fraunhofer.de 

Senior Adjunct Research Fellow,
Australian National University.
david.worr...@anu.edu.au






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Re: [Sursound] WFS systems

2014-05-21 Thread Marc Lavallée
There's a WFS installation at U. of Sherbrooke GAUS research lab, 
with 96 speakers:
http://gaus.recherche.usherbrooke.ca/
http://gaus.recherche.usherbrooke.ca/wordpress/wp-content/uploads/2013/01/WFS-salle-940x340.jpg
--
Marc

Le Wed, 21 May 2014 20:21:26 -0300,
Augustine Leudar  a écrit :

> oh and IRCAM - IRCAM have a really good one I hear (and one day hope
> to actually hear)
> 
> On 21/05/2014, Augustine Leudar  wrote:
> > P.S.  I think Disney world/land have one in the haunted house...
> >
> > On 21/05/2014, Augustine Leudar  wrote:
> >> I have on here in Ireland - a humble 32 channel one - though I
> >> often put the speakers in many different configurations and it is
> >> without a name. Also te University of Salford has a good one as do
> >> the guys who make soundscape renderer (I think)
> >>
> >> On 18/05/2014, Andres Cabrera  wrote:
> >>> Hi,
> >>>
> >>> I'm wondering if anyone has compiled a list of research WFS
> >>> systems. The TU
> >>> Berlin and the Game of Life systems come immediately to mind, but
> >>> before starting to dig, I wanted to know if someone has already
> >>> done this list.
> >>>
> >>> Also of interest could be companies working on commercial WFS
> >>> systems.
> >>>
> >>> Thanks!
> >>> Andrés
> >>> -- next part --
> >>> An HTML attachment was scrubbed...
> >>> URL:
> >>> 
> >>> ___
> >>> Sursound mailing list
> >>> Sursound@music.vt.edu
> >>> https://mail.music.vt.edu/mailman/listinfo/sursound
> >>>
> >>
> >>
> >> --
> >> 07812675974
> >>
> >
> >
> > --
> > 07812675974
> >
> 
> 

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Re: [Sursound] WFS systems

2014-05-21 Thread Augustine Leudar
oh and IRCAM - IRCAM have a really good one I hear (and one day hope
to actually hear)

On 21/05/2014, Augustine Leudar  wrote:
> P.S.  I think Disney world/land have one in the haunted house...
>
> On 21/05/2014, Augustine Leudar  wrote:
>> I have on here in Ireland - a humble 32 channel one - though I often
>> put the speakers in many different configurations and it is without a
>> name. Also te University of Salford has a good one as do the guys who
>> make soundscape renderer (I think)
>>
>> On 18/05/2014, Andres Cabrera  wrote:
>>> Hi,
>>>
>>> I'm wondering if anyone has compiled a list of research WFS systems. The
>>> TU
>>> Berlin and the Game of Life systems come immediately to mind, but before
>>> starting to dig, I wanted to know if someone has already done this list.
>>>
>>> Also of interest could be companies working on commercial WFS systems.
>>>
>>> Thanks!
>>> Andrés
>>> -- next part --
>>> An HTML attachment was scrubbed...
>>> URL:
>>> 
>>> ___
>>> Sursound mailing list
>>> Sursound@music.vt.edu
>>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>>
>>
>>
>> --
>> 07812675974
>>
>
>
> --
> 07812675974
>


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Re: [Sursound] WFS systems

2014-05-21 Thread Augustine Leudar
P.S.  I think Disney world/land have one in the haunted house...

On 21/05/2014, Augustine Leudar  wrote:
> I have on here in Ireland - a humble 32 channel one - though I often
> put the speakers in many different configurations and it is without a
> name. Also te University of Salford has a good one as do the guys who
> make soundscape renderer (I think)
>
> On 18/05/2014, Andres Cabrera  wrote:
>> Hi,
>>
>> I'm wondering if anyone has compiled a list of research WFS systems. The
>> TU
>> Berlin and the Game of Life systems come immediately to mind, but before
>> starting to dig, I wanted to know if someone has already done this list.
>>
>> Also of interest could be companies working on commercial WFS systems.
>>
>> Thanks!
>> Andrés
>> -- next part --
>> An HTML attachment was scrubbed...
>> URL:
>> 
>> ___
>> Sursound mailing list
>> Sursound@music.vt.edu
>> https://mail.music.vt.edu/mailman/listinfo/sursound
>>
>
>
> --
> 07812675974
>


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Re: [Sursound] WFS systems

2014-05-21 Thread Augustine Leudar
I have on here in Ireland - a humble 32 channel one - though I often
put the speakers in many different configurations and it is without a
name. Also te University of Salford has a good one as do the guys who
make soundscape renderer (I think)

On 18/05/2014, Andres Cabrera  wrote:
> Hi,
>
> I'm wondering if anyone has compiled a list of research WFS systems. The TU
> Berlin and the Game of Life systems come immediately to mind, but before
> starting to dig, I wanted to know if someone has already done this list.
>
> Also of interest could be companies working on commercial WFS systems.
>
> Thanks!
> Andrés
> -- next part --
> An HTML attachment was scrubbed...
> URL:
> 
> ___
> Sursound mailing list
> Sursound@music.vt.edu
> https://mail.music.vt.edu/mailman/listinfo/sursound
>


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[Sursound] WFS systems

2014-05-18 Thread Andres Cabrera
Hi,

I'm wondering if anyone has compiled a list of research WFS systems. The TU
Berlin and the Game of Life systems come immediately to mind, but before
starting to dig, I wanted to know if someone has already done this list.

Also of interest could be companies working on commercial WFS systems.

Thanks!
Andrés
-- next part --
An HTML attachment was scrubbed...
URL: 

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